Circle Wars Python Game

This commit is contained in:
JustinOros
2025-11-18 11:56:38 -07:00
parent bdc24f4832
commit c12c8ad0f5
7 changed files with 9 additions and 9 deletions
+9 -9
View File
@@ -41,21 +41,21 @@ def load_sound(filename):
return None
# Load sounds
GO_SOUND = load_sound("audio_go.wav")
FIRE_SOUND = load_sound("audio_playerfire.wav")
DIE_SOUND = load_sound("audio_playerdeath.wav")
LEVEL_UP_SOUND = load_sound("audio_levelup.wav")
ENEMY_DEATH_SOUND = load_sound("audio_enemydeath.wav")
EXPLOSION_SOUND = load_sound("audio_playerdeath.wav")
GO_SOUND = load_sound("audio-go.wav")
FIRE_SOUND = load_sound("audio-playerfire.wav")
DIE_SOUND = load_sound("audio-playerdeath.wav")
LEVEL_UP_SOUND = load_sound("audio-levelup.wav")
ENEMY_DEATH_SOUND = load_sound("audio-enemydeath.wav")
EXPLOSION_SOUND = load_sound("audio-playerdeath.wav")
# Load background music (pygame.mixer.music)
if os.path.exists("audio_music.mp3"):
if os.path.exists("audio-music.mp3"):
try:
pygame.mixer.music.load("audio_music.mp3")
pygame.mixer.music.load("audio-music.mp3")
except Exception as e:
print(f"Error loading background music: {e}")
else:
print("Warning: audio_music.mp3 not found. Background music disabled.")
print("Warning: audio-music.mp3 not found. Background music disabled.")
# Set font for score
font = pygame.font.SysFont(None, 30)