using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using Endnight.Animation; using RedLoader; using RedLoader.Utils; using Sons.Ai.Vail; using SonsSdk; using SonsSdk.Attributes; using TheForest.Utils; using UnityEngine; namespace RigProbe; public class RigProbe : SonsMod { private static readonly Dictionary PlayerParents = new(); private static readonly Dictionary PlayerPaths = new(); protected override void OnSdkInitialized() { RLog.Msg("RigProbe loaded. Commands: rigprobe [filter], rigspawn [variation]"); } [DebugCommand("rigprobe")] private static void ProbeCommand(string args) { try { Probe((args ?? string.Empty).Trim()); } catch (Exception e) { RLog.Error($"RigProbe failed: {e}"); } } [DebugCommand("rigspawn")] private static void SpawnCommand(string args) { var parts = (args ?? string.Empty).Trim().Split(' ', StringSplitOptions.RemoveEmptyEntries); if (parts.Length == 0 || !Enum.TryParse(parts[0], true, out var id)) { Say("Usage: rigspawn [variation] e.g. rigspawn Brandy"); return; } var variation = parts.Length > 1 && int.TryParse(parts[1], out var v) ? v : 0; var player = LocalPlayer.GameObject; if (!player) { Say("Load into a game first"); return; } try { var t = player.transform; var actor = ActorTools.Spawn(id, t.position + t.forward * 4f, variation); Say(actor ? $"Spawned {id} variation {variation}" : $"Spawn returned null for {id}"); } catch (Exception e) { RLog.Error($"rigspawn {id} failed: {e.Message}"); } } private static void Probe(string filter) { var player = LocalPlayer.GameObject; var race = LocalPlayer.RaceSystem; if (!player || !race) { Say("Load into a game first"); return; } var root = race._animationRoot; if (!root) root = player.transform.Find("PlayerAnimator/Root"); if (!root) { Say("Could not find the player animation root"); return; } BuildPlayerRig(root); var sb = new StringBuilder(); sb.AppendLine($"RigProbe {DateTime.Now:yyyy-MM-dd HH:mm:ss}"); sb.AppendLine($"Player animation root: {HierPath(root)}"); sb.AppendLine($"Player rig transforms: {PlayerPaths.Count}"); sb.AppendLine($"Current race: {race.CurrentRace}"); try { sb.AppendLine($"ExpressionBlendsStartIndex: {race.GetExpressionBlendsStartIndex()}"); } catch (Exception e) { sb.AppendLine($"ExpressionBlendsStartIndex: error {e.Message}"); } sb.AppendLine($"Head: {Name(race.GetHead())} LeftArm: {Name(race.GetLeftArm())} RightArm: {Name(race.GetRightArm())}"); sb.AppendLine(); sb.AppendLine("==== PLAYER RENDERERS ===="); DumpObject(sb, "Player", player, true); sb.AppendLine(); sb.AppendLine("==== ACTORS ===="); var ids = Enum.GetValues(typeof(VailActorTypeId)).Cast() .Where(i => i != VailActorTypeId.None) .Where(i => filter.Length == 0 || i.ToString().IndexOf(filter, StringComparison.OrdinalIgnoreCase) >= 0) .ToList(); int probed = 0; foreach (var id in ids) { VailActor prefab = null; try { prefab = ActorTools.GetPrefab(id); } catch (Exception e) { sb.AppendLine($"[{id} prefab] error {e.Message}"); } if (prefab) { DumpObject(sb, $"{id} prefab", prefab.gameObject, false); probed++; } VailActor live = null; try { live = ActorTools.GetActors(id)?.FirstOrDefault(a => a); } catch (Exception e) { sb.AppendLine($"[{id} live] error {e.Message}"); } if (live) { DumpObject(sb, $"{id} live", live.gameObject, false); probed++; } } var dir = LoaderEnvironment.UserDataDirectory; var outPath = Path.Combine(dir, "RigProbe.txt"); File.WriteAllText(outPath, sb.ToString()); var rig = new StringBuilder(); foreach (var kv in PlayerPaths.OrderBy(k => k.Value)) rig.AppendLine(kv.Value); File.WriteAllText(Path.Combine(dir, "RigProbe_PlayerRig.txt"), rig.ToString()); Say($"RigProbe: {probed} actor objects written to {outPath}"); } private static void BuildPlayerRig(Transform root) { PlayerParents.Clear(); PlayerPaths.Clear(); foreach (var t in root.GetComponentsInChildren(true)) { if (PlayerPaths.ContainsKey(t.name)) continue; PlayerPaths[t.name] = RelPath(t, root); PlayerParents[t.name] = t.parent ? t.parent.name : string.Empty; } } private static void DumpObject(StringBuilder sb, string label, GameObject go, bool allBlendShapes) { var renderers = go.GetComponentsInChildren(true); var swaps = go.GetComponentsInChildren(true); int totalBones = 0, totalName = 0, totalParent = 0, remapCount = 0; var body = new StringBuilder(); foreach (var r in renderers) { var a = Analyze(r, allBlendShapes); totalBones += a.Bones; totalName += a.NameMatch; totalParent += a.ParentMatch; if (a.HasRemap) remapCount++; body.Append(a.Text); } var summary = $"[{label}] go={go.name} renderers={renderers.Length} bones={totalBones} " + $"nameMatch={Pct(totalName, totalBones)} parentMatch={Pct(totalParent, totalBones)} " + $"remapCaches={remapCount} meshSwappers={swaps.Length}"; sb.AppendLine(summary); foreach (var s in swaps) { string asset; try { asset = s._meshAsset ? s._meshAsset.name : "null"; } catch { asset = "?"; } sb.AppendLine($" swapper {HierPath(s.transform)} meshAsset={asset}"); } sb.Append(body); sb.AppendLine(); RLog.Msg(summary); } private sealed class Result { public int Bones; public int NameMatch; public int ParentMatch; public bool HasRemap; public string Text; } private static Result Analyze(SkinnedMeshRenderer r, bool allBlendShapes) { var res = new Result(); var missing = new List(); var parentDiff = new List(); int nulls = 0; var bones = r.bones; if (bones != null) { foreach (var b in bones) { if (!b) { nulls++; continue; } res.Bones++; if (PlayerParents.TryGetValue(b.name, out var expectedParent)) { res.NameMatch++; var actualParent = b.parent ? b.parent.name : string.Empty; if (actualParent == expectedParent) res.ParentMatch++; else parentDiff.Add($"{b.name}({actualParent}!={expectedParent})"); } else { missing.Add(b.name); } } } var sb = new StringBuilder(); var mesh = r.sharedMesh; int blendCount = mesh ? mesh.blendShapeCount : 0; sb.AppendLine($" SMR {HierPath(r.transform)} active={r.gameObject.activeInHierarchy} mesh={(mesh ? mesh.name : "null")} " + $"verts={(mesh ? mesh.vertexCount : 0)} bones={res.Bones} null={nulls} nameMatch={res.NameMatch} " + $"parentMatch={res.ParentMatch} rootBone={(r.rootBone ? r.rootBone.name : "null")} blendShapes={blendCount} " + $"materials={string.Join(",", r.sharedMaterials.Where(m => m).Select(m => m.name))}"); var remap = r.GetComponent(); if (remap) { res.HasRemap = true; sb.AppendLine($" remap compat={remap._isCompatible} rootPath={remap._rootBonePath} " + $"paths={(remap._bonePaths != null ? remap._bonePaths.Count : 0)} " + $"srcBase={remap._sourceTransformBasePath} base={remap._transformBasePath}"); } if (missing.Count > 0) sb.AppendLine($" missing({missing.Count}): {string.Join(" ", missing.Take(60))}"); if (parentDiff.Count > 0) sb.AppendLine($" parentDiff({parentDiff.Count}): {string.Join(" ", parentDiff.Take(30))}"); if (mesh && blendCount > 0) { var take = allBlendShapes ? blendCount : Math.Min(blendCount, 15); var names = new List(); for (int i = 0; i < take; i++) names.Add($"{i}:{mesh.GetBlendShapeName(i)}"); sb.AppendLine($" blendShapes: {string.Join(" ", names)}{(take < blendCount ? " ..." : string.Empty)}"); } res.Text = sb.ToString(); return res; } private static string Pct(int a, int b) { return b == 0 ? "n/a" : $"{a}/{b} ({a * 100 / b}%)"; } private static string Name(GameObject go) { return go ? go.name : "null"; } private static string HierPath(Transform t) { var parts = new List(); while (t) { parts.Add(t.name); t = t.parent; } parts.Reverse(); return string.Join("/", parts); } private static string RelPath(Transform t, Transform root) { var parts = new List(); while (t && t != root) { parts.Add(t.name); t = t.parent; } parts.Reverse(); return string.Join("/", parts); } private static void Say(string text) { SonsTools.ShowMessage(text, 6f); RLog.Msg(text); } }