Fixed petal drift bug.

This commit is contained in:
JustinOros
2025-07-14 11:22:31 -07:00
parent cb063b8b12
commit a347353fef
2 changed files with 19 additions and 11 deletions
+19 -11
View File
@@ -44,6 +44,8 @@ cloud_img = pygame.transform.smoothscale(cloud_base, CLOUD_SIZE)
petal_base = pygame.image.load("petal.png").convert_alpha()
petal_img = pygame.transform.smoothscale(petal_base, PETAL_SIZE)
petal_img_flipped = pygame.transform.flip(petal_img, True, False)
petal_toggle = False
chomp_sound = pygame.mixer.Sound("audio_chomp.mp3")
meow_sound = pygame.mixer.Sound("audio_meow.mp3")
@@ -109,7 +111,10 @@ def draw_centered_multiline_text(lines, color=(255,255,255), line_spacing=10):
y += surf.get_height() + line_spacing
def reset_game():
global score, objects, game_over, cat_rect, cat_img, cat_facing, game_over_time, paused, pause_by_controller, start_time, speed_increase_time, sushi_fall_speed, CAT_SIZE, cat_left, cat_right, clouds, last_cloud_spawn, cloud_speed_multiplier, petals, last_petal_spawn, petal_fall_speed, petal_speed_multiplier
global score, objects, game_over, cat_rect, cat_img, cat_facing, game_over_time, paused, pause_by_controller
global start_time, speed_increase_time, sushi_fall_speed, CAT_SIZE, cat_left, cat_right
global clouds, last_cloud_spawn, cloud_speed_multiplier
global petals, last_petal_spawn, petal_fall_speed, petal_speed_multiplier, petal_toggle
score = 0
objects = []
game_over = False
@@ -132,6 +137,7 @@ def reset_game():
last_petal_spawn = pygame.time.get_ticks() - petal_spawn_interval
petal_fall_speed = 3
petal_speed_multiplier = 1.0
petal_toggle = False
start_time = pygame.time.get_ticks()
speed_increase_time = start_time
@@ -156,12 +162,16 @@ def spawn_cloud():
clouds.append({'rect': rect, 'speed': speed, 'base_y': y, 'phase': phase})
def spawn_petal():
global petal_toggle
x = random.randint(0, WIDTH)
y = -PETAL_SIZE[1]
rect = petal_img.get_rect(topleft=(x, y))
image = petal_img_flipped if petal_toggle else petal_img
petal_toggle = not petal_toggle
rect = image.get_rect(topleft=(x, y))
horizontal_drift = random.uniform(-0.5, 0.5)
phase = random.uniform(0, 2 * math.pi)
petals.append({'rect': rect, 'drift': horizontal_drift, 'base_x': x, 'phase': phase})
spawn_time = pygame.time.get_ticks()
petals.append({'rect': rect, 'drift': horizontal_drift, 'base_x': x, 'phase': phase, 'img': image, 'spawn_time': spawn_time})
reset_game()
last_spawn = pygame.time.get_ticks()
@@ -236,10 +246,8 @@ while True:
for cloud in clouds[:]:
cloud['rect'].x += cloud['speed'] * cloud_speed_multiplier
time_seconds = pygame.time.get_ticks() / 1000
amplitude = 10
frequency = 1
vertical_offset = amplitude * math.sin(2 * math.pi * frequency * time_seconds + cloud['phase'])
time_seconds = now / 1000
vertical_offset = 10 * math.sin(2 * math.pi * time_seconds + cloud['phase'])
cloud['rect'].y = cloud['base_y'] + vertical_offset
if cloud['speed'] > 0 and cloud['rect'].left > WIDTH:
clouds.remove(cloud)
@@ -248,9 +256,10 @@ while True:
for petal in petals[:]:
petal['rect'].y += petal_fall_speed * petal_speed_multiplier
sway = 15 * math.sin(0.5 * pygame.time.get_ticks() / 1000 + petal['phase'])
sway = 15 * math.sin(0.5 * now / 1000 + petal['phase'])
time_since_spawn = (now - petal['spawn_time']) / 1000
drift_speed = 0.5 * petal_speed_multiplier
petal['rect'].x = petal['base_x'] + sway + petal['drift'] * petal_speed_multiplier + drift_speed * (pygame.time.get_ticks() / 16)
petal['rect'].x = petal['base_x'] + sway + petal['drift'] * petal_speed_multiplier + drift_speed * time_since_spawn * 60
if petal['rect'].top > HEIGHT:
petals.remove(petal)
@@ -283,7 +292,6 @@ while True:
for obj in objects[:]:
obj['rect'].y += sushi_fall_speed
horizontal_overlap = obj['rect'].right > cat_rect.left and obj['rect'].left < cat_rect.right
if horizontal_overlap and obj['rect'].bottom >= tuna_mid_y:
if obj['wasabi']:
meow_sound.play()
@@ -315,7 +323,7 @@ while True:
screen.blit(cloud_img, cloud['rect'])
for petal in petals:
screen.blit(petal_img, petal['rect'])
screen.blit(petal['img'], petal['rect'])
screen.blit(cat_img, cat_rect)
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