Double NPC proximity threshold to 120px for easier interaction
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@@ -430,7 +430,7 @@ class Game {
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const dx = this.state.npcWorldX - this.state.worldX;
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const dy = this.state.npcWorldY - this.state.worldY;
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const dist = Math.sqrt(dx * dx + dy * dy);
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const near = !(this.state.npcWorldX === 0 && this.state.npcWorldY === 0) && dist < 60;
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const near = !(this.state.npcWorldX === 0 && this.state.npcWorldY === 0) && dist < 120;
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const hint = document.getElementById('map-talk-hint');
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const bub = document.getElementById('npc-bubble');
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@@ -483,7 +483,7 @@ class Game {
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if (this.state.npcWorldX === 0 && this.state.npcWorldY === 0) return false;
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const dx = this.state.npcWorldX - this.state.worldX;
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const dy = this.state.npcWorldY - this.state.worldY;
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return Math.sqrt(dx * dx + dy * dy) < 60;
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return Math.sqrt(dx * dx + dy * dy) < 120;
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}
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_talkToNPC() {
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