Initial commit of RigProbe skeleton comparison mod
This commit is contained in:
@@ -0,0 +1,7 @@
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bin/
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obj/
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dist/
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*.zip
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*.user
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*.suo
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.vs/
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+335
@@ -0,0 +1,335 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using Endnight.Animation;
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using RedLoader;
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using RedLoader.Utils;
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using Sons.Ai.Vail;
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using SonsSdk;
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using SonsSdk.Attributes;
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using TheForest.Utils;
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using UnityEngine;
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namespace RigProbe;
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public class RigProbe : SonsMod
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{
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private static readonly Dictionary<string, string> PlayerParents = new();
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private static readonly Dictionary<string, string> PlayerPaths = new();
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protected override void OnSdkInitialized()
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{
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RLog.Msg("RigProbe loaded. Commands: rigprobe [filter], rigspawn <TypeName> [variation]");
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}
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[DebugCommand("rigprobe")]
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private static void ProbeCommand(string args)
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{
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try
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{
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Probe((args ?? string.Empty).Trim());
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}
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catch (Exception e)
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{
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RLog.Error($"RigProbe failed: {e}");
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}
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}
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[DebugCommand("rigspawn")]
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private static void SpawnCommand(string args)
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{
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var parts = (args ?? string.Empty).Trim().Split(' ', StringSplitOptions.RemoveEmptyEntries);
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if (parts.Length == 0 || !Enum.TryParse<VailActorTypeId>(parts[0], true, out var id))
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{
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Say("Usage: rigspawn <TypeName> [variation] e.g. rigspawn Brandy");
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return;
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}
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var variation = parts.Length > 1 && int.TryParse(parts[1], out var v) ? v : 0;
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var player = LocalPlayer.GameObject;
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if (!player)
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{
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Say("Load into a game first");
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return;
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}
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try
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{
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var t = player.transform;
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var actor = ActorTools.Spawn(id, t.position + t.forward * 4f, variation);
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Say(actor ? $"Spawned {id} variation {variation}" : $"Spawn returned null for {id}");
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}
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catch (Exception e)
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{
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RLog.Error($"rigspawn {id} failed: {e.Message}");
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}
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}
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private static void Probe(string filter)
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{
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var player = LocalPlayer.GameObject;
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var race = LocalPlayer.RaceSystem;
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if (!player || !race)
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{
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Say("Load into a game first");
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return;
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}
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var root = race._animationRoot;
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if (!root)
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root = player.transform.Find("PlayerAnimator/Root");
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if (!root)
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{
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Say("Could not find the player animation root");
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return;
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}
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BuildPlayerRig(root);
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var sb = new StringBuilder();
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sb.AppendLine($"RigProbe {DateTime.Now:yyyy-MM-dd HH:mm:ss}");
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sb.AppendLine($"Player animation root: {HierPath(root)}");
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sb.AppendLine($"Player rig transforms: {PlayerPaths.Count}");
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sb.AppendLine($"Current race: {race.CurrentRace}");
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try
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{
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sb.AppendLine($"ExpressionBlendsStartIndex: {race.GetExpressionBlendsStartIndex()}");
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}
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catch (Exception e)
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{
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sb.AppendLine($"ExpressionBlendsStartIndex: error {e.Message}");
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}
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sb.AppendLine($"Head: {Name(race.GetHead())} LeftArm: {Name(race.GetLeftArm())} RightArm: {Name(race.GetRightArm())}");
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sb.AppendLine();
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sb.AppendLine("==== PLAYER RENDERERS ====");
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DumpObject(sb, "Player", player, true);
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sb.AppendLine();
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sb.AppendLine("==== ACTORS ====");
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var ids = Enum.GetValues(typeof(VailActorTypeId)).Cast<VailActorTypeId>()
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.Where(i => i != VailActorTypeId.None)
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.Where(i => filter.Length == 0 || i.ToString().IndexOf(filter, StringComparison.OrdinalIgnoreCase) >= 0)
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.ToList();
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int probed = 0;
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foreach (var id in ids)
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{
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VailActor prefab = null;
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try
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{
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prefab = ActorTools.GetPrefab(id);
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}
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catch (Exception e)
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{
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sb.AppendLine($"[{id} prefab] error {e.Message}");
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}
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if (prefab)
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{
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DumpObject(sb, $"{id} prefab", prefab.gameObject, false);
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probed++;
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}
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VailActor live = null;
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try
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{
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live = ActorTools.GetActors(id)?.FirstOrDefault(a => a);
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}
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catch (Exception e)
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{
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sb.AppendLine($"[{id} live] error {e.Message}");
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}
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if (live)
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{
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DumpObject(sb, $"{id} live", live.gameObject, false);
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probed++;
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}
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}
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var dir = LoaderEnvironment.UserDataDirectory;
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var outPath = Path.Combine(dir, "RigProbe.txt");
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File.WriteAllText(outPath, sb.ToString());
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var rig = new StringBuilder();
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foreach (var kv in PlayerPaths.OrderBy(k => k.Value))
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rig.AppendLine(kv.Value);
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File.WriteAllText(Path.Combine(dir, "RigProbe_PlayerRig.txt"), rig.ToString());
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Say($"RigProbe: {probed} actor objects written to {outPath}");
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}
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private static void BuildPlayerRig(Transform root)
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{
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PlayerParents.Clear();
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PlayerPaths.Clear();
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foreach (var t in root.GetComponentsInChildren<Transform>(true))
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{
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if (PlayerPaths.ContainsKey(t.name))
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continue;
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PlayerPaths[t.name] = RelPath(t, root);
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PlayerParents[t.name] = t.parent ? t.parent.name : string.Empty;
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}
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}
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private static void DumpObject(StringBuilder sb, string label, GameObject go, bool allBlendShapes)
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{
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var renderers = go.GetComponentsInChildren<SkinnedMeshRenderer>(true);
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var swaps = go.GetComponentsInChildren<Sons.Ai.SwapSkinnedMeshWithPrefab>(true);
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int totalBones = 0, totalName = 0, totalParent = 0, remapCount = 0;
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var body = new StringBuilder();
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foreach (var r in renderers)
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{
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var a = Analyze(r, allBlendShapes);
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totalBones += a.Bones;
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totalName += a.NameMatch;
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totalParent += a.ParentMatch;
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if (a.HasRemap)
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remapCount++;
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body.Append(a.Text);
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}
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var summary = $"[{label}] go={go.name} renderers={renderers.Length} bones={totalBones} " +
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$"nameMatch={Pct(totalName, totalBones)} parentMatch={Pct(totalParent, totalBones)} " +
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$"remapCaches={remapCount} meshSwappers={swaps.Length}";
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sb.AppendLine(summary);
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foreach (var s in swaps)
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{
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string asset;
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try
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{
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asset = s._meshAsset ? s._meshAsset.name : "null";
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}
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catch
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{
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asset = "?";
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}
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sb.AppendLine($" swapper {HierPath(s.transform)} meshAsset={asset}");
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}
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sb.Append(body);
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sb.AppendLine();
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RLog.Msg(summary);
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}
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private sealed class Result
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{
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public int Bones;
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public int NameMatch;
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public int ParentMatch;
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public bool HasRemap;
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public string Text;
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}
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private static Result Analyze(SkinnedMeshRenderer r, bool allBlendShapes)
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{
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var res = new Result();
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var missing = new List<string>();
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var parentDiff = new List<string>();
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int nulls = 0;
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var bones = r.bones;
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if (bones != null)
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{
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foreach (var b in bones)
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{
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if (!b)
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{
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nulls++;
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continue;
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}
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res.Bones++;
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if (PlayerParents.TryGetValue(b.name, out var expectedParent))
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{
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res.NameMatch++;
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var actualParent = b.parent ? b.parent.name : string.Empty;
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if (actualParent == expectedParent)
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res.ParentMatch++;
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else
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parentDiff.Add($"{b.name}({actualParent}!={expectedParent})");
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}
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else
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{
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missing.Add(b.name);
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}
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}
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}
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var sb = new StringBuilder();
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var mesh = r.sharedMesh;
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int blendCount = mesh ? mesh.blendShapeCount : 0;
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sb.AppendLine($" SMR {HierPath(r.transform)} active={r.gameObject.activeInHierarchy} mesh={(mesh ? mesh.name : "null")} " +
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$"verts={(mesh ? mesh.vertexCount : 0)} bones={res.Bones} null={nulls} nameMatch={res.NameMatch} " +
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$"parentMatch={res.ParentMatch} rootBone={(r.rootBone ? r.rootBone.name : "null")} blendShapes={blendCount} " +
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$"materials={string.Join(",", r.sharedMaterials.Where(m => m).Select(m => m.name))}");
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var remap = r.GetComponent<SkinnedMeshBoneRemapCache>();
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if (remap)
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{
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res.HasRemap = true;
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sb.AppendLine($" remap compat={remap._isCompatible} rootPath={remap._rootBonePath} " +
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$"paths={(remap._bonePaths != null ? remap._bonePaths.Count : 0)} " +
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$"srcBase={remap._sourceTransformBasePath} base={remap._transformBasePath}");
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}
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if (missing.Count > 0)
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sb.AppendLine($" missing({missing.Count}): {string.Join(" ", missing.Take(60))}");
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if (parentDiff.Count > 0)
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sb.AppendLine($" parentDiff({parentDiff.Count}): {string.Join(" ", parentDiff.Take(30))}");
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if (mesh && blendCount > 0)
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{
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var take = allBlendShapes ? blendCount : Math.Min(blendCount, 15);
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var names = new List<string>();
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for (int i = 0; i < take; i++)
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names.Add($"{i}:{mesh.GetBlendShapeName(i)}");
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sb.AppendLine($" blendShapes: {string.Join(" ", names)}{(take < blendCount ? " ..." : string.Empty)}");
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}
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res.Text = sb.ToString();
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return res;
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}
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private static string Pct(int a, int b)
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{
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return b == 0 ? "n/a" : $"{a}/{b} ({a * 100 / b}%)";
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}
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private static string Name(GameObject go)
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{
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return go ? go.name : "null";
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}
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private static string HierPath(Transform t)
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{
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var parts = new List<string>();
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while (t)
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{
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parts.Add(t.name);
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t = t.parent;
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}
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parts.Reverse();
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return string.Join("/", parts);
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}
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private static string RelPath(Transform t, Transform root)
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{
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var parts = new List<string>();
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while (t && t != root)
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{
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parts.Add(t.name);
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t = t.parent;
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}
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parts.Reverse();
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return string.Join("/", parts);
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}
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private static void Say(string text)
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{
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SonsTools.ShowMessage(text, 6f);
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RLog.Msg(text);
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}
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}
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@@ -0,0 +1,37 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<LangVersion>latest</LangVersion>
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<AssemblyName>RigProbe</AssemblyName>
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<RootNamespace>RigProbe</RootNamespace>
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<Version>1.0.0</Version>
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<NoWarn>CS0436;CS1701;CS1702;MSB3277;MSB3106</NoWarn>
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</PropertyGroup>
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<PropertyGroup Condition="'$(GameDir)' == ''">
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<GameDir>$(SOTF_PATH)</GameDir>
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</PropertyGroup>
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<Target Name="CheckGameDir" BeforeTargets="BeforeBuild">
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<Error Condition="'$(GameDir)' == ''"
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Text="GameDir is not set. Run build.ps1, pass -p:GameDir="path", or set SOTF_PATH." />
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<Error Condition="!Exists('$(GameDir)\_RedLoader\Game\Sons.dll')"
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Text="No RedLoader interop assemblies at $(GameDir)\_RedLoader\Game. Install RedLoader and launch the game once." />
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</Target>
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<ItemGroup>
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<Reference Include="$(GameDir)\_RedLoader\Game\*.dll" Private="false" />
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<Reference Include="$(GameDir)\_RedLoader\net6\RedLoader.dll" Private="false" />
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<Reference Include="$(GameDir)\_RedLoader\net6\SonsSdk.dll" Private="false" />
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<Reference Include="$(GameDir)\_RedLoader\net6\Il2CppInterop.Runtime.dll" Private="false" />
|
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<Reference Include="$(GameDir)\_RedLoader\net6\Il2CppInterop.Common.dll" Private="false" />
|
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<Reference Include="$(GameDir)\_RedLoader\net6\0Harmony.dll" Private="false" />
|
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</ItemGroup>
|
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|
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<ItemGroup>
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<EmbeddedResource Include="manifest.json" />
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</ItemGroup>
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||||
|
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</Project>
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@@ -0,0 +1,159 @@
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[CmdletBinding()]
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param(
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[string]$GameDir,
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[switch]$Install,
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[switch]$Package
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)
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|
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$ErrorActionPreference = 'Stop'
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|
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function Test-Dotnet {
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$cmd = Get-Command dotnet -ErrorAction SilentlyContinue
|
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if (-not $cmd) { return $false }
|
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$sdks = & dotnet --list-sdks 2>$null
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return ($LASTEXITCODE -eq 0 -and $sdks)
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}
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||||
|
||||
function Update-Path {
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$env:Path = [System.Environment]::GetEnvironmentVariable('Path','Machine') + ';' +
|
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[System.Environment]::GetEnvironmentVariable('Path','User')
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$dotnetRoot = Join-Path $env:ProgramFiles 'dotnet'
|
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if ((Test-Path $dotnetRoot) -and ($env:Path -notlike "*$dotnetRoot*")) {
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$env:Path += ";$dotnetRoot"
|
||||
}
|
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}
|
||||
|
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function Install-Dotnet {
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||||
if (Get-Command winget -ErrorAction SilentlyContinue) {
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Write-Host 'Installing the .NET 8 SDK with winget' -ForegroundColor Cyan
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winget install --id Microsoft.DotNet.SDK.8 --accept-source-agreements --accept-package-agreements --silent
|
||||
Update-Path
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||||
if (Test-Dotnet) { return }
|
||||
Write-Host ' winget install did not make dotnet available, falling back' -ForegroundColor Yellow
|
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}
|
||||
|
||||
Write-Host 'Downloading the official dotnet-install script' -ForegroundColor Cyan
|
||||
$script = Join-Path $env:TEMP 'dotnet-install.ps1'
|
||||
Invoke-WebRequest -Uri 'https://dot.net/v1/dotnet-install.ps1' -OutFile $script -UseBasicParsing
|
||||
|
||||
Write-Host 'Installing the .NET 8 SDK to your user profile' -ForegroundColor Cyan
|
||||
& $script -Channel 8.0 -InstallDir "$env:LOCALAPPDATA\Microsoft\dotnet"
|
||||
$userDotnet = "$env:LOCALAPPDATA\Microsoft\dotnet"
|
||||
$env:Path = "$userDotnet;$env:Path"
|
||||
[Environment]::SetEnvironmentVariable(
|
||||
'Path',
|
||||
"$userDotnet;" + [Environment]::GetEnvironmentVariable('Path','User'),
|
||||
'User')
|
||||
Remove-Item $script -Force -ErrorAction SilentlyContinue
|
||||
}
|
||||
|
||||
function Install-RedLoader {
|
||||
param([string]$Target)
|
||||
|
||||
Write-Host 'Looking up the latest RedLoader release' -ForegroundColor Cyan
|
||||
$release = Invoke-RestMethod 'https://api.github.com/repos/ToniMacaroni/RedLoader/releases/latest' -Headers @{ 'User-Agent' = 'ps' }
|
||||
$asset = $release.assets | Where-Object { $_.name -match '^RedLoader.*\.zip$' } | Select-Object -First 1
|
||||
if (-not $asset) { throw 'Could not find RedLoader.zip in the latest release' }
|
||||
Write-Host " $($release.tag_name) / $($asset.name)"
|
||||
|
||||
$zip = Join-Path $env:TEMP $asset.name
|
||||
Invoke-WebRequest -Uri $asset.browser_download_url -OutFile $zip -UseBasicParsing
|
||||
|
||||
$stage = Join-Path $env:TEMP 'redloader-extract'
|
||||
if (Test-Path $stage) { Remove-Item $stage -Recurse -Force }
|
||||
Expand-Archive -Path $zip -DestinationPath $stage -Force
|
||||
Copy-Item -Path (Join-Path $stage '*') -Destination $Target -Recurse -Force
|
||||
Remove-Item $zip -Force -ErrorAction SilentlyContinue
|
||||
Remove-Item $stage -Recurse -Force -ErrorAction SilentlyContinue
|
||||
|
||||
Write-Host ' RedLoader installed' -ForegroundColor Green
|
||||
}
|
||||
|
||||
function Find-GameDir {
|
||||
if ($env:SOTF_PATH) { return $env:SOTF_PATH }
|
||||
$steam = (Get-ItemProperty 'HKCU:\Software\Valve\Steam' -ErrorAction SilentlyContinue).SteamPath
|
||||
if (-not $steam) { return $null }
|
||||
$libs = @($steam)
|
||||
$vdf = Join-Path $steam 'steamapps\libraryfolders.vdf'
|
||||
if (Test-Path $vdf) {
|
||||
Select-String -Path $vdf -Pattern '"path"\s+"(.+?)"' -AllMatches |
|
||||
ForEach-Object { $_.Matches } |
|
||||
ForEach-Object { $libs += $_.Groups[1].Value.Replace('\\','\') }
|
||||
}
|
||||
foreach ($lib in $libs) {
|
||||
$candidate = Join-Path $lib 'steamapps\common\Sons Of The Forest'
|
||||
if (Test-Path (Join-Path $candidate 'SonsOfTheForest.exe')) { return $candidate }
|
||||
}
|
||||
return $null
|
||||
}
|
||||
|
||||
if (-not (Test-Dotnet)) {
|
||||
Write-Host ''
|
||||
Write-Host 'The .NET 8 SDK is required to build this mod and was not found.' -ForegroundColor Yellow
|
||||
$answer = Read-Host 'Download and install it now? (y/N)'
|
||||
if ($answer -ne 'y') {
|
||||
throw 'Cannot build without the .NET SDK. Get it at https://dotnet.microsoft.com/download'
|
||||
}
|
||||
Install-Dotnet
|
||||
if (-not (Test-Dotnet)) {
|
||||
throw 'The SDK was installed but dotnet is still not on PATH. Reopen PowerShell and rerun this script.'
|
||||
}
|
||||
}
|
||||
Write-Host ("dotnet SDK: " + (dotnet --version)) -ForegroundColor Green
|
||||
|
||||
if (-not $GameDir) { $GameDir = Find-GameDir }
|
||||
if (-not $GameDir) {
|
||||
throw 'Could not find Sons Of The Forest. Pass -GameDir "path" or set SOTF_PATH.'
|
||||
}
|
||||
Write-Host "Game directory: $GameDir" -ForegroundColor Cyan
|
||||
|
||||
if (-not (Test-Path (Join-Path $GameDir '_RedLoader\net6\SonsSdk.dll'))) {
|
||||
Write-Host ''
|
||||
Write-Host 'RedLoader is not installed in your game folder.' -ForegroundColor Yellow
|
||||
$answer = Read-Host 'Download and install the latest RedLoader release now? (y/N)'
|
||||
if ($answer -ne 'y') {
|
||||
throw 'RedLoader is required. Get it at https://github.com/ToniMacaroni/RedLoader/releases'
|
||||
}
|
||||
Install-RedLoader -Target $GameDir
|
||||
}
|
||||
|
||||
if (-not (Test-Path (Join-Path $GameDir '_RedLoader\Game\Sons.dll'))) {
|
||||
Write-Host ''
|
||||
Write-Host 'RedLoader is installed but has not generated its game assemblies yet.' -ForegroundColor Yellow
|
||||
Write-Host 'Launch Sons of the Forest once and wait for the main menu. The first'
|
||||
Write-Host 'launch takes a few minutes while it processes the game files.'
|
||||
Write-Host ''
|
||||
Write-Host 'Then quit the game and run this script again.'
|
||||
return
|
||||
}
|
||||
Write-Host 'RedLoader ready' -ForegroundColor Green
|
||||
|
||||
dotnet build -c Release --nologo -p:GameDir="$GameDir"
|
||||
if ($LASTEXITCODE -ne 0) { throw 'Build failed' }
|
||||
|
||||
$dll = Join-Path $PSScriptRoot 'bin\Release\net6\RigProbe.dll'
|
||||
|
||||
if ($Install) {
|
||||
$modsDir = Join-Path $GameDir 'Mods'
|
||||
$modDataDir = Join-Path $modsDir 'RigProbe'
|
||||
New-Item -ItemType Directory -Force -Path $modDataDir | Out-Null
|
||||
Copy-Item $dll -Destination $modsDir -Force
|
||||
Copy-Item (Join-Path $PSScriptRoot 'manifest.json') -Destination $modDataDir -Force
|
||||
Write-Host "Installed to $modsDir" -ForegroundColor Green
|
||||
}
|
||||
|
||||
if ($Package) {
|
||||
$stage = Join-Path $PSScriptRoot 'dist'
|
||||
$zip = Join-Path $PSScriptRoot 'RigProbe.zip'
|
||||
|
||||
if (Test-Path $stage) { Remove-Item $stage -Recurse -Force }
|
||||
New-Item -ItemType Directory -Force -Path (Join-Path $stage 'RigProbe') | Out-Null
|
||||
Copy-Item $dll -Destination $stage -Force
|
||||
Copy-Item (Join-Path $PSScriptRoot 'manifest.json') -Destination (Join-Path $stage 'RigProbe') -Force
|
||||
|
||||
if (Test-Path $zip) { Remove-Item $zip -Force }
|
||||
Compress-Archive -Path (Join-Path $stage '*') -DestinationPath $zip
|
||||
Remove-Item $stage -Recurse -Force
|
||||
|
||||
Write-Host "Packaged $zip" -ForegroundColor Green
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
{
|
||||
"$schema": "https://raw.githubusercontent.com/ToniMacaroni/RedLoader/main/MetadataSchema.json",
|
||||
"id": "RigProbe",
|
||||
"name": "RigProbe",
|
||||
"author": "JustinOros",
|
||||
"version": "0.1.0",
|
||||
"description": "Dumps NPC skinned mesh bones and compares them to the player rig",
|
||||
"gameVersion": "1.0.0",
|
||||
"platform": "Client",
|
||||
"type": "Mod"
|
||||
}
|
||||
Reference in New Issue
Block a user