adjust zenflesh palette again
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@@ -1,22 +1,5 @@
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local lush = require "lush"
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-- local p = require "zenflesh.palette"
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local hsluv = lush.hsluv
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local p = {
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-- bg = hsluv(230, 18, 10), -- stone
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-- fg = hsluv(39, 6, 78), -- sand
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bg = hsluv(39, 10, 8), -- sand
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fg = hsluv(230, 8, 78), -- stone
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rose = hsluv(4, 60, 61),
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leaf = hsluv(111, 46, 62),
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wood = hsluv(26, 43, 56),
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water = hsluv(236, 64, 60),
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blossom = hsluv(318, 32, 57),
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sky = hsluv(204, 61, 64),
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}
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local p = require "zenflesh.palette"
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local normal_bg = p.bg
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local diff_bg_l = 0
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@@ -158,7 +141,7 @@ local theme = lush(function()
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-- Macro { }, -- same as Define
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-- PreCondit { }, -- preprocessor #if, #else, #endif, etc.
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Type { fg = p.bg.li(60) }, -- (preferred) int, long, char, etc.
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Type { fg = p.bg.li(58) }, -- (preferred) int, long, char, etc.
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-- StorageClass { }, -- static, register, volatile, etc.
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-- Structure { }, -- struct, union, enum, etc.
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-- Typedef { }, -- A typedef
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@@ -166,7 +149,7 @@ local theme = lush(function()
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Special { fg = p.fg.da(12), gui = "bold" }, -- (preferred) any special symbol
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-- SpecialChar { }, -- special character in a constant
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-- Tag { }, -- you can use CTRL-] on this
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Delimiter { fg = p.bg.li(54) }, -- character that needs attention
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Delimiter { fg = p.bg.li(52) }, -- character that needs attention
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SpecialComment { Comment, gui = "bold" }, -- special things inside a comment
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-- Debug { }, -- debugging statements
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@@ -2,12 +2,12 @@ local lush = require "lush"
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local hsluv = lush.hsluv
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return {
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sand = hsluv(39, 12, 8),
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stone = hsluv(230, 8, 75),
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leaf = hsluv(103, 63, 54),
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water = hsluv(236, 78, 53),
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rose = hsluv(4, 38, 53),
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wood = hsluv(26, 56, 54),
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blossom = hsluv(318, 32, 56),
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sky = hsluv(204, 71, 58),
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bg = hsluv(39, 9, 9), -- sand
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fg = hsluv(230, 10, 76), -- stone
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rose = hsluv(6, 62, 60),
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leaf = hsluv(111, 47, 61),
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wood = hsluv(32, 47, 58),
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water = hsluv(236, 64, 61),
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blossom = hsluv(318, 32, 58),
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sky = hsluv(204, 61, 64),
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}
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