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crosspoint-reader/lib/GfxRenderer/Bitmap.h

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#pragma once
#include <SdFat.h>
#include <cstdint>
#include "BitmapHelpers.h"
enum class BmpReaderError : uint8_t {
Ok = 0,
FileInvalid,
SeekStartFailed,
NotBMP,
DIBTooSmall,
BadPlanes,
UnsupportedBpp,
UnsupportedCompression,
BadDimensions,
ImageTooLarge,
PaletteTooLarge,
SeekPixelDataFailed,
BufferTooSmall,
OomRowBuffer,
ShortReadRow,
};
class Bitmap {
public:
static const char* errorToString(BmpReaderError err);
explicit Bitmap(FsFile& file, bool dithering = false) : file(file), dithering(dithering) {}
~Bitmap();
BmpReaderError parseHeaders();
BmpReaderError readNextRow(uint8_t* data, uint8_t* rowBuffer) const;
BmpReaderError rewindToData() const;
int getWidth() const { return width; }
int getHeight() const { return height; }
bool isTopDown() const { return topDown; }
bool hasGreyscale() const { return bpp > 1; }
int getRowBytes() const { return rowBytes; }
Add cover image display in *Continue Reading* card with framebuffer caching (#200) ## Summary * **What is the goal of this PR?** (e.g., Fixes a bug in the user authentication module, Display the book cover image in the **"Continue Reading"** card on the home screen, with fast navigation using framebuffer caching. * **What changes are included?** - Display book cover image in the "Continue Reading" card on home screen - Load cover from cached BMP (same as sleep screen cover) - Add framebuffer store/restore functions (`copyStoredBwBuffer`, `freeStoredBwBuffer`) for fast navigation after initial render - Fix `drawBitmap` scaling bug: apply scale to offset only, not to base coordinates - Add white text boxes behind title/author/continue reading label for readability on cover - Support both EPUB and XTC file cover images - Increase HomeActivity task stack size from 2048 to 4096 for cover image rendering ## Additional Context * Add any other information that might be helpful for the reviewer (e.g., performance implications, potential risks, specific areas to focus on). - Performance: First render loads cover from SD card (~800ms), subsequent navigation uses cached framebuffer (~instant) - Memory: Framebuffer cache uses ~48KB (6 chunks × 8KB) while on home screen, freed on exit - Fallback: If cover image is not available, falls back to standard text-only display - The `drawBitmap` fix corrects a bug where screenY = (y + offset) scale was incorrectly scaling the base coordinates. Now correctly uses screenY = y + (offset scale)
2026-01-14 19:24:02 +09:00
bool is1Bit() const { return bpp == 1; }
uint16_t getBpp() const { return bpp; }
private:
static uint16_t readLE16(FsFile& f);
static uint32_t readLE32(FsFile& f);
FsFile& file;
bool dithering = false;
int width = 0;
int height = 0;
bool topDown = false;
uint32_t bfOffBits = 0;
uint16_t bpp = 0;
int rowBytes = 0;
uint8_t paletteLum[256] = {};
// Floyd-Steinberg dithering state (mutable for const methods)
mutable int16_t* errorCurRow = nullptr;
mutable int16_t* errorNextRow = nullptr;
mutable int prevRowY = -1; // Track row progression for error propagation
mutable AtkinsonDitherer* atkinsonDitherer = nullptr;
mutable FloydSteinbergDitherer* fsDitherer = nullptr;
};