Added continuous polling for joysticks/controllers.

This commit is contained in:
JustinOros
2025-07-14 14:53:44 -07:00
parent a38dc20a82
commit 18133049aa
+48 -51
View File
@@ -175,14 +175,12 @@ class Game:
self.chomp_sound = pygame.mixer.Sound("audio_chomp.mp3")
self.meow_sound = pygame.mixer.Sound("audio_meow.mp3")
self.start_sound = pygame.mixer.Sound("audio_gamestart.mp3")
self.end_sound = pygame.mixer.Sound("audio_gameover.mp3")
self.audio_gamestart = pygame.mixer.Sound("audio_gamestart.mp3")
self.audio_gameover = pygame.mixer.Sound("audio_gameover.mp3")
self.joysticks = []
for i in range(pygame.joystick.get_count()):
joy = pygame.joystick.Joystick(i)
joy.init()
self.joysticks.append(joy)
self.refresh_joysticks()
self.cat = Cat(self.cat_right_base, (WIDTH // 2, HEIGHT), 14)
self.sushis = []
@@ -204,6 +202,8 @@ class Game:
self.cloud_speed_multiplier = 1.0
self.petal_speed_multiplier = 1.0
self.font_8bit = pygame.font.Font("font_8bit.otf", 150)
self.font_jp = pygame.font.Font("font_notosansjp.ttf", 64)
self.font = pygame.font.SysFont(None, 48)
self.small_font = pygame.font.SysFont(None, 32)
@@ -211,46 +211,17 @@ class Game:
self.speed_increase_time = pygame.time.get_ticks()
self.intro_start_time = pygame.time.get_ticks()
self.intro_duration = 3000
self.show_intro = True
def draw_intro_text(self, now):
elapsed = now - self.intro_start_time
blink_phase = (elapsed // 250) % 4
try:
font_8bit = pygame.font.Font("font_8bit.otf", 192)
except:
font_8bit = pygame.font.SysFont(None, 192)
try:
font_jp = pygame.font.Font("font_notosansjp.ttf", 96)
except:
font_jp = pygame.font.SysFont(None, 96)
text_en = "MAGURO"
text_jp = "まぐろ"
color = (255, 255, 255)
shadow_color = (0, 0, 0)
surf_en = font_8bit.render(text_en, True, color)
shadow_en = font_8bit.render(text_en, True, shadow_color)
rect_en = surf_en.get_rect(center=(WIDTH // 2, HEIGHT // 2 - 50))
shadow_rect_en = rect_en.copy()
shadow_rect_en.x += 6
shadow_rect_en.y += 6
surf_jp = font_jp.render(text_jp, True, color)
shadow_jp = font_jp.render(text_jp, True, shadow_color)
rect_jp = surf_jp.get_rect(center=(WIDTH // 2, HEIGHT // 2 + 70))
shadow_rect_jp = rect_jp.copy()
shadow_rect_jp.x += 4
shadow_rect_jp.y += 4
if blink_phase < 2 or elapsed >= self.intro_duration:
self.screen.blit(shadow_en, shadow_rect_en)
self.screen.blit(surf_en, rect_en)
self.screen.blit(shadow_jp, shadow_rect_jp)
self.screen.blit(surf_jp, rect_jp)
def refresh_joysticks(self):
existing_ids = {joy.get_instance_id() for joy in self.joysticks}
count = pygame.joystick.get_count()
for i in range(count):
joy = pygame.joystick.Joystick(i)
joy_id = joy.get_instance_id()
if joy_id not in existing_ids:
joy.init()
self.joysticks.append(joy)
def draw_text(self, text, pos, color=(255, 255, 255)):
surf = self.font.render(text, True, color)
@@ -314,7 +285,6 @@ class Game:
self.speed_increase_time = now
self.intro_start_time = now
self.show_intro = True
self.start_sound.play()
def pause(self, by_controller=False):
self.paused = True
@@ -335,6 +305,8 @@ class Game:
keys = pygame.key.get_pressed()
move = 0
self.refresh_joysticks()
for event in pygame.event.get():
if event.type == pygame.QUIT:
quit_game()
@@ -362,11 +334,28 @@ class Game:
self.reset_game()
if self.show_intro:
self.draw_intro_text(now)
if now - self.intro_start_time >= self.intro_duration:
elapsed = now - self.intro_start_time
blink_interval = 300
total_blinks = 4 # 2 blinks means on/off 4 states total
current_blink = elapsed // blink_interval
maguro_visible = True
if current_blink < total_blinks:
maguro_visible = current_blink % 2 == 0
else:
maguro_visible = True
if maguro_visible:
maguro_surf = self.font_8bit.render("MAGURO", True, (255, 255, 255))
maguro_rect = maguro_surf.get_rect(center=(WIDTH // 2, HEIGHT // 2 - 50))
self.screen.blit(maguro_surf, maguro_rect)
jp_surf = self.font_jp.render("まぐろ", True, (255, 255, 255))
jp_rect = jp_surf.get_rect(center=(WIDTH // 2, HEIGHT // 2 + 60))
self.screen.blit(jp_surf, jp_rect)
if elapsed >= blink_interval * total_blinks + 500:
self.show_intro = False
pygame.mixer.music.load("audio_music.mp3")
pygame.mixer.music.set_volume(0.5)
pygame.mixer.Sound.play(self.audio_gamestart)
pygame.mixer.music.play(-1)
pygame.display.flip()
continue
@@ -419,6 +408,12 @@ class Game:
for joy in self.joysticks:
axis0 = joy.get_axis(0)
axis2 = joy.get_axis(2)
if joy.get_numhats() > 0:
hat_x, _ = joy.get_hat(0)
else:
hat_x = 0
if move == 0:
if abs(axis0) > deadzone:
move = int(axis0 / abs(axis0))
@@ -435,14 +430,15 @@ class Game:
for sushi in self.sushis[:]:
sushi.speed = self.sushi_fall_speed
sushi.update(dt)
horizontal_overlap = sushi.rect.right > self.cat.rect.left and sushi.rect.left < self.cat.rect.right
if horizontal_overlap and sushi.rect.bottom >= cat_mid_y:
if sushi.wasabi:
self.meow_sound.play()
self.end_sound.play()
pygame.mixer.music.stop()
self.game_over = True
self.game_over_time = None
pygame.mixer.music.stop()
pygame.mixer.Sound.play(self.audio_gameover)
else:
self.score += 1
self.chomp_sound.play()
@@ -450,6 +446,7 @@ class Game:
self.sushis.remove(sushi)
elif sushi.off_screen():
self.sushis.remove(sushi)
else:
if self.game_over_time is None:
self.game_over_time = now