44 lines
1.9 KiB
Markdown
44 lines
1.9 KiB
Markdown
# sotf-rigprobe
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A RedLoader research mod for Sons of the Forest that dumps character data to JSON: skeletons, skinned meshes, bind poses, blendshapes, materials, animators, player races and clothing. It is a data source for building character related mods, not a gameplay mod.
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## What it collects
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For the local player, the bodies the player can carry, every actor type prefab and every live actor:
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- Rig: every bone with its parent, local position, rotation and scale
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- Skinned meshes: mesh name, vertex count, bone list, bind pose rest position and rotation per bone, blendshape names, materials with shader and texture names
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- Animators: controller, avatar, humanoid flag, human bone map, parameters
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- Rig families: characters grouped by identical bone sets, with bone name overlap against the player rig
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- Player only: current race, all 8 race entries with head and arms Addressable GUIDs, every clothing piece with item id, slot, renderable GUID, default and worn flags
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## Commands
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Run these in the in-game console.
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| Command | What it does |
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| `rigprobe` | Dump the player, carry bodies, all actor prefabs and live actors |
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| `rigprobe <filter>` | Same, limited to actor types containing the filter, e.g. `rigprobe female` |
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| `rigscene` | Dump every skinned mesh root in the loaded scenes, including cutscene characters |
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| `rigspawn <Type> [variation]` | Spawn an actor in front of you so its live variant gets dumped, e.g. `rigspawn Virginia` |
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## Output
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Written to `Sons Of The Forest\UserData\RigProbe\`:
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- `characters\index.tsv` one line per character with rig family and player bone match
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- `characters\rigfamilies.txt` characters grouped by shared skeleton
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- `characters\<source>_<name>.json` full data per character
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- `scene\` the same layout for `rigscene`
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Each run replaces the previous output for that command.
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## Build
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Requires the .NET 8 SDK and RedLoader installed in the game folder with its interop assemblies generated.
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```
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.\build.ps1 -Install
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```
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