Fix diagonal line — arrow animation only runs when visible, hidden by default
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@@ -447,13 +447,12 @@ class Game {
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_updateDirArrow(nearNPC) {
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const arrow = document.getElementById('map-dir-arrow');
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if (!arrow) return;
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if (nearNPC) { arrow.style.display = 'none'; return; }
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const world = document.getElementById('map-inner');
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const viewH = world ? world.parentElement.offsetHeight : 300;
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arrow.textContent = '▶';
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arrow.style.display = 'block';
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arrow.style.removeProperty('left');
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arrow.style.bottom = (viewH * 0.28) + 'px';
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if (nearNPC) { arrow.classList.remove('visible'); return; }
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const world = document.getElementById('map-world');
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const viewH = (world && world.offsetHeight) ? world.offsetHeight : 300;
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arrow.textContent = '▶';
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arrow.style.bottom = (viewH * 0.28) + 'px';
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arrow.classList.add('visible');
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}
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_nearNPC() {
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@@ -477,7 +476,7 @@ class Game {
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return;
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}
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const arrow = document.getElementById('map-dir-arrow');
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if (arrow) arrow.style.display = 'none';
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if (arrow) arrow.classList.remove('visible');
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const bub = document.getElementById('player-bubble');
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if (bub) bub.classList.remove('visible');
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SFX.encounter();
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@@ -475,9 +475,14 @@ html, body {
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text-shadow: 0 0 6px rgba(248,192,48,.8), 2px 2px 0 rgba(0,0,0,.5);
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pointer-events: none;
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z-index: 50;
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animation: arrowPulse .7s ease-in-out infinite;
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filter: drop-shadow(0 0 4px rgba(248,192,48,.6));
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right: 12px; /* pinned to right edge of map viewport */
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right: 12px;
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display: none;
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bottom: -9999px;
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}
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.map-dir-arrow.visible {
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display: block;
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animation: arrowPulse .7s ease-in-out infinite;
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}
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/* NPC lives inside .map-inner, positioned in world-px via JS */
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.map-npc-wrap { position:absolute; text-align:center; z-index: 30; }
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