Update README with all current features, file list, and NPC sprite documentation

This commit is contained in:
Justin Oros
2026-05-21 15:57:30 -07:00
parent 196d52682f
commit fb32783225
+89 -63
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@@ -8,7 +8,7 @@ Journey through towns, each covering a different Azure exam. Play on your phone,
**Current towns:**
| Town | Exam | Status |
|---|---|---|
| 🏘️ Fundamentals Town | AZ-900: Azure Fundamentals | ✅ Available |
| 🏘️ AZ-900 Town | AZ-900: Azure Fundamentals | ✅ Available |
| 🏙️ Administrator City | AZ-104: Azure Administrator | 🔜 Coming soon |
| 🏗️ Developer District | AZ-204: Azure Developer | 🔜 Coming soon |
| 🔒 Security Stronghold | AZ-500: Azure Security | 🔜 Coming soon |
@@ -24,10 +24,18 @@ Journey through towns, each covering a different Azure exam. Play on your phone,
```
pokeazure/
├── index.html ← Game screens & structure
├── style.css ← GBA Pokémon aesthetic, fully responsive
├── game.js ← Game engine, controller, walking, save system
├── questions.json ← Questions & answers (organised by town/exam)
├── index.html ← Game screens & structure
├── style.css ← GBA Pokémon aesthetic, fully responsive
├── game.js ← Game engine, controller, walking, save system
├── questions.json ← Questions & answers (organised by town/exam)
├── music.mp3 ← Overworld background music (looping)
├── music-rival.mp3 ← Battle/question screen music (looping)
├── player.png ← Player sprite sheet
├── oak.png ← Professor Oak NPC sprite
├── gary.png ← Rival Gary NPC sprite
├── joy.png ← Nurse Joy NPC sprite
├── jenny.png ← Officer Jenny NPC sprite
├── favicon.ico ← Browser tab icon
└── README.md
```
@@ -36,7 +44,7 @@ pokeazure/
## 🕹️ Host on GitHub Pages (free)
1. Create a GitHub repo named **`pokeazure`**
2. Upload all **4 files**: `index.html`, `style.css`, `game.js`, `questions.json`
2. Upload all files to the root of the repo
3. Go to **Settings → Pages → Source: `main` branch, `/ (root)` folder**
4. Hit **Save** — live in ~60 seconds at `https://justinoros.github.io/pokeazure`
@@ -44,50 +52,55 @@ No server, no database, no cost.
---
## 🎮 GBA Controller Overlay
## 🎮 Controls
On mobile, a semi-transparent Game Boy Advance-style controller overlays the bottom of the screen:
### Mobile Portrait
A semi-transparent GBA-style controller overlays the bottom of the screen, split into two panels:
- **Left panel**: D-pad + SELECT/START
- **Right panel**: A and B buttons
| Control | Action |
|---|---|
| **D-pad** | Walk the player around the map |
| **A button** (red) | Talk to NPC on map · Confirm answer in battle · Advance dialog |
| **B button** (blue) | Talk to NPC on map · Advance dialog |
| **SELECT / START** | Decorative — reserved for future use |
The controller is hidden on desktop (≥900px wide) — use the keyboard instead.
---
## ⌨️ PC Keyboard Controls
### Mobile Landscape
The controller moves to side panels flanking the game screen:
- **Left panel**: D-pad + SELECT/START (stacked vertically)
- **Right panel**: A and B buttons (diagonal layout)
### PC Keyboard
| Key | Action |
|---|---|
| **WASD / Arrow keys** | Walk player on map |
| **E / Enter** | Talk to NPC · Confirm answer · Advance dialog |
| **X** | Talk to NPC · Advance dialog |
| **1 / 2 / 3 / 4** | Quick-pick answer directly |
| **1 / 2 / 3 / 4** | Quick-pick answer |
| **Space** | Advance dialog |
---
## 🗺️ Map & Walking
## 🗺️ Map & Gameplay
- The player sprite walks freely around the overworld map using the D-pad or WASD
- Walking animations change based on direction (left, right, up, down)
- Press **A**, **B**, **E**, or **Enter** at any time to talk to the NPC and start the question
- Tapping the NPC sprite directly also triggers the conversation
- Player walks freely in all 4 directions across a large 2D world
- A directional arrow indicates where the next NPC is — hides when the NPC is on screen
- Walk up to an NPC and press E/A to start a question
- After answering, the next NPC spawns in a random direction (never the opposite of the last)
- Trees render above the player for depth
- NPCs float with a gentle animation
---
## 🎵 Music
- **Overworld** (`music.mp3`): plays while walking the map
- **Battle** (`music-rival.mp3`): plays during question/answer screen
- **Result screen**: silent
- Toggle mute with the 🎵 button in the HUD
---
## 💾 Save System
Progress is stored in the player's browser (`localStorage`) automatically:
- **Auto-saves** after every answered question and on map return — a 💾 icon flashes to confirm
- **Continue screen** appears on next visit showing trainer name, progress %, and score
- **New Game** option always available — prompts confirmation before erasing save
- Save clears automatically on completion so the next run starts fresh
- **Auto-saves** after every answered question
- **Continue screen** on return visits showing trainer name, progress, and score
- **Shuffled question order** is saved so continuing always resumes at the correct question
- **New Game** option prompts confirmation before erasing
---
@@ -95,25 +108,22 @@ Progress is stored in the player's browser (`localStorage`) automatically:
| Feature | Detail |
|---|---|
| GBA controller overlay | D-pad + A/B buttons, semi-transparent, mobile only |
| Walking player | Moves freely on map, directional walk animations |
| Mobile-first design | Full-screen on phones with safe-area support, framed on desktop |
| localStorage save | Auto-save with continue screen on return visits |
| Multi-exam structure | Each town covers a different Azure certification exam |
| Single & multi-select | "Choose two" questions require selecting both correct answers before confirming |
| Randomised answer positions | Correct answer shuffled to a random slot — no pattern to exploit |
| Numbered answers | Options labelled 1/2/3/4 (not A/B/C/D) |
| Name entry | On-screen pixel keyboard, just like the real game |
| Typewriter text | Authentic dialog effect, tap/press to skip |
| 22 NPC characters | Professor Oak, Misty, Brock, Giovanni, Lance… |
| Free 2D movement | Walk in any direction, camera follows player |
| Random NPC directions | Next NPC spawns in a random direction each leg (no U-turns) |
| PNG NPC sprites | NPCs use pixel art PNG files; emoji fallback for unassigned NPCs |
| Mobile portrait & landscape | Fully optimised controller layout for both orientations |
| Single & multi-select questions | "Choose two" shows CONFIRM button; single select is immediate |
| Shuffled question order | Different order every new game |
| Streak bonuses | 3× correct = +150 pts 🔥, 5×+ = +200 pts 🔥 |
| Milestone badges | Earned at Q25, Q50, Q75, Q100 per town |
| Milestone badges | Cloud Explorer (Q25), Azure Apprentice (Q50), Cloud Practitioner (Q75), AZ-900 Champion (Q100) |
| Correct answer reveal | Wrong answers show the right answer + full explanation |
| Scanline overlay | Authentic CRT/GBA screen effect |
| Tap anywhere to continue | Result screen advances on any tap/click, not just CONTINUE button |
| Rival battle music | Separate music track plays during questions |
| Player faces last direction | Idle sprite faces the last direction walked |
---
## 📚 AZ-900 Topics Covered (Fundamentals Town)
## 📚 AZ-900 Topics Covered (AZ-900 Town)
| Domain | Topics |
|---|---|
@@ -128,14 +138,14 @@ Progress is stored in the player's browser (`localStorage`) automatically:
## ➕ Adding a New Town (Exam)
To add a new exam, add a new level object to the `levels` array in `questions.json`:
Add a new level object to the `levels` array in `questions.json`:
```json
{
"levels": [
{
"id": 1,
"name": "Fundamentals Town",
"name": "AZ-900 Town",
"exam": "AZ-900",
"questions": [ ... ]
},
@@ -153,7 +163,7 @@ To add a new exam, add a new level object to the `levels` array in `questions.js
## ➕ Adding Questions
**Single-answer question:**
**Single-answer:**
```json
{
"id": 101,
@@ -165,11 +175,11 @@ To add a new exam, add a new level object to the `levels` array in `questions.js
}
```
**Multi-select question (choose two):**
**Multi-select (choose two):**
```json
{
"id": 102,
"npc": "Misty",
"npc": "Nurse Joy",
"text": "Which two options are correct? (Choose two)",
"options": ["Option A", "Option B", "Option C", "Option D"],
"answers": [0, 2],
@@ -177,30 +187,46 @@ To add a new exam, add a new level object to the `levels` array in `questions.js
}
```
- `answer` (single integer) = 0-based index of the one correct option
- `answers` (array of two integers) = 0-based indices of both correct options
- The game detects which mode to use automatically and shows a CONFIRM button for multi-select
---
## 🧑 Adding NPCs
## 🧑 Adding NPC Sprites
In `game.js`, add to the `NPC` object at the top:
In `game.js`, update the `NPC` object at the top:
```js
const NPC = {
'Your NPC Name': '🧑',
...
'Professor Oak': 'oak.png', // PNG file in repo root
'Nurse Joy': 'joy.png',
'Brock': '🧗', // emoji fallback still works
};
```
Then reference `"npc": "Your NPC Name"` in `questions.json`.
- PNG filenames are relative to the repo root (no path needed)
- Any NPC not in the object falls back to `🧑`
---
## 🔧 Rebranding (CONFIG object)
To create a version for a different exam set, update the `CONFIG` object at the top of `game.js`:
```js
const CONFIG = {
gameName: 'PokéAzure',
subject: 'Azure',
examName: 'AZ-900',
townName: 'AZ-900 Town',
saveKey: 'pokeazure_save_v1',
introLines: [ ... ],
namePrompt: '...',
};
```
---
## 📱 Mobile Tips
- Add to Home Screen on iOS/Android for a full-screen app-like experience
- The game uses `100dvh` and `env(safe-area-inset-bottom)` for notched phones (iPhone X+)
- Tap anywhere on the dialog box during the intro to skip the typewriter and advance
- Tap the NPC sprite directly on the map as an alternative to pressing A/B
- The game uses `100dvh` and `env(safe-area-inset-*)` for notched phones
- Tap anywhere on the result screen to continue (no need to find the CONTINUE button)
- Rotate to landscape for a wider game view with side-panel controls