diff --git a/README.md b/README.md index ff300ad..7de94b7 100644 --- a/README.md +++ b/README.md @@ -22,8 +22,6 @@ Run these in the in-game console. | `rigprobe` | Dump the player, remote players, carry bodies, all actor prefabs and live actors, plus all loaded clips and controllers | | `rigprobe ` | Same, limited to actor types containing the filter, e.g. `rigprobe female` | | `rigscene` | Dump every character in the loaded scenes (posers, cutscene characters, props with skinned meshes), one file per character | -| `rigassets [filter]` | Dump the Addressables catalog (keys, internal ids, types), optionally filtered, e.g. `rigassets female`, and resolve every race and clothing GUID | -| `rigassets key:` | Resolve a single Addressables key or GUID | | `rigwatch [player\|robby\|virginia]` | Log every animator state change on the target while you play | | `rigwatch off` | Stop watching and write a summary of every state seen | | `rigspawn [variation]` | Spawn an actor in front of you so its live variant gets dumped, e.g. `rigspawn Virginia` | @@ -34,13 +32,19 @@ Written to `Sons Of The Forest\UserData\RigProbe\`: - `characters\index.tsv` one line per character with rig family and player bone match - `characters\clips.tsv` every loaded animation clip, `characters\controllers.tsv` every loaded animator controller and who uses it -- `assets_locators.tsv`, `assets_known.tsv` (race and clothing GUIDs resolved), `assets_keycounts.tsv` and `assets.tsv` or `assets_.tsv` from `rigassets` - `watch\_