Files

1701 lines
55 KiB
C#

using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Security.Cryptography;
using System.Text;
using System.Text.Json;
using HarmonyLib;
using RedLoader;
using RedLoader.Utils;
using Sons.Ai.Vail;
using Sons.Multiplayer.Client;
using Sons.Wearable.Clothing;
using Sons.Wearable.Race;
using SonsSdk;
using SonsSdk.Attributes;
using TheForest.Utils;
using UnityEngine;
namespace RigProbe;
public class RigProbe : SonsMod
{
private static readonly JsonSerializerOptions Json = new() { WriteIndented = true };
private static HashSet<string> _playerBoneNames = new();
private static readonly string[] EmoteNames =
{
"HappyThumbsUp", "ThumbsUp", "Nod", "HappyFistPump", "FistPump", "Confused", "HitHeadSmall", "HitHeadBig",
"ShakeHead", "NoHandUp", "Sad", "Happy", "Laugh", "WagFingerNo", "SkunkReact", "OnPlayerNod",
"OnPlayerCrash", "OnPlayerSmallHit", "Wave", "Point", "Cheer", "Dance", "Salute", "Clap", "Shrug",
"NodHead", "IdleScratchHead", "IdleSwatFly", "IdleLookVar1", "couchIdle", "seatedRockIdle", "injuredLoop",
"standUpIdle", "standup", "wakeUp", "checkArms", "coldIdleVar1", "PlayerALighterLookAt", "PlayerAAngry", "PlayerAScared"
};
private const BindingFlags AllDeclared = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static | BindingFlags.DeclaredOnly;
private static Animator _watchAnimator;
private static string _watchTarget;
private static int[] _watchLast;
private static StreamWriter _watchLog;
private static Dictionary<int, string> _watchNames;
private static readonly Dictionary<string, WatchEntry> WatchSeen = new();
private static string _watchStatesPath;
private static float[] _watchWeights;
private static List<(string Name, int Hash, AnimatorControllerParameterType Type)> _watchParams;
private static int[] _watchParamLast;
private static bool _netHooked;
private static StreamWriter _netLog;
private static Type _netEventType;
private static Type _il2cppStackType;
private static HarmonyLib.Harmony _harmony;
private static Dictionary<int, string> _netNames = new();
private static readonly Dictionary<string, int> NetCallCounts = new();
public RigProbe()
{
OnUpdateCallback = OnUpdate;
}
protected override void OnSdkInitialized()
{
RLog.Msg("RigProbe loaded. Commands: rigprobe [filter], rigscene, rigwatch [player|robby|virginia|off], rigspawn <TypeName> [variation], rigplay <layer> <state|hash> [fade], rigparam <name> [value], rigweight <layer> <weight>, rignet");
}
[DebugCommand("rigprobe")]
private static void ProbeCommand(string args)
{
try
{
RunProbe((args ?? string.Empty).Trim(), false);
}
catch (Exception e)
{
RLog.Error($"rigprobe failed: {e}");
}
}
[DebugCommand("rigscene")]
private static void SceneCommand(string args)
{
try
{
RunProbe(string.Empty, true);
}
catch (Exception e)
{
RLog.Error($"rigscene failed: {e}");
}
}
[DebugCommand("rigwatch")]
private static void WatchCommand(string args)
{
try
{
StartWatch((args ?? string.Empty).Trim().ToLowerInvariant());
}
catch (Exception e)
{
RLog.Error($"rigwatch failed: {e}");
}
}
[DebugCommand("rigspawn")]
private static void SpawnCommand(string args)
{
var parts = (args ?? string.Empty).Trim().Split(' ', StringSplitOptions.RemoveEmptyEntries);
if (parts.Length == 0 || !Enum.TryParse<VailActorTypeId>(parts[0], true, out var id))
{
Say("Usage: rigspawn <TypeName> [variation] e.g. rigspawn Virginia");
return;
}
var variation = parts.Length > 1 && int.TryParse(parts[1], out var v) ? v : 0;
var player = LocalPlayer.GameObject;
if (!player)
{
Say("Load into a game first");
return;
}
try
{
var t = player.transform;
var actor = ActorTools.Spawn(id, t.position + t.forward * 4f, variation);
Say(actor ? $"Spawned {id} variation {variation}" : $"Spawn returned null for {id}");
}
catch (Exception e)
{
RLog.Error($"rigspawn {id} failed: {e.Message}");
}
}
[DebugCommand("rigplay")]
private static void PlayCommand(string args)
{
var parts = SplitArgs(args);
if (parts.Length < 2)
{
Say("Usage: rigplay <layer> <state|hash> [fade] e.g. rigplay fullBodyActions couchIdle 0.25");
return;
}
try
{
var a = PlayerAnimator();
if (!a)
{
Say("Load into a game first");
return;
}
var layer = ResolveLayer(a, parts[0]);
if (layer < 0)
{
Say($"rigplay: no layer {parts[0]}");
return;
}
var ln = a.GetLayerName(layer);
if (!int.TryParse(parts[1], out var hash))
{
var sh = Animator.StringToHash(parts[1]);
var fh = Animator.StringToHash($"{ln}.{parts[1]}");
hash = SafeHasState(a, layer, sh) ? sh : SafeHasState(a, layer, fh) ? fh : 0;
}
if (hash == 0 || !SafeHasState(a, layer, hash))
{
Say($"rigplay: {ln} has no state {parts[1]}");
return;
}
var fade = parts.Length > 2 && float.TryParse(parts[2], NumberStyles.Float, CultureInfo.InvariantCulture, out var f) ? f : 0.25f;
if (fade <= 0f)
a.Play(hash, layer, 0f);
else
a.CrossFadeInFixedTime(hash, fade, layer);
Say($"rigplay: {ln} ({layer}) hash {hash} fade {fade:F2}, layer weight {a.GetLayerWeight(layer):F2}");
}
catch (Exception e)
{
RLog.Error($"rigplay failed: {e}");
}
}
[DebugCommand("rigparam")]
private static void ParamCommand(string args)
{
var parts = SplitArgs(args);
if (parts.Length < 1)
{
Say("Usage: rigparam <name> [value] e.g. rigparam couchBool 1");
return;
}
try
{
var a = PlayerAnimator();
if (!a)
{
Say("Load into a game first");
return;
}
AnimatorControllerParameter found = null;
foreach (var p in a.parameters)
{
if (string.Equals(p.name, parts[0], StringComparison.OrdinalIgnoreCase))
{
found = p;
break;
}
}
if (found is null)
{
Say($"rigparam: no parameter {parts[0]}");
return;
}
var v = parts.Length > 1 ? parts[1] : "1";
switch (found.type)
{
case AnimatorControllerParameterType.Trigger:
a.SetTrigger(found.nameHash);
break;
case AnimatorControllerParameterType.Bool:
a.SetBool(found.nameHash, v == "1" || v.Equals("true", StringComparison.OrdinalIgnoreCase));
break;
case AnimatorControllerParameterType.Int:
a.SetInteger(found.nameHash, int.Parse(v, CultureInfo.InvariantCulture));
break;
case AnimatorControllerParameterType.Float:
a.SetFloat(found.nameHash, float.Parse(v, CultureInfo.InvariantCulture));
break;
}
Say($"rigparam: {found.name} ({found.type}) = {ParamValue(a, found.nameHash, found.type)}");
}
catch (Exception e)
{
RLog.Error($"rigparam failed: {e}");
}
}
[DebugCommand("rigweight")]
private static void WeightCommand(string args)
{
var parts = SplitArgs(args);
if (parts.Length < 2 || !float.TryParse(parts[1], NumberStyles.Float, CultureInfo.InvariantCulture, out var w))
{
Say("Usage: rigweight <layer> <weight> e.g. rigweight fullBodyActions 1");
return;
}
try
{
var a = PlayerAnimator();
if (!a)
{
Say("Load into a game first");
return;
}
var layer = ResolveLayer(a, parts[0]);
if (layer < 0)
{
Say($"rigweight: no layer {parts[0]}");
return;
}
a.SetLayerWeight(layer, w);
Say($"rigweight: {a.GetLayerName(layer)} ({layer}) = {a.GetLayerWeight(layer):F2}");
}
catch (Exception e)
{
RLog.Error($"rigweight failed: {e}");
}
}
[DebugCommand("rignet")]
private static void NetCommand(string args)
{
try
{
HookNet();
}
catch (Exception e)
{
RLog.Error($"rignet failed: {e}");
}
}
private static void RunProbe(string filter, bool sceneMode)
{
var player = LocalPlayer.GameObject;
if (!player)
{
Say("Load into a game first");
return;
}
var outDir = Path.Combine(LoaderEnvironment.UserDataDirectory, "RigProbe", sceneMode ? "scene" : "characters");
if (Directory.Exists(outDir))
Directory.Delete(outDir, true);
Directory.CreateDirectory(outDir);
var dumps = new List<CharacterDump>();
var carryRoot = FindChild(player.transform, "CarryBody");
var playerDump = DumpObject(player, "player", player.name, carryRoot);
AddPlayerData(playerDump, player);
_playerBoneNames = new HashSet<string>(playerDump.SkinnedMeshes.SelectMany(s => s.Bones).Select(LeafName));
dumps.Add(playerDump);
if (!sceneMode)
{
foreach (var setup in Resources.FindObjectsOfTypeAll<CoopPlayerRemoteSetup>())
{
if (!setup || !setup.gameObject.scene.IsValid() || IsUnder(setup.transform, player.transform))
continue;
var go = setup.gameObject;
var d = DumpObject(go, "remotePlayer", $"{go.name}_{go.GetInstanceID()}", null);
AddPlayerData(d, go);
dumps.Add(d);
}
if (carryRoot)
{
for (int i = 0; i < carryRoot.childCount; i++)
{
var child = carryRoot.GetChild(i);
dumps.Add(DumpObject(child.gameObject, "carry", child.name, null));
}
}
foreach (var id in Enum.GetValues(typeof(VailActorTypeId)).Cast<VailActorTypeId>())
{
if (id == VailActorTypeId.None)
continue;
if (filter.Length > 0 && id.ToString().IndexOf(filter, StringComparison.OrdinalIgnoreCase) < 0)
continue;
VailActor prefab = null;
try
{
prefab = ActorTools.GetPrefab(id);
}
catch (Exception e)
{
RLog.Warning($"GetPrefab {id}: {e.Message}");
}
if (prefab)
{
var d = DumpObject(prefab.gameObject, "actorPrefab", id.ToString(), null);
d.ActorType = id.ToString();
dumps.Add(d);
}
List<VailActor> live = null;
try
{
live = ActorTools.GetActors(id)?.Where(a => a).ToList();
}
catch (Exception e)
{
RLog.Warning($"GetActors {id}: {e.Message}");
}
if (live == null)
continue;
for (int i = 0; i < live.Count; i++)
{
var d = DumpObject(live[i].gameObject, "actorLive", $"{id}_{i}", null);
d.ActorType = id.ToString();
dumps.Add(d);
}
}
WriteClips(outDir);
}
else
{
var skip = new HashSet<int>();
foreach (var t in player.GetComponentsInChildren<Transform>(true))
skip.Add(t.GetInstanceID());
var roots = new Dictionary<int, Transform>();
var members = new Dictionary<int, List<SkinnedMeshRenderer>>();
foreach (var smr in Resources.FindObjectsOfTypeAll<SkinnedMeshRenderer>())
{
if (!smr || !smr.gameObject.scene.IsValid() || skip.Contains(smr.transform.GetInstanceID()))
continue;
var root = CharacterRoot(smr);
if (!root)
continue;
var key = root.GetInstanceID();
if (!roots.ContainsKey(key))
{
roots[key] = root;
members[key] = new List<SkinnedMeshRenderer>();
}
members[key].Add(smr);
}
foreach (var kv in roots)
{
var root = kv.Value;
dumps.Add(DumpObject(root.gameObject, "scene", $"{root.name}_{kv.Key}", null, members[kv.Key]));
}
}
foreach (var d in dumps)
{
d.PlayerNameMatch = PlayerMatch(d);
d.RigFamily = Family(d);
var file = Path.Combine(outDir, $"{d.Source}_{Sanitize(d.Name)}.json");
File.WriteAllText(file, JsonSerializer.Serialize(d, Json));
}
WriteIndex(outDir, dumps);
WriteFamilies(outDir, dumps);
Say($"RigProbe: {dumps.Count} characters written to {outDir}");
}
private static CharacterDump DumpObject(GameObject go, string source, string name, Transform exclude, List<SkinnedMeshRenderer> only = null)
{
var root = go.transform;
var dump = new CharacterDump
{
Name = name,
Source = source,
Path = HierPath(root),
Active = go.activeInHierarchy
};
var smrs = only ?? go.GetComponentsInChildren<SkinnedMeshRenderer>(true)
.Where(r => r && !(exclude && IsUnder(r.transform, exclude)))
.ToList();
var rigIds = new HashSet<int>();
foreach (var r in smrs)
{
var bones = r.bones;
if (bones != null)
{
foreach (var b in bones)
AddWithAncestors(b, root, rigIds);
}
AddWithAncestors(r.rootBone, root, rigIds);
}
var animatorIds = new HashSet<int>();
foreach (var a in go.GetComponentsInChildren<Animator>(true))
{
if (!a || (exclude && IsUnder(a.transform, exclude)))
continue;
if (only != null && a.transform != root && !rigIds.Contains(a.transform.GetInstanceID()))
continue;
AddWithAncestors(a.transform, root, rigIds);
animatorIds.Add(a.transform.GetInstanceID());
dump.Animators.Add(DumpAnimator(a, root));
}
foreach (var t in go.GetComponentsInChildren<Transform>(true))
{
var id = t.GetInstanceID();
var inRig = rigIds.Contains(id);
if (inRig)
{
dump.Rig.Add(new BoneInfo
{
Path = RelPath(t, root),
Parent = t.parent && t != root ? RelPath(t.parent, root) : string.Empty,
LocalPosition = V3(t.localPosition),
LocalRotation = Q(t.localRotation),
LocalScale = V3(t.localScale)
});
}
if (exclude && IsUnder(t, exclude))
continue;
if (inRig || animatorIds.Contains(id) || t == root || t.parent == root)
{
var types = ComponentTypes(t);
if (types.Length > 0)
dump.Components.Add($"{RelPath(t, root)}: {types}");
}
}
foreach (var r in smrs)
dump.SkinnedMeshes.Add(DumpSmr(r, root));
foreach (var mf in go.GetComponentsInChildren<MeshFilter>(true))
{
if (!mf || !mf.sharedMesh || (exclude && IsUnder(mf.transform, exclude)))
continue;
if (!rigIds.Contains(mf.transform.parent ? mf.transform.parent.GetInstanceID() : 0))
continue;
dump.AttachedMeshes.Add($"{RelPath(mf.transform, root)} mesh={mf.sharedMesh.name}");
}
return dump;
}
private static string ComponentTypes(Transform t)
{
var names = new List<string>();
foreach (var c in t.GetComponents<Component>())
{
if (!c)
continue;
string n;
try
{
n = c.GetIl2CppType().FullName;
}
catch
{
n = c.GetType().FullName;
}
if (n == "UnityEngine.Transform")
continue;
names.Add(n);
}
return string.Join(", ", names);
}
private static SmrInfo DumpSmr(SkinnedMeshRenderer r, Transform root)
{
var info = new SmrInfo
{
Path = RelPath(r.transform, root),
Enabled = r.enabled,
Active = r.gameObject.activeInHierarchy,
Layer = r.gameObject.layer,
LayerName = LayerMask.LayerToName(r.gameObject.layer),
Shadow = r.shadowCastingMode.ToString(),
RootBone = r.rootBone ? RelPath(r.rootBone, root) : string.Empty
};
var mesh = r.sharedMesh;
var bones = r.bones;
Matrix4x4[] binds = null;
if (mesh)
{
info.Mesh = mesh.name;
info.Vertices = mesh.vertexCount;
info.SubMeshes = mesh.subMeshCount;
info.Readable = mesh.isReadable;
try
{
binds = mesh.bindposes.ToArray();
}
catch
{
binds = null;
}
for (int i = 0; i < mesh.blendShapeCount; i++)
info.BlendShapes.Add(mesh.GetBlendShapeName(i));
}
if (bones != null)
{
for (int i = 0; i < bones.Length; i++)
{
var b = bones[i];
var path = b ? RelPath(b, root) : "null";
info.Bones.Add(path);
if (binds != null && i < binds.Length)
{
var rest = binds[i].inverse;
info.BindRest.Add(new RestInfo
{
Bone = path,
Position = V3(new Vector3(rest.m03, rest.m13, rest.m23)),
Rotation = Q(rest.rotation)
});
}
}
}
foreach (var m in r.sharedMaterials)
{
if (!m)
continue;
var mi = new MaterialInfo { Name = m.name, Shader = m.shader ? m.shader.name : string.Empty };
try
{
foreach (var prop in m.GetTexturePropertyNames())
{
var tex = m.GetTexture(prop);
if (tex)
mi.Textures[prop] = tex.name;
}
}
catch
{
}
info.Materials.Add(mi);
}
return info;
}
private static AnimatorInfo DumpAnimator(Animator a, Transform root)
{
var info = new AnimatorInfo
{
Path = RelPath(a.transform, root),
Enabled = a.enabled
};
RuntimeAnimatorController controller = null;
try
{
controller = a.runtimeAnimatorController;
info.Controller = controller ? controller.name : string.Empty;
}
catch
{
}
var avatar = a.avatar;
if (avatar)
{
info.Avatar = avatar.name;
info.IsHuman = avatar.isHuman;
info.IsValid = avatar.isValid;
if (avatar.isHuman)
{
try
{
foreach (var hb in avatar.humanDescription.human)
info.HumanBones[hb.humanName] = hb.boneName;
}
catch (Exception e)
{
info.HumanBones["error"] = e.Message;
}
}
}
var clipNames = new List<string>();
if (controller)
{
try
{
var seen = new HashSet<string>();
foreach (var clip in controller.animationClips)
{
if (!clip || !seen.Add(clip.name))
continue;
clipNames.Add(clip.name);
info.Clips.Add(DescribeClip(clip));
}
}
catch
{
}
}
try
{
info.Initialized = a.isInitialized;
}
catch
{
}
if (!info.Initialized)
return info;
try
{
info.LayerCount = a.layerCount;
for (int i = 0; i < a.layerCount; i++)
info.Layers.Add(new LayerInfo { Index = i, Name = a.GetLayerName(i), Weight = R(a.GetLayerWeight(i)) });
}
catch
{
}
try
{
foreach (var p in a.parameters)
info.Parameters.Add($"{p.name}:{p.type}:{p.nameHash}");
}
catch
{
}
var candidates = clipNames.Concat(EmoteNames).Distinct().ToList();
for (int layer = 0; layer < info.Layers.Count; layer++)
{
foreach (var name in candidates)
{
var hash = Animator.StringToHash(name);
bool has;
try
{
has = a.HasState(layer, hash);
}
catch
{
has = false;
}
if (has)
info.States.Add(new StateHit { Layer = layer, LayerName = info.Layers[layer].Name, Name = name, ShortHash = hash });
}
try
{
var st = a.GetCurrentAnimatorStateInfo(layer);
var clips = new List<string>();
foreach (var ci in a.GetCurrentAnimatorClipInfo(layer))
{
var c = ci.clip;
if (c)
clips.Add(c.name);
}
info.Current.Add(new CurrentState
{
Layer = layer,
ShortHash = st.shortNameHash,
FullHash = st.fullPathHash,
NormalizedTime = R(st.normalizedTime),
Clips = string.Join("|", clips)
});
}
catch
{
}
}
return info;
}
private static ClipInfo DescribeClip(AnimationClip clip)
{
var ci = new ClipInfo
{
Name = clip.name,
Length = R(clip.length),
Loop = clip.isLooping,
FrameRate = R(clip.frameRate),
Legacy = clip.legacy,
HumanMotion = clip.humanMotion
};
try
{
var events = clip.events;
if (events != null)
ci.Events = events.Where(e => e != null).Select(e => $"{R(e.time)}:{e.functionName}").ToList();
}
catch
{
}
return ci;
}
private static void WriteClips(string outDir)
{
var sb = new StringBuilder();
sb.AppendLine("name\tlength\tloop\tframeRate\tlegacy\thumanMotion\tevents");
var seen = new HashSet<int>();
foreach (var clip in Resources.FindObjectsOfTypeAll<AnimationClip>())
{
if (!clip || !seen.Add(clip.GetInstanceID()))
continue;
var ci = DescribeClip(clip);
sb.AppendLine($"{ci.Name}\t{ci.Length}\t{ci.Loop}\t{ci.FrameRate}\t{ci.Legacy}\t{ci.HumanMotion}\t{string.Join(" ", ci.Events)}");
}
File.WriteAllText(Path.Combine(outDir, "clips.tsv"), sb.ToString());
var cb = new StringBuilder();
cb.AppendLine("controller\tclips\tusedBy");
var users = new Dictionary<string, HashSet<string>>();
foreach (var a in Resources.FindObjectsOfTypeAll<Animator>())
{
if (!a)
continue;
try
{
var c = a.runtimeAnimatorController;
if (!c)
continue;
if (!users.TryGetValue(c.name, out var set))
users[c.name] = set = new HashSet<string>();
if (set.Count < 20)
set.Add(a.transform.root.name);
}
catch
{
}
}
foreach (var c in Resources.FindObjectsOfTypeAll<RuntimeAnimatorController>())
{
if (!c)
continue;
int count = 0;
try
{
count = c.animationClips.Length;
}
catch
{
}
users.TryGetValue(c.name, out var set);
cb.AppendLine($"{c.name}\t{count}\t{(set == null ? string.Empty : string.Join(", ", set))}");
}
File.WriteAllText(Path.Combine(outDir, "controllers.tsv"), cb.ToString());
}
private static void StartWatch(string target)
{
StopWatch();
if (target == "off")
{
Say("rigwatch off");
return;
}
if (target.Length == 0)
target = "player";
GameObject go = null;
if (target == "player")
go = LocalPlayer.GameObject;
else if (target == "robby")
go = ActorTools.GetRobby()?.gameObject;
else if (target == "virginia")
go = ActorTools.GetActors(VailActorTypeId.Virginia)?.FirstOrDefault(a => a)?.gameObject;
if (!go)
{
Say($"rigwatch: no {target} found");
return;
}
Animator best = null;
foreach (var a in go.GetComponentsInChildren<Animator>(true))
{
if (!a || !a.isInitialized || !a.runtimeAnimatorController)
continue;
if (!best || a.layerCount > best.layerCount)
best = a;
}
if (!best)
{
Say($"rigwatch: no initialized animator on {target}");
return;
}
_watchAnimator = best;
_watchTarget = target;
_watchLast = Enumerable.Repeat(int.MinValue, best.layerCount).ToArray();
_watchWeights = Enumerable.Repeat(-1f, best.layerCount).ToArray();
_watchParams = new();
foreach (var p in best.parameters)
{
if (p.type != AnimatorControllerParameterType.Float)
_watchParams.Add((p.name, p.nameHash, p.type));
}
_watchParamLast = Enumerable.Repeat(int.MinValue, _watchParams.Count).ToArray();
WatchSeen.Clear();
_watchNames = BuildNames(best);
var dir = Path.Combine(LoaderEnvironment.UserDataDirectory, "RigProbe", "watch");
Directory.CreateDirectory(dir);
var stamp = DateTime.Now.ToString("yyyyMMdd_HHmmss");
_watchLog = new StreamWriter(Path.Combine(dir, $"{target}_{stamp}.log")) { AutoFlush = true };
_watchStatesPath = Path.Combine(dir, $"{target}_{stamp}_states.tsv");
_watchLog.WriteLine("time\tkind\tlayer\tlayerName\tweight\tshortHash\tfullHash\tresolved\tclips");
Say($"rigwatch: watching {target} animator {best.name} ({best.layerCount} layers). rigwatch off to stop.");
}
private static void StopWatch()
{
if (_watchLog == null)
return;
try
{
var sb = new StringBuilder();
sb.AppendLine("layer\tlayerName\tshortHash\tfullHash\tresolved\tclips\tcount");
foreach (var e in WatchSeen.Values.OrderBy(e => e.Layer).ThenByDescending(e => e.Count))
sb.AppendLine($"{e.Layer}\t{e.LayerName}\t{e.ShortHash}\t{e.FullHash}\t{e.Resolved}\t{e.Clips}\t{e.Count}");
File.WriteAllText(_watchStatesPath, sb.ToString());
_watchLog.Dispose();
Say($"rigwatch: {WatchSeen.Count} states written to {_watchStatesPath}");
}
catch (Exception e)
{
RLog.Error($"rigwatch stop failed: {e.Message}");
}
_watchLog = null;
_watchAnimator = null;
}
private static void OnUpdate()
{
if (_watchLog == null)
return;
var a = _watchAnimator;
if (!a)
{
StopWatch();
return;
}
try
{
for (int i = 0; i < _watchLast.Length; i++)
{
var w = a.GetLayerWeight(i);
if (Mathf.Abs(w - _watchWeights[i]) >= 0.25f || (w != _watchWeights[i] && (w == 0f || w == 1f)))
{
_watchWeights[i] = w;
_watchLog.WriteLine($"{Time.time:F2}\tweight\t{i}\t{a.GetLayerName(i)}\t{R(w)}");
}
var st = a.GetCurrentAnimatorStateInfo(i);
if (st.fullPathHash == _watchLast[i])
continue;
_watchLast[i] = st.fullPathHash;
var clips = new List<string>();
foreach (var ci in a.GetCurrentAnimatorClipInfo(i))
{
var c = ci.clip;
if (c)
clips.Add(c.name);
}
var clipText = string.Join("|", clips);
var layerName = a.GetLayerName(i);
var resolved = _watchNames.TryGetValue(st.fullPathHash, out var fn) ? fn
: _watchNames.TryGetValue(st.shortNameHash, out var sn) ? sn : string.Empty;
_watchLog.WriteLine($"{Time.time:F2}\tstate\t{i}\t{layerName}\t{R(a.GetLayerWeight(i))}\t{st.shortNameHash}\t{st.fullPathHash}\t{resolved}\t{clipText}");
var key = $"{i}:{st.fullPathHash}";
if (!WatchSeen.TryGetValue(key, out var entry))
{
entry = new WatchEntry
{
Layer = i,
LayerName = layerName,
ShortHash = st.shortNameHash,
FullHash = st.fullPathHash,
Resolved = resolved,
Clips = clipText
};
WatchSeen[key] = entry;
}
entry.Count++;
}
for (int i = 0; i < _watchParams.Count; i++)
{
var p = _watchParams[i];
var v = p.Type == AnimatorControllerParameterType.Int ? a.GetInteger(p.Hash) : a.GetBool(p.Hash) ? 1 : 0;
if (v == _watchParamLast[i])
continue;
var first = _watchParamLast[i] == int.MinValue;
_watchParamLast[i] = v;
if (!first)
_watchLog.WriteLine($"{Time.time:F2}\tparam\t{p.Name}\t{p.Type}\t{v}");
}
}
catch (Exception e)
{
RLog.Error($"rigwatch update failed: {e.Message}");
StopWatch();
}
}
private static void AddPlayerData(CharacterDump dump, GameObject player)
{
var race = player.GetComponentInChildren<PlayerRaceSystem>(true);
if (race)
{
try
{
dump.CurrentRace = race.CurrentRace.ToString();
dump.ExpressionBlendsStartIndex = race.GetExpressionBlendsStartIndex();
}
catch
{
}
var races = race._races;
if (races != null)
{
for (int i = 0; i < races.Count; i++)
{
var r = races[i];
if (!r)
continue;
dump.Races.Add(new RaceInfo
{
Index = i,
Race = r.GetRace.ToString(),
Asset = r.name,
HeadAssetGuid = r.HeadAsset?.AssetGUID ?? string.Empty,
ArmsAssetGuid = r.ArmsAsset?.AssetGUID ?? string.Empty
});
}
}
}
var clothing = player.GetComponentInChildren<PlayerClothingSystem>(true);
if (!clothing)
return;
var defaults = new HashSet<int>();
if (clothing._defaultClothing != null)
{
foreach (var c in clothing._defaultClothing)
if (c)
defaults.Add(c.ItemId);
}
var worn = new HashSet<int>();
try
{
foreach (var id in clothing.GetCurrentClothingIds())
worn.Add(id);
}
catch
{
}
if (clothing._allClothing == null)
return;
foreach (var c in clothing._allClothing)
{
if (!c)
continue;
dump.Clothing.Add(new ClothingInfo
{
Asset = c.name,
ItemId = c.ItemId,
Slot = c.Slot.ToString(),
RenderableGuid = c.Renderable?.AssetGUID ?? string.Empty,
Default = defaults.Contains(c.ItemId),
Worn = worn.Contains(c.ItemId)
});
}
}
private static void WriteIndex(string outDir, List<CharacterDump> dumps)
{
var sb = new StringBuilder();
sb.AppendLine($"RigProbe {DateTime.Now:yyyy-MM-dd HH:mm:ss}");
sb.AppendLine("source\tname\tactorType\tactive\tskinnedMeshes\tuniqueBones\thumanoid\trigFamily\tplayerNameMatch\tpath");
foreach (var d in dumps)
{
var unique = d.SkinnedMeshes.SelectMany(s => s.Bones).Where(b => b != "null").Distinct().Count();
var human = d.Animators.Any(a => a.IsHuman);
sb.AppendLine($"{d.Source}\t{d.Name}\t{d.ActorType}\t{d.Active}\t{d.SkinnedMeshes.Count}\t{unique}\t{human}\t{d.RigFamily}\t{d.PlayerNameMatch}\t{d.Path}");
}
File.WriteAllText(Path.Combine(outDir, "index.tsv"), sb.ToString());
}
private static void WriteFamilies(string outDir, List<CharacterDump> dumps)
{
var sb = new StringBuilder();
foreach (var g in dumps.Where(d => d.RigFamily.Length > 0).GroupBy(d => d.RigFamily).OrderByDescending(g => g.Count()))
{
var bones = g.First().SkinnedMeshes.SelectMany(s => s.Bones).Where(b => b != "null").Select(LeafName).Distinct().OrderBy(b => b).ToList();
sb.AppendLine($"family {g.Key} bones={bones.Count} playerNameMatch={g.First().PlayerNameMatch}");
sb.AppendLine($" members: {string.Join(", ", g.Select(d => $"{d.Source}:{d.Name}"))}");
sb.AppendLine($" sample: {string.Join(" ", bones.Take(25))}");
sb.AppendLine();
}
File.WriteAllText(Path.Combine(outDir, "rigfamilies.txt"), sb.ToString());
}
private static string Family(CharacterDump d)
{
var names = d.SkinnedMeshes.SelectMany(s => s.Bones).Where(b => b != "null").Select(LeafName).Distinct().OrderBy(b => b).ToList();
if (names.Count == 0)
return string.Empty;
using var sha = SHA1.Create();
var hash = sha.ComputeHash(Encoding.UTF8.GetBytes(string.Join("|", names)));
return Convert.ToHexString(hash, 0, 4).ToLowerInvariant();
}
private static string PlayerMatch(CharacterDump d)
{
var names = d.SkinnedMeshes.SelectMany(s => s.Bones).Where(b => b != "null").Select(LeafName).Distinct().ToList();
if (names.Count == 0)
return "n/a";
var hit = names.Count(n => _playerBoneNames.Contains(n));
return $"{hit}/{names.Count} ({hit * 100 / names.Count}%)";
}
private static Transform CharacterRoot(SkinnedMeshRenderer smr)
{
var t = smr.transform.parent;
while (t)
{
if (t.GetComponent<Animator>() || t.name.IndexOf("Poser", StringComparison.OrdinalIgnoreCase) >= 0)
return t;
t = t.parent;
}
var bone = smr.rootBone;
if (!bone && smr.bones != null && smr.bones.Length > 0)
bone = smr.bones[0];
var lca = CommonAncestor(smr.transform, bone);
return lca ? lca : smr.transform.parent ? smr.transform.parent : smr.transform;
}
private static Transform CommonAncestor(Transform a, Transform b)
{
if (!a || !b)
return null;
var chain = new HashSet<int>();
var t = a;
while (t)
{
chain.Add(t.GetInstanceID());
t = t.parent;
}
t = b;
while (t)
{
if (chain.Contains(t.GetInstanceID()))
return t;
t = t.parent;
}
return null;
}
private static void AddWithAncestors(Transform t, Transform root, HashSet<int> ids)
{
while (t)
{
if (!ids.Add(t.GetInstanceID()))
return;
if (t == root)
return;
t = t.parent;
}
}
private static bool IsUnder(Transform t, Transform ancestor)
{
while (t)
{
if (t == ancestor)
return true;
t = t.parent;
}
return false;
}
private static Transform FindChild(Transform root, string name)
{
foreach (var t in root.GetComponentsInChildren<Transform>(true))
if (t.name == name)
return t;
return null;
}
private static string LeafName(string path)
{
var i = path.LastIndexOf('/');
return i < 0 ? path : path.Substring(i + 1);
}
private static string Sanitize(string s)
{
var invalid = Path.GetInvalidFileNameChars();
var sb = new StringBuilder();
foreach (var ch in s)
sb.Append(invalid.Contains(ch) || ch == ':' || ch == ' ' ? '_' : ch);
return sb.ToString();
}
private static float[] V3(Vector3 v)
{
return new[] { R(v.x), R(v.y), R(v.z) };
}
private static float[] Q(Quaternion q)
{
return new[] { R(q.x), R(q.y), R(q.z), R(q.w) };
}
private static float R(float f)
{
return (float)Math.Round(f, 5);
}
private static string HierPath(Transform t)
{
var parts = new List<string>();
while (t)
{
parts.Add(t.name);
t = t.parent;
}
parts.Reverse();
return string.Join("/", parts);
}
private static string RelPath(Transform t, Transform root)
{
if (t == root)
return t.name;
var parts = new List<string>();
while (t && t != root)
{
parts.Add(t.name);
t = t.parent;
}
parts.Reverse();
return string.Join("/", parts);
}
private static void HookNet()
{
if (_netHooked)
{
Say("rignet: already hooked");
return;
}
var dir = Path.Combine(LoaderEnvironment.UserDataDirectory, "RigProbe", "net");
Directory.CreateDirectory(dir);
var path = Path.Combine(dir, $"net_{DateTime.Now:yyyyMMdd_HHmmss}.log");
_netLog = new StreamWriter(path) { AutoFlush = true };
var pa = PlayerAnimator();
if (pa)
_netNames = BuildNames(pa);
var types = GameTypes();
foreach (var t in types.Where(t => t.Name.IndexOf("mecanim", StringComparison.OrdinalIgnoreCase) >= 0))
NetLine($"type\t{t.Assembly.GetName().Name}\t{t.FullName}\t{t.BaseType?.FullName}");
_netEventType = types.FirstOrDefault(t => t.Name == "updateMecanimRemoteState");
if (_netEventType == null)
{
Say($"rignet: updateMecanimRemoteState not found, see {path}");
return;
}
_harmony ??= new HarmonyLib.Harmony("RigProbe.Net");
var patched = 0;
foreach (var p in _netEventType.GetProperties(BindingFlags.Public | BindingFlags.Instance | BindingFlags.DeclaredOnly))
{
NetLine($"prop\t{p.Name}\t{p.PropertyType.FullName}");
var set = p.GetSetMethod();
if (set != null && NetPatch(set, null, nameof(NetOnSet)))
patched++;
}
foreach (var m in _netEventType.GetMethods(AllDeclared))
{
if (m.IsSpecialName)
continue;
NetLine($"method\t{DescribeMethod(m)}");
if ((m.Name == "Create" || m.Name == "Send") && NetPatch(m, null, nameof(NetOnCreateOrSend)))
patched++;
}
var named = 0;
foreach (var t in types)
{
if (t == _netEventType || t.IsInterface)
continue;
MethodInfo[] ms;
try
{
ms = t.GetMethods(AllDeclared);
}
catch
{
continue;
}
foreach (var m in ms)
{
bool takesEvent;
try
{
takesEvent = m.GetParameters().Any(p => p.ParameterType == _netEventType);
}
catch
{
continue;
}
var isNamed = !m.IsSpecialName && (m.Name.IndexOf("RemoteState", StringComparison.OrdinalIgnoreCase) >= 0
|| m.Name.IndexOf("Mecanim", StringComparison.OrdinalIgnoreCase) >= 0);
if (!takesEvent && !isNamed)
continue;
NetLine($"{(takesEvent ? "receiver" : "named")}\t{t.FullName}\t{DescribeMethod(m)}");
if (!takesEvent && ++named > 60)
continue;
if (NetPatch(m, nameof(NetOnCall), null))
patched++;
}
}
_netHooked = true;
Say($"rignet: {patched} hooks installed, log {path}");
}
private static bool NetPatch(MethodInfo m, string prefix, string postfix)
{
if (m.IsAbstract || m.ContainsGenericParameters)
return false;
try
{
_harmony.Patch(m,
prefix: prefix == null ? null : new HarmonyMethod(typeof(RigProbe).GetMethod(prefix, BindingFlags.NonPublic | BindingFlags.Static)),
postfix: postfix == null ? null : new HarmonyMethod(typeof(RigProbe).GetMethod(postfix, BindingFlags.NonPublic | BindingFlags.Static)));
return true;
}
catch (Exception e)
{
NetLine($"patchfail\t{m.DeclaringType?.FullName}.{m.Name}\t{e.Message}");
return false;
}
}
private static void NetOnSet(MethodBase __originalMethod, object[] __args)
{
var v = __args != null && __args.Length > 0 ? __args[0] : null;
var extra = v is int h && _netNames.TryGetValue(h, out var n) ? $"\t{n}" : string.Empty;
NetLine($"set\t{__originalMethod.Name.Substring(4)}\t{Fmt(v)}{extra}");
}
private static void NetOnCreateOrSend(MethodBase __originalMethod, object[] __args)
{
NetLine($"{__originalMethod.Name}\t{string.Join(", ", (__args ?? Array.Empty<object>()).Select(Fmt))}");
NetLine($"stack\t{Il2CppStack()}");
}
private static void NetOnCall(MethodBase __originalMethod, object[] __args)
{
var key = $"{__originalMethod.DeclaringType?.FullName}.{__originalMethod.Name}";
NetCallCounts.TryGetValue(key, out var n);
n++;
NetCallCounts[key] = n;
if (n > 20 && n % 200 != 0)
return;
var parts = (__args ?? Array.Empty<object>()).Select(x => x != null && _netEventType != null && _netEventType.IsInstanceOfType(x) ? DumpNetEvent(x) : Fmt(x));
NetLine($"call#{n}\t{key}\t{string.Join(", ", parts)}");
}
private static string DumpNetEvent(object e)
{
var sb = new StringBuilder("{");
for (var t = e.GetType(); t != null && t != typeof(object) && t.FullName != "Il2CppSystem.Object" && t.Namespace?.StartsWith("Il2CppInterop") != true; t = t.BaseType)
{
foreach (var p in t.GetProperties(BindingFlags.Public | BindingFlags.Instance | BindingFlags.DeclaredOnly))
{
if (p.GetIndexParameters().Length > 0 || p.GetGetMethod() == null)
continue;
object v;
try
{
v = p.GetValue(e);
}
catch
{
v = "?";
}
var extra = v is int h && _netNames.TryGetValue(h, out var n) ? $"({n})" : string.Empty;
sb.Append($"{p.Name}={Fmt(v)}{extra} ");
}
}
return sb.Append('}').ToString();
}
private static string Il2CppStack()
{
try
{
_il2cppStackType ??= AppDomain.CurrentDomain.GetAssemblies().Select(x => x.GetType("Il2CppSystem.Diagnostics.StackTrace")).FirstOrDefault(x => x != null);
if (_il2cppStackType == null)
return "unavailable";
var s = Activator.CreateInstance(_il2cppStackType)?.ToString() ?? string.Empty;
return string.Join(" | ", s.Split('\n').Select(x => x.Trim()).Where(x => x.Length > 0).Take(15));
}
catch (Exception e)
{
return "unavailable: " + e.Message;
}
}
private static List<Type> GameTypes()
{
var list = new List<Type>();
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
{
string loc;
try
{
loc = asm.Location;
}
catch
{
continue;
}
if (string.IsNullOrEmpty(loc) || loc.Replace('/', '\\').IndexOf(@"_RedLoader\Game", StringComparison.OrdinalIgnoreCase) < 0)
continue;
var name = asm.GetName().Name ?? string.Empty;
if (name.StartsWith("Il2Cppmscorlib") || name.StartsWith("Il2CppSystem") || name.StartsWith("UnityEngine") || name.StartsWith("Unity."))
continue;
Type[] ts;
try
{
ts = asm.GetTypes();
}
catch (ReflectionTypeLoadException e)
{
ts = e.Types.Where(x => x != null).ToArray();
}
catch
{
continue;
}
list.AddRange(ts);
}
return list;
}
private static void NetLine(string line)
{
var t = Time.time.ToString("F2", CultureInfo.InvariantCulture);
try
{
_netLog?.WriteLine($"{t}\t{line}");
_watchLog?.WriteLine($"{t}\tnet\t{line}");
}
catch
{
}
}
private static Dictionary<int, string> BuildNames(Animator a)
{
var map = new Dictionary<int, string>();
var layers = Enumerable.Range(0, a.layerCount).Select(a.GetLayerName).ToList();
var names = new List<string>(EmoteNames);
foreach (var clip in a.runtimeAnimatorController.animationClips)
{
if (clip)
names.Add(clip.name);
}
foreach (var n in names)
{
map[Animator.StringToHash(n)] = n;
foreach (var ln in layers)
map[Animator.StringToHash($"{ln}.{n}")] = $"{ln}.{n}";
}
return map;
}
private static Animator PlayerAnimator()
{
var go = LocalPlayer.GameObject;
if (!go)
return null;
var t = go.transform.Find("PlayerAnimator");
if (t)
{
var pa = t.GetComponent<Animator>();
if (pa && pa.isInitialized)
return pa;
}
Animator best = null;
foreach (var a in go.GetComponentsInChildren<Animator>(true))
{
if (!a || !a.isInitialized || !a.runtimeAnimatorController)
continue;
if (!best || a.layerCount > best.layerCount)
best = a;
}
return best;
}
private static int ResolveLayer(Animator a, string s)
{
if (int.TryParse(s, out var i))
return i >= 0 && i < a.layerCount ? i : -1;
for (int l = 0; l < a.layerCount; l++)
{
if (string.Equals(a.GetLayerName(l), s, StringComparison.OrdinalIgnoreCase))
return l;
}
return -1;
}
private static bool SafeHasState(Animator a, int layer, int hash)
{
try
{
return a.HasState(layer, hash);
}
catch
{
return false;
}
}
private static string ParamValue(Animator a, int hash, AnimatorControllerParameterType type)
{
return type switch
{
AnimatorControllerParameterType.Float => a.GetFloat(hash).ToString("F3", CultureInfo.InvariantCulture),
AnimatorControllerParameterType.Int => a.GetInteger(hash).ToString(CultureInfo.InvariantCulture),
_ => a.GetBool(hash) ? "1" : "0"
};
}
private static string DescribeMethod(MethodInfo m)
{
var ps = string.Join(", ", m.GetParameters().Select(p => $"{p.ParameterType.Name} {p.Name}"));
return $"{(m.IsStatic ? "static " : string.Empty)}{m.ReturnType.Name} {m.Name}({ps})";
}
private static string Fmt(object o)
{
return o switch
{
null => "null",
float f => f.ToString("F3", CultureInfo.InvariantCulture),
UnityEngine.Object u => u ? $"{u.GetType().Name}:{u.name}" : "destroyed",
_ => o.ToString()
};
}
private static string[] SplitArgs(string args)
{
return (args ?? string.Empty).Trim().Split(' ', StringSplitOptions.RemoveEmptyEntries);
}
private static void Say(string text)
{
SonsTools.ShowMessage(text, 6f);
RLog.Msg(text);
}
}
public class CharacterDump
{
public string Name { get; set; }
public string Source { get; set; }
public string ActorType { get; set; } = string.Empty;
public string Path { get; set; }
public bool Active { get; set; }
public string RigFamily { get; set; } = string.Empty;
public string PlayerNameMatch { get; set; } = string.Empty;
public string CurrentRace { get; set; }
public int? ExpressionBlendsStartIndex { get; set; }
public List<RaceInfo> Races { get; set; } = new();
public List<ClothingInfo> Clothing { get; set; } = new();
public List<AnimatorInfo> Animators { get; set; } = new();
public List<string> Components { get; set; } = new();
public List<BoneInfo> Rig { get; set; } = new();
public List<SmrInfo> SkinnedMeshes { get; set; } = new();
public List<string> AttachedMeshes { get; set; } = new();
}
public class BoneInfo
{
public string Path { get; set; }
public string Parent { get; set; }
public float[] LocalPosition { get; set; }
public float[] LocalRotation { get; set; }
public float[] LocalScale { get; set; }
}
public class SmrInfo
{
public string Path { get; set; }
public string Mesh { get; set; }
public bool Enabled { get; set; }
public bool Active { get; set; }
public int Layer { get; set; }
public string LayerName { get; set; }
public string Shadow { get; set; }
public bool Readable { get; set; }
public int Vertices { get; set; }
public int SubMeshes { get; set; }
public string RootBone { get; set; }
public List<string> Bones { get; set; } = new();
public List<RestInfo> BindRest { get; set; } = new();
public List<string> BlendShapes { get; set; } = new();
public List<MaterialInfo> Materials { get; set; } = new();
}
public class RestInfo
{
public string Bone { get; set; }
public float[] Position { get; set; }
public float[] Rotation { get; set; }
}
public class MaterialInfo
{
public string Name { get; set; }
public string Shader { get; set; }
public Dictionary<string, string> Textures { get; set; } = new();
}
public class AnimatorInfo
{
public string Path { get; set; }
public bool Enabled { get; set; }
public bool Initialized { get; set; }
public string Controller { get; set; } = string.Empty;
public string Avatar { get; set; } = string.Empty;
public bool IsHuman { get; set; }
public bool IsValid { get; set; }
public int LayerCount { get; set; }
public List<LayerInfo> Layers { get; set; } = new();
public Dictionary<string, string> HumanBones { get; set; } = new();
public List<string> Parameters { get; set; } = new();
public List<ClipInfo> Clips { get; set; } = new();
public List<StateHit> States { get; set; } = new();
public List<CurrentState> Current { get; set; } = new();
}
public class LayerInfo
{
public int Index { get; set; }
public string Name { get; set; }
public float Weight { get; set; }
}
public class ClipInfo
{
public string Name { get; set; }
public float Length { get; set; }
public bool Loop { get; set; }
public float FrameRate { get; set; }
public bool Legacy { get; set; }
public bool HumanMotion { get; set; }
public List<string> Events { get; set; } = new();
}
public class StateHit
{
public int Layer { get; set; }
public string LayerName { get; set; }
public string Name { get; set; }
public int ShortHash { get; set; }
}
public class CurrentState
{
public int Layer { get; set; }
public int ShortHash { get; set; }
public int FullHash { get; set; }
public float NormalizedTime { get; set; }
public string Clips { get; set; }
}
public class WatchEntry
{
public int Layer { get; set; }
public string LayerName { get; set; }
public int ShortHash { get; set; }
public int FullHash { get; set; }
public string Resolved { get; set; }
public string Clips { get; set; }
public int Count { get; set; }
}
public class RaceInfo
{
public int Index { get; set; }
public string Race { get; set; }
public string Asset { get; set; }
public string HeadAssetGuid { get; set; }
public string ArmsAssetGuid { get; set; }
}
public class ClothingInfo
{
public string Asset { get; set; }
public int ItemId { get; set; }
public string Slot { get; set; }
public string RenderableGuid { get; set; }
public bool Default { get; set; }
public bool Worn { get; set; }
}