Rewrite plugin installer as a declarative manifest/engine framework for reliable mix-and-match plugin installs, with backup/restore support and assorted plugin fixes (Hardcover file API, Bookerly/Hardcover SettingAction registration, GitHubSync include path, Lockscreen render timing)
This commit is contained in:
@@ -1,269 +0,0 @@
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#!/usr/bin/env python3
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import os
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import sys
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import glob
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import re
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import shutil
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def read_file(path):
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with open(path, "r", encoding="utf-8") as f:
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return f.read()
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def write_file(path, content):
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with open(path, "w", encoding="utf-8") as f:
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f.write(content)
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def find_first(filename, repo_dir):
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results = glob.glob(os.path.join(repo_dir, "**", filename), recursive=True)
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if not results:
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sys.exit(f"ERROR: Could not locate {filename} in {repo_dir}")
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return results[0]
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def copy_plugin_sources(plugin_dir, repo_dir):
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activities_dest = os.path.join(repo_dir, "src", "activities")
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os.makedirs(activities_dest, exist_ok=True)
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for fname in os.listdir(plugin_dir):
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if not fname.endswith((".h", ".cpp", ".hpp")):
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continue
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src = os.path.join(plugin_dir, fname)
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dst = os.path.join(activities_dest, fname)
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shutil.copy2(src, dst)
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print(f" ✓ {fname}")
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def patch_setting_action_enum(repo_dir):
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path = find_first("SettingsActivity.h", repo_dir)
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content = read_file(path)
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if "PongGame" in content:
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print(" SettingAction enum already patched, skipping.")
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return
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content = re.sub(r'(\n};)', r'\n PongGame,\1', content, count=1)
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write_file(path, content)
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print(" SettingAction::PongGame added.")
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def patch_settings_h(repo_dir):
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path = find_first("SettingsActivity.h", repo_dir)
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content = read_file(path)
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already_has_tab = "categoryCount = 5" in content
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already_has_vec = "pluginsSettings" in content
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if already_has_tab and already_has_vec:
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print(" SettingsActivity.h already patched, skipping.")
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return
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if not already_has_tab:
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content = content.replace(
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"static constexpr int categoryCount = 4;",
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"static constexpr int categoryCount = 5;"
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)
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if not already_has_vec:
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content = content.replace(
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" std::vector<SettingInfo> systemSettings;",
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" std::vector<SettingInfo> systemSettings;\n std::vector<SettingInfo> pluginsSettings;"
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)
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write_file(path, content)
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print(" SettingsActivity.h patched.")
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def patch_settings_cpp(repo_dir):
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path = find_first("SettingsActivity.cpp", repo_dir)
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content = read_file(path)
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if "PongActivity" in content and "SettingAction::PongGame" in content:
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print(" SettingsActivity.cpp already patched, skipping.")
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return
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content = content.replace(
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'#include "SettingsList.h"',
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'#include "SettingsList.h"\n#include "activities/PongActivity.h"'
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)
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if "StrId::STR_NONE_OPT};" not in content:
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content = content.replace(
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"StrId::STR_CAT_CONTROLS, StrId::STR_CAT_SYSTEM};",
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"StrId::STR_CAT_CONTROLS, StrId::STR_CAT_SYSTEM,\n"
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" StrId::STR_NONE_OPT};"
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)
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if "pluginsSettings.clear();" not in content:
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result = content.replace(
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" systemSettings.clear();\n",
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" systemSettings.clear();\n pluginsSettings.clear();\n"
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)
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if "pluginsSettings.clear();" in result:
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content = result
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print(" pluginsSettings.clear() inserted.")
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else:
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print(" WARNING: could not insert pluginsSettings.clear().")
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pong_push = (
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" pluginsSettings.push_back(SettingInfo::Action(\n"
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" StrId::STR_NONE_OPT, SettingAction::PongGame\n"
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" ));\n"
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)
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if "SettingAction::PongGame" not in content:
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inserted = False
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for anchor in [
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" selectedCategoryIndex = 0;\n selectedSettingIndex = 0;",
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" selectedCategoryIndex = 0;",
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" currentSettings = &displaySettings;",
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]:
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if anchor in content:
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content = content.replace(anchor, pong_push + anchor, 1)
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inserted = True
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print(" PongGame push_back inserted.")
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break
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if not inserted:
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print(" WARNING: could not insert PongGame push_back.")
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if "case 4:\n currentSettings = &pluginsSettings;" not in content:
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result = content.replace(
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" case 3:\n currentSettings = &systemSettings;\n break;",
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" case 3:\n currentSettings = &systemSettings;\n break;\n"
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" case 4:\n currentSettings = &pluginsSettings;\n break;"
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)
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if result != content:
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content = result
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print(" case 4 inserted.")
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else:
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print(" WARNING: case 3 anchor not found.")
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if '"Plugins"' not in content:
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result = content.replace(
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" tabs.push_back({I18N.get(categoryNames[i]), selectedCategoryIndex == i});\n"
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" }",
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' const char* tabLabel = (i == 4) ? "Plugins" : I18N.get(categoryNames[i]);\n'
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" tabs.push_back({tabLabel, selectedCategoryIndex == i});\n"
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" }"
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)
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if result != content:
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content = result
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print(" Plugins tab label inserted.")
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else:
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print(" WARNING: tab label anchor not found.")
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if "nextCatLabel" not in content and "nextCatIdx" not in content:
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result = content.replace(
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" const auto confirmLabel = (selectedSettingIndex == 0)\n"
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" ? I18N.get(categoryNames[(selectedCategoryIndex + 1) % categoryCount])\n"
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" : tr(STR_TOGGLE);",
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" const int nextCatIndex = (selectedCategoryIndex + 1) % categoryCount;\n"
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' const char* nextCatLabel = (nextCatIndex == 4) ? "Plugins" : I18N.get(categoryNames[nextCatIndex]);\n'
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" const auto confirmLabel = (selectedSettingIndex == 0) ? nextCatLabel : tr(STR_TOGGLE);"
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)
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if result != content:
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content = result
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print(" nextCatLabel inserted.")
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else:
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print(" WARNING: confirmLabel anchor not found.")
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pong_label = (
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" if (s.type == SettingType::ACTION &&\n"
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' s.action == SettingAction::PongGame) return "Pong Game";\n'
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)
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if "Pong Game" not in content:
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if "selectedCategoryIndex == 4" in content:
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result = re.sub(
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r'( if \(selectedCategoryIndex == 4\) \{.*?)( \})',
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lambda m: m.group(1) + pong_label + m.group(2),
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content,
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count=1,
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flags=re.DOTALL,
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)
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if result != content:
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content = result
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print(" Pong Game label inserted.")
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else:
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print(" WARNING: category==4 block found but label insertion failed.")
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else:
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result = content.replace(
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" [&settings](int index) { return std::string(I18N.get(settings[index].nameId)); },",
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" [&settings, this](int index) -> std::string {\n"
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" if (selectedCategoryIndex == 4) {\n"
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" const auto& s = settings[index];\n"
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+ pong_label +
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" }\n"
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" return std::string(I18N.get(settings[index].nameId));\n"
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" },"
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)
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if result != content:
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content = result
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print(" Pong Game label inserted (new block).")
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else:
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print(" WARNING: label lambda anchor not found.")
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pong_value = (
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" if (setting.type == SettingType::ACTION &&\n"
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" setting.action == SettingAction::PongGame) {\n"
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' valueText = "Launch";\n'
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" } else "
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)
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if '"Launch"' not in content:
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result = re.sub(
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r'( if \(setting\.type == SettingType::(?:ACTION|TOGGLE|ENUM)\b)',
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pong_value + r'\1',
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content,
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count=1,
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)
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if result != content:
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content = result
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print(" Launch value text inserted.")
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else:
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print(" WARNING: value text anchor not found.")
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pong_case = (
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" case SettingAction::PongGame:\n"
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" startActivityForResult(std::make_unique<PongActivity>(renderer, mappedInput), resultHandler);\n"
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" break;\n"
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)
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if "case SettingAction::PongGame:" not in content:
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result = re.sub(
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r'( case SettingAction::)',
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pong_case + r'\1',
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content,
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count=1,
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)
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if result != content:
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content = result
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print(" PongGame case inserted.")
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else:
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print(" WARNING: SettingAction case anchor not found.")
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write_file(path, content)
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print(" SettingsActivity.cpp written.")
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def patch(repo_dir: str):
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plugin_dir = os.path.dirname(os.path.abspath(__file__))
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print(" Copying plugin sources...")
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copy_plugin_sources(plugin_dir, repo_dir)
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print(" Patching SettingAction enum...")
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patch_setting_action_enum(repo_dir)
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print(" Patching SettingsActivity.h...")
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patch_settings_h(repo_dir)
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print(" Patching SettingsActivity.cpp...")
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patch_settings_cpp(repo_dir)
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if __name__ == "__main__":
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if len(sys.argv) < 2:
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sys.exit("Usage: python patch.py <path-to-crosspoint-repo>")
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patch(sys.argv[1])
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@@ -0,0 +1,33 @@
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import sys
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import os
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sys.path.insert(0, os.path.dirname(os.path.dirname(os.path.dirname(os.path.abspath(__file__)))))
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from framework.manifest import (
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PluginManifest, SourceFile, Include, SettingActionEnumValue, PluginsTabEntry,
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)
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def get_manifest(ctx):
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return PluginManifest(
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name="pong",
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pretty_name="Pong",
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source_files=[
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SourceFile("PongActivity.h", "src/activities"),
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SourceFile("PongActivity.cpp", "src/activities"),
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],
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includes=[
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Include("activities/PongActivity.h", "settings_activity_cpp"),
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],
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setting_actions=[
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SettingActionEnumValue("PongGame"),
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],
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plugins_tab_entries=[
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PluginsTabEntry(
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label="Pong Game",
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kind="action",
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action_name="PongGame",
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action_value_text="Launch",
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activity_launch_expr="std::make_unique<PongActivity>(renderer, mappedInput)",
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),
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],
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)
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