Make rigassets crash safe with staged output, progress logging and no async waits for v0.4.2

This commit is contained in:
Justin Oros
2026-09-24 22:54:49 -07:00
parent 0cd6c76626
commit c3183dbb03
4 changed files with 69 additions and 41 deletions
+1 -1
View File
@@ -34,7 +34,7 @@ Written to `Sons Of The Forest\UserData\RigProbe\`:
- `characters\index.tsv` one line per character with rig family and player bone match
- `characters\clips.tsv` every loaded animation clip, `characters\controllers.tsv` every loaded animator controller and who uses it
- `assets.tsv` or `assets_<filter>.tsv`, `assets_locators.tsv` and `assets_known.tsv` (race and clothing GUIDs resolved) from `rigassets`
- `assets_locators.tsv`, `assets_known.tsv` (race and clothing GUIDs resolved), `assets_keycounts.tsv` and `assets.tsv` or `assets_<filter>.tsv` from `rigassets`
- `watch\<target>_<time>.log` and `_states.tsv` from `rigwatch`
- `characters\rigfamilies.txt` characters grouped by shared skeleton
- `characters\<source>_<name>.json` full data per character