Auto reload no longer waits for trigger release
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+6
-2
@@ -374,7 +374,7 @@ internal static class CheckFireInputPatch
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return;
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return;
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var ammo = weapon.GetAmmo();
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var ammo = weapon.GetAmmo();
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if (ammo == null || !ammo.IsEmpty() || FirePressed())
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if (ammo == null || !ammo.IsEmpty())
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{
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{
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_emptySince = -1f;
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_emptySince = -1f;
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return;
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return;
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@@ -390,10 +390,14 @@ internal static class CheckFireInputPatch
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if (now - _emptySince < AutoReloadDelay || now < _nextReloadTry)
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if (now - _emptySince < AutoReloadDelay || now < _nextReloadTry)
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return;
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return;
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_nextReloadTry = now + 2f;
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_nextReloadTry = now + 0.5f;
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if (!controller.CanReload())
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if (!controller.CanReload())
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{
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if (FullAuto.Verbose)
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RLog.Msg($"FullAuto auto reload waiting, game says cannot reload (aiming: {controller.IsAiming})");
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return;
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return;
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}
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if (PressReloadKey())
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if (PressReloadKey())
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{
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{
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+1
-1
@@ -3,7 +3,7 @@
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"id": "FullAuto",
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"id": "FullAuto",
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"name": "FullAuto",
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"name": "FullAuto",
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"author": "JustinOros",
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"author": "JustinOros",
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"version": "1.5.4",
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"version": "1.5.5",
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"description": "Full-auto, semi-auto and 3-round burst for guns, with fast reload and a flashlight toggle",
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"description": "Full-auto, semi-auto and 3-round burst for guns, with fast reload and a flashlight toggle",
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"gameVersion": "1.0.0",
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"gameVersion": "1.0.0",
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"platform": "Client",
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"platform": "Client",
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