Circle Wars Python Game
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@@ -41,21 +41,21 @@ def load_sound(filename):
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return None
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# Load sounds
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GO_SOUND = load_sound("audio_go.wav")
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FIRE_SOUND = load_sound("audio_playerfire.wav")
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DIE_SOUND = load_sound("audio_playerdeath.wav")
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LEVEL_UP_SOUND = load_sound("audio_levelup.wav")
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ENEMY_DEATH_SOUND = load_sound("audio_enemydeath.wav")
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EXPLOSION_SOUND = load_sound("audio_playerdeath.wav")
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GO_SOUND = load_sound("audio-go.wav")
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FIRE_SOUND = load_sound("audio-playerfire.wav")
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DIE_SOUND = load_sound("audio-playerdeath.wav")
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LEVEL_UP_SOUND = load_sound("audio-levelup.wav")
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ENEMY_DEATH_SOUND = load_sound("audio-enemydeath.wav")
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EXPLOSION_SOUND = load_sound("audio-playerdeath.wav")
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# Load background music (pygame.mixer.music)
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if os.path.exists("audio_music.mp3"):
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if os.path.exists("audio-music.mp3"):
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try:
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pygame.mixer.music.load("audio_music.mp3")
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pygame.mixer.music.load("audio-music.mp3")
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except Exception as e:
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print(f"Error loading background music: {e}")
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else:
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print("Warning: audio_music.mp3 not found. Background music disabled.")
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print("Warning: audio-music.mp3 not found. Background music disabled.")
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# Set font for score
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font = pygame.font.SysFont(None, 30)
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