Replace NPC emoji with sprite: oak.png

This commit is contained in:
Justin Oros
2026-05-21 11:58:42 -07:00
parent d6bef7ad36
commit 439451229c
3 changed files with 23 additions and 5 deletions
+18 -4
View File
@@ -16,8 +16,22 @@ const CONFIG = {
namePrompt: "Hello there! Welcome to PokéAzure! My name is Professor Oak — the Azure Pokémon Professor. Now tell me, what is your name?",
};
function setNPC(el, val) {
if (!el) return;
if (val && val.endsWith('.png')) {
el.innerHTML = '';
const img = document.createElement('img');
img.src = val;
img.style.cssText = 'height:1em;width:auto;image-rendering:pixelated;vertical-align:middle;';
el.appendChild(img);
} else {
el.textContent = val || '🧑';
}
}
const NPC = {
'Professor Oak': '👴',
'Professor Oak': './oak.png',
'Rival Gary': '😤',
'Old Man Bob': '🧓',
'Nurse Joy': '👩‍⚕️',
@@ -998,7 +1012,7 @@ class Game {
const msg = INTRO_MSGS[this.state.introStep];
if (!msg) return;
const npcEl = document.getElementById('intro-npc');
if (npcEl) npcEl.textContent = NPC[msg.npc] || '👴';
if (npcEl) setNPC(npcEl, NPC[msg.npc] || '👴');
document.getElementById('intro-speaker').textContent = msg.speaker;
document.getElementById('intro-arrow').style.display = 'none';
this.typeText('intro-text',
@@ -1133,7 +1147,7 @@ class Game {
const q = this.state.questions[this.state.currentQ];
const npcEl = document.getElementById('map-npc');
if (q && npcEl) npcEl.textContent = NPC[q.npc]||'🧑';
if (q && npcEl) setNPC(npcEl, NPC[q.npc]||'🧑');
this._placeMapSprites();
this._checkNPCProximity();
@@ -1181,7 +1195,7 @@ class Game {
this.state.answering=false;
this.state.cursor=0;
document.getElementById('battle-npc-sprite').textContent = NPC[q.npc]||'🧑';
setNPC(document.getElementById('battle-npc-sprite'), NPC[q.npc]||'🧑');
document.getElementById('battle-npc-name').textContent = q.npc.toUpperCase();
document.getElementById('battle-speaker').textContent = q.npc.toUpperCase();
document.getElementById('battle-player-name').textContent= (this.state.playerName||'ASH').toUpperCase();
+1 -1
View File
@@ -74,7 +74,7 @@
<!-- INTRO CUTSCENE -->
<div id="screen-intro" class="screen">
<div class="overworld-bg">
<div class="intro-npc" id="intro-npc">👴</div>
<div class="intro-npc" id="intro-npc"></div>
<div class="intro-player"></div>
</div>
<div class="dialog-box intro-dialog">
+4
View File
@@ -414,6 +414,8 @@ html, body {
#screen-intro { flex-direction:column-reverse; }
.intro-dialog { margin:10px; min-height:90px; }
.intro-npc { position:absolute; right:22%; bottom:30%; font-size:clamp(44px,13vw,64px); animation:npcFloat 2s ease-in-out infinite; filter:drop-shadow(2px 3px 0 rgba(0,0,0,.4)); }
.intro-npc img { height:clamp(44px,13vw,64px); width:auto; image-rendering:pixelated; display:block; }
.intro-npc img { height:clamp(44px,13vw,64px); width:auto; image-rendering:pixelated; display:block; }
.intro-player {
position: absolute;
left: 22%;
@@ -495,6 +497,8 @@ html, body {
.map-npc-wrap { position:absolute; text-align:center; z-index: 30; }
.npc-bubble { font-size:14px; font-family:var(--font); color:var(--black); background:var(--yellow); border:2px solid var(--black); width:20px; height:20px; display:flex; align-items:center; justify-content:center; margin:0 auto 2px; animation:bounce .7s ease-in-out infinite; }
.map-npc { font-size:clamp(36px,10vw,52px); filter:drop-shadow(2px 3px 0 rgba(0,0,0,.35)); cursor:pointer; animation:npcFloat 2s ease-in-out infinite; }
.map-npc img { height:clamp(36px,10vw,52px); width:auto; image-rendering:pixelated; display:block; }
.map-npc img { height:clamp(36px,10vw,52px); width:auto; image-rendering:pixelated; display:block; }
/* Player is fixed to the viewport centre horizontally; only Y moves */
/* "..." bubble above player when pressing talk away from NPC */
.player-bubble {