Justin Oros
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bac8238409
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Fix player always facing forward on stop; center A/B vertically in landscape
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2026-05-21 09:25:28 -07:00 |
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Justin Oros
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cb1d750f25
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Fix A/B overlap in landscape using fixed positioning; fix player idle frame to use lastDir
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2026-05-21 09:22:19 -07:00 |
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Justin Oros
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b7cb41687b
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Expand ab-cluster to fill panel height in landscape for maximum A/B separation
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2026-05-21 09:19:38 -07:00 |
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Justin Oros
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d686a3e553
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Move A/B buttons to extreme corners in landscape mode
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2026-05-21 09:16:41 -07:00 |
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Justin Oros
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83624e6cc2
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Center SELECT/START in portrait; widen landscape right panel for A/B spacing
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2026-05-21 09:09:30 -07:00 |
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Justin Oros
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b6a7c6b088
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Fix player idle sprite to face last walked direction instead of always facing forward
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2026-05-21 09:05:38 -07:00 |
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Justin Oros
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1b25c2f92b
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Push A/B buttons to corners in landscape mode
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2026-05-21 09:02:16 -07:00 |
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Justin Oros
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47152c4757
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Increase A/B button spacing in landscape mode
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2026-05-21 08:59:21 -07:00 |
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Justin Oros
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4f0ea6afe4
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Play music-rival.mp3 during battle screen, resume map music on return
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2026-05-20 23:48:11 -07:00 |
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Justin Oros
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05b125b6aa
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Relocate A/B button positions in portrait layout
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2026-05-20 23:39:21 -07:00 |
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Justin Oros
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4dd3bdb924
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Relocate A/B button positions in portrait layout
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2026-05-20 23:35:07 -07:00 |
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Justin Oros
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d1600f29cf
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Relocate A/B button positions in portrait layout
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2026-05-20 23:30:29 -07:00 |
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Justin Oros
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06b110d33a
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Relocate A/B button positions in portrait layout
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2026-05-20 23:26:33 -07:00 |
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Justin Oros
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91c0cdbf1b
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Relocate A/B button positions in portrait layout
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2026-05-20 23:23:34 -07:00 |
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Justin Oros
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c3b943d8df
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Relocate A/B button positions in portrait layout
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2026-05-20 23:20:22 -07:00 |
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Justin Oros
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7beeb39834
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Relocate A/B button positions in portrait layout
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2026-05-20 23:18:44 -07:00 |
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Justin Oros
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77a1e70e9b
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Relocate A/B button positions in portrait layout
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2026-05-20 23:14:36 -07:00 |
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Justin Oros
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54e4492b60
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Horizontal Mobile: Relocate A/B positions on portrait layout
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2026-05-20 23:04:45 -07:00 |
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Justin Oros
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c941d4d3a3
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Center SELECT/START in portrait panel; match landscape A/B positions to portrait layout
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2026-05-20 23:01:19 -07:00 |
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Justin Oros
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ad939f6c31
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Center SELECT/START in portrait with more spacing from d-pad; spread A/B further apart in landscape
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2026-05-20 22:57:31 -07:00 |
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Justin Oros
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03770fef20
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Fix A/B buttons overlapping in landscape by positioning them side by side
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2026-05-20 22:50:48 -07:00 |
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Justin Oros
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18c94b4668
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Fix landscape layout: panels inside #app flex row so screen is centered between them
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2026-05-20 22:50:33 -07:00 |
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Justin Oros
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2808232a44
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Fix landscape layout: panels inside #app flex row so screen is centered between them
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2026-05-20 22:48:20 -07:00 |
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Justin Oros
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ffe6b9a522
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Add landscape layout with D-pad left panel and A/B right panel flanking the screen
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2026-05-20 22:44:04 -07:00 |
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Justin Oros
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26dbe3f8a9
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Replace footer text with github.com/JustinOros
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2026-05-20 22:32:35 -07:00 |
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Justin Oros
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98719b483a
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Change title screen CTA to PRESS START
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2026-05-20 22:29:48 -07:00 |
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Justin Oros
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5a2cbbbff8
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Sync POKÉ and AZURE glow animations by removing animation-delay
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2026-05-20 22:27:45 -07:00 |
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Justin Oros
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f21d6fc6eb
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Reduce title font size so POKÉAZURE fits on one line
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2026-05-20 22:26:43 -07:00 |
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Justin Oros
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390476d4e8
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Center progress bar in map header using three-column flex layout
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2026-05-20 22:24:53 -07:00 |
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Justin Oros
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27f5a536e4
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Increase tree size range from 28-44px to 48-72px
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2026-05-20 22:21:26 -07:00 |
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Justin Oros
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5dff27ae12
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Move player and NPC higher on screen for better vertical centering
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2026-05-20 22:20:29 -07:00 |
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Justin Oros
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1975a5af99
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Fix trees rendering below player by raising map-inner z-index above player
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2026-05-20 22:18:31 -07:00 |
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Justin Oros
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24968c227a
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Reduce NPC interaction radius to 100px
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2026-05-20 22:17:33 -07:00 |
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Justin Oros
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b43b116f45
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Match result screen background color to battle screen dark navy
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2026-05-20 22:14:39 -07:00 |
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Justin Oros
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91c21771a9
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Trees render above player so player walks behind them
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2026-05-20 22:11:06 -07:00 |
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Justin Oros
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483a4030a2
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Change result screen background from black to grass green
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2026-05-20 22:09:20 -07:00 |
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Justin Oros
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4f2f4697fb
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Add CONFIG object for easy rebranding between game versions
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2026-05-20 22:04:59 -07:00 |
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Justin Oros
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fcda2d663a
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Increase tree count to 300
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2026-05-20 21:56:53 -07:00 |
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Justin Oros
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51890e3055
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Reduce NPC interaction radius to 200px
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2026-05-20 21:55:05 -07:00 |
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Justin Oros
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0750519b72
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Fix NPC proximity to measure from player screen position not world origin
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2026-05-20 21:52:46 -07:00 |
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Justin Oros
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1d212252cd
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Simplify NPC interaction to 300px radius
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2026-05-20 21:49:19 -07:00 |
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Justin Oros
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a4b357c680
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Increase NPC interaction radius to 200px for easier triggering
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2026-05-20 21:44:31 -07:00 |
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Justin Oros
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63ba5e9fc0
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Hide directional arrow when NPC is on screen, show again when next NPC spawns off-screen
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2026-05-20 21:41:21 -07:00 |
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Justin Oros
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7d7603baee
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Double NPC proximity threshold to 120px for easier interaction
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2026-05-20 21:41:08 -07:00 |
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Justin Oros
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7db58840f7
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Fix NPC proximity check failing when npcWorldX is 0 (up/down directions)
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2026-05-20 21:36:18 -07:00 |
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Justin Oros
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d4fd67ce75
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Increase tree count from 60 to 150
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2026-05-20 21:35:22 -07:00 |
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Justin Oros
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5877210cb4
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Replace directed path with free 2D movement, NPC spawns in random direction each leg
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2026-05-20 21:32:50 -07:00 |
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Justin Oros
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427381aecf
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Add directional winding path system with canvas-drawn path and per-leg direction changes
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2026-05-20 21:21:50 -07:00 |
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Justin Oros
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ddf0a9cb08
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Fix missing trees at game start by generating them after npcWorldX is set
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2026-05-20 21:02:42 -07:00 |
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Justin Oros
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446d56bf38
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Update questions.json
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2026-05-20 20:55:37 -07:00 |
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