Maguro Cat Game
This commit is contained in:
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import pygame
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import random
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import sys
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import math
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pygame.init()
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pygame.mixer.init()
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pygame.joystick.init()
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WIDTH, HEIGHT = pygame.display.Info().current_w, pygame.display.Info().current_h
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SCREEN_SIZE = (WIDTH, HEIGHT)
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CAT_INITIAL_SIZE = [160, 160]
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CAT_MAX_SIZE = [320, 320]
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SUSHI_SIZE = (50, 50)
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CLOUD_SIZE = (200, 120)
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PETAL_SIZE = (30, 30)
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GAME_OVER_DELAY = 3000
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WASABI_CHANCE = 0.1
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def quit_game():
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pygame.quit()
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sys.exit()
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class Cat:
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def __init__(self, cat_right_img, pos, speed):
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self.cat_right_base = cat_right_img
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self.size = CAT_INITIAL_SIZE.copy()
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self.speed = speed
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self.facing = "right"
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self.image_right = pygame.transform.smoothscale(self.cat_right_base, self.size)
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self.image_left = pygame.transform.flip(self.image_right, True, False)
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self.image = self.image_right
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self.rect = self.image.get_rect()
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self.rect.centerx, self.rect.bottom = pos
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self.grow_step = 1
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def update_image(self):
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if self.facing == "left":
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self.image = pygame.transform.flip(self.image_right, True, False)
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else:
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self.image = self.image_right
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def move(self, dx):
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self.rect.x += dx * self.speed
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self.rect.x = max(0, min(WIDTH - self.rect.width, self.rect.x))
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self.rect.bottom = HEIGHT
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def grow(self):
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self.size[0] = min(self.size[0] + self.grow_step, CAT_MAX_SIZE[0])
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self.size[1] = min(self.size[1] + self.grow_step, CAT_MAX_SIZE[1])
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self.image_right = pygame.transform.smoothscale(self.cat_right_base, self.size)
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self.update_image()
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mid_x = self.rect.centerx
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self.rect = self.image.get_rect()
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self.rect.centerx = mid_x
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self.rect.bottom = HEIGHT
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def draw(self, surface):
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surface.blit(self.image, self.rect)
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class Sushi:
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def __init__(self, image, pos, wasabi=False, speed=5):
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self.image = image
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self.rect = self.image.get_rect(midtop=pos)
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self.wasabi = wasabi
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self.speed = speed
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def update(self, dt):
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self.rect.y += self.speed * dt / 16.67
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def draw(self, surface):
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surface.blit(self.image, self.rect)
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def off_screen(self):
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return self.rect.top > HEIGHT
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class Cloud:
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def __init__(self, image, speed_multiplier=1.0):
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self.image = image
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self.speed_multiplier = speed_multiplier
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self.size = self.image.get_size()
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self.y = 50
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self.phase = random.uniform(0, 2 * math.pi)
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self.speed = random.choice([-1.5, 1.5]) * speed_multiplier
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if self.speed > 0:
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self.rect = self.image.get_rect(topleft=(-self.size[0], self.y))
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else:
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self.rect = self.image.get_rect(topleft=(WIDTH + self.size[0], self.y))
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self.base_y = self.y
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def update(self, dt, now):
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self.rect.x += self.speed * dt / 16.67
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vertical_offset = 10 * math.sin(2 * math.pi * now / 1000 + self.phase)
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self.rect.y = self.base_y + vertical_offset
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def off_screen(self):
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if self.speed > 0:
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return self.rect.left > WIDTH
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else:
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return self.rect.right < 0
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def draw(self, surface):
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surface.blit(self.image, self.rect)
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class Petal:
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def __init__(self, image, pos, petal_toggle, speed_multiplier=1.0):
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self.image = image
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self.rect = self.image.get_rect(topleft=pos)
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self.speed_multiplier = speed_multiplier
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self.drift = random.uniform(-0.5, 0.5)
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self.phase = random.uniform(0, 2 * math.pi)
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self.base_x = pos[0]
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self.spawn_time = pygame.time.get_ticks()
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self.petal_toggle = petal_toggle
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def update(self, dt, now):
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self.rect.y += 3 * self.speed_multiplier * dt / 16.67
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sway = 15 * math.sin(0.5 * now / 1000 + self.phase)
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time_since_spawn = (now - self.spawn_time) / 1000
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drift_speed = 0.5 * self.speed_multiplier
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self.rect.x = self.base_x + sway + self.drift * self.speed_multiplier + drift_speed * time_since_spawn * 60
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def off_screen(self):
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return self.rect.top > HEIGHT
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def draw(self, surface):
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surface.blit(self.image, self.rect)
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class Edamame:
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def __init__(self, image, pos, speed=4):
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self.image = image
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self.rect = self.image.get_rect(midtop=pos)
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self.speed = speed
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self.phase = random.uniform(0, 2 * math.pi)
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self.base_x = self.rect.x
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def update(self, dt, now):
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self.rect.y += self.speed * dt / 16.67
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sway = 20 * math.sin(0.005 * now + self.phase)
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self.rect.x = self.base_x + sway
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def off_screen(self):
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return self.rect.top > HEIGHT
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def draw(self, surface):
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surface.blit(self.image, self.rect)
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class Spawner:
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def __init__(self, spawn_interval_ms):
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self.spawn_interval = spawn_interval_ms
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self.last_spawn = 0
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def can_spawn(self, now):
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return now - self.last_spawn > self.spawn_interval
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def update_spawn_time(self, now):
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self.last_spawn = now
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class Game:
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def __init__(self):
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self.screen = pygame.display.set_mode(SCREEN_SIZE, pygame.FULLSCREEN)
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pygame.mouse.set_visible(False)
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pygame.display.set_caption("Maguro Cat Game")
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self.wallpaper = pygame.image.load("image_wallpaper.jpg").convert()
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self.wallpaper = pygame.transform.scale(self.wallpaper, SCREEN_SIZE)
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self.cat_right_base = pygame.image.load("image_cat.png").convert_alpha()
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self.sushi_images = []
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for i in [1, 2, 4, 3]:
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img = pygame.image.load(f"image_sushi{i}.png").convert_alpha()
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img = pygame.transform.smoothscale(img, SUSHI_SIZE)
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self.sushi_images.append(img)
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self.wasabi_img = pygame.image.load("wasabi.png").convert_alpha()
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self.wasabi_img = pygame.transform.smoothscale(self.wasabi_img, SUSHI_SIZE)
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self.cloud_base = pygame.image.load("image_cloud.png").convert_alpha()
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self.cloud_img = pygame.transform.smoothscale(self.cloud_base, CLOUD_SIZE)
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self.petal_base = pygame.image.load("image_petal.png").convert_alpha()
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self.petal_img = pygame.transform.smoothscale(self.petal_base, PETAL_SIZE)
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self.petal_img_flipped = pygame.transform.flip(self.petal_img, True, False)
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self.edamame_img = pygame.image.load("image_edamame.png").convert_alpha()
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self.edamame_img = pygame.transform.smoothscale(self.edamame_img, SUSHI_SIZE)
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self.music_file = "audio_music.mp3"
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self.chomp_sounds = [
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pygame.mixer.Sound("audio_chomp_low.mp3"),
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pygame.mixer.Sound("audio_chomp.mp3"),
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pygame.mixer.Sound("audio_chomp_high.mp3")
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]
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self.meow_sound = pygame.mixer.Sound("audio_meow.mp3")
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self.gamestart_sound = pygame.mixer.Sound("audio_gamestart.mp3")
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self.gameover_sound = pygame.mixer.Sound("audio_gameover.mp3")
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self.paused_sound = pygame.mixer.Sound("audio_paused.mp3")
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self.unpaused_sound = pygame.mixer.Sound("audio_unpaused.mp3")
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self.oof_sound = pygame.mixer.Sound("audio_oof.mp3")
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self.joysticks = []
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self.check_controllers()
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self.font = pygame.font.Font("font_8bit.otf", 160)
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self.jp_font = pygame.font.Font("font_notosansjp.ttf", 64)
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self.small_font = pygame.font.SysFont(None, 32)
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self.clock = pygame.time.Clock()
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self.sushis = []
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self.clouds = []
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self.petals = []
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self.edamames = []
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self.reset_game()
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def check_controllers(self):
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self.joysticks.clear()
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for i in range(pygame.joystick.get_count()):
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joy = pygame.joystick.Joystick(i)
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joy.init()
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self.joysticks.append(joy)
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def draw_intro(self):
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now = pygame.time.get_ticks()
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elapsed = now - self.intro_start_time
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if elapsed >= 3000:
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pygame.mixer.music.load(self.music_file)
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pygame.mixer.music.set_volume(0.5)
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pygame.mixer.music.play(-1)
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return False
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maguro_surf = self.font.render("MAGURO", True, (255, 255, 255))
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jp_surf = self.jp_font.render("マグロ", True, (255, 255, 255))
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self.screen.blit(maguro_surf, maguro_surf.get_rect(center=(WIDTH // 2, HEIGHT // 2 - 80)))
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self.screen.blit(jp_surf, jp_surf.get_rect(center=(WIDTH // 2, HEIGHT // 2 + 40)))
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return True
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def spawn_sushi(self):
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x = random.randint(50, WIDTH - 50)
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is_wasabi = random.random() < WASABI_CHANCE
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img = self.wasabi_img if is_wasabi else random.choice(self.sushi_images)
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sushi = Sushi(img, (x, -40), wasabi=is_wasabi, speed=self.sushi_fall_speed)
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self.sushis.append(sushi)
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def spawn_cloud(self):
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cloud = Cloud(self.cloud_img, self.cloud_speed_multiplier)
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self.clouds.append(cloud)
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def spawn_petal(self):
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x = random.randint(0, WIDTH)
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image = self.petal_img_flipped if self.petal_toggle else self.petal_img
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self.petal_toggle = not self.petal_toggle
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petal = Petal(image, (x, -PETAL_SIZE[1]), self.petal_toggle, self.petal_speed_multiplier)
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self.petals.append(petal)
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def spawn_edamame(self):
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x = random.randint(50, WIDTH - 50)
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flipped = random.choice([True, False])
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image = pygame.transform.flip(self.edamame_img, True, False) if flipped else self.edamame_img
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edamame = Edamame(image, (x, -40), speed=self.edamame_fall_speed)
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self.edamames.append(edamame)
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def reset_game(self):
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self.score = 0
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self.sushis.clear()
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self.clouds.clear()
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self.petals.clear()
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self.edamames.clear()
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self.petal_toggle = False
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self.game_over = False
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self.game_over_time = None
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self.paused = False
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self.pause_by_controller = False
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self.sushi_fall_speed = 5
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self.cloud_speed_multiplier = 1.0
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self.petal_speed_multiplier = 1.0
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self.edamame_fall_speed = 4
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self.cat = Cat(self.cat_right_base, (WIDTH // 2, HEIGHT), 14)
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self.sushi_spawner = Spawner(125)
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self.cloud_spawner = Spawner(4000)
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self.petal_spawner = Spawner(200)
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self.edamame_spawner = Spawner(1500)
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self.speed_increase_time = pygame.time.get_ticks()
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self.intro_start_time = pygame.time.get_ticks()
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self.gamestart_sound.play()
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def pause(self, by_controller=False):
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if not self.paused and not self.show_intro:
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self.paused = True
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self.pause_by_controller = by_controller
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pygame.mixer.music.pause()
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self.paused_sound.play()
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def unpause(self):
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if self.paused:
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self.paused = False
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pygame.mixer.music.unpause()
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self.unpaused_sound.play()
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def run(self):
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deadzone = 0.2
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self.show_intro = True
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while True:
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dt = self.clock.tick(60)
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now = pygame.time.get_ticks()
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self.screen.blit(self.wallpaper, (0, 0))
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keys = pygame.key.get_pressed()
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move = 0
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self.check_controllers()
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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quit_game()
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE:
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if not self.game_over and not self.show_intro:
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if self.paused:
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self.unpause()
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else:
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self.pause(by_controller=False)
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elif event.key == pygame.K_q:
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quit_game()
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if event.type == pygame.JOYBUTTONDOWN:
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if event.button in [7, 6]:
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if not self.game_over and not self.show_intro:
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if self.paused:
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self.unpause()
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else:
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self.pause(by_controller=True)
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elif self.paused and event.button == 2:
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quit_game()
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elif self.game_over and not self.paused:
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self.reset_game()
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if self.show_intro:
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if self.draw_intro():
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pygame.display.flip()
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continue
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else:
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self.show_intro = False
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if self.paused:
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self.draw_centered_text("PAUSED", (255, 255, 255))
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if self.pause_by_controller:
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instruction = self.small_font.render("Press START to resume or X to quit.", True, (255, 255, 255))
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else:
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instruction = self.small_font.render("Press ESC to resume or Q to quit.", True, (255, 255, 255))
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instr_rect = instruction.get_rect(center=(WIDTH // 2, HEIGHT // 2 + 40))
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self.screen.blit(instruction, instr_rect)
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pygame.display.flip()
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continue
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if now - self.speed_increase_time > 30000:
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self.sushi_fall_speed += 1
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self.cloud_speed_multiplier += 0.1
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self.petal_speed_multiplier += 0.1
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self.edamame_fall_speed += 0.1
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self.speed_increase_time = now
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if self.cloud_spawner.can_spawn(now):
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self.spawn_cloud()
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self.cloud_spawner.update_spawn_time(now)
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if self.petal_spawner.can_spawn(now):
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self.spawn_petal()
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self.petal_spawner.update_spawn_time(now)
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if self.edamame_spawner.can_spawn(now):
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self.spawn_edamame()
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self.edamame_spawner.update_spawn_time(now)
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if not self.game_over and self.sushi_spawner.can_spawn(now):
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self.spawn_sushi()
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self.sushi_spawner.update_spawn_time(now)
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for cloud in self.clouds[:]:
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cloud.update(dt, now)
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if cloud.off_screen():
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self.clouds.remove(cloud)
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for petal in self.petals[:]:
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petal.update(dt, now)
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if petal.off_screen():
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self.petals.remove(petal)
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for edamame in self.edamames[:]:
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edamame.update(dt, now)
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if edamame.off_screen():
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self.edamames.remove(edamame)
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if not self.game_over:
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if keys[pygame.K_a] or keys[pygame.K_LEFT]:
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move = -1
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self.cat.facing = "left"
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elif keys[pygame.K_d] or keys[pygame.K_RIGHT]:
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move = 1
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self.cat.facing = "right"
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for joy in self.joysticks:
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axis0 = joy.get_axis(0)
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axis2 = joy.get_axis(2)
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if joy.get_numhats() > 0:
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hat_x, _ = joy.get_hat(0)
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else:
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hat_x = 0
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if move == 0:
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if abs(axis0) > deadzone:
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move = int(axis0 / abs(axis0))
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self.cat.facing = "left" if axis0 < 0 else "right"
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elif abs(axis2) > deadzone:
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move = int(axis2 / abs(axis2))
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self.cat.facing = "left" if axis2 < 0 else "right"
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elif hat_x != 0:
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move = hat_x
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self.cat.facing = "left" if hat_x < 0 else "right"
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self.cat.update_image()
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self.cat.move(move)
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cat_mid_y = self.cat.rect.top + self.cat.rect.height // 2
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for sushi in self.sushis[:]:
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sushi.speed = self.sushi_fall_speed
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sushi.update(dt)
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horizontal_overlap = sushi.rect.right > self.cat.rect.left and sushi.rect.left < self.cat.rect.right
|
||||
if horizontal_overlap and sushi.rect.bottom >= cat_mid_y:
|
||||
if sushi.wasabi:
|
||||
self.meow_sound.play()
|
||||
pygame.mixer.music.stop()
|
||||
self.gameover_sound.play()
|
||||
self.game_over = True
|
||||
self.game_over_time = None
|
||||
else:
|
||||
self.score += 1
|
||||
random.choice(self.chomp_sounds).play()
|
||||
self.cat.grow()
|
||||
self.sushis.remove(sushi)
|
||||
elif sushi.off_screen():
|
||||
self.sushis.remove(sushi)
|
||||
|
||||
for edamame in self.edamames[:]:
|
||||
edamame.speed = self.edamame_fall_speed
|
||||
edamame.update(dt, now)
|
||||
|
||||
horizontal_overlap = edamame.rect.right > self.cat.rect.left and edamame.rect.left < self.cat.rect.right
|
||||
if horizontal_overlap and edamame.rect.bottom >= cat_mid_y:
|
||||
self.oof_sound.play()
|
||||
self.score += 1
|
||||
self.edamames.remove(edamame)
|
||||
elif edamame.off_screen():
|
||||
self.edamames.remove(edamame)
|
||||
|
||||
else:
|
||||
if self.game_over_time is None:
|
||||
self.game_over_time = now
|
||||
elif now - self.game_over_time >= GAME_OVER_DELAY:
|
||||
quit_game()
|
||||
|
||||
for cloud in self.clouds:
|
||||
cloud.draw(self.screen)
|
||||
for petal in self.petals:
|
||||
petal.draw(self.screen)
|
||||
self.cat.draw(self.screen)
|
||||
for sushi in self.sushis:
|
||||
sushi.draw(self.screen)
|
||||
for edamame in self.edamames:
|
||||
edamame.draw(self.screen)
|
||||
|
||||
self.draw_text(f"Score: {self.score}", (10, 10))
|
||||
|
||||
if self.game_over:
|
||||
big_font = pygame.font.Font(None, 96)
|
||||
self.draw_centered_multiline_text(["GAME OVER"], color=(255, 0, 0), font=big_font)
|
||||
|
||||
pygame.display.flip()
|
||||
|
||||
def draw_text(self, text, pos, color=(255, 255, 255)):
|
||||
surf = self.small_font.render(text, True, color)
|
||||
self.screen.blit(surf, pos)
|
||||
|
||||
def draw_centered_text(self, text, color=(255, 255, 255)):
|
||||
surf = self.small_font.render(text, True, color)
|
||||
rect = surf.get_rect(center=(WIDTH // 2, HEIGHT // 2))
|
||||
self.screen.blit(surf, rect)
|
||||
|
||||
def draw_centered_multiline_text(self, lines, color=(255, 255, 255), line_spacing=10, font=None):
|
||||
if font is None:
|
||||
font = self.small_font # fallback to default
|
||||
|
||||
total_height = 0
|
||||
rendered_lines = []
|
||||
for line in lines:
|
||||
surf = font.render(line, True, color)
|
||||
rendered_lines.append(surf)
|
||||
total_height += surf.get_height() + line_spacing
|
||||
total_height -= line_spacing
|
||||
|
||||
y = (HEIGHT - total_height) // 2
|
||||
for surf in rendered_lines:
|
||||
rect = surf.get_rect(center=(WIDTH // 2, y + surf.get_height() // 2))
|
||||
self.screen.blit(surf, rect)
|
||||
y += surf.get_height() + line_spacing
|
||||
|
||||
if __name__ == "__main__":
|
||||
game = Game()
|
||||
game.reset_game()
|
||||
game.run()
|
||||
|
||||
Reference in New Issue
Block a user