diff --git a/game-circlewars/audio_enemydeath.wav b/game-circlewars/audio-enemydeath.wav similarity index 100% rename from game-circlewars/audio_enemydeath.wav rename to game-circlewars/audio-enemydeath.wav diff --git a/game-circlewars/audio_go.wav b/game-circlewars/audio-go.wav similarity index 100% rename from game-circlewars/audio_go.wav rename to game-circlewars/audio-go.wav diff --git a/game-circlewars/audio_levelup.wav b/game-circlewars/audio-levelup.wav similarity index 100% rename from game-circlewars/audio_levelup.wav rename to game-circlewars/audio-levelup.wav diff --git a/game-circlewars/audio_music.mp3 b/game-circlewars/audio-music.mp3 similarity index 100% rename from game-circlewars/audio_music.mp3 rename to game-circlewars/audio-music.mp3 diff --git a/game-circlewars/audio_playerdeath.wav b/game-circlewars/audio-playerdeath.wav similarity index 100% rename from game-circlewars/audio_playerdeath.wav rename to game-circlewars/audio-playerdeath.wav diff --git a/game-circlewars/audio_playerfire.wav b/game-circlewars/audio-playerfire.wav similarity index 100% rename from game-circlewars/audio_playerfire.wav rename to game-circlewars/audio-playerfire.wav diff --git a/game-circlewars/game-circlewars.py b/game-circlewars/game-circlewars.py index 739e9a6..2c4606c 100644 --- a/game-circlewars/game-circlewars.py +++ b/game-circlewars/game-circlewars.py @@ -41,21 +41,21 @@ def load_sound(filename): return None # Load sounds -GO_SOUND = load_sound("audio_go.wav") -FIRE_SOUND = load_sound("audio_playerfire.wav") -DIE_SOUND = load_sound("audio_playerdeath.wav") -LEVEL_UP_SOUND = load_sound("audio_levelup.wav") -ENEMY_DEATH_SOUND = load_sound("audio_enemydeath.wav") -EXPLOSION_SOUND = load_sound("audio_playerdeath.wav") +GO_SOUND = load_sound("audio-go.wav") +FIRE_SOUND = load_sound("audio-playerfire.wav") +DIE_SOUND = load_sound("audio-playerdeath.wav") +LEVEL_UP_SOUND = load_sound("audio-levelup.wav") +ENEMY_DEATH_SOUND = load_sound("audio-enemydeath.wav") +EXPLOSION_SOUND = load_sound("audio-playerdeath.wav") # Load background music (pygame.mixer.music) -if os.path.exists("audio_music.mp3"): +if os.path.exists("audio-music.mp3"): try: - pygame.mixer.music.load("audio_music.mp3") + pygame.mixer.music.load("audio-music.mp3") except Exception as e: print(f"Error loading background music: {e}") else: - print("Warning: audio_music.mp3 not found. Background music disabled.") + print("Warning: audio-music.mp3 not found. Background music disabled.") # Set font for score font = pygame.font.SysFont(None, 30)