diff --git a/README.md b/README.md
index 43f43b1..35d2aea 100644
--- a/README.md
+++ b/README.md
@@ -75,6 +75,9 @@ Press F1 to open the console, then use these commands:
| `scopewind 20` | Set the windage, -200 to 200. Positive moves hits right, negative moves hits left. The default is 0 |
| `scopedebug` | Toggle a debug readout above the range |
+Trim and windage are angle adjustments, so a setting that is right at one range
+stays right at every range.
+
The zoom, trim and windage are saved to `UserData\RifleScope.txt` in your game
folder. Setting the zoom to 1 keeps vanilla zoom and the normal scope view,
without the red dot.
diff --git a/RifleScope.cs b/RifleScope.cs
index 0786384..aa27a58 100644
--- a/RifleScope.cs
+++ b/RifleScope.cs
@@ -23,6 +23,7 @@ public class RifleScope : SonsMod
private const float DefaultTrimCm = 50f;
private const float MaxTrimCm = 200f;
private const float MaxWindCm = 200f;
+ private const float TrimReferenceRange = 50f;
private const int MilDotCount = 10;
private const float MilDotSize = 0.4f;
private const float MinDotPx = 7f;
@@ -196,8 +197,9 @@ public class RifleScope : SonsMod
}
CenterPoint(cam, out var point);
- point -= cam.transform.up * (_trimCm * 0.01f);
- point += cam.transform.right * (_windCm * 0.01f);
+ var scale = Vector3.Distance(cam.transform.position, point) / TrimReferenceRange;
+ point -= cam.transform.up * (_trimCm * 0.01f * scale);
+ point += cam.transform.right * (_windCm * 0.01f * scale);
var dir = point - _projectile.position;
if (dir.sqrMagnitude < 0.0001f)
return;
diff --git a/RifleScope.csproj b/RifleScope.csproj
index 6d7b41c..a35b3cb 100644
--- a/RifleScope.csproj
+++ b/RifleScope.csproj
@@ -6,7 +6,7 @@
latest
RifleScope
RifleScope
- 1.0.0
+ 1.0.1
CS0436;CS1701;CS1702;MSB3277;MSB3106
diff --git a/manifest.json b/manifest.json
index 9cbd53c..968389c 100644
--- a/manifest.json
+++ b/manifest.json
@@ -3,7 +3,7 @@
"id": "RifleScope",
"name": "RifleScope",
"author": "JustinOros",
- "version": "1.0.0",
+ "version": "1.0.1",
"description": "Stronger rifle scope magnification and a crosshair reticle",
"gameVersion": "1.0.0",
"platform": "Client",