Initial PlayerList mod, hold TAB to show connected players
This commit is contained in:
@@ -0,0 +1,4 @@
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bin/
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obj/
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dist/
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*.zip
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+241
@@ -0,0 +1,241 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using RedLoader;
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using RedLoader.Utils;
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using SonsSdk;
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using SonsSdk.Attributes;
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using TheForest.Utils;
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using UnityEngine;
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namespace PlayerList;
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public class PlayerList : SonsMod
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{
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internal static KeyCode ListKey = KeyCode.Tab;
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private static string _configPath;
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private static readonly List<string> Names = new();
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private static bool _showing;
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private static float _nextRefresh;
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private static GUIStyle _titleStyle;
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private static GUIStyle _rowStyle;
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private static GUIStyle _boxStyle;
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private static Texture2D _bg;
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public PlayerList()
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{
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OnUpdateCallback = OnUpdate;
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OnGUICallback = OnGui;
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}
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protected override void OnSdkInitialized()
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{
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_configPath = Path.Combine(LoaderEnvironment.UserDataDirectory, "PlayerList.txt");
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Load();
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Save();
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RLog.Msg($"PlayerList 1.0.1 loaded. Hold {ListKey} to show connected players. Console: playerlist");
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}
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private static bool InMultiplayer => BoltNetwork.isRunning && LocalPlayer.Entity != null;
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private void OnUpdate()
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{
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_showing = InMultiplayer && Input.GetKey(ListKey);
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if (!_showing)
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return;
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if (Time.unscaledTime >= _nextRefresh)
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{
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_nextRefresh = Time.unscaledTime + 0.5f;
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Refresh();
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}
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}
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private static void Refresh()
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{
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Names.Clear();
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var seen = new HashSet<IntPtr>();
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var local = LocalPlayer.Entity;
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if (local != null)
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{
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seen.Add(local.Pointer);
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Names.Add((GetName(local) ?? "You") + " (you)");
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}
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var tracker = PlayerTracker.Instance;
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if (tracker == null || tracker.AllPlayerEntities == null)
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return;
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var others = new List<string>();
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foreach (var entity in tracker.AllPlayerEntities)
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{
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if (entity == null || !seen.Add(entity.Pointer))
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continue;
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var name = GetName(entity);
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if (name != null)
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others.Add(name);
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}
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others.Sort(StringComparer.OrdinalIgnoreCase);
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Names.AddRange(others);
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}
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private static string GetName(BoltEntity entity)
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{
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try
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{
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if (entity.TryFindState<IPlayerState>(out var state) && !string.IsNullOrWhiteSpace(state.name) && !state.name.Equals("Unknown", StringComparison.OrdinalIgnoreCase))
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return state.name;
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}
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catch (Exception e)
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{
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RLog.Error($"PlayerList: could not read player name: {e.Message}");
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}
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return null;
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}
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private static void EnsureStyles()
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{
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if (_boxStyle != null)
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return;
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_bg = new Texture2D(1, 1);
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_bg.SetPixel(0, 0, new Color(0f, 0f, 0f, 0.75f));
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_bg.Apply();
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_bg.hideFlags = HideFlags.HideAndDontSave;
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_boxStyle = new GUIStyle(GUI.skin.box);
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_boxStyle.normal.background = _bg;
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_titleStyle = new GUIStyle(GUI.skin.label)
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{
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fontSize = 22,
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fontStyle = FontStyle.Bold,
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alignment = TextAnchor.MiddleCenter
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};
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_titleStyle.normal.textColor = Color.white;
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_rowStyle = new GUIStyle(GUI.skin.label)
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{
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fontSize = 18,
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alignment = TextAnchor.MiddleLeft
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};
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_rowStyle.normal.textColor = Color.white;
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}
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private void OnGui()
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{
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if (!_showing)
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return;
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EnsureStyles();
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const float width = 420f;
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const float rowHeight = 28f;
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const float titleHeight = 40f;
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const float pad = 12f;
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var height = titleHeight + Names.Count * rowHeight + pad * 2;
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var x = (Screen.width - width) / 2f;
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var y = Screen.height * 0.15f;
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GUI.Box(new Rect(x, y, width, height), GUIContent.none, _boxStyle);
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GUI.Label(new Rect(x, y + pad, width, titleHeight), $"Players ({Names.Count})", _titleStyle);
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for (var i = 0; i < Names.Count; i++)
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{
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var rowY = y + pad + titleHeight + i * rowHeight;
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GUI.Label(new Rect(x + pad * 2, rowY, width - pad * 4, rowHeight), Names[i], _rowStyle);
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}
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}
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[DebugCommand("playerlist")]
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private void PlayerListCommand(string args)
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{
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var parts = (args ?? "").Trim().Split(' ', StringSplitOptions.RemoveEmptyEntries);
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if (parts.Length == 2 && parts[0].Equals("key", StringComparison.OrdinalIgnoreCase))
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{
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if (Enum.TryParse(parts[1], true, out KeyCode key))
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{
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ListKey = key;
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Save();
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SonsTools.ShowMessage($"PlayerList key: {ListKey}");
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}
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else
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{
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SonsTools.ShowMessage($"Unknown key: {parts[1]}");
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}
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return;
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}
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if (!InMultiplayer)
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{
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SonsTools.ShowMessage("Not in a multiplayer game");
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return;
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}
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Refresh();
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DumpEntities();
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RLog.Msg($"PlayerList: {Names.Count} player(s)");
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foreach (var name in Names)
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RLog.Msg($" {name}");
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SonsTools.ShowMessage($"Players ({Names.Count}): {string.Join(", ", Names)}");
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}
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private static void DumpEntities()
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{
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var tracker = PlayerTracker.Instance;
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if (tracker == null || tracker.AllPlayerEntities == null)
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{
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RLog.Msg("PlayerList: no PlayerTracker");
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return;
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}
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RLog.Msg($"PlayerList: {tracker.AllPlayerEntities.Count} tracked entities, local {LocalPlayer.Entity?.Pointer}");
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foreach (var entity in tracker.AllPlayerEntities)
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{
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if (entity == null)
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{
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RLog.Msg(" null entity");
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continue;
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}
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var raw = entity.TryFindState<IPlayerState>(out var state) ? state.name : "(no state)";
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RLog.Msg($" ptr={entity.Pointer} go={entity.gameObject.name} name='{raw}' owner={entity.isOwner} attached={entity.isAttached} source={(entity.source == null ? "none" : entity.source.ToString())}");
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}
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}
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private static void Load()
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{
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if (!File.Exists(_configPath))
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return;
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foreach (var line in File.ReadAllLines(_configPath))
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{
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var kv = line.Split('=', 2);
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if (kv.Length != 2)
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continue;
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var k = kv[0].Trim().ToLowerInvariant();
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var v = kv[1].Trim();
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if (k == "key" && Enum.TryParse(v, true, out KeyCode key))
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ListKey = key;
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}
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}
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private static void Save()
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{
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try
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{
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File.WriteAllText(_configPath, $"key={ListKey}\n");
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}
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catch (Exception e)
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{
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RLog.Error($"PlayerList: could not save config: {e.Message}");
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}
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}
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}
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@@ -0,0 +1,37 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<LangVersion>latest</LangVersion>
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<AssemblyName>PlayerList</AssemblyName>
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<RootNamespace>PlayerList</RootNamespace>
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<Version>1.0.0</Version>
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<NoWarn>CS0436;CS1701;CS1702;MSB3277;MSB3106</NoWarn>
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</PropertyGroup>
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<PropertyGroup Condition="'$(GameDir)' == ''">
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<GameDir>$(SOTF_PATH)</GameDir>
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</PropertyGroup>
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<Target Name="CheckGameDir" BeforeTargets="BeforeBuild">
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<Error Condition="'$(GameDir)' == ''"
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Text="GameDir is not set. Run build.ps1, pass -p:GameDir="path", or set SOTF_PATH." />
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<Error Condition="!Exists('$(GameDir)\_RedLoader\Game\Sons.dll')"
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Text="No RedLoader interop assemblies at $(GameDir)\_RedLoader\Game. Install RedLoader and launch the game once." />
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</Target>
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<ItemGroup>
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<Reference Include="$(GameDir)\_RedLoader\Game\*.dll" Private="false" />
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<Reference Include="$(GameDir)\_RedLoader\net6\RedLoader.dll" Private="false" />
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<Reference Include="$(GameDir)\_RedLoader\net6\SonsSdk.dll" Private="false" />
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<Reference Include="$(GameDir)\_RedLoader\net6\Il2CppInterop.Runtime.dll" Private="false" />
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<Reference Include="$(GameDir)\_RedLoader\net6\Il2CppInterop.Common.dll" Private="false" />
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<Reference Include="$(GameDir)\_RedLoader\net6\0Harmony.dll" Private="false" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="manifest.json" />
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</ItemGroup>
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</Project>
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@@ -0,0 +1,160 @@
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[CmdletBinding()]
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param(
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[string]$GameDir,
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[switch]$Install,
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[switch]$Package
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)
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$ErrorActionPreference = 'Stop'
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function Test-Dotnet {
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$cmd = Get-Command dotnet -ErrorAction SilentlyContinue
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if (-not $cmd) { return $false }
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$sdks = & dotnet --list-sdks 2>$null
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return ($LASTEXITCODE -eq 0 -and $sdks)
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}
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function Update-Path {
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$env:Path = [System.Environment]::GetEnvironmentVariable('Path','Machine') + ';' +
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[System.Environment]::GetEnvironmentVariable('Path','User')
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$dotnetRoot = Join-Path $env:ProgramFiles 'dotnet'
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if ((Test-Path $dotnetRoot) -and ($env:Path -notlike "*$dotnetRoot*")) {
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$env:Path += ";$dotnetRoot"
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}
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}
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function Install-Dotnet {
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if (Get-Command winget -ErrorAction SilentlyContinue) {
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Write-Host 'Installing the .NET 8 SDK with winget' -ForegroundColor Cyan
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winget install --id Microsoft.DotNet.SDK.8 --accept-source-agreements --accept-package-agreements --silent
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Update-Path
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if (Test-Dotnet) { return }
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Write-Host ' winget install did not make dotnet available, falling back' -ForegroundColor Yellow
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}
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Write-Host 'Downloading the official dotnet-install script' -ForegroundColor Cyan
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$script = Join-Path $env:TEMP 'dotnet-install.ps1'
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Invoke-WebRequest -Uri 'https://dot.net/v1/dotnet-install.ps1' -OutFile $script -UseBasicParsing
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Write-Host 'Installing the .NET 8 SDK to your user profile' -ForegroundColor Cyan
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& $script -Channel 8.0 -InstallDir "$env:LOCALAPPDATA\Microsoft\dotnet"
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$userDotnet = "$env:LOCALAPPDATA\Microsoft\dotnet"
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$env:Path = "$userDotnet;$env:Path"
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[Environment]::SetEnvironmentVariable(
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'Path',
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"$userDotnet;" + [Environment]::GetEnvironmentVariable('Path','User'),
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'User')
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Remove-Item $script -Force -ErrorAction SilentlyContinue
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}
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function Install-RedLoader {
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param([string]$Target)
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Write-Host 'Looking up the latest RedLoader release' -ForegroundColor Cyan
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$release = Invoke-RestMethod 'https://api.github.com/repos/ToniMacaroni/RedLoader/releases/latest' -Headers @{ 'User-Agent' = 'ps' }
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$asset = $release.assets | Where-Object { $_.name -match '^RedLoader.*\.zip$' } | Select-Object -First 1
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if (-not $asset) { throw 'Could not find RedLoader.zip in the latest release' }
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Write-Host " $($release.tag_name) / $($asset.name)"
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$zip = Join-Path $env:TEMP $asset.name
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Invoke-WebRequest -Uri $asset.browser_download_url -OutFile $zip -UseBasicParsing
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$stage = Join-Path $env:TEMP 'redloader-extract'
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if (Test-Path $stage) { Remove-Item $stage -Recurse -Force }
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Expand-Archive -Path $zip -DestinationPath $stage -Force
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Copy-Item -Path (Join-Path $stage '*') -Destination $Target -Recurse -Force
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Remove-Item $zip -Force -ErrorAction SilentlyContinue
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Remove-Item $stage -Recurse -Force -ErrorAction SilentlyContinue
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Write-Host ' RedLoader installed' -ForegroundColor Green
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}
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function Find-GameDir {
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if ($env:SOTF_PATH) { return $env:SOTF_PATH }
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$steam = (Get-ItemProperty 'HKCU:\Software\Valve\Steam' -ErrorAction SilentlyContinue).SteamPath
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if (-not $steam) { return $null }
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$libs = @($steam)
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$vdf = Join-Path $steam 'steamapps\libraryfolders.vdf'
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if (Test-Path $vdf) {
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Select-String -Path $vdf -Pattern '"path"\s+"(.+?)"' -AllMatches |
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ForEach-Object { $_.Matches } |
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ForEach-Object { $libs += $_.Groups[1].Value.Replace('\\','\') }
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}
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foreach ($lib in $libs) {
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$candidate = Join-Path $lib 'steamapps\common\Sons Of The Forest'
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if (Test-Path (Join-Path $candidate 'SonsOfTheForest.exe')) { return $candidate }
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}
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return $null
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}
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if (-not (Test-Dotnet)) {
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Write-Host ''
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Write-Host 'The .NET 8 SDK is required to build this mod and was not found.' -ForegroundColor Yellow
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$answer = Read-Host 'Download and install it now? (y/N)'
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if ($answer -ne 'y') {
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throw 'Cannot build without the .NET SDK. Get it at https://dotnet.microsoft.com/download'
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}
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Install-Dotnet
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if (-not (Test-Dotnet)) {
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throw 'The SDK was installed but dotnet is still not on PATH. Reopen PowerShell and rerun this script.'
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}
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}
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Write-Host ("dotnet SDK: " + (dotnet --version)) -ForegroundColor Green
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if (-not $GameDir) { $GameDir = Find-GameDir }
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if (-not $GameDir) {
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throw 'Could not find Sons Of The Forest. Pass -GameDir "path" or set SOTF_PATH.'
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}
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Write-Host "Game directory: $GameDir" -ForegroundColor Cyan
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if (-not (Test-Path (Join-Path $GameDir '_RedLoader\net6\SonsSdk.dll'))) {
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Write-Host ''
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Write-Host 'RedLoader is not installed in your game folder.' -ForegroundColor Yellow
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$answer = Read-Host 'Download and install the latest RedLoader release now? (y/N)'
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if ($answer -ne 'y') {
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throw 'RedLoader is required. Get it at https://github.com/ToniMacaroni/RedLoader/releases'
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}
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Install-RedLoader -Target $GameDir
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}
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if (-not (Test-Path (Join-Path $GameDir '_RedLoader\Game\Sons.dll'))) {
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Write-Host ''
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Write-Host 'RedLoader is installed but has not generated its game assemblies yet.' -ForegroundColor Yellow
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Write-Host 'Launch Sons of the Forest once and wait for the main menu. The first'
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Write-Host 'launch takes a few minutes while it processes the game files.'
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Write-Host ''
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Write-Host 'Then quit the game and run this script again.'
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return
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}
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Write-Host 'RedLoader ready' -ForegroundColor Green
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dotnet build -c Release --nologo -p:GameDir="$GameDir"
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if ($LASTEXITCODE -ne 0) { throw 'Build failed' }
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$dll = Join-Path $PSScriptRoot 'bin\Release\net6\PlayerList.dll'
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if ($Install) {
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$modsDir = Join-Path $GameDir 'Mods'
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$modDataDir = Join-Path $modsDir 'PlayerList'
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New-Item -ItemType Directory -Force -Path $modDataDir | Out-Null
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Copy-Item $dll -Destination $modsDir -Force
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Copy-Item (Join-Path $PSScriptRoot 'manifest.json') -Destination $modDataDir -Force
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Write-Host "Installed to $modsDir" -ForegroundColor Green
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}
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if ($Package) {
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$stage = Join-Path $PSScriptRoot 'dist'
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$zip = Join-Path $PSScriptRoot 'PlayerList.zip'
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if (Test-Path $stage) { Remove-Item $stage -Recurse -Force }
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New-Item -ItemType Directory -Force -Path (Join-Path $stage 'PlayerList') | Out-Null
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Copy-Item $dll -Destination $stage -Force
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Copy-Item (Join-Path $PSScriptRoot 'manifest.json') -Destination (Join-Path $stage 'PlayerList') -Force
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if (Test-Path $zip) { Remove-Item $zip -Force }
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Compress-Archive -Path (Join-Path $stage '*') -DestinationPath $zip
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Remove-Item $stage -Recurse -Force
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Write-Host "Packaged $zip" -ForegroundColor Green
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}
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@@ -0,0 +1,11 @@
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{
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"$schema": "https://raw.githubusercontent.com/ToniMacaroni/RedLoader/main/MetadataSchema.json",
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"id": "PlayerList",
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"name": "PlayerList",
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"author": "JustinOros",
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"version": "1.0.0",
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"description": "Hold TAB to see the players connected to the server",
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"gameVersion": "1.0.0",
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"platform": "Client",
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"type": "Mod"
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}
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Reference in New Issue
Block a user