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sotf-rigprobe/RigProbe.cs
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using Endnight.Animation;
using HarmonyLib;
using RedLoader;
using RedLoader.Utils;
using Sons.Ai.Vail;
using Sons.Wearable.Clothing;
using SonsSdk;
using SonsSdk.Attributes;
using TheForest.Utils;
using UnityEngine;
namespace RigProbe;
public class RigProbe : SonsMod
{
private static readonly Dictionary<string, string> PlayerParents = new();
private static readonly Dictionary<string, string> PlayerPaths = new();
protected override void OnSdkInitialized()
{
RLog.Msg("RigProbe loaded. Commands: rigprobe [filter], rigspawn <TypeName> [variation], rigmap, rigtest [self|off]");
}
[DebugCommand("rigprobe")]
private static void ProbeCommand(string args)
{
try
{
Probe((args ?? string.Empty).Trim());
}
catch (Exception e)
{
RLog.Error($"RigProbe failed: {e}");
}
}
[DebugCommand("rigspawn")]
private static void SpawnCommand(string args)
{
var parts = (args ?? string.Empty).Trim().Split(' ', StringSplitOptions.RemoveEmptyEntries);
if (parts.Length == 0 || !Enum.TryParse<VailActorTypeId>(parts[0], true, out var id))
{
Say("Usage: rigspawn <TypeName> [variation] e.g. rigspawn Brandy");
return;
}
var variation = parts.Length > 1 && int.TryParse(parts[1], out var v) ? v : 0;
var player = LocalPlayer.GameObject;
if (!player)
{
Say("Load into a game first");
return;
}
try
{
var t = player.transform;
var actor = ActorTools.Spawn(id, t.position + t.forward * 4f, variation);
Say(actor ? $"Spawned {id} variation {variation}" : $"Spawn returned null for {id}");
}
catch (Exception e)
{
RLog.Error($"rigspawn {id} failed: {e.Message}");
}
}
private static readonly string[][] FemaleChains = BuildChains(true);
private static readonly string[][] PlayerChains = BuildChains(false);
private static bool _patched;
private static GameObject _clone;
private static bool _selfMode;
private static float _hipScale = 1f;
private static readonly List<Transform> DriveFemale = new();
private static readonly List<Transform> DrivePlayer = new();
private static readonly List<Quaternion> DriveOffset = new();
private static Transform _femaleHips;
private static Transform _playerHips;
private static string[][] BuildChains(bool female)
{
var chains = new List<string[]>();
chains.Add(female
? new[] { "c_hip_SC", "C_spine0_SC", "C_spine1_SC", "C_spine2_SC", "C_neck0_SC", "C_neck1_SC", "C_head0_SC" }
: new[] { "Hips", "Spine", "Spine1", "Spine2", "Neck", "Neck1", "Head" });
foreach (var side in new[] { ("L", "l", "Left"), ("R", "r", "Right") })
{
var (u, l, p) = side;
chains.Add(female
? new[] { $"{u}_armPrnt0_SC", $"{u}_arm0_SC", $"{u}_arm1_SC", $"{u}_hand00_SC" }
: new[] { $"{p}Shoulder", $"{p}Arm", $"{p}ForeArm", $"{p}Hand" });
chains.Add(female
? new[] { $"{u}_leg0_SC", $"{u}_leg1_SC", $"{u}_foot00_SC", $"{u}_foot01_SC" }
: new[] { $"{p}UpLeg", $"{p}Leg", $"{p}Foot", $"{p}ToeBase" });
foreach (var (f, pf) in new[] { ("A", "Index"), ("B", "Middle"), ("C", "Ring"), ("D", "Pinky") })
{
chains.Add(female
? new[] { $"{l}_handAFinger{f}0_SC", $"{l}_handAFinger{f}1_SC", $"{l}_handAFinger{f}2_SC" }
: new[] { $"{p}Hand{pf}1", $"{p}Hand{pf}2", $"{p}Hand{pf}3" });
}
chains.Add(female
? new[] { $"{l}_handAThumbA0_SC", $"{l}_handAThumbA1_SC", $"{l}_handAThumbA2_SC" }
: new[] { $"{p}HandThumb1", $"{p}HandThumb2", $"{p}HandThumb3" });
}
return chains.ToArray();
}
[DebugCommand("rigmap")]
private static void MapCommand(string args)
{
try
{
var player = LocalPlayer.GameObject;
if (!player)
{
Say("Load into a game first");
return;
}
var source = FindCarryFemale(player);
if (!source)
{
Say("CarryBody/FemaleCannibal not found on the player");
return;
}
var sb = new StringBuilder();
BuildDrive(source, player, sb);
foreach (var a in player.GetComponentsInChildren<Animator>(true))
sb.AppendLine($"player animator {HierPath(a.transform)} avatar={(a.avatar ? a.avatar.name : "null")} isHuman={(a.avatar && a.avatar.isHuman)}");
foreach (var a in source.GetComponentsInChildren<Animator>(true))
sb.AppendLine($"carry animator {HierPath(a.transform)} avatar={(a.avatar ? a.avatar.name : "null")} isHuman={(a.avatar && a.avatar.isHuman)}");
var outPath = Path.Combine(LoaderEnvironment.UserDataDirectory, "RigMap.txt");
File.WriteAllText(outPath, sb.ToString());
Say($"RigMap: {DriveFemale.Count} bones mapped, written to {outPath}");
}
catch (Exception e)
{
RLog.Error($"rigmap failed: {e}");
}
}
[DebugCommand("rigtest")]
private static void TestCommand(string args)
{
try
{
args = (args ?? string.Empty).Trim().ToLowerInvariant();
if (_clone)
UnityEngine.Object.Destroy(_clone);
_clone = null;
DriveFemale.Clear();
DrivePlayer.Clear();
DriveOffset.Clear();
if (args == "off")
{
Say("rigtest off");
return;
}
var player = LocalPlayer.GameObject;
if (!player)
{
Say("Load into a game first");
return;
}
var source = FindCarryFemale(player);
if (!source)
{
Say("CarryBody/FemaleCannibal not found on the player");
return;
}
if (!_patched)
{
new Harmony("RigProbe.RigTest").CreateClassProcessor(typeof(ClothingLateUpdatePatch)).Patch();
_patched = true;
}
_clone = UnityEngine.Object.Instantiate(source.gameObject);
_clone.name = "RigProbeFemale";
_clone.transform.SetParent(null, true);
PrepareClone(_clone);
var sb = new StringBuilder();
BuildDrive(_clone.transform, player, sb);
_selfMode = args == "self";
_clone.SetActive(true);
RLog.Msg(sb.ToString());
Say($"rigtest {(_selfMode ? "self" : "front")}: driving {DriveFemale.Count} bones");
}
catch (Exception e)
{
RLog.Error($"rigtest failed: {e}");
}
}
private static Transform FindCarryFemale(GameObject player)
{
foreach (var t in player.GetComponentsInChildren<Transform>(true))
{
if (t.name == "FemaleCannibal" && t.parent && t.parent.name == "CarryBody")
return t;
}
return null;
}
private static void PrepareClone(GameObject clone)
{
foreach (var a in clone.GetComponentsInChildren<Animator>(true))
a.enabled = false;
foreach (var m in clone.GetComponentsInChildren<MonoBehaviour>(true))
{
try
{
UnityEngine.Object.DestroyImmediate(m);
}
catch
{
m.enabled = false;
}
}
foreach (var c in clone.GetComponentsInChildren<Collider>(true))
c.enabled = false;
foreach (var rb in clone.GetComponentsInChildren<Rigidbody>(true))
rb.isKinematic = true;
foreach (var r in clone.GetComponentsInChildren<SkinnedMeshRenderer>(true))
{
var keep = r.name == "C1:Female_lp" || r.name.StartsWith("C1:cb_female_");
r.enabled = keep;
if (!keep)
continue;
r.updateWhenOffscreen = true;
var t = r.transform;
while (t)
{
t.gameObject.SetActive(true);
t = t.parent;
}
}
}
private static void BuildDrive(Transform femaleRoot, GameObject player, StringBuilder sb)
{
DriveFemale.Clear();
DrivePlayer.Clear();
DriveOffset.Clear();
_femaleHips = null;
_playerHips = null;
var race = LocalPlayer.RaceSystem;
var root = race ? race._animationRoot : player.transform.Find("PlayerAnimator/Root");
var hips = root ? root.Find("Hips") : null;
if (!hips)
{
sb.AppendLine("player Hips not found");
return;
}
var fBones = new Dictionary<string, Transform>();
foreach (var t in femaleRoot.GetComponentsInChildren<Transform>(true))
if (!fBones.ContainsKey(t.name))
fBones[t.name] = t;
var pBones = new Dictionary<string, Transform>();
foreach (var t in hips.GetComponentsInChildren<Transform>(true))
if (!pBones.ContainsKey(t.name))
pBones[t.name] = t;
var fRest = CollectRest(femaleRoot.GetComponentsInChildren<SkinnedMeshRenderer>(true), fBones.Values);
var pRest = CollectRest(player.GetComponentsInChildren<SkinnedMeshRenderer>(true), pBones.Values);
for (int c = 0; c < FemaleChains.Length; c++)
{
var fc = FemaleChains[c];
var pc = PlayerChains[c];
for (int i = 0; i < fc.Length; i++)
{
fBones.TryGetValue("C1:" + fc[i], out var f);
pBones.TryGetValue(pc[i], out var p);
if (!f || !p)
{
sb.AppendLine($"MISS {fc[i]} -> {pc[i]} female={(bool)f} player={(bool)p}");
continue;
}
var hasF = fRest.TryGetValue(f.GetInstanceID(), out var rf);
var hasP = pRest.TryGetValue(p.GetInstanceID(), out var rp);
if (!hasF || !hasP)
{
sb.AppendLine($"NOREST {fc[i]} -> {pc[i]} femaleRest={hasF} playerRest={hasP}");
continue;
}
var align = Quaternion.identity;
float angle = 0f;
if (i + 1 < fc.Length && fBones.TryGetValue("C1:" + fc[i + 1], out var fChild) && pBones.TryGetValue(pc[i + 1], out var pChild)
&& fRest.TryGetValue(fChild.GetInstanceID(), out var rfc) && pRest.TryGetValue(pChild.GetInstanceID(), out var rpc))
{
var df = Pos(rfc) - Pos(rf);
var dp = Pos(rpc) - Pos(rp);
if (df.sqrMagnitude > 1e-8f && dp.sqrMagnitude > 1e-8f)
{
align = Quaternion.FromToRotation(df, dp);
angle = Vector3.Angle(df, dp);
}
}
var offset = Quaternion.Inverse(rp.rotation) * (align * rf.rotation);
DriveFemale.Add(f);
DrivePlayer.Add(p);
DriveOffset.Add(offset);
sb.AppendLine($"MAP {fc[i]} -> {pc[i]} restAngle={angle:F1} fPos={Pos(rf)} pPos={Pos(rp)}");
if (c == 0 && i == 0)
{
_femaleHips = f;
_playerHips = p;
var ph = Pos(rp).y;
_hipScale = Mathf.Abs(ph) > 0.01f ? Pos(rf).y / ph : 1f;
sb.AppendLine($"hips female={Pos(rf)} {rf.rotation.eulerAngles} player={Pos(rp)} {rp.rotation.eulerAngles} hipScale={_hipScale:F3}");
}
}
}
}
private static Dictionary<int, Matrix4x4> CollectRest(IEnumerable<SkinnedMeshRenderer> renderers, IEnumerable<Transform> allowed)
{
var ids = new HashSet<int>(allowed.Select(t => t.GetInstanceID()));
var rest = new Dictionary<int, Matrix4x4>();
foreach (var r in renderers)
{
var mesh = r.sharedMesh;
var bones = r.bones;
if (!mesh || bones == null)
continue;
var binds = mesh.bindposes;
if (binds == null)
continue;
int n = Math.Min(bones.Length, binds.Length);
for (int i = 0; i < n; i++)
{
var b = bones[i];
if (!b)
continue;
var id = b.GetInstanceID();
if (!ids.Contains(id) || rest.ContainsKey(id))
continue;
rest[id] = binds[i].inverse;
}
}
return rest;
}
private static Vector3 Pos(Matrix4x4 m)
{
return new Vector3(m.m03, m.m13, m.m23);
}
internal static void Drive()
{
if (!_clone || !_femaleHips || !_playerHips)
return;
var player = LocalPlayer.GameObject;
if (!player)
return;
var pt = player.transform;
var yaw = _selfMode ? Quaternion.identity : Quaternion.AngleAxis(180f, pt.up);
var anchor = _selfMode ? pt.position : pt.position + pt.forward * 2.5f;
var local = _playerHips.position - pt.position;
var vertical = Vector3.Project(local, pt.up);
local = local - vertical + vertical * _hipScale;
_femaleHips.position = anchor + yaw * local;
for (int i = 0; i < DriveFemale.Count; i++)
{
var f = DriveFemale[i];
var p = DrivePlayer[i];
if (!f || !p)
continue;
f.rotation = yaw * p.rotation * DriveOffset[i];
}
}
[HarmonyPatch(typeof(PlayerClothingSystem), nameof(PlayerClothingSystem.LateUpdate))]
private static class ClothingLateUpdatePatch
{
private static void Postfix(PlayerClothingSystem __instance)
{
try
{
if (_clone && __instance.IsLocalPlayer())
Drive();
}
catch (Exception e)
{
RLog.Error($"rigtest drive failed: {e.Message}");
if (_clone)
UnityEngine.Object.Destroy(_clone);
_clone = null;
}
}
}
private static void Probe(string filter)
{
var player = LocalPlayer.GameObject;
var race = LocalPlayer.RaceSystem;
if (!player || !race)
{
Say("Load into a game first");
return;
}
var root = race._animationRoot;
if (!root)
root = player.transform.Find("PlayerAnimator/Root");
if (!root)
{
Say("Could not find the player animation root");
return;
}
BuildPlayerRig(root);
var sb = new StringBuilder();
sb.AppendLine($"RigProbe {DateTime.Now:yyyy-MM-dd HH:mm:ss}");
sb.AppendLine($"Player animation root: {HierPath(root)}");
sb.AppendLine($"Player rig transforms: {PlayerPaths.Count}");
sb.AppendLine($"Current race: {race.CurrentRace}");
try
{
sb.AppendLine($"ExpressionBlendsStartIndex: {race.GetExpressionBlendsStartIndex()}");
}
catch (Exception e)
{
sb.AppendLine($"ExpressionBlendsStartIndex: error {e.Message}");
}
sb.AppendLine($"Head: {Name(race.GetHead())} LeftArm: {Name(race.GetLeftArm())} RightArm: {Name(race.GetRightArm())}");
sb.AppendLine();
sb.AppendLine("==== PLAYER RENDERERS ====");
DumpObject(sb, "Player", player, true);
sb.AppendLine();
sb.AppendLine("==== ACTORS ====");
var ids = Enum.GetValues(typeof(VailActorTypeId)).Cast<VailActorTypeId>()
.Where(i => i != VailActorTypeId.None)
.Where(i => filter.Length == 0 || i.ToString().IndexOf(filter, StringComparison.OrdinalIgnoreCase) >= 0)
.ToList();
int probed = 0;
foreach (var id in ids)
{
VailActor prefab = null;
try
{
prefab = ActorTools.GetPrefab(id);
}
catch (Exception e)
{
sb.AppendLine($"[{id} prefab] error {e.Message}");
}
if (prefab)
{
DumpObject(sb, $"{id} prefab", prefab.gameObject, false);
probed++;
}
VailActor live = null;
try
{
live = ActorTools.GetActors(id)?.FirstOrDefault(a => a);
}
catch (Exception e)
{
sb.AppendLine($"[{id} live] error {e.Message}");
}
if (live)
{
DumpObject(sb, $"{id} live", live.gameObject, false);
probed++;
}
}
var dir = LoaderEnvironment.UserDataDirectory;
var outPath = Path.Combine(dir, "RigProbe.txt");
File.WriteAllText(outPath, sb.ToString());
var rig = new StringBuilder();
foreach (var kv in PlayerPaths.OrderBy(k => k.Value))
rig.AppendLine(kv.Value);
File.WriteAllText(Path.Combine(dir, "RigProbe_PlayerRig.txt"), rig.ToString());
Say($"RigProbe: {probed} actor objects written to {outPath}");
}
private static void BuildPlayerRig(Transform root)
{
PlayerParents.Clear();
PlayerPaths.Clear();
foreach (var t in root.GetComponentsInChildren<Transform>(true))
{
if (PlayerPaths.ContainsKey(t.name))
continue;
PlayerPaths[t.name] = RelPath(t, root);
PlayerParents[t.name] = t.parent ? t.parent.name : string.Empty;
}
}
private static void DumpObject(StringBuilder sb, string label, GameObject go, bool allBlendShapes)
{
var renderers = go.GetComponentsInChildren<SkinnedMeshRenderer>(true);
var swaps = go.GetComponentsInChildren<Sons.Ai.SwapSkinnedMeshWithPrefab>(true);
int totalBones = 0, totalName = 0, totalParent = 0, remapCount = 0;
var body = new StringBuilder();
foreach (var r in renderers)
{
var a = Analyze(r, allBlendShapes);
totalBones += a.Bones;
totalName += a.NameMatch;
totalParent += a.ParentMatch;
if (a.HasRemap)
remapCount++;
body.Append(a.Text);
}
var summary = $"[{label}] go={go.name} renderers={renderers.Length} bones={totalBones} " +
$"nameMatch={Pct(totalName, totalBones)} parentMatch={Pct(totalParent, totalBones)} " +
$"remapCaches={remapCount} meshSwappers={swaps.Length}";
sb.AppendLine(summary);
foreach (var s in swaps)
{
string asset;
try
{
asset = s._meshAsset ? s._meshAsset.name : "null";
}
catch
{
asset = "?";
}
sb.AppendLine($" swapper {HierPath(s.transform)} meshAsset={asset}");
}
sb.Append(body);
sb.AppendLine();
RLog.Msg(summary);
}
private sealed class Result
{
public int Bones;
public int NameMatch;
public int ParentMatch;
public bool HasRemap;
public string Text;
}
private static Result Analyze(SkinnedMeshRenderer r, bool allBlendShapes)
{
var res = new Result();
var missing = new List<string>();
var parentDiff = new List<string>();
int nulls = 0;
var bones = r.bones;
if (bones != null)
{
foreach (var b in bones)
{
if (!b)
{
nulls++;
continue;
}
res.Bones++;
if (PlayerParents.TryGetValue(b.name, out var expectedParent))
{
res.NameMatch++;
var actualParent = b.parent ? b.parent.name : string.Empty;
if (actualParent == expectedParent)
res.ParentMatch++;
else
parentDiff.Add($"{b.name}({actualParent}!={expectedParent})");
}
else
{
missing.Add(b.name);
}
}
}
var sb = new StringBuilder();
var mesh = r.sharedMesh;
int blendCount = mesh ? mesh.blendShapeCount : 0;
sb.AppendLine($" SMR {HierPath(r.transform)} active={r.gameObject.activeInHierarchy} mesh={(mesh ? mesh.name : "null")} " +
$"verts={(mesh ? mesh.vertexCount : 0)} bones={res.Bones} null={nulls} nameMatch={res.NameMatch} " +
$"parentMatch={res.ParentMatch} rootBone={(r.rootBone ? r.rootBone.name : "null")} blendShapes={blendCount} " +
$"materials={string.Join(",", r.sharedMaterials.Where(m => m).Select(m => m.name))}");
var remap = r.GetComponent<SkinnedMeshBoneRemapCache>();
if (remap)
{
res.HasRemap = true;
sb.AppendLine($" remap compat={remap._isCompatible} rootPath={remap._rootBonePath} " +
$"paths={(remap._bonePaths != null ? remap._bonePaths.Count : 0)} " +
$"srcBase={remap._sourceTransformBasePath} base={remap._transformBasePath}");
}
if (missing.Count > 0)
sb.AppendLine($" missing({missing.Count}): {string.Join(" ", missing.Take(60))}");
if (parentDiff.Count > 0)
sb.AppendLine($" parentDiff({parentDiff.Count}): {string.Join(" ", parentDiff.Take(30))}");
if (mesh && blendCount > 0)
{
var take = allBlendShapes ? blendCount : Math.Min(blendCount, 15);
var names = new List<string>();
for (int i = 0; i < take; i++)
names.Add($"{i}:{mesh.GetBlendShapeName(i)}");
sb.AppendLine($" blendShapes: {string.Join(" ", names)}{(take < blendCount ? " ..." : string.Empty)}");
}
res.Text = sb.ToString();
return res;
}
private static string Pct(int a, int b)
{
return b == 0 ? "n/a" : $"{a}/{b} ({a * 100 / b}%)";
}
private static string Name(GameObject go)
{
return go ? go.name : "null";
}
private static string HierPath(Transform t)
{
var parts = new List<string>();
while (t)
{
parts.Add(t.name);
t = t.parent;
}
parts.Reverse();
return string.Join("/", parts);
}
private static string RelPath(Transform t, Transform root)
{
var parts = new List<string>();
while (t && t != root)
{
parts.Add(t.name);
t = t.parent;
}
parts.Reverse();
return string.Join("/", parts);
}
private static void Say(string text)
{
SonsTools.ShowMessage(text, 6f);
RLog.Msg(text);
}
}