A loose `PlayerInventorySaveData.json` also works if you prefer to edit the extracted file.
## Notes
* Unequip items in game before you save and quit. Equipped items are shown but locked.
* Items the editor doesn't recognize are marked unknown and can only be lowered, not raised.
* Blueprints also need entries in `PlayerStateSaveData.json` to show as unlocked. This tool only edits inventory.
* Browsers can't open a file dialog at a specific folder. Use Copy path and paste it into the dialog's address bar. Chrome and Edge remember the last folder you picked.
## Hosting on GitHub Pages
Push the repo, then go to Settings, Pages, and set the source to the `main` branch root.
## Files
*`index.html` page layout
*`styles.css` theme
*`app.js` load, edit, and save logic
*`items.js` item IDs, names, categories, and max counts