Update README with all current features, file list, and NPC sprite documentation
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@@ -8,7 +8,7 @@ Journey through towns, each covering a different Azure exam. Play on your phone,
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**Current towns:**
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| Town | Exam | Status |
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|---|---|---|
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| 🏘️ Fundamentals Town | AZ-900: Azure Fundamentals | ✅ Available |
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| 🏘️ AZ-900 Town | AZ-900: Azure Fundamentals | ✅ Available |
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| 🏙️ Administrator City | AZ-104: Azure Administrator | 🔜 Coming soon |
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| 🏗️ Developer District | AZ-204: Azure Developer | 🔜 Coming soon |
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| 🔒 Security Stronghold | AZ-500: Azure Security | 🔜 Coming soon |
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@@ -24,10 +24,18 @@ Journey through towns, each covering a different Azure exam. Play on your phone,
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```
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pokeazure/
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├── index.html ← Game screens & structure
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├── style.css ← GBA Pokémon aesthetic, fully responsive
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├── game.js ← Game engine, controller, walking, save system
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├── questions.json ← Questions & answers (organised by town/exam)
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├── index.html ← Game screens & structure
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├── style.css ← GBA Pokémon aesthetic, fully responsive
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├── game.js ← Game engine, controller, walking, save system
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├── questions.json ← Questions & answers (organised by town/exam)
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├── music.mp3 ← Overworld background music (looping)
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├── music-rival.mp3 ← Battle/question screen music (looping)
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├── player.png ← Player sprite sheet
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├── oak.png ← Professor Oak NPC sprite
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├── gary.png ← Rival Gary NPC sprite
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├── joy.png ← Nurse Joy NPC sprite
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├── jenny.png ← Officer Jenny NPC sprite
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├── favicon.ico ← Browser tab icon
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└── README.md
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```
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@@ -36,7 +44,7 @@ pokeazure/
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## 🕹️ Host on GitHub Pages (free)
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1. Create a GitHub repo named **`pokeazure`**
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2. Upload all **4 files**: `index.html`, `style.css`, `game.js`, `questions.json`
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2. Upload all files to the root of the repo
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3. Go to **Settings → Pages → Source: `main` branch, `/ (root)` folder**
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4. Hit **Save** — live in ~60 seconds at `https://justinoros.github.io/pokeazure`
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@@ -44,50 +52,55 @@ No server, no database, no cost.
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---
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## 🎮 GBA Controller Overlay
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## 🎮 Controls
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On mobile, a semi-transparent Game Boy Advance-style controller overlays the bottom of the screen:
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### Mobile Portrait
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A semi-transparent GBA-style controller overlays the bottom of the screen, split into two panels:
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- **Left panel**: D-pad + SELECT/START
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- **Right panel**: A and B buttons
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| Control | Action |
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|---|---|
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| **D-pad** | Walk the player around the map |
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| **A button** (red) | Talk to NPC on map · Confirm answer in battle · Advance dialog |
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| **B button** (blue) | Talk to NPC on map · Advance dialog |
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| **SELECT / START** | Decorative — reserved for future use |
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The controller is hidden on desktop (≥900px wide) — use the keyboard instead.
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---
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## ⌨️ PC Keyboard Controls
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### Mobile Landscape
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The controller moves to side panels flanking the game screen:
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- **Left panel**: D-pad + SELECT/START (stacked vertically)
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- **Right panel**: A and B buttons (diagonal layout)
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### PC Keyboard
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| Key | Action |
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|---|---|
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| **WASD / Arrow keys** | Walk player on map |
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| **E / Enter** | Talk to NPC · Confirm answer · Advance dialog |
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| **X** | Talk to NPC · Advance dialog |
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| **1 / 2 / 3 / 4** | Quick-pick answer directly |
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| **1 / 2 / 3 / 4** | Quick-pick answer |
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| **Space** | Advance dialog |
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---
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## 🗺️ Map & Walking
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## 🗺️ Map & Gameplay
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- The player sprite walks freely around the overworld map using the D-pad or WASD
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- Walking animations change based on direction (left, right, up, down)
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- Press **A**, **B**, **E**, or **Enter** at any time to talk to the NPC and start the question
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- Tapping the NPC sprite directly also triggers the conversation
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- Player walks freely in all 4 directions across a large 2D world
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- A directional arrow indicates where the next NPC is — hides when the NPC is on screen
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- Walk up to an NPC and press E/A to start a question
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- After answering, the next NPC spawns in a random direction (never the opposite of the last)
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- Trees render above the player for depth
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- NPCs float with a gentle animation
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---
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## 🎵 Music
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- **Overworld** (`music.mp3`): plays while walking the map
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- **Battle** (`music-rival.mp3`): plays during question/answer screen
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- **Result screen**: silent
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- Toggle mute with the 🎵 button in the HUD
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---
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## 💾 Save System
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Progress is stored in the player's browser (`localStorage`) automatically:
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- **Auto-saves** after every answered question and on map return — a 💾 icon flashes to confirm
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- **Continue screen** appears on next visit showing trainer name, progress %, and score
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- **New Game** option always available — prompts confirmation before erasing save
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- Save clears automatically on completion so the next run starts fresh
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- **Auto-saves** after every answered question
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- **Continue screen** on return visits showing trainer name, progress, and score
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- **Shuffled question order** is saved so continuing always resumes at the correct question
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- **New Game** option prompts confirmation before erasing
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---
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@@ -95,25 +108,22 @@ Progress is stored in the player's browser (`localStorage`) automatically:
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| Feature | Detail |
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|---|---|
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| GBA controller overlay | D-pad + A/B buttons, semi-transparent, mobile only |
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| Walking player | Moves freely on map, directional walk animations |
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| Mobile-first design | Full-screen on phones with safe-area support, framed on desktop |
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| localStorage save | Auto-save with continue screen on return visits |
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| Multi-exam structure | Each town covers a different Azure certification exam |
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| Single & multi-select | "Choose two" questions require selecting both correct answers before confirming |
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| Randomised answer positions | Correct answer shuffled to a random slot — no pattern to exploit |
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| Numbered answers | Options labelled 1/2/3/4 (not A/B/C/D) |
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| Name entry | On-screen pixel keyboard, just like the real game |
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| Typewriter text | Authentic dialog effect, tap/press to skip |
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| 22 NPC characters | Professor Oak, Misty, Brock, Giovanni, Lance… |
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| Free 2D movement | Walk in any direction, camera follows player |
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| Random NPC directions | Next NPC spawns in a random direction each leg (no U-turns) |
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| PNG NPC sprites | NPCs use pixel art PNG files; emoji fallback for unassigned NPCs |
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| Mobile portrait & landscape | Fully optimised controller layout for both orientations |
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| Single & multi-select questions | "Choose two" shows CONFIRM button; single select is immediate |
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| Shuffled question order | Different order every new game |
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| Streak bonuses | 3× correct = +150 pts 🔥, 5×+ = +200 pts 🔥 |
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| Milestone badges | Earned at Q25, Q50, Q75, Q100 per town |
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| Milestone badges | Cloud Explorer (Q25), Azure Apprentice (Q50), Cloud Practitioner (Q75), AZ-900 Champion (Q100) |
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| Correct answer reveal | Wrong answers show the right answer + full explanation |
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| Scanline overlay | Authentic CRT/GBA screen effect |
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| Tap anywhere to continue | Result screen advances on any tap/click, not just CONTINUE button |
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| Rival battle music | Separate music track plays during questions |
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| Player faces last direction | Idle sprite faces the last direction walked |
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---
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## 📚 AZ-900 Topics Covered (Fundamentals Town)
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## 📚 AZ-900 Topics Covered (AZ-900 Town)
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| Domain | Topics |
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|---|---|
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@@ -128,14 +138,14 @@ Progress is stored in the player's browser (`localStorage`) automatically:
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## ➕ Adding a New Town (Exam)
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To add a new exam, add a new level object to the `levels` array in `questions.json`:
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Add a new level object to the `levels` array in `questions.json`:
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```json
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{
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"levels": [
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{
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"id": 1,
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"name": "Fundamentals Town",
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"name": "AZ-900 Town",
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"exam": "AZ-900",
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"questions": [ ... ]
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},
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@@ -153,7 +163,7 @@ To add a new exam, add a new level object to the `levels` array in `questions.js
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## ➕ Adding Questions
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**Single-answer question:**
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**Single-answer:**
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```json
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{
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"id": 101,
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@@ -165,11 +175,11 @@ To add a new exam, add a new level object to the `levels` array in `questions.js
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}
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```
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**Multi-select question (choose two):**
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**Multi-select (choose two):**
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```json
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{
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"id": 102,
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"npc": "Misty",
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"npc": "Nurse Joy",
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"text": "Which two options are correct? (Choose two)",
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"options": ["Option A", "Option B", "Option C", "Option D"],
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"answers": [0, 2],
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@@ -177,30 +187,46 @@ To add a new exam, add a new level object to the `levels` array in `questions.js
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}
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```
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- `answer` (single integer) = 0-based index of the one correct option
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- `answers` (array of two integers) = 0-based indices of both correct options
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- The game detects which mode to use automatically and shows a CONFIRM button for multi-select
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---
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## 🧑 Adding NPCs
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## 🧑 Adding NPC Sprites
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In `game.js`, add to the `NPC` object at the top:
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In `game.js`, update the `NPC` object at the top:
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```js
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const NPC = {
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'Your NPC Name': '🧑',
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...
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'Professor Oak': 'oak.png', // PNG file in repo root
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'Nurse Joy': 'joy.png',
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'Brock': '🧗', // emoji fallback still works
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};
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```
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Then reference `"npc": "Your NPC Name"` in `questions.json`.
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- PNG filenames are relative to the repo root (no path needed)
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- Any NPC not in the object falls back to `🧑`
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---
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## 🔧 Rebranding (CONFIG object)
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To create a version for a different exam set, update the `CONFIG` object at the top of `game.js`:
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```js
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const CONFIG = {
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gameName: 'PokéAzure',
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subject: 'Azure',
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examName: 'AZ-900',
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townName: 'AZ-900 Town',
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saveKey: 'pokeazure_save_v1',
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introLines: [ ... ],
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namePrompt: '...',
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};
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```
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---
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## 📱 Mobile Tips
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- Add to Home Screen on iOS/Android for a full-screen app-like experience
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- The game uses `100dvh` and `env(safe-area-inset-bottom)` for notched phones (iPhone X+)
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- Tap anywhere on the dialog box during the intro to skip the typewriter and advance
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- Tap the NPC sprite directly on the map as an alternative to pressing A/B
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- The game uses `100dvh` and `env(safe-area-inset-*)` for notched phones
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- Tap anywhere on the result screen to continue (no need to find the CONTINUE button)
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- Rotate to landscape for a wider game view with side-panel controls
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