Auto reload uses the game reload queue instead of calling Reload directly

This commit is contained in:
Justin Oros
2026-09-20 23:11:04 -07:00
parent 35fc5dc2a4
commit f6c51a51be
+1 -1
View File
@@ -771,4 +771,4 @@ internal static class CheckFireInputPatch
RLog.Msg($"FullAuto {name}: {(allowed ? "full-auto" : "ignored")}");
return allowed;
}
}
}