Fixed petal drift bug.
This commit is contained in:
+19
-11
@@ -44,6 +44,8 @@ cloud_img = pygame.transform.smoothscale(cloud_base, CLOUD_SIZE)
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petal_base = pygame.image.load("petal.png").convert_alpha()
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petal_base = pygame.image.load("petal.png").convert_alpha()
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petal_img = pygame.transform.smoothscale(petal_base, PETAL_SIZE)
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petal_img = pygame.transform.smoothscale(petal_base, PETAL_SIZE)
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petal_img_flipped = pygame.transform.flip(petal_img, True, False)
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petal_toggle = False
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chomp_sound = pygame.mixer.Sound("audio_chomp.mp3")
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chomp_sound = pygame.mixer.Sound("audio_chomp.mp3")
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meow_sound = pygame.mixer.Sound("audio_meow.mp3")
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meow_sound = pygame.mixer.Sound("audio_meow.mp3")
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@@ -109,7 +111,10 @@ def draw_centered_multiline_text(lines, color=(255,255,255), line_spacing=10):
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y += surf.get_height() + line_spacing
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y += surf.get_height() + line_spacing
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def reset_game():
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def reset_game():
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global score, objects, game_over, cat_rect, cat_img, cat_facing, game_over_time, paused, pause_by_controller, start_time, speed_increase_time, sushi_fall_speed, CAT_SIZE, cat_left, cat_right, clouds, last_cloud_spawn, cloud_speed_multiplier, petals, last_petal_spawn, petal_fall_speed, petal_speed_multiplier
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global score, objects, game_over, cat_rect, cat_img, cat_facing, game_over_time, paused, pause_by_controller
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global start_time, speed_increase_time, sushi_fall_speed, CAT_SIZE, cat_left, cat_right
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global clouds, last_cloud_spawn, cloud_speed_multiplier
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global petals, last_petal_spawn, petal_fall_speed, petal_speed_multiplier, petal_toggle
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score = 0
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score = 0
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objects = []
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objects = []
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game_over = False
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game_over = False
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@@ -132,6 +137,7 @@ def reset_game():
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last_petal_spawn = pygame.time.get_ticks() - petal_spawn_interval
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last_petal_spawn = pygame.time.get_ticks() - petal_spawn_interval
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petal_fall_speed = 3
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petal_fall_speed = 3
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petal_speed_multiplier = 1.0
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petal_speed_multiplier = 1.0
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petal_toggle = False
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start_time = pygame.time.get_ticks()
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start_time = pygame.time.get_ticks()
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speed_increase_time = start_time
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speed_increase_time = start_time
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@@ -156,12 +162,16 @@ def spawn_cloud():
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clouds.append({'rect': rect, 'speed': speed, 'base_y': y, 'phase': phase})
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clouds.append({'rect': rect, 'speed': speed, 'base_y': y, 'phase': phase})
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def spawn_petal():
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def spawn_petal():
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global petal_toggle
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x = random.randint(0, WIDTH)
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x = random.randint(0, WIDTH)
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y = -PETAL_SIZE[1]
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y = -PETAL_SIZE[1]
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rect = petal_img.get_rect(topleft=(x, y))
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image = petal_img_flipped if petal_toggle else petal_img
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petal_toggle = not petal_toggle
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rect = image.get_rect(topleft=(x, y))
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horizontal_drift = random.uniform(-0.5, 0.5)
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horizontal_drift = random.uniform(-0.5, 0.5)
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phase = random.uniform(0, 2 * math.pi)
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phase = random.uniform(0, 2 * math.pi)
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petals.append({'rect': rect, 'drift': horizontal_drift, 'base_x': x, 'phase': phase})
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spawn_time = pygame.time.get_ticks()
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petals.append({'rect': rect, 'drift': horizontal_drift, 'base_x': x, 'phase': phase, 'img': image, 'spawn_time': spawn_time})
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reset_game()
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reset_game()
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last_spawn = pygame.time.get_ticks()
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last_spawn = pygame.time.get_ticks()
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@@ -236,10 +246,8 @@ while True:
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for cloud in clouds[:]:
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for cloud in clouds[:]:
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cloud['rect'].x += cloud['speed'] * cloud_speed_multiplier
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cloud['rect'].x += cloud['speed'] * cloud_speed_multiplier
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time_seconds = pygame.time.get_ticks() / 1000
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time_seconds = now / 1000
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amplitude = 10
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vertical_offset = 10 * math.sin(2 * math.pi * time_seconds + cloud['phase'])
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frequency = 1
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vertical_offset = amplitude * math.sin(2 * math.pi * frequency * time_seconds + cloud['phase'])
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cloud['rect'].y = cloud['base_y'] + vertical_offset
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cloud['rect'].y = cloud['base_y'] + vertical_offset
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if cloud['speed'] > 0 and cloud['rect'].left > WIDTH:
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if cloud['speed'] > 0 and cloud['rect'].left > WIDTH:
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clouds.remove(cloud)
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clouds.remove(cloud)
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@@ -248,9 +256,10 @@ while True:
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for petal in petals[:]:
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for petal in petals[:]:
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petal['rect'].y += petal_fall_speed * petal_speed_multiplier
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petal['rect'].y += petal_fall_speed * petal_speed_multiplier
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sway = 15 * math.sin(0.5 * pygame.time.get_ticks() / 1000 + petal['phase'])
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sway = 15 * math.sin(0.5 * now / 1000 + petal['phase'])
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time_since_spawn = (now - petal['spawn_time']) / 1000
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drift_speed = 0.5 * petal_speed_multiplier
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drift_speed = 0.5 * petal_speed_multiplier
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petal['rect'].x = petal['base_x'] + sway + petal['drift'] * petal_speed_multiplier + drift_speed * (pygame.time.get_ticks() / 16)
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petal['rect'].x = petal['base_x'] + sway + petal['drift'] * petal_speed_multiplier + drift_speed * time_since_spawn * 60
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if petal['rect'].top > HEIGHT:
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if petal['rect'].top > HEIGHT:
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petals.remove(petal)
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petals.remove(petal)
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@@ -283,7 +292,6 @@ while True:
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for obj in objects[:]:
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for obj in objects[:]:
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obj['rect'].y += sushi_fall_speed
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obj['rect'].y += sushi_fall_speed
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horizontal_overlap = obj['rect'].right > cat_rect.left and obj['rect'].left < cat_rect.right
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horizontal_overlap = obj['rect'].right > cat_rect.left and obj['rect'].left < cat_rect.right
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if horizontal_overlap and obj['rect'].bottom >= tuna_mid_y:
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if horizontal_overlap and obj['rect'].bottom >= tuna_mid_y:
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if obj['wasabi']:
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if obj['wasabi']:
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meow_sound.play()
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meow_sound.play()
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@@ -315,7 +323,7 @@ while True:
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screen.blit(cloud_img, cloud['rect'])
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screen.blit(cloud_img, cloud['rect'])
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for petal in petals:
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for petal in petals:
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screen.blit(petal_img, petal['rect'])
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screen.blit(petal['img'], petal['rect'])
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screen.blit(cat_img, cat_rect)
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screen.blit(cat_img, cat_rect)
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After Width: | Height: | Size: 48 KiB |
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