Show fire mode when switching to a gun
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+14
-1
@@ -61,7 +61,7 @@ public class FullAuto : SonsMod
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_ => FireMode.Auto
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};
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CheckFireInputPatch.CancelBurst();
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SonsTools.ShowMessage(ModeName(), 2f);
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ShowMode();
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RLog.Msg($"FullAuto mode: {ModeName()}");
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}
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}
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@@ -128,6 +128,11 @@ public class FullAuto : SonsMod
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};
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}
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internal static void ShowMode()
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{
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SonsTools.ShowMessage(ModeName(), 2f);
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}
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internal static void Announce()
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{
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var text = Enabled ? $"{ModeName()} ({Rpm} RPM)" : "FullAuto OFF";
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@@ -195,6 +200,7 @@ internal static class CheckFireInputPatch
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private static float _nextShot;
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private static int _burstLeft;
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private static float _lastGunTime = -1f;
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private static IntPtr _lastGunPtr = IntPtr.Zero;
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private static bool _triggerDown;
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private static float _releasedFor;
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private static bool _actionFailed;
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@@ -330,6 +336,13 @@ internal static class CheckFireInputPatch
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return true;
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var allowed = IsAllowed(__instance);
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var ptr = __instance.Pointer;
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if (allowed && FullAuto.Enabled && (!HoldingGun || ptr != _lastGunPtr))
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FullAuto.ShowMode();
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if (allowed)
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_lastGunPtr = ptr;
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_lastGunTime = allowed ? Time.time : -1f;
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if (!FullAuto.Enabled || !allowed)
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