Clip through kinematic objects like trees and add backupcam clipping scan
This commit is contained in:
+90
-14
@@ -7,6 +7,7 @@ using SonsSdk;
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using SonsSdk.Attributes;
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using TheForest.Utils;
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using UnityEngine;
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using UnityEngine.Rendering.HighDefinition;
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using UnityEngine.UI;
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using Object = UnityEngine.Object;
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@@ -68,7 +69,7 @@ public class BackupCam : SonsMod
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protected override void OnSdkInitialized()
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{
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RLog.Msg("BackupCam 1.3.0 loaded. Reverse the golf cart to show the camera on its GPS screen and turn on rear lights. Console: backupcam, backupcamoffset, backupcamlight, backupcamdump");
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RLog.Msg("BackupCam 1.3.1 loaded. Reverse the golf cart to show the camera on its GPS screen and turn on rear lights. Console: backupcam, backupcamoffset, backupcamlight, backupcamdump");
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}
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protected override void OnGameStart()
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@@ -187,14 +188,36 @@ public class BackupCam : SonsMod
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_cam.farClipPlane = 200f;
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_cam.targetTexture = _rt;
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_cam.enabled = false;
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var main = Camera.main;
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if (main != null) _cam.cullingMask = main.cullingMask;
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MatchMainCamera();
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}
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_cam.transform.SetParent(_body.transform, false);
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ApplyOffset();
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}
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void MatchMainCamera()
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{
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var main = Camera.main;
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if (main == null) return;
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_cam.cullingMask = main.cullingMask;
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var mainHd = main.GetComponent<HDAdditionalCameraData>();
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if (mainHd == null) return;
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var hd = _cam.GetComponent<HDAdditionalCameraData>();
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if (hd == null) hd = _cam.gameObject.AddComponent<HDAdditionalCameraData>();
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hd.volumeLayerMask = mainHd.volumeLayerMask;
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hd.probeLayerMask = mainHd.probeLayerMask;
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hd.antialiasing = mainHd.antialiasing;
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hd.dithering = mainHd.dithering;
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hd.stopNaNs = mainHd.stopNaNs;
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hd.clearColorMode = mainHd.clearColorMode;
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hd.backgroundColorHDR = mainHd.backgroundColorHDR;
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RLog.Msg($"BackupCam: matched main camera volume mask {mainHd.volumeLayerMask.value}");
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}
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void AttachScreen()
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{
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var mask = _cart.transform.root.Find(ScreenPath);
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@@ -300,11 +323,7 @@ public class BackupCam : SonsMod
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foreach (var other in Physics.OverlapSphere(_body.position, ClipScanRadius, ~0, QueryTriggerInteraction.Ignore))
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{
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if (other == null || other.isTrigger) continue;
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if (other.attachedRigidbody != null) continue;
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if (other.TryCast<TerrainCollider>() != null) continue;
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if (other.TryCast<CharacterController>() != null) continue;
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if (other.transform.IsChildOf(root)) continue;
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if (other == null || ClipSkipReason(other, root) != null) continue;
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if (!_ignoredIds.Add(other.GetInstanceID())) continue;
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foreach (var mine in _cartColliders)
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@@ -313,6 +332,55 @@ public class BackupCam : SonsMod
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}
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}
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string ClipSkipReason(Collider other, Transform root)
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{
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if (other.isTrigger) return "trigger";
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if (other.transform.IsChildOf(root)) return "part of this cart";
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if (other.TryCast<TerrainCollider>() != null) return "terrain";
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if (other.TryCast<CharacterController>() != null) return "player";
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var rb = other.attachedRigidbody;
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if (rb != null && !rb.isKinematic) return "physics object";
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return null;
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}
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void WriteClipScan()
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{
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if (_body == null)
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{
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RLog.Msg("BackupCam: get in a golf cart first");
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return;
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}
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var root = _body.transform.root;
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var sb = new StringBuilder();
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sb.AppendLine($"clipping={(_clipping ? "on" : "off")} cartColliders={_cartColliders.Count} ignored={_ignored.Count}");
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var found = new List<(float dist, string line)>();
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foreach (var other in Physics.OverlapSphere(_body.position, ClipScanRadius, ~0, QueryTriggerInteraction.Collide))
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{
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if (other == null) continue;
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try
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{
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var rb = other.attachedRigidbody;
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var rbText = rb == null ? "none" : rb.isKinematic ? "kinematic" : "dynamic";
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var reason = ClipSkipReason(other, root) ?? (_ignoredIds.Contains(other.GetInstanceID()) ? "IGNORED" : "would ignore");
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var dist = Vector3.Distance(_body.position, other.ClosestPoint(_body.position));
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var line = $"{dist:F1}m {other.transform.root.name}/{other.name} type={other.GetIl2CppType().Name} layer={LayerMask.LayerToName(other.gameObject.layer)} rb={rbText} -> {reason}";
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found.Add((dist, line));
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}
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catch (Exception e)
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{
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found.Add((999f, $"error on {other.name}: {e.Message}"));
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}
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}
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foreach (var f in found.OrderBy(f => f.dist)) sb.AppendLine(f.line);
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var path = Path.Combine(LoaderEnvironment.UserDataDirectory, "BackupCamClipScan.txt");
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File.WriteAllText(path, sb.ToString());
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RLog.Msg($"BackupCam clip scan written to {path}");
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}
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void RestoreCollisions()
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{
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foreach (var other in _ignored)
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@@ -359,14 +427,22 @@ public class BackupCam : SonsMod
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void HandleMain(string args)
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{
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var parts = (args ?? "").ToLowerInvariant().Split(' ', StringSplitOptions.RemoveEmptyEntries);
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if (parts.Length == 2 && parts[0] == "clipping" && (parts[1] == "on" || parts[1] == "off"))
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if (parts.Length == 2 && parts[0] == "clipping")
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{
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_clipping = parts[1] == "on";
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if (!_clipping) RestoreCollisions();
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RLog.Msg(_clipping ? "BackupCam clipping on: the cart drives through trees and objects" : "BackupCam clipping off");
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return;
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if (parts[1] == "on" || parts[1] == "off")
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{
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_clipping = parts[1] == "on";
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if (!_clipping) RestoreCollisions();
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RLog.Msg(_clipping ? "BackupCam clipping on: the cart drives through trees and objects" : "BackupCam clipping off");
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return;
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}
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if (parts[1] == "scan")
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{
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WriteClipScan();
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return;
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}
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}
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RLog.Msg($"backupcam clipping <on|off> current: {(_clipping ? "on" : "off")}");
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RLog.Msg($"backupcam clipping <on|off|scan> current: {(_clipping ? "on" : "off")}");
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}
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[DebugCommand("backupcamoffset")]
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