Files
sotf-riflesuppressor/RifleSuppressor.cs
T

448 lines
14 KiB
C#

using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using HarmonyLib;
using Il2CppInterop.Runtime;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using RedLoader;
using RedLoader.Utils;
using Sons.FieldOfView;
using Sons.Items.Core;
using Sons.Weapon;
using SonsSdk;
using SonsSdk.Attributes;
using TheForest.Utils;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace RifleSuppressor;
public class RifleSuppressor : SonsMod
{
private const string SuppressorModName = "CompactPistolSuppressorMod";
private const string SuppressedFireEvent = "event:/SotF Events/player sounds/Weapons/PistolTactical/PistolTacticalFire";
private const string MuzzleName = "RifleSuppressorMuzzle";
private const string RifleFireEvent = "event:/SotF Events/player sounds/Weapons/Rifle/rifle_fire";
private const string UpgradeParameter = "upgrade";
private const float SuppressedUpgradeValue = 0.2f;
private static bool _enabled = true;
private static string _configPath;
private static string _originalFireEvent;
private static HarmonyLib.Harmony _audioHarmony;
private static bool _loggedParamError;
private static bool _loggedPistolParams;
private static bool _reissuing;
private static RifleAnimatorController _rifle;
private static RifleAnimatorController _pendingRifle;
private static ScriptableObject _suppressorMod;
public RifleSuppressor()
{
OnUpdateCallback = OnUpdate;
HarmonyPatchAll = true;
}
protected override void OnSdkInitialized()
{
_configPath = Path.Combine(LoaderEnvironment.UserDataDirectory, "RifleSuppressor.txt");
Load();
RLog.Msg($"RifleSuppressor loaded. Suppressor is {(_enabled ? "on" : "off")}. Change it with: suppressor on or suppressor off");
}
private void OnUpdate()
{
try
{
if (_rifle && _rifle.gameObject.activeInHierarchy)
return;
_rifle = null;
var pending = _pendingRifle;
_pendingRifle = null;
if (!pending || !pending.gameObject.activeInHierarchy)
return;
AdoptRifle(pending);
}
catch (Exception e)
{
RLog.Error($"RifleSuppressor error: {e.Message}");
_rifle = null;
}
}
internal static void OnWeaponTick(RangedWeaponController controller)
{
if (!controller || (_rifle && _rifle.Pointer == controller.Pointer))
return;
var rifle = controller.TryCast<RifleAnimatorController>();
if (rifle && rifle.IsLocalPlayer())
_pendingRifle = rifle;
}
private static void AdoptRifle(RifleAnimatorController rifle)
{
_rifle = rifle;
_originalFireEvent ??= rifle._gunShotAudioEvent;
if (_enabled)
SetSuppressor(rifle, true);
}
private static WeaponMod FindSuppressorMod()
{
if (_suppressorMod)
return _suppressorMod.TryCast<WeaponMod>();
foreach (var mod in Resources.FindObjectsOfTypeAll<WeaponMod>())
{
if (mod && mod.name == SuppressorModName)
{
_suppressorMod = mod;
return mod;
}
}
return null;
}
private static Transform FindChild(Transform root, string name)
{
foreach (var t in root.GetComponentsInChildren<Transform>(true))
{
if (t.name == name)
return t;
}
return null;
}
private static bool EnsureMuzzleSlot(RangedWeaponController rifle, WeaponMods mods)
{
var links = mods._modLocations;
for (var i = 0; i < links.Count; i++)
{
if (links[i].Slot == WeaponMod.Slot.Muzzle)
return true;
}
var anchor = FindChild(rifle.transform, "ProjectileVisualTransform");
if (!anchor)
return false;
var muzzle = FindChild(anchor.parent, MuzzleName);
if (!muzzle)
{
var go = new GameObject(MuzzleName);
go.layer = anchor.gameObject.layer;
muzzle = go.transform;
muzzle.SetParent(anchor.parent, false);
muzzle.localPosition = anchor.localPosition;
muzzle.localRotation = Quaternion.identity;
muzzle.localScale = Vector3.one;
}
var link = new WeaponMods.ModLink();
link.Slot = WeaponMod.Slot.Muzzle;
link.Location = muzzle;
links.Add(link);
return true;
}
private static Type FindGameType(string name)
{
var assemblies = AppDomain.CurrentDomain.GetAssemblies();
foreach (var asm in assemblies)
{
try
{
var t = asm.GetType(name, false) ?? asm.GetType("Il2Cpp." + name, false);
if (t != null)
return t;
}
catch
{
}
}
foreach (var asm in assemblies)
{
var asmName = asm.GetName().Name ?? string.Empty;
if (asm.IsDynamic || asmName.StartsWith("System", StringComparison.OrdinalIgnoreCase) ||
asmName.StartsWith("Unity", StringComparison.OrdinalIgnoreCase) ||
asmName.StartsWith("Il2Cppmscorlib", StringComparison.OrdinalIgnoreCase) ||
asmName.StartsWith("Microsoft", StringComparison.OrdinalIgnoreCase) ||
asmName.StartsWith("mscorlib", StringComparison.OrdinalIgnoreCase))
continue;
Type[] types;
try
{
types = asm.GetTypes();
}
catch (ReflectionTypeLoadException e)
{
types = e.Types.Where(t => t != null).ToArray();
}
catch
{
continue;
}
foreach (var t in types)
{
if (t != null && t.Name == name)
return t;
}
}
return null;
}
private static void InstallAudioPatches()
{
if (_audioHarmony != null)
return;
_audioHarmony = new HarmonyLib.Harmony("RifleSuppressor.Audio");
var handler = FindGameType("FMOD_AnimationEventHandler");
var animPrefix = new HarmonyMethod(typeof(RifleSuppressor).GetMethod(nameof(AnimEventPrefix), BindingFlags.NonPublic | BindingFlags.Static));
var count = 0;
if (handler != null)
{
foreach (var m in handler.GetMethods(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.DeclaredOnly))
{
var ps = m.GetParameters();
if (m.Name != "playFMODEvent" || ps.Length == 0 || ps[0].ParameterType != typeof(string))
continue;
_audioHarmony.Patch(m, prefix: animPrefix);
count++;
}
}
var common = FindGameType("FMODCommon");
var oneshotPrefix = new HarmonyMethod(typeof(RifleSuppressor).GetMethod(nameof(OneshotPrefix), BindingFlags.NonPublic | BindingFlags.Static));
if (common != null)
{
foreach (var m in common.GetMethods(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static | BindingFlags.DeclaredOnly))
{
var ps = m.GetParameters();
if (m.Name != "PlayOneshotInternal" || ps.Length < 4 || ps[0].ParameterType != typeof(string))
continue;
_audioHarmony.Patch(m, prefix: oneshotPrefix);
count++;
}
}
RLog.Msg($"Suppressor audio: patched {count} methods (handler={(handler != null)}, common={(common != null)})");
}
private static bool RifleSuppressedNow() =>
_enabled && _rifle && _rifle.gameObject.activeInHierarchy;
private static bool AnimEventPrefix(Component __instance, object[] __args)
{
try
{
if (!RifleSuppressedNow() || __args == null || __args.Length == 0 || __args[0] as string != RifleFireEvent)
return true;
if (!__instance || __instance.transform.root != _rifle.transform.root)
return true;
return false;
}
catch
{
return true;
}
}
private static bool OneshotPrefix(MethodBase __originalMethod, object[] __args)
{
if (_reissuing)
return true;
try
{
if (__args == null || __args.Length < 4 || __args[0] as string != SuppressedFireEvent)
return true;
var existing = __args[3] as Il2CppReferenceArray<Il2CppSystem.Object>;
if (!RifleSuppressedNow())
{
if (!_loggedPistolParams && existing != null && existing.Length > 0)
{
_loggedPistolParams = true;
RLog.Msg($"Suppressor audio: pistol params [{string.Join(", ", existing.Select(Describe))}]");
}
return true;
}
var oldCount = existing?.Length ?? 0;
for (var i = 0; i < oldCount; i++)
{
if (existing[i] != null && existing[i].ToString() == UpgradeParameter)
return true;
}
var array = new Il2CppReferenceArray<Il2CppSystem.Object>(oldCount + 2);
for (var i = 0; i < oldCount; i++)
array[i] = existing[i];
array[oldCount] = new Il2CppSystem.Object(IL2CPP.ManagedStringToIl2Cpp(UpgradeParameter));
array[oldCount + 1] = BoxFloat(SuppressedUpgradeValue);
var args = (object[])__args.Clone();
args[3] = array;
_reissuing = true;
try
{
__originalMethod.Invoke(null, args);
}
finally
{
_reissuing = false;
}
return false;
}
catch (Exception e)
{
if (!_loggedParamError)
{
_loggedParamError = true;
RLog.Error($"Suppressor audio: could not play suppressed shot: {(e.InnerException ?? e).Message}");
}
return true;
}
}
private static Il2CppSystem.Object BoxFloat(float value)
{
object single = new Il2CppSystem.Single();
typeof(Il2CppSystem.Single).GetField("m_value", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance)?.SetValue(single, value);
return ((Il2CppSystem.Single)single).BoxIl2CppObject();
}
private static string Describe(Il2CppSystem.Object o)
{
if (o == null)
return "null";
try
{
return $"{o.GetIl2CppType().Name}:{o.ToString()}";
}
catch
{
return "?";
}
}
private static void SetSuppressor(RangedWeaponController rifle, bool on)
{
var weapon = rifle._rangedWeapon;
var mods = weapon ? weapon._weaponMods : null;
if (!mods)
{
Say("Suppressor: rifle has no WeaponMods");
return;
}
var mod = FindSuppressorMod();
if (!mod)
{
Say("Suppressor: pistol suppressor mod is not loaded");
return;
}
if (on)
{
InstallAudioPatches();
if (!EnsureMuzzleSlot(rifle, mods))
{
Say("Suppressor: could not find the rifle muzzle");
return;
}
var applied = mods.HasMod(mod.ModItemId) || mods.ApplyMod(mod);
rifle._gunShotAudioEvent = SuppressedFireEvent;
RLog.Msg($"Suppressor on: applied={applied} slot={mod.AttachesToSlot} required={mod.RequiredSlot} item={mod.ModItemId}");
return;
}
if (mods.HasMod(mod.ModItemId))
mods.RemoveMod(mod);
if (_originalFireEvent != null)
rifle._gunShotAudioEvent = _originalFireEvent;
}
[DebugCommand("suppressor")]
private static void SuppressorCommand(string args)
{
args = (args ?? string.Empty).Trim().ToLowerInvariant();
if (args != "on" && args != "off")
{
Say($"Rifle suppressor is {(_enabled ? "on" : "off")}. Usage: suppressor on or suppressor off");
return;
}
_enabled = args == "on";
Save();
if (_rifle)
SetSuppressor(_rifle, _enabled);
Say($"Rifle suppressor {(_enabled ? "on" : "off")}");
}
private static void Say(string text)
{
RLog.Msg(text);
try
{
SonsTools.ShowMessage(text, 5f);
}
catch
{
}
}
private static void Load()
{
try
{
if (!File.Exists(_configPath))
return;
_enabled = File.ReadAllText(_configPath).Trim() != "0";
}
catch (Exception e)
{
RLog.Error($"RifleSuppressor could not read config: {e.Message}");
}
}
private static void Save()
{
try
{
File.WriteAllText(_configPath, _enabled ? "1" : "0");
}
catch (Exception e)
{
RLog.Error($"RifleSuppressor could not write config: {e.Message}");
}
}
}
[HarmonyPatch(typeof(RangedWeaponController), nameof(RangedWeaponController.CheckFireInput))]
internal static class CheckFireInputPatch
{
private static void Postfix(RangedWeaponController __instance)
{
try
{
global::RifleSuppressor.RifleSuppressor.OnWeaponTick(__instance);
}
catch
{
}
}
}