Files
pokeazure/README.md
T
2026-05-20 09:17:10 -07:00

207 lines
7.0 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
# 🎮 PokéAzure — Azure you ready?
A Pokémon-style web-browser game for **studying Microsoft Azure certification exams**!
Journey through towns, each covering a different Azure exam. Play on your phone, tablet, or PC — progress saves automatically.
> *"Gotta cert 'em all!"*
**Current towns:**
| Town | Exam | Status |
|---|---|---|
| 🏘️ Fundamentals Town | AZ-900: Azure Fundamentals | ✅ Available |
| 🏙️ Administrator City | AZ-104: Azure Administrator | 🔜 Coming soon |
| 🏗️ Developer District | AZ-204: Azure Developer | 🔜 Coming soon |
| 🔒 Security Stronghold | AZ-500: Azure Security | 🔜 Coming soon |
---
## 🚀 Play It Live
👉 [Launch PokéAzure](https://justinoros.github.io/pokeazure)
---
## 🗂️ Files
```
pokeazure/
├── index.html ← Game screens & structure
├── style.css ← GBA Pokémon aesthetic, fully responsive
├── game.js ← Game engine, controller, walking, save system
├── questions.json ← Questions & answers (organised by town/exam)
└── README.md
```
---
## 🕹️ Host on GitHub Pages (free)
1. Create a GitHub repo named **`pokeazure`**
2. Upload all **4 files**: `index.html`, `style.css`, `game.js`, `questions.json`
3. Go to **Settings → Pages → Source: `main` branch, `/ (root)` folder**
4. Hit **Save** — live in ~60 seconds at `https://justinoros.github.io/pokeazure`
No server, no database, no cost.
---
## 🎮 GBA Controller Overlay
On mobile, a semi-transparent Game Boy Advance-style controller overlays the bottom of the screen:
| Control | Action |
|---|---|
| **D-pad** | Walk the player around the map |
| **A button** (red) | Talk to NPC on map · Confirm answer in battle · Advance dialog |
| **B button** (blue) | Talk to NPC on map · Advance dialog |
| **SELECT / START** | Decorative — reserved for future use |
The controller is hidden on desktop (≥900px wide) — use the keyboard instead.
---
## ⌨️ PC Keyboard Controls
| Key | Action |
|---|---|
| **WASD / Arrow keys** | Walk player on map |
| **E / Enter** | Talk to NPC · Confirm answer · Advance dialog |
| **X** | Talk to NPC · Advance dialog |
| **1 / 2 / 3 / 4** | Quick-pick answer directly |
| **Space** | Advance dialog |
---
## 🗺️ Map & Walking
- The player sprite walks freely around the overworld map using the D-pad or WASD
- Walking animations change based on direction (left, right, up, down)
- Press **A**, **B**, **E**, or **Enter** at any time to talk to the NPC and start the question
- Tapping the NPC sprite directly also triggers the conversation
---
## 💾 Save System
Progress is stored in the player's browser (`localStorage`) automatically:
- **Auto-saves** after every answered question and on map return — a 💾 icon flashes to confirm
- **Continue screen** appears on next visit showing trainer name, progress %, and score
- **New Game** option always available — prompts confirmation before erasing save
- Save clears automatically on completion so the next run starts fresh
---
## 🎯 Features
| Feature | Detail |
|---|---|
| GBA controller overlay | D-pad + A/B buttons, semi-transparent, mobile only |
| Walking player | Moves freely on map, directional walk animations |
| Mobile-first design | Full-screen on phones with safe-area support, framed on desktop |
| localStorage save | Auto-save with continue screen on return visits |
| Multi-exam structure | Each town covers a different Azure certification exam |
| Single & multi-select | "Choose two" questions require selecting both correct answers before confirming |
| Randomised answer positions | Correct answer shuffled to a random slot — no pattern to exploit |
| Numbered answers | Options labelled 1/2/3/4 (not A/B/C/D) |
| Name entry | On-screen pixel keyboard, just like the real game |
| Typewriter text | Authentic dialog effect, tap/press to skip |
| 22 NPC characters | Professor Oak, Misty, Brock, Giovanni, Lance… |
| Streak bonuses | 3× correct = +150 pts 🔥, 5×+ = +200 pts 🔥 |
| Milestone badges | Earned at Q25, Q50, Q75, Q100 per town |
| Correct answer reveal | Wrong answers show the right answer + full explanation |
| Scanline overlay | Authentic CRT/GBA screen effect |
---
## 📚 AZ-900 Topics Covered (Fundamentals Town)
| Domain | Topics |
|---|---|
| Cloud Concepts | IaaS / PaaS / SaaS, public / private / hybrid cloud, CapEx vs OpEx, elasticity, scalability, high availability, disaster recovery |
| Core Azure Services | Regions, availability zones, resource groups, subscriptions, management groups, VMs, App Service, Azure Functions, Blob/File storage tiers, VNet, VPN Gateway, ExpressRoute, Load Balancer, Cosmos DB, Azure SQL |
| Security & Identity | Microsoft Entra ID, RBAC, MFA, Conditional Access, SSO, Key Vault, NSGs, Azure Firewall, DDoS Protection, Microsoft Defender for Cloud, defence in depth, shared responsibility model |
| Management & Governance | Azure Policy, Blueprints, Resource locks, Tags, ARM templates, Azure CLI, Azure PowerShell, Cloud Shell, Azure Portal, Azure Arc, Azure Migrate, Microsoft Purview |
| Monitoring & Health | Azure Monitor, Azure Advisor, Azure Service Health, Application Insights, health advisories, RCA reports |
| Pricing & Cost Management | Pricing Calculator, TCO Calculator, Azure Reservations, Spot VMs, Cost Management + Billing, budgets, pay-as-you-go |
---
## ➕ Adding a New Town (Exam)
To add a new exam, add a new level object to the `levels` array in `questions.json`:
```json
{
"levels": [
{
"id": 1,
"name": "Fundamentals Town",
"exam": "AZ-900",
"questions": [ ... ]
},
{
"id": 2,
"name": "Administrator City",
"exam": "AZ-104",
"questions": [ ... ]
}
]
}
```
---
## ➕ Adding Questions
**Single-answer question:**
```json
{
"id": 101,
"npc": "Professor Oak",
"text": "Your question here?",
"options": ["Option A", "Option B", "Option C", "Option D"],
"answer": 0,
"explanation": "Why Option A is correct."
}
```
**Multi-select question (choose two):**
```json
{
"id": 102,
"npc": "Misty",
"text": "Which two options are correct? (Choose two)",
"options": ["Option A", "Option B", "Option C", "Option D"],
"answers": [0, 2],
"explanation": "Options A and C are correct because..."
}
```
- `answer` (single integer) = 0-based index of the one correct option
- `answers` (array of two integers) = 0-based indices of both correct options
- The game detects which mode to use automatically and shows a CONFIRM button for multi-select
---
## 🧑 Adding NPCs
In `game.js`, add to the `NPC` object at the top:
```js
const NPC = {
'Your NPC Name': '🧑',
...
};
```
Then reference `"npc": "Your NPC Name"` in `questions.json`.
---
## 📱 Mobile Tips
- Add to Home Screen on iOS/Android for a full-screen app-like experience
- The game uses `100dvh` and `env(safe-area-inset-bottom)` for notched phones (iPhone X+)
- Tap anywhere on the dialog box during the intro to skip the typewriter and advance
- Tap the NPC sprite directly on the map as an alternative to pressing A/B