Added pause-unpause audio.
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Executable → Regular
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Before Width: | Height: | Size: 111 KiB After Width: | Height: | Size: 75 KiB |
+81
-112
@@ -17,12 +17,10 @@ PETAL_SIZE = (30, 30)
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GAME_OVER_DELAY = 3000
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WASABI_CHANCE = 0.1
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def quit_game():
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pygame.quit()
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sys.exit()
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class Cat:
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def __init__(self, cat_right_img, pos, speed):
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self.cat_right_base = cat_right_img
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@@ -60,7 +58,6 @@ class Cat:
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def draw(self, surface):
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surface.blit(self.image, self.rect)
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class Sushi:
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def __init__(self, image, pos, wasabi=False, speed=5):
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self.image = image
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@@ -77,7 +74,6 @@ class Sushi:
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def off_screen(self):
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return self.rect.top > HEIGHT
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class Cloud:
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def __init__(self, image, speed_multiplier=1.0):
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self.image = image
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@@ -106,7 +102,6 @@ class Cloud:
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def draw(self, surface):
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surface.blit(self.image, self.rect)
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class Petal:
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def __init__(self, image, pos, petal_toggle, speed_multiplier=1.0):
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self.image = image
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@@ -131,7 +126,6 @@ class Petal:
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def draw(self, surface):
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surface.blit(self.image, self.rect)
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class Spawner:
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def __init__(self, spawn_interval_ms):
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self.spawn_interval = spawn_interval_ms
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@@ -143,12 +137,11 @@ class Spawner:
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def update_spawn_time(self, now):
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self.last_spawn = now
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class Game:
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def __init__(self):
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self.screen = pygame.display.set_mode(SCREEN_SIZE, pygame.FULLSCREEN)
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pygame.mouse.set_visible(False)
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pygame.display.set_caption("Maguro!")
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pygame.display.set_caption("Maguro Cat Game")
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self.wallpaper = pygame.image.load("wallpaper.jpg").convert()
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self.wallpaper = pygame.transform.scale(self.wallpaper, SCREEN_SIZE)
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@@ -160,6 +153,7 @@ class Game:
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img = pygame.image.load(f"sushi{i}.png").convert_alpha()
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img = pygame.transform.smoothscale(img, SUSHI_SIZE)
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self.sushi_images.append(img)
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self.wasabi_img = pygame.image.load("wasabi.png").convert_alpha()
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self.wasabi_img = pygame.transform.smoothscale(self.wasabi_img, SUSHI_SIZE)
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@@ -170,81 +164,48 @@ class Game:
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self.petal_img = pygame.transform.smoothscale(self.petal_base, PETAL_SIZE)
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self.petal_img_flipped = pygame.transform.flip(self.petal_img, True, False)
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pygame.mixer.music.load("audio_music.mp3")
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pygame.mixer.music.set_volume(0.5)
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self.music_file = "audio_music.mp3"
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self.chomp_sound = pygame.mixer.Sound("audio_chomp.mp3")
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self.meow_sound = pygame.mixer.Sound("audio_meow.mp3")
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self.audio_gamestart = pygame.mixer.Sound("audio_gamestart.mp3")
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self.audio_gameover = pygame.mixer.Sound("audio_gameover.mp3")
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self.gamestart_sound = pygame.mixer.Sound("audio_gamestart.mp3")
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self.gameover_sound = pygame.mixer.Sound("audio_gameover.mp3")
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self.paused_sound = pygame.mixer.Sound("audio_paused.mp3")
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self.unpaused_sound = pygame.mixer.Sound("audio_unpaused.mp3")
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self.joysticks = []
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self.refresh_joysticks()
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self.check_controllers()
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self.font = pygame.font.Font("font_8bit.otf", 160)
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self.jp_font = pygame.font.Font("font_notosansjp.ttf", 64)
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self.small_font = pygame.font.SysFont(None, 32)
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self.clock = pygame.time.Clock()
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self.cat = Cat(self.cat_right_base, (WIDTH // 2, HEIGHT), 14)
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self.sushis = []
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self.clouds = []
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self.petals = []
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self.petal_toggle = False
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self.sushi_spawner = Spawner(125)
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self.cloud_spawner = Spawner(4000)
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self.petal_spawner = Spawner(200)
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self.reset_game()
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self.score = 0
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self.game_over = False
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self.game_over_time = None
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self.paused = False
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self.pause_by_controller = False
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self.sushi_fall_speed = 5
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self.cloud_speed_multiplier = 1.0
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self.petal_speed_multiplier = 1.0
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self.font_8bit = pygame.font.Font("font_8bit.otf", 150)
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self.font_jp = pygame.font.Font("font_notosansjp.ttf", 64)
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self.font = pygame.font.SysFont(None, 48)
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self.small_font = pygame.font.SysFont(None, 32)
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self.clock = pygame.time.Clock()
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self.speed_increase_time = pygame.time.get_ticks()
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self.intro_start_time = pygame.time.get_ticks()
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self.show_intro = True
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def refresh_joysticks(self):
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existing_ids = {joy.get_instance_id() for joy in self.joysticks}
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count = pygame.joystick.get_count()
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for i in range(count):
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def check_controllers(self):
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self.joysticks.clear()
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for i in range(pygame.joystick.get_count()):
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joy = pygame.joystick.Joystick(i)
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joy_id = joy.get_instance_id()
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if joy_id not in existing_ids:
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joy.init()
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self.joysticks.append(joy)
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joy.init()
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self.joysticks.append(joy)
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def draw_text(self, text, pos, color=(255, 255, 255)):
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surf = self.font.render(text, True, color)
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self.screen.blit(surf, pos)
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def draw_centered_text(self, text, color=(255, 255, 255)):
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surf = self.font.render(text, True, color)
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rect = surf.get_rect(center=(WIDTH // 2, HEIGHT // 2))
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self.screen.blit(surf, rect)
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def draw_centered_multiline_text(self, lines, color=(255, 255, 255), line_spacing=10):
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total_height = 0
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rendered_lines = []
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for line in lines:
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surf = self.font.render(line, True, color)
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rendered_lines.append(surf)
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total_height += surf.get_height() + line_spacing
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total_height -= line_spacing
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y = (HEIGHT - total_height) // 2
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for surf in rendered_lines:
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rect = surf.get_rect(center=(WIDTH // 2, y + surf.get_height() // 2))
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self.screen.blit(surf, rect)
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y += surf.get_height() + line_spacing
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def draw_intro(self):
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now = pygame.time.get_ticks()
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elapsed = now - self.intro_start_time
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if elapsed >= 3000:
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pygame.mixer.music.load(self.music_file)
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pygame.mixer.music.set_volume(0.5)
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pygame.mixer.music.play(-1)
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return False
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maguro_surf = self.font.render("MAGURO", True, (255, 255, 255))
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jp_surf = self.jp_font.render("マグロ", True, (255, 255, 255))
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self.screen.blit(maguro_surf, maguro_surf.get_rect(center=(WIDTH // 2, HEIGHT // 2 - 80)))
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self.screen.blit(jp_surf, jp_surf.get_rect(center=(WIDTH // 2, HEIGHT // 2 + 40)))
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return True
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def spawn_sushi(self):
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x = random.randint(50, WIDTH - 50)
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@@ -278,25 +239,29 @@ class Game:
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self.cloud_speed_multiplier = 1.0
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self.petal_speed_multiplier = 1.0
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self.cat = Cat(self.cat_right_base, (WIDTH // 2, HEIGHT), 14)
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now = pygame.time.get_ticks()
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self.sushi_spawner.last_spawn = now
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self.cloud_spawner.last_spawn = now - self.cloud_spawner.spawn_interval
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self.petal_spawner.last_spawn = now - self.petal_spawner.spawn_interval
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self.speed_increase_time = now
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self.intro_start_time = now
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self.show_intro = True
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self.sushi_spawner = Spawner(125)
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self.cloud_spawner = Spawner(4000)
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self.petal_spawner = Spawner(200)
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self.speed_increase_time = pygame.time.get_ticks()
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self.intro_start_time = pygame.time.get_ticks()
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self.gamestart_sound.play()
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def pause(self, by_controller=False):
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self.paused = True
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self.pause_by_controller = by_controller
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pygame.mixer.music.pause()
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if not self.paused and not self.show_intro:
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self.paused = True
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self.pause_by_controller = by_controller
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pygame.mixer.music.pause()
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self.paused_sound.play()
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def unpause(self):
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self.paused = False
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pygame.mixer.music.unpause()
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if self.paused:
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self.paused = False
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pygame.mixer.music.unpause()
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self.unpaused_sound.play()
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def run(self):
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deadzone = 0.2
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self.show_intro = True
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while True:
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dt = self.clock.tick(60)
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@@ -305,14 +270,14 @@ class Game:
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keys = pygame.key.get_pressed()
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move = 0
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self.refresh_joysticks()
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self.check_controllers()
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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quit_game()
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE:
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if not self.game_over:
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if not self.game_over and not self.show_intro:
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if self.paused:
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self.unpause()
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else:
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@@ -323,7 +288,7 @@ class Game:
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self.reset_game()
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if event.type == pygame.JOYBUTTONDOWN:
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if event.button in [7, 6]:
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if not self.game_over:
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if not self.game_over and not self.show_intro:
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if self.paused:
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self.unpause()
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else:
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@@ -334,31 +299,11 @@ class Game:
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self.reset_game()
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if self.show_intro:
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elapsed = now - self.intro_start_time
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blink_interval = 300
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total_blinks = 4 # 2 blinks means on/off 4 states total
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current_blink = elapsed // blink_interval
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maguro_visible = True
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if current_blink < total_blinks:
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maguro_visible = current_blink % 2 == 0
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if self.draw_intro():
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pygame.display.flip()
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continue
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else:
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maguro_visible = True
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if maguro_visible:
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maguro_surf = self.font_8bit.render("MAGURO", True, (255, 255, 255))
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maguro_rect = maguro_surf.get_rect(center=(WIDTH // 2, HEIGHT // 2 - 50))
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self.screen.blit(maguro_surf, maguro_rect)
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jp_surf = self.font_jp.render("まぐろ", True, (255, 255, 255))
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jp_rect = jp_surf.get_rect(center=(WIDTH // 2, HEIGHT // 2 + 60))
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self.screen.blit(jp_surf, jp_rect)
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if elapsed >= blink_interval * total_blinks + 500:
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self.show_intro = False
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pygame.mixer.Sound.play(self.audio_gamestart)
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pygame.mixer.music.play(-1)
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pygame.display.flip()
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continue
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if self.paused:
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self.draw_centered_text("PAUSED", (255, 255, 255))
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@@ -408,7 +353,6 @@ class Game:
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for joy in self.joysticks:
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axis0 = joy.get_axis(0)
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axis2 = joy.get_axis(2)
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if joy.get_numhats() > 0:
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hat_x, _ = joy.get_hat(0)
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else:
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@@ -421,6 +365,9 @@ class Game:
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elif abs(axis2) > deadzone:
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move = int(axis2 / abs(axis2))
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self.cat.facing = "left" if axis2 < 0 else "right"
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elif hat_x != 0:
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move = hat_x
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self.cat.facing = "left" if hat_x < 0 else "right"
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self.cat.update_image()
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self.cat.move(move)
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@@ -435,10 +382,10 @@ class Game:
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if horizontal_overlap and sushi.rect.bottom >= cat_mid_y:
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if sushi.wasabi:
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self.meow_sound.play()
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pygame.mixer.music.stop()
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self.gameover_sound.play()
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self.game_over = True
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self.game_over_time = None
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pygame.mixer.music.stop()
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pygame.mixer.Sound.play(self.audio_gameover)
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else:
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self.score += 1
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self.chomp_sound.play()
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@@ -468,6 +415,28 @@ class Game:
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pygame.display.flip()
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def draw_text(self, text, pos, color=(255, 255, 255)):
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surf = self.small_font.render(text, True, color)
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self.screen.blit(surf, pos)
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def draw_centered_text(self, text, color=(255, 255, 255)):
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surf = self.small_font.render(text, True, color)
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rect = surf.get_rect(center=(WIDTH // 2, HEIGHT // 2))
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self.screen.blit(surf, rect)
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def draw_centered_multiline_text(self, lines, color=(255, 255, 255), line_spacing=10):
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total_height = 0
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rendered_lines = []
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for line in lines:
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surf = self.small_font.render(line, True, color)
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rendered_lines.append(surf)
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total_height += surf.get_height() + line_spacing
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total_height -= line_spacing
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y = (HEIGHT - total_height) // 2
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for surf in rendered_lines:
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rect = surf.get_rect(center=(WIDTH // 2, y + surf.get_height() // 2))
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self.screen.blit(surf, rect)
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y += surf.get_height() + line_spacing
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if __name__ == "__main__":
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game = Game()
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Block a user