Files

241 lines
6.8 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using RedLoader;
using RedLoader.Utils;
using SonsSdk;
using SonsSdk.Attributes;
using TheForest.Utils;
using UnityEngine;
namespace PlayerList;
public class PlayerList : SonsMod
{
internal static KeyCode ListKey = KeyCode.Tab;
private static string _configPath;
private static readonly List<string> Names = new();
private static bool _showing;
private static float _nextRefresh;
private static GUIStyle _titleStyle;
private static GUIStyle _rowStyle;
private static GUIStyle _boxStyle;
private static Texture2D _bg;
public PlayerList()
{
OnUpdateCallback = OnUpdate;
OnGUICallback = OnGui;
}
protected override void OnSdkInitialized()
{
_configPath = Path.Combine(LoaderEnvironment.UserDataDirectory, "PlayerList.txt");
Load();
Save();
RLog.Msg($"PlayerList 1.0.1 loaded. Hold {ListKey} to show connected players. Console: playerlist");
}
private static bool InMultiplayer => BoltNetwork.isRunning && LocalPlayer.Entity != null;
private void OnUpdate()
{
_showing = InMultiplayer && Input.GetKey(ListKey);
if (!_showing)
return;
if (Time.unscaledTime >= _nextRefresh)
{
_nextRefresh = Time.unscaledTime + 0.5f;
Refresh();
}
}
private static void Refresh()
{
Names.Clear();
var seen = new HashSet<IntPtr>();
var local = LocalPlayer.Entity;
if (local != null)
{
seen.Add(local.Pointer);
Names.Add((GetName(local) ?? "You") + " (you)");
}
var tracker = PlayerTracker.Instance;
if (tracker == null || tracker.AllPlayerEntities == null)
return;
var others = new List<string>();
foreach (var entity in tracker.AllPlayerEntities)
{
if (entity == null || !seen.Add(entity.Pointer))
continue;
var name = GetName(entity);
if (name != null)
others.Add(name);
}
others.Sort(StringComparer.OrdinalIgnoreCase);
Names.AddRange(others);
}
private static string GetName(BoltEntity entity)
{
try
{
if (entity.TryFindState<IPlayerState>(out var state) && !string.IsNullOrWhiteSpace(state.name) && !state.name.Equals("Unknown", StringComparison.OrdinalIgnoreCase))
return state.name;
}
catch (Exception e)
{
RLog.Error($"PlayerList: could not read player name: {e.Message}");
}
return null;
}
private static void EnsureStyles()
{
if (_boxStyle != null)
return;
_bg = new Texture2D(1, 1);
_bg.SetPixel(0, 0, new Color(0f, 0f, 0f, 0.75f));
_bg.Apply();
_bg.hideFlags = HideFlags.HideAndDontSave;
_boxStyle = new GUIStyle(GUI.skin.box);
_boxStyle.normal.background = _bg;
_titleStyle = new GUIStyle(GUI.skin.label)
{
fontSize = 22,
fontStyle = FontStyle.Bold,
alignment = TextAnchor.MiddleCenter
};
_titleStyle.normal.textColor = Color.white;
_rowStyle = new GUIStyle(GUI.skin.label)
{
fontSize = 18,
alignment = TextAnchor.MiddleLeft
};
_rowStyle.normal.textColor = Color.white;
}
private void OnGui()
{
if (!_showing)
return;
EnsureStyles();
const float width = 420f;
const float rowHeight = 28f;
const float titleHeight = 40f;
const float pad = 12f;
var height = titleHeight + Names.Count * rowHeight + pad * 2;
var x = (Screen.width - width) / 2f;
var y = Screen.height * 0.15f;
GUI.Box(new Rect(x, y, width, height), GUIContent.none, _boxStyle);
GUI.Label(new Rect(x, y + pad, width, titleHeight), $"Players ({Names.Count})", _titleStyle);
for (var i = 0; i < Names.Count; i++)
{
var rowY = y + pad + titleHeight + i * rowHeight;
GUI.Label(new Rect(x + pad * 2, rowY, width - pad * 4, rowHeight), Names[i], _rowStyle);
}
}
[DebugCommand("playerlist")]
private void PlayerListCommand(string args)
{
var parts = (args ?? "").Trim().Split(' ', StringSplitOptions.RemoveEmptyEntries);
if (parts.Length == 2 && parts[0].Equals("key", StringComparison.OrdinalIgnoreCase))
{
if (Enum.TryParse(parts[1], true, out KeyCode key))
{
ListKey = key;
Save();
SonsTools.ShowMessage($"PlayerList key: {ListKey}");
}
else
{
SonsTools.ShowMessage($"Unknown key: {parts[1]}");
}
return;
}
if (!InMultiplayer)
{
SonsTools.ShowMessage("Not in a multiplayer game");
return;
}
Refresh();
DumpEntities();
RLog.Msg($"PlayerList: {Names.Count} player(s)");
foreach (var name in Names)
RLog.Msg($" {name}");
SonsTools.ShowMessage($"Players ({Names.Count}): {string.Join(", ", Names)}");
}
private static void DumpEntities()
{
var tracker = PlayerTracker.Instance;
if (tracker == null || tracker.AllPlayerEntities == null)
{
RLog.Msg("PlayerList: no PlayerTracker");
return;
}
RLog.Msg($"PlayerList: {tracker.AllPlayerEntities.Count} tracked entities, local {LocalPlayer.Entity?.Pointer}");
foreach (var entity in tracker.AllPlayerEntities)
{
if (entity == null)
{
RLog.Msg(" null entity");
continue;
}
var raw = entity.TryFindState<IPlayerState>(out var state) ? state.name : "(no state)";
RLog.Msg($" ptr={entity.Pointer} go={entity.gameObject.name} name='{raw}' owner={entity.isOwner} attached={entity.isAttached} source={(entity.source == null ? "none" : entity.source.ToString())}");
}
}
private static void Load()
{
if (!File.Exists(_configPath))
return;
foreach (var line in File.ReadAllLines(_configPath))
{
var kv = line.Split('=', 2);
if (kv.Length != 2)
continue;
var k = kv[0].Trim().ToLowerInvariant();
var v = kv[1].Trim();
if (k == "key" && Enum.TryParse(v, true, out KeyCode key))
ListKey = key;
}
}
private static void Save()
{
try
{
File.WriteAllText(_configPath, $"key={ListKey}\n");
}
catch (Exception e)
{
RLog.Error($"PlayerList: could not save config: {e.Message}");
}
}
}