254 lines
6.8 KiB
C#
254 lines
6.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using HarmonyLib;
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using RedLoader;
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using RedLoader.Utils;
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using Sons.Weapon;
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using SonsSdk;
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using SonsSdk.Attributes;
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using TheForest.Utils;
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using UnityEngine;
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namespace FullAuto;
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public class FullAuto : SonsMod
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{
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internal const float MinRpm = 60f;
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internal const float MaxRpm = 3000f;
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internal static bool Enabled = true;
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internal static float Rpm = 900f;
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internal static bool Verbose;
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private static string _configPath;
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public FullAuto()
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{
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HarmonyPatchAll = true;
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OnUpdateCallback = OnUpdate;
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}
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protected override void OnSdkInitialized()
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{
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_configPath = Path.Combine(LoaderEnvironment.UserDataDirectory, "FullAuto.txt");
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Load();
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RLog.Msg($"FullAuto loaded. Enabled: {Enabled}, RPM: {Rpm}. F10 toggles, console: fullauto");
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}
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private void OnUpdate()
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{
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if (!GameState.IsPlayerControllable)
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return;
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if (Input.GetKeyDown(KeyCode.F10))
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{
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Enabled = !Enabled;
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Save();
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Announce();
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}
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}
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[DebugCommand("fullauto")]
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private static void FullAutoCommand(string args)
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{
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var parts = (args ?? string.Empty).Trim().Split(' ', StringSplitOptions.RemoveEmptyEntries);
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if (parts.Length == 0)
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{
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Announce();
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return;
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}
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switch (parts[0].ToLowerInvariant())
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{
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case "on":
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Enabled = true;
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break;
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case "off":
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Enabled = false;
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break;
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case "toggle":
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Enabled = !Enabled;
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break;
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case "debug":
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Verbose = !Verbose;
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SonsTools.ShowMessage($"FullAuto debug: {Verbose}");
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RLog.Msg($"FullAuto debug: {Verbose}");
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return;
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case "rpm":
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if (parts.Length > 1 && float.TryParse(parts[1], out var value))
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{
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Rpm = Mathf.Clamp(value, MinRpm, MaxRpm);
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break;
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}
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Usage();
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return;
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default:
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Usage();
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return;
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}
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Save();
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Announce();
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}
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private static void Usage()
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{
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var text = $"Usage: fullauto [on|off|toggle|debug] or fullauto rpm <{MinRpm}-{MaxRpm}>";
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SonsTools.ShowMessage(text, 5f);
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RLog.Msg(text);
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}
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internal static void Announce()
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{
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var text = $"FullAuto {(Enabled ? "ON" : "OFF")} ({Rpm} RPM)";
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SonsTools.ShowMessage(text);
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RLog.Msg(text);
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}
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private static void Load()
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{
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try
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{
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if (!File.Exists(_configPath))
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return;
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foreach (var line in File.ReadAllLines(_configPath))
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{
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var kv = line.Split('=', 2);
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if (kv.Length != 2)
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continue;
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var key = kv[0].Trim().ToLowerInvariant();
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var val = kv[1].Trim();
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if (key == "enabled" && bool.TryParse(val, out var enabled))
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Enabled = enabled;
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else if (key == "rpm" && float.TryParse(val, out var rpm))
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Rpm = Mathf.Clamp(rpm, MinRpm, MaxRpm);
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}
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}
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catch (Exception e)
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{
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RLog.Error($"FullAuto could not read config: {e.Message}");
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}
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}
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private static void Save()
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{
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try
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{
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File.WriteAllText(_configPath, $"enabled={Enabled}\nrpm={Rpm}\n");
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}
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catch (Exception e)
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{
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RLog.Error($"FullAuto could not write config: {e.Message}");
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}
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}
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}
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[HarmonyPatch(typeof(RangedWeaponController), nameof(RangedWeaponController.CheckFireInput))]
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internal static class CheckFireInputPatch
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{
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private const int MaxShotsPerFrame = 4;
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private static readonly HashSet<string> Excluded = new()
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{
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"GrenadeWeaponController",
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"MolotovWeaponController",
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"TimeBombWeaponController",
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"SmallRockWeaponController",
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"RopeGunController"
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};
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private static readonly Dictionary<IntPtr, bool> Allowed = new();
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private static readonly HashSet<string> Reported = new();
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private static float _nextShot;
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private static bool _loggedHook;
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private static bool Prefix(RangedWeaponController __instance)
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{
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if (!_loggedHook)
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{
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_loggedHook = true;
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RLog.Msg("FullAuto: CheckFireInput hook is firing");
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}
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if (!FullAuto.Enabled || !__instance.IsLocalPlayer() || !IsAllowed(__instance))
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return true;
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if (!Input.GetMouseButton(0) || !GameState.IsPlayerControllable)
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return true;
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if (__instance._isReloading || __instance.IsReloading())
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return true;
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if (__instance._mustAimToFire && !__instance.IsAiming)
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return true;
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var weapon = __instance.GetRangedWeapon();
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if (!weapon)
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return true;
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var ammo = weapon.GetAmmo();
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if (ammo == null || ammo.GetRemainingAmmo() <= 0)
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return true;
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var now = Time.time;
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var interval = 60f / FullAuto.Rpm;
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if (_nextShot < now - interval)
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_nextShot = now;
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var shots = 0;
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while (_nextShot <= now && shots < MaxShotsPerFrame && ammo.GetRemainingAmmo() > 0)
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{
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Fire(__instance, ammo);
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_nextShot += interval;
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shots++;
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}
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return false;
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}
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private static void Fire(RangedWeaponController controller, RangedWeapon.Ammo ammo)
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{
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var before = ammo.GetRemainingAmmo();
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controller._fireDelay = 0f;
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controller._nextFireDelay = 0f;
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controller.FireWeapon();
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if (controller._playFireAudio == RangedWeaponController.FireAudio.OnAnimShootCallback)
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{
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controller.TriggerShotFiredAudio();
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if (controller.ShouldShowMuzzleFlash())
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controller.OnMuzzleFlash();
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}
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controller._attackState = RangedWeaponController.AttackState.Idle;
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var after = ammo.GetRemainingAmmo();
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var name = controller.GetIl2CppType().Name;
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if (Reported.Add(name))
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RLog.Msg($"FullAuto first shot with {name}: ammo {before} -> {after}, audio {controller._playFireAudio}");
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if (FullAuto.Verbose)
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RLog.Msg($"FullAuto shot {name}: ammo {before} -> {after}");
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}
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private static bool IsAllowed(RangedWeaponController controller)
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{
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var ptr = controller.Pointer;
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if (Allowed.TryGetValue(ptr, out var allowed))
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return allowed;
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allowed = !Excluded.Contains(controller.GetIl2CppType().Name);
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Allowed[ptr] = allowed;
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return allowed;
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}
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}
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