Make rigassets crash safe with staged output, progress logging and no async waits for v0.4.2
This commit is contained in:
@@ -34,7 +34,7 @@ Written to `Sons Of The Forest\UserData\RigProbe\`:
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- `characters\index.tsv` one line per character with rig family and player bone match
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- `characters\clips.tsv` every loaded animation clip, `characters\controllers.tsv` every loaded animator controller and who uses it
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- `assets.tsv` or `assets_<filter>.tsv`, `assets_locators.tsv` and `assets_known.tsv` (race and clothing GUIDs resolved) from `rigassets`
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- `assets_locators.tsv`, `assets_known.tsv` (race and clothing GUIDs resolved), `assets_keycounts.tsv` and `assets.tsv` or `assets_<filter>.tsv` from `rigassets`
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- `watch\<target>_<time>.log` and `_states.tsv` from `rigwatch`
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- `characters\rigfamilies.txt` characters grouped by shared skeleton
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- `characters\<source>_<name>.json` full data per character
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+66
-38
@@ -656,12 +656,18 @@ public class RigProbe : SonsMod
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var outDir = Path.Combine(LoaderEnvironment.UserDataDirectory, "RigProbe");
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Directory.CreateDirectory(outDir);
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var locators = new List<UnityEngine.AddressableAssets.ResourceLocators.IResourceLocator>();
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foreach (var locator in Iterate(Addressables.ResourceLocators))
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if (locator != null)
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locators.Add(locator);
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RLog.Msg($"rigassets: {locators.Count} locators");
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if (filter.StartsWith("key:", StringComparison.OrdinalIgnoreCase))
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{
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var key = filter.Substring(4).Trim();
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var one = new StringBuilder();
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one.AppendLine("label\tkey\tprimaryKey\tinternalId\ttype\tprovider");
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var found = ResolveKey(one, key, key);
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one.AppendLine("label\tlocator\tkey\tprimaryKey\tinternalId\ttype\tprovider");
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var found = ResolveKey(one, locators, key, key);
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var onePath = Path.Combine(outDir, $"assets_key_{Sanitize(key)}.tsv");
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File.WriteAllText(onePath, one.ToString());
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Say($"RigProbe: {found} locations for {key} written to {onePath}");
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@@ -670,14 +676,8 @@ public class RigProbe : SonsMod
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var locSb = new StringBuilder();
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locSb.AppendLine("locatorId\ttype\tkeys");
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var sb = new StringBuilder();
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sb.AppendLine("locator\tkey\tprimaryKey\tinternalId\ttype\tprovider");
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int rows = 0;
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foreach (var locator in Iterate(Addressables.ResourceLocators))
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foreach (var locator in locators)
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{
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if (locator == null)
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continue;
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string locType;
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try
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{
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@@ -687,7 +687,31 @@ public class RigProbe : SonsMod
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{
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locType = "?";
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}
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locSb.AppendLine($"{locator.LocatorId}\t{locType}\t?");
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RLog.Msg($"rigassets: locator {locator.LocatorId} type {locType}");
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}
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var locPath = Path.Combine(outDir, "assets_locators.tsv");
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File.WriteAllText(locPath, locSb.ToString());
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var known = new StringBuilder();
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known.AppendLine("label\tlocator\tkey\tprimaryKey\tinternalId\ttype\tprovider");
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int knownRows = 0;
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foreach (var (label, key) in KnownKeys())
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{
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RLog.Msg($"rigassets: resolving {label} {key}");
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knownRows += ResolveKey(known, locators, label, key);
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}
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File.WriteAllText(Path.Combine(outDir, "assets_known.tsv"), known.ToString());
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RLog.Msg($"rigassets: {knownRows} known GUID locations");
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var sb = new StringBuilder();
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sb.AppendLine("locator\tkey\tprimaryKey\tinternalId\ttype\tprovider");
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int rows = 0;
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var counts = new StringBuilder();
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counts.AppendLine("locatorId\tkeys");
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foreach (var locator in locators)
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{
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RLog.Msg($"rigassets: walking keys of {locator.LocatorId}");
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int keyCount = 0;
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foreach (var keyObj in Iterate(locator.Keys))
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{
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@@ -709,28 +733,19 @@ public class RigProbe : SonsMod
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continue;
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foreach (var loc in Iterate(locs.Cast<Il2CppSystem.Collections.Generic.IEnumerable<IResourceLocation>>()))
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{
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if (loc == null)
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continue;
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if (!Matches(filter, key, loc))
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if (loc == null || !Matches(filter, key, loc))
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continue;
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sb.AppendLine($"{locator.LocatorId}\t{key}\t{LocationRow(loc)}");
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rows++;
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}
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}
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locSb.AppendLine($"{locator.LocatorId}\t{locType}\t{keyCount}");
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counts.AppendLine($"{locator.LocatorId}\t{keyCount}");
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RLog.Msg($"rigassets: {locator.LocatorId} had {keyCount} keys");
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}
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var suffix = filter.Length > 0 ? $"_{Sanitize(filter)}" : string.Empty;
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File.WriteAllText(Path.Combine(outDir, $"assets{suffix}.tsv"), sb.ToString());
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File.WriteAllText(Path.Combine(outDir, "assets_locators.tsv"), locSb.ToString());
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var known = new StringBuilder();
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known.AppendLine("label\tkey\tprimaryKey\tinternalId\ttype\tprovider");
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int knownRows = 0;
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foreach (var (label, key) in KnownKeys())
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knownRows += ResolveKey(known, label, key);
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File.WriteAllText(Path.Combine(outDir, "assets_known.tsv"), known.ToString());
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File.WriteAllText(Path.Combine(outDir, "assets_keycounts.tsv"), counts.ToString());
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Say($"RigProbe: {rows} catalog locations and {knownRows} known GUID locations written to {outDir}");
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}
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@@ -773,32 +788,45 @@ public class RigProbe : SonsMod
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return keys;
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}
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private static int ResolveKey(StringBuilder sb, string label, string key)
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private static int ResolveKey(StringBuilder sb, List<UnityEngine.AddressableAssets.ResourceLocators.IResourceLocator> locators, string label, string key)
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{
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int rows = 0;
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Il2CppSystem.Object keyObj;
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try
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{
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var keyObj = new Il2CppSystem.Object(Il2CppInterop.Runtime.IL2CPP.ManagedStringToIl2Cpp(key));
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var handle = Addressables.LoadResourceLocationsAsync(keyObj, null);
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var result = handle.WaitForCompletion();
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if (result != null)
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{
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foreach (var loc in Iterate(result.Cast<Il2CppSystem.Collections.Generic.IEnumerable<IResourceLocation>>()))
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{
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if (loc == null)
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continue;
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sb.AppendLine($"{label}\t{key}\t{LocationRow(loc)}");
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rows++;
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}
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}
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keyObj = new Il2CppSystem.Object(Il2CppInterop.Runtime.IL2CPP.ManagedStringToIl2Cpp(key));
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}
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catch (Exception e)
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{
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sb.AppendLine($"{label}\t{key}\terror: {e.Message}\t\t\t");
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sb.AppendLine($"{label}\t\t{key}\terror: {e.Message}\t\t\t");
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return 0;
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}
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foreach (var locator in locators)
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{
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Il2CppSystem.Collections.Generic.IList<IResourceLocation> locs = null;
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bool ok;
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try
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{
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ok = locator.Locate(keyObj, null, out locs);
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}
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catch
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{
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ok = false;
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}
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if (!ok || locs == null)
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continue;
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foreach (var loc in Iterate(locs.Cast<Il2CppSystem.Collections.Generic.IEnumerable<IResourceLocation>>()))
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{
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if (loc == null)
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continue;
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sb.AppendLine($"{label}\t{locator.LocatorId}\t{key}\t{LocationRow(loc)}");
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rows++;
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}
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}
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if (rows == 0)
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sb.AppendLine($"{label}\t{key}\tnot found\t\t\t");
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sb.AppendLine($"{label}\t\t{key}\tnot found\t\t\t");
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return rows;
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}
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+1
-1
@@ -6,7 +6,7 @@
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<LangVersion>latest</LangVersion>
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<AssemblyName>RigProbe</AssemblyName>
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<RootNamespace>RigProbe</RootNamespace>
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<Version>0.4.1</Version>
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<Version>0.4.2</Version>
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<NoWarn>CS0436;CS1701;CS1702;MSB3277;MSB3106</NoWarn>
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</PropertyGroup>
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+1
-1
@@ -3,7 +3,7 @@
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"id": "RigProbe",
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"name": "RigProbe",
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"author": "JustinOros",
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"version": "0.4.1",
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"version": "0.4.2",
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"description": "Dumps rig, mesh, material and animator data for every Sons of the Forest character to JSON for mod development",
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"gameVersion": "1.0.0",
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"platform": "Client",
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