1441 lines
55 KiB
JavaScript
1441 lines
55 KiB
JavaScript
/* ─── NPC ROSTER ─────────────────────────────────────────── */
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const CONFIG = {
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gameName: 'PokéSQL',
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subject: 'SQL',
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examName: 'SQL',
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townName: 'SQL Town',
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saveKey: 'pokesql_save_v1',
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introLines: [
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"Hello {name}! Welcome to PokéSQL, the world of SQL training! My name is Professor Oak, the SQL Professor!",
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"This world is powered by Databases, Tables, Queries, Indexes, and Transactions, mastered through knowledge!",
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"Your mission? Journey through each town, challenge SQL masters, and conquer every database concept!",
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"Start in SQL Town then travel the SQL world to master JOINs, Aggregations, Indexing, and beyond!",
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"100 questions await you. Each correct answer earns you SQL EXP and you'll learn something real!",
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"Your progress is saved automatically in your browser so you can pick up right where you left off. Now, {name}... your adventure begins!",
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],
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namePrompt: "Hello there! Welcome to PokéSQL! My name is Professor Oak — the SQL Professor. Now tell me, what is your name?",
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};
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function setNPC(el, val) {
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if (!el) return;
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if (val && val.endsWith('.png')) {
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el.innerHTML = '';
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const img = document.createElement('img');
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img.src = val.includes('/') ? val : './' + val;
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img.style.cssText = 'width:auto;image-rendering:pixelated;vertical-align:middle;display:block;';
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el.appendChild(img);
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} else {
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el.textContent = val || '🧑';
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}
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}
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const NPC = {
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'Professor Oak': 'oak.png',
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'Rival Gary': 'gary.png',
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'Old Man Bob': 'bob.png',
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'Nurse Joy': 'joy.png',
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'Officer Jenny': 'jenny.png',
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'Brock': '🧑🍳',
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'Misty': '🧜♀️',
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'Giovanni': '😈',
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'Team Rocket Grunt': '🚀',
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'Scientist Bill': '🔬',
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'Fisherman Ralph': 'ralph.png',
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'Hiker Taro': '🧗',
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'Gym Leader Surge': '⚡',
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'Erika': '🌸',
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'Koga': '🥷',
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'Sabrina': '🔮',
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'Blaine': '🌋',
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'Lorelei': '❄️',
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'Bruno': '💪',
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'Agatha': '👻',
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'Lance': '🐉',
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'Champion': '🏆',
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'Gary': 'gary.png',
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};
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const INTRO_MSGS = CONFIG.introLines.map(text => ({ speaker:'PROFESSOR OAK', npc:'Professor Oak', text }));
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const CORRECT_FB = ["That's right!","Excellent work!","Perfect!","Outstanding!","Correct!","You're a natural!","Great answer!","Spot on!","Impressive!","Well done!"];
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const WRONG_FB = ["Not quite...","Hmm, that's not it.","Try again next time!","Almost...","Not this time!"];
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const MILESTONES = {
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25: { badge:'🥉 CLOUD EXPLORER', stars:'★ ★ ☆ ☆' },
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50: { badge:'🥈 AZURE APPRENTICE', stars:'★ ★ ★ ☆' },
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75: { badge:'🥇 CLOUD PRACTITIONER', stars:'★ ★ ★ ★' },
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};
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const SAVE_KEY = CONFIG.saveKey;
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/* ─── SAVE / LOAD ────────────────────────────────────────── */
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function saveGame(s) {
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try { localStorage.setItem(SAVE_KEY, JSON.stringify({ playerName:s.playerName, currentQ:s.currentQ, score:s.score, streak:s.streak, maxStreak:s.maxStreak, correct:s.correct, wrong:s.wrong, questionOrder:s.questions.map(q=>q.id), savedAt:Date.now() })); } catch(_){}
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}
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function loadGame() { try { const r=localStorage.getItem(SAVE_KEY); return r?JSON.parse(r):null; } catch(_){return null;} }
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function clearSave() { try { localStorage.removeItem(SAVE_KEY); } catch(_){} }
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/* ─── BACKGROUND MUSIC ───────────────────────────────────── */
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const Music = (() => {
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let audio = null;
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let rival = null;
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let muted = false;
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let wantPlay = false;
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function getAudio() {
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if (!audio) {
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audio = new Audio('./music.mp3');
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audio.loop = true;
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audio.volume = 0.5;
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audio.preload = 'auto';
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audio.addEventListener('canplaythrough', () => {
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if (wantPlay && !muted) audio.play().catch(() => {});
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});
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}
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return audio;
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}
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function getRival() {
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if (!rival) {
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rival = new Audio('./music-rival.mp3');
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rival.loop = true;
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rival.volume = 0.5;
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rival.preload = 'auto';
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}
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return rival;
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}
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function updateBtn() {
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const btn = document.getElementById('music-toggle');
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if (!btn) return;
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btn.textContent = muted ? '🔇' : '🎵';
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btn.classList.toggle('muted', muted);
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}
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return {
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play() {
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if (muted) return;
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wantPlay = true;
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if (rival && !rival.paused) return;
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const a = getAudio();
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if (a.readyState >= 3) {
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if (a.paused) a.play().catch((e) => { console.warn('Music play blocked:', e); });
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}
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},
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pause() {
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wantPlay = false;
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if (audio && !audio.paused) audio.pause();
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if (rival && !rival.paused) rival.pause();
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},
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playBattle() {
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if (muted) return;
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if (audio && !audio.paused) audio.pause();
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const r = getRival();
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if (r.paused) { r.currentTime = 0; r.play().catch(() => {}); }
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},
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stopBattle() {
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if (rival && !rival.paused) { rival.pause(); rival.currentTime = 0; }
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},
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toggle() {
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muted = !muted;
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updateBtn();
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if (muted) Music.pause();
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else Music.play();
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},
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unblock() {
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const a = getAudio();
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if (wantPlay && !muted && a.paused) {
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a.play().catch(() => {});
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}
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},
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};
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})();
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/* ─── CHIPTUNE SOUND ENGINE ──────────────────────────────── */
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const SFX = (() => {
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let ctx = null;
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function getCtx() {
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if (!ctx) ctx = new (window.AudioContext || window.webkitAudioContext)();
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if (ctx.state === 'suspended') ctx.resume();
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return ctx;
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}
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function unlock() {
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if (!ctx) ctx = new (window.AudioContext || window.webkitAudioContext)();
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if (ctx.state === 'suspended') ctx.resume().then(() => {});
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}
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document.addEventListener('touchstart', unlock, { once: true, passive: true });
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document.addEventListener('pointerdown', unlock, { once: true, passive: true });
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document.addEventListener('visibilitychange', () => {
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if (document.visibilityState === 'visible' && ctx && ctx.state === 'suspended') {
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ctx.resume();
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}
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});
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/* Core: play a tone with envelope */
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function tone(freq, type, vol, attack, sustain, release, when) {
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const c = getCtx();
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const t = when ?? c.currentTime;
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const osc = c.createOscillator();
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const gain= c.createGain();
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osc.connect(gain);
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gain.connect(c.destination);
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osc.type = type;
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osc.frequency.setValueAtTime(freq, t);
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gain.gain.setValueAtTime(0, t);
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gain.gain.linearRampToValueAtTime(vol, t + attack);
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gain.gain.setValueAtTime(vol, t + attack + sustain);
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gain.gain.exponentialRampToValueAtTime(0.0001, t + attack + sustain + release);
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osc.start(t);
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osc.stop(t + attack + sustain + release + 0.01);
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}
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/* Sequence of notes: [{f, d}...] */
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function seq(notes, type='square', vol=0.18) {
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const c = getCtx();
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let t = c.currentTime + 0.02;
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notes.forEach(n => {
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if (n.f) tone(n.f, type, vol, 0.01, n.d * 0.6, n.d * 0.4, t);
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t += n.d;
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});
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}
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return {
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/* Boot jingle — classic rising fanfare */
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boot() {
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seq([
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{f:262,d:.1},{f:330,d:.1},{f:392,d:.1},{f:523,d:.25}
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], 'square', 0.2);
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},
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/* Overworld bgm loop — simple cheerful melody */
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overworldStart() {
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seq([
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{f:392,d:.12},{f:440,d:.12},{f:494,d:.12},{f:523,d:.18},
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{f:494,d:.1}, {f:440,d:.1}, {f:392,d:.18},
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{f:330,d:.12},{f:392,d:.12},{f:440,d:.12},{f:392,d:.24},
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], 'square', 0.12);
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},
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/* Footstep click — tiny blip each walk tick */
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step() {
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tone(180, 'square', 0.04, 0.005, 0.02, 0.03);
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},
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/* NPC encounter — ascending two-note ding */
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encounter() {
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seq([{f:523,d:.1},{f:659,d:.18}], 'square', 0.22);
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},
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/* Typewriter blip per character */
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type() {
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tone(880 + Math.random()*200, 'square', 0.03, 0.005, 0.01, 0.02);
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},
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/* Select / menu move */
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select() {
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const c = getCtx();
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tone(440, 'square', 0.12, 0.005, 0.03, 0.04, c.currentTime + 0.05);
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},
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/* Correct answer — happy ascending chord */
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correct() {
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seq([
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{f:523,d:.08},{f:659,d:.08},{f:784,d:.08},{f:1047,d:.2}
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], 'square', 0.18);
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},
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/* Streak bonus — extra flourish */
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streak() {
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seq([
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{f:523,d:.06},{f:659,d:.06},{f:784,d:.06},
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{f:1047,d:.06},{f:1319,d:.2}
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], 'square', 0.18);
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},
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/* Wrong answer — descending buzz */
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wrong() {
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seq([
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{f:330,d:.1},{f:277,d:.1},{f:233,d:.18}
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], 'sawtooth', 0.15);
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},
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/* Badge / level up fanfare */
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levelUp() {
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seq([
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{f:523,d:.1},{f:659,d:.1},{f:784,d:.1},{f:659,d:.1},
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{f:784,d:.1},{f:1047,d:.3}
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], 'square', 0.2);
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},
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/* Champion / completion — full fanfare */
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complete() {
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seq([
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{f:523,d:.1},{f:659,d:.1},{f:784,d:.1},{f:1047,d:.1},
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{f:784,d:.08},{f:880,d:.08},{f:1047,d:.08},{f:1319,d:.4}
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], 'square', 0.2);
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},
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/* Menu confirm (name entry OK) */
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confirm() {
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seq([{f:523,d:.08},{f:784,d:.15}], 'square', 0.18);
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},
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};
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})();
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/* ─── GAME ───────────────────────────────────────────────── */
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class Game {
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constructor() {
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this.state = {
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screen:'boot', playerName:'', questions:[], currentQ:0,
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score:0, streak:0, maxStreak:0, correct:0, wrong:0,
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answering:false, introStep:0, twTimer:null,
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worldX: 0, worldY: 0,
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npcWorldX: 0, npcWorldY: 0,
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npcSpawned: false,
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pathDir: 'right',
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lastDir: 'right',
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cursor:0,
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};
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this.screens = {};
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document.querySelectorAll('.screen').forEach(s => {
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this.screens[s.id.replace('screen-','')] = s;
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});
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this._heldKeys = new Set();
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this._walkLoop = null;
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this._introClick = null;
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this._introKey = null;
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this._gpLoop = null;
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this._bindController();
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this._bindGlobalKeys();
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this._bindGamepad();
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this.boot();
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}
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/* ══════════════════════════════════════════════════════════
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CONTROLLER OVERLAY — wires D-pad, A, B, SELECT, START
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══════════════════════════════════════════════════════════ */
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_bindController() {
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const dpadMap = { 'dp-up':'up', 'dp-down':'down', 'dp-left':'left', 'dp-right':'right' };
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Object.entries(dpadMap).forEach(([id, dir]) => {
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const btn = document.getElementById(id);
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if (!btn) return;
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const start = (e) => { e.preventDefault(); this._dpadStart(dir); btn.classList.add('pressed'); };
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const end = (e) => { e.preventDefault(); this._dpadEnd(dir); btn.classList.remove('pressed'); };
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btn.addEventListener('pointerdown', start, {passive:false});
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btn.addEventListener('pointerup', end, {passive:false});
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btn.addEventListener('pointerleave', end, {passive:false});
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btn.addEventListener('pointercancel',end, {passive:false});
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});
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const aBtn = document.getElementById('btn-a');
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const bBtn = document.getElementById('btn-b');
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aBtn.addEventListener('pointerdown', (e)=>{ e.preventDefault(); aBtn.classList.add('pressed'); this._pressA(); });
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aBtn.addEventListener('pointerup', (e)=>{ e.preventDefault(); aBtn.classList.remove('pressed'); });
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aBtn.addEventListener('pointercancel',(e)=>{ aBtn.classList.remove('pressed'); });
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bBtn.addEventListener('pointerdown', (e)=>{ e.preventDefault(); bBtn.classList.add('pressed'); this._pressB(); });
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bBtn.addEventListener('pointerup', (e)=>{ e.preventDefault(); bBtn.classList.remove('pressed'); });
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bBtn.addEventListener('pointercancel',(e)=>{ bBtn.classList.remove('pressed'); });
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document.getElementById('btn-start').addEventListener('pointerdown', (e)=>{ e.preventDefault(); });
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document.getElementById('btn-select').addEventListener('pointerdown', (e)=>{ e.preventDefault(); });
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}
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/* A — map: talk to NPC | battle: confirm cursor | elsewhere: advance */
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_pressA() {
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const s = this.state.screen;
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if (s === 'map') { this._talkToNPC(); return; }
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if (s === 'battle' && !this.state.answering) { this._confirmCursor(); return; }
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if (s === 'intro') { this.advanceIntro(); return; }
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if (s === 'result') { document.getElementById('btn-result-cont')?.click(); return; }
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if (s === 'levelup') { document.getElementById('btn-lu-cont')?.click(); return; }
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}
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/* B — map: talk to NPC (same as A) | battle: no-op while answering | intro/result: advance */
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_pressB() {
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const s = this.state.screen;
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if (s === 'map') { this._talkToNPC(); return; }
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if (s === 'battle' && this.state.answering) { return; }
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if (s === 'intro') { this.advanceIntro(); return; }
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if (s === 'result') { document.getElementById('btn-result-cont')?.click(); return; }
|
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}
|
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|
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/* D-pad start hold */
|
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_dpadStart(dir) {
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this._heldKeys.add(dir);
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if (!this._walkLoop) this._startWalkLoop();
|
||
|
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const s = this.state.screen;
|
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if (s === 'battle') { this._moveCursor(dir); }
|
||
}
|
||
|
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_dpadEnd(dir) {
|
||
this._heldKeys.delete(dir);
|
||
if (this._heldKeys.size === 0) this._stopWalkLoop();
|
||
}
|
||
|
||
/* ══════════════════════════════════════════════════════════
|
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MAP WALKING — 16-step loop, collision, NPC proximity
|
||
══════════════════════════════════════════════════════════ */
|
||
_startWalkLoop() {
|
||
if (this._walkLoop) return;
|
||
this._walkLoop = setInterval(() => this._walkTick(), 30);
|
||
}
|
||
|
||
_stopWalkLoop() {
|
||
clearInterval(this._walkLoop);
|
||
this._walkLoop = null;
|
||
if (this.state.screen === 'map') {
|
||
const p = document.getElementById('map-player');
|
||
if (p) {
|
||
const dir = this.state.lastDir;
|
||
const idleFrames = { right:'-320px', down:'-32px', left:'-128px', up:'-224px' };
|
||
const frame = idleFrames[dir] || '-32px';
|
||
p.className = 'map-player idle';
|
||
requestAnimationFrame(() => {
|
||
p.style.backgroundPositionX = frame;
|
||
});
|
||
}
|
||
}
|
||
}
|
||
|
||
_getViewport() {
|
||
const w = document.getElementById('map-world');
|
||
return {
|
||
viewW: (w && w.offsetWidth) || 420,
|
||
viewH: (w && w.offsetHeight) || 300,
|
||
};
|
||
}
|
||
|
||
_walkTick() {
|
||
if (this.state.screen !== 'map') return;
|
||
const {viewW, viewH} = this._getViewport();
|
||
const SPEED = 8;
|
||
let dx = 0, dy = 0, dir = '';
|
||
if (this._heldKeys.has('right')) { dx = SPEED; dir = 'right'; }
|
||
if (this._heldKeys.has('left')) { dx = -SPEED; dir = 'left'; }
|
||
if (this._heldKeys.has('up')) { dy = -SPEED; dir = 'up'; }
|
||
if (this._heldKeys.has('down')) { dy = SPEED; dir = 'down'; }
|
||
if (!dir) return;
|
||
|
||
this.state.worldX += dx;
|
||
this.state.worldY += dy;
|
||
this.state.lastDir = dir;
|
||
|
||
this._applyCamera();
|
||
|
||
const p = document.getElementById('map-player');
|
||
const bub = document.getElementById('player-bubble');
|
||
if (p) {
|
||
const cx = viewW / 2 - 16;
|
||
const bot = viewH * 0.45;
|
||
p.style.left = cx + 'px';
|
||
p.style.bottom = bot + 'px';
|
||
p.className = `map-player walk-${dir}`;
|
||
if (bub) { bub.style.left = (cx - 4) + 'px'; bub.style.bottom = (bot + 66) + 'px'; }
|
||
}
|
||
this._checkNPCProximity();
|
||
}
|
||
|
||
_applyCamera() {
|
||
const {viewW, viewH} = this._getViewport();
|
||
const spread = Math.max(viewW, viewH) * 5;
|
||
const inner = document.getElementById('map-inner');
|
||
const tx = -(spread + this.state.worldX - viewW / 2);
|
||
const ty = -(spread + this.state.worldY - viewH / 2);
|
||
if (inner) inner.style.transform = `translate(${tx}px,${ty}px)`;
|
||
this._positionNPCOnScreen();
|
||
}
|
||
|
||
_positionNPCOnScreen() {
|
||
const {viewW, viewH} = this._getViewport();
|
||
const npcWrap = document.getElementById('map-npc-wrap');
|
||
if (npcWrap) {
|
||
const screenX = viewW / 2 + (this.state.npcWorldX - this.state.worldX) - 24;
|
||
const screenY = viewH / 2 + (this.state.npcWorldY - this.state.worldY) - 24;
|
||
npcWrap.style.left = screenX + 'px';
|
||
npcWrap.style.bottom = (viewH - screenY - 48) + 'px';
|
||
}
|
||
}
|
||
|
||
_playerScreenOffset() {
|
||
const {viewW, viewH} = this._getViewport();
|
||
return { px: viewW / 2, py: viewH - (viewH * 0.45) - 32 };
|
||
}
|
||
|
||
_npcScreenDist() {
|
||
const {viewW, viewH} = this._getViewport();
|
||
const {px, py} = this._playerScreenOffset();
|
||
const npcSX = viewW / 2 + (this.state.npcWorldX - this.state.worldX);
|
||
const npcSY = viewH / 2 + (this.state.npcWorldY - this.state.worldY);
|
||
return Math.sqrt((npcSX - px) ** 2 + (npcSY - py) ** 2);
|
||
}
|
||
|
||
_checkNPCProximity() {
|
||
const {viewW, viewH} = this._getViewport();
|
||
const dist = this._npcScreenDist();
|
||
const near = this.state.npcSpawned && dist < 100;
|
||
|
||
const hint = document.getElementById('map-talk-hint');
|
||
const bub = document.getElementById('npc-bubble');
|
||
if (hint) {
|
||
const npcSX = viewW / 2 + (this.state.npcWorldX - this.state.worldX);
|
||
const npcSY = viewH / 2 + (this.state.npcWorldY - this.state.worldY);
|
||
hint.style.display = near ? 'block' : 'none';
|
||
hint.style.left = (npcSX - 28) + 'px';
|
||
hint.style.bottom = (viewH - npcSY + 48) + 'px';
|
||
}
|
||
if (bub) bub.style.opacity = near ? '0' : '1';
|
||
this._updateDirArrow(near);
|
||
}
|
||
|
||
_updateDirArrow(nearNPC) {
|
||
const arrow = document.getElementById('map-dir-arrow');
|
||
if (!arrow) return;
|
||
if (nearNPC) { arrow.style.display = 'none'; arrow.style.animation = 'none'; return; }
|
||
const {viewW, viewH} = this._getViewport();
|
||
const dx = this.state.npcWorldX - this.state.worldX;
|
||
const dy = this.state.npcWorldY - this.state.worldY;
|
||
let pd;
|
||
if (Math.abs(dx) >= Math.abs(dy)) {
|
||
pd = dx >= 0 ? 'right' : 'left';
|
||
} else {
|
||
pd = dy >= 0 ? 'down' : 'up';
|
||
}
|
||
|
||
const isLandscape = window.innerWidth > window.innerHeight;
|
||
const ctrlH = isLandscape ? 0 : Math.round(Math.min(148, Math.max(110, window.innerWidth * 0.22)));
|
||
const safeBottom = ctrlH + 12;
|
||
const midY = (viewH - ctrlH) / 2 - 16;
|
||
|
||
const glyphs = { right:'▶', left:'◀', up:'▲', down:'▼' };
|
||
arrow.textContent = glyphs[pd];
|
||
arrow.style.display = 'block';
|
||
arrow.style.animation = 'arrowPulse .7s ease-in-out infinite';
|
||
if (pd === 'right') {
|
||
arrow.style.removeProperty('left');
|
||
arrow.style.right = '12px';
|
||
arrow.style.bottom = midY + 'px';
|
||
} else if (pd === 'left') {
|
||
arrow.style.removeProperty('right');
|
||
arrow.style.left = '12px';
|
||
arrow.style.bottom = midY + 'px';
|
||
} else if (pd === 'up') {
|
||
arrow.style.removeProperty('right');
|
||
arrow.style.left = (viewW / 2 - 16) + 'px';
|
||
arrow.style.bottom = (viewH - ctrlH - 48) + 'px';
|
||
} else {
|
||
arrow.style.removeProperty('right');
|
||
arrow.style.left = (viewW / 2 - 16) + 'px';
|
||
arrow.style.bottom = safeBottom + 'px';
|
||
}
|
||
}
|
||
|
||
_nearNPC() {
|
||
if (!this.state.npcSpawned) return false;
|
||
return this._npcScreenDist() < 100;
|
||
}
|
||
|
||
_talkToNPC() {
|
||
if (!this._nearNPC()) {
|
||
const bub = document.getElementById('player-bubble');
|
||
if (bub) {
|
||
bub.classList.remove('visible');
|
||
void bub.offsetWidth;
|
||
bub.classList.add('visible');
|
||
clearTimeout(this._bubbleTimer);
|
||
this._bubbleTimer = setTimeout(() => bub.classList.remove('visible'), 1500);
|
||
}
|
||
return;
|
||
}
|
||
const arrow = document.getElementById('map-dir-arrow');
|
||
if (arrow) { arrow.style.display = 'none'; arrow.style.animation = 'none'; }
|
||
const bub = document.getElementById('player-bubble');
|
||
if (bub) bub.classList.remove('visible');
|
||
SFX.encounter();
|
||
this.startQuestion();
|
||
}
|
||
|
||
_placeMapSprites() {
|
||
const {viewW, viewH} = this._getViewport();
|
||
const idleFrames = { right:'-320px', down:'-32px', left:'-128px', up:'-224px' };
|
||
const p = document.getElementById('map-player');
|
||
const bub = document.getElementById('player-bubble');
|
||
if (p) {
|
||
const cx = viewW / 2 - 16;
|
||
const bot = viewH * 0.45;
|
||
p.style.left = cx + 'px';
|
||
p.style.bottom = bot + 'px';
|
||
p.className = 'map-player idle';
|
||
p.style.backgroundPositionX = idleFrames[this.state.lastDir] || '-32px';
|
||
if (bub) { bub.style.left = (cx - 4) + 'px'; bub.style.bottom = (bot + 66) + 'px'; }
|
||
}
|
||
this._applyCamera();
|
||
const hint = document.getElementById('map-talk-hint');
|
||
if (hint) hint.style.display = 'none';
|
||
}
|
||
|
||
/* ══════════════════════════════════════════════════════════
|
||
BATTLE CURSOR — navigate 2×2 grid with D-pad / WASD
|
||
══════════════════════════════════════════════════════════ */
|
||
_moveCursor(dir) {
|
||
const btns = document.querySelectorAll('.choice-btn:not(.disabled):not(.correct):not(.wrong):not(.confirm-inactive)');
|
||
if (!btns.length) return;
|
||
const total = btns.length;
|
||
let c = this.state.cursor;
|
||
const hasConfirm = total === 5;
|
||
if (dir === 'right') c = (c === 0) ? 1 : (c === 2) ? 3 : c;
|
||
else if (dir === 'left') c = (c === 1) ? 0 : (c === 3) ? 2 : (c === 4) ? 4 : c;
|
||
else if (dir === 'down') c = (c === 0) ? 2 : (c === 1) ? 3 : (hasConfirm && (c === 2 || c === 3)) ? 4 : c;
|
||
else if (dir === 'up') c = (c === 2) ? 0 : (c === 3) ? 1 : (c === 4) ? 2 : c;
|
||
c = Math.min(c, total - 1);
|
||
this.state.cursor = c;
|
||
this._renderCursor();
|
||
SFX.select();
|
||
}
|
||
|
||
_renderCursor() {
|
||
document.querySelectorAll('.choice-btn').forEach((b,i) => {
|
||
b.classList.toggle('cursor', i === this.state.cursor);
|
||
});
|
||
}
|
||
|
||
_confirmCursor() {
|
||
if (this.state.answering) return;
|
||
const btns = document.querySelectorAll('.choice-btn:not(.disabled):not(.correct):not(.wrong):not(.confirm-inactive)');
|
||
const target = btns[this.state.cursor];
|
||
if (target) target.click();
|
||
}
|
||
|
||
/* ══════════════════════════════════════════════════════════
|
||
GLOBAL KEYBOARD
|
||
══════════════════════════════════════════════════════════ */
|
||
_bindGlobalKeys() {
|
||
const DPAD_KEYS = {
|
||
'ArrowUp':'up','ArrowDown':'down','ArrowLeft':'left','ArrowRight':'right',
|
||
'w':'up','s':'down','a':'left','d':'right',
|
||
'W':'up','S':'down','A':'left','D':'right',
|
||
};
|
||
|
||
document.addEventListener('keydown', (e) => {
|
||
const s = this.state.screen;
|
||
|
||
/* Name screen — character input */
|
||
if (s === 'name') {
|
||
if (e.key==='Backspace') { e.preventDefault(); this.delChar(); }
|
||
else if (e.key==='Enter') this.confirmName();
|
||
else if (e.key.length===1 && /[A-Z0-9.\-!?]/i.test(e.key)) this.addChar(e.key.toUpperCase());
|
||
return;
|
||
}
|
||
|
||
/* Title */
|
||
if (s === 'title' && (e.key==='Enter'||e.key===' ')) { document.getElementById('screen-title').click(); return; }
|
||
|
||
/* Continue screen */
|
||
if (s === 'continue' && (e.key==='Enter'||e.key===' ')) { document.getElementById('btn-continue-save')?.click(); return; }
|
||
|
||
/* Intro */
|
||
if (s === 'intro' && (e.key==='Enter'||e.key===' '||e.key==='e'||e.key==='E')) { this.advanceIntro(); return; }
|
||
|
||
/* D-pad direction keys */
|
||
if (DPAD_KEYS[e.key] && !e.repeat) {
|
||
const dir = DPAD_KEYS[e.key];
|
||
if ((s==='map' || s==='battle') && !this._heldKeys.has(dir)) {
|
||
e.preventDefault();
|
||
this._heldKeys.add(dir);
|
||
if (s==='map' && !this._walkLoop) this._startWalkLoop();
|
||
if (s==='battle') this._moveCursor(dir);
|
||
}
|
||
return;
|
||
}
|
||
|
||
/* A-button equivalent on keyboard */
|
||
if ((e.key==='Enter'||e.key==='e'||e.key==='E') && !e.repeat) {
|
||
e.preventDefault();
|
||
this._pressA();
|
||
return;
|
||
}
|
||
|
||
/* B-button */
|
||
if ((e.key==='x'||e.key==='X') && !e.repeat) { this._pressB(); return; }
|
||
|
||
/* Quick-pick numbers on battle */
|
||
if (s==='battle' && !this.state.answering) {
|
||
const numMap={'1':0,'2':1,'3':2,'4':3};
|
||
if (numMap[e.key]!==undefined) {
|
||
this.state.cursor = numMap[e.key];
|
||
this._renderCursor();
|
||
setTimeout(()=>this._confirmCursor(), 80);
|
||
}
|
||
}
|
||
});
|
||
|
||
document.addEventListener('keyup', (e) => {
|
||
const DPAD_KEYS = {
|
||
'ArrowUp':'up','ArrowDown':'down','ArrowLeft':'left','ArrowRight':'right',
|
||
'w':'up','s':'down','a':'left','d':'right',
|
||
'W':'up','S':'down','A':'left','D':'right',
|
||
};
|
||
const dir = DPAD_KEYS[e.key];
|
||
if (dir) {
|
||
this._heldKeys.delete(dir);
|
||
if (this._heldKeys.size === 0) this._stopWalkLoop();
|
||
}
|
||
});
|
||
}
|
||
|
||
/* ══════════════════════════════════════════════════════════
|
||
XBOX / GAMEPAD SUPPORT (Gamepad API)
|
||
Polls every animation frame. Works with Xbox, PS, and most
|
||
USB/Bluetooth gamepads that the browser recognises.
|
||
|
||
Xbox mapping:
|
||
Axes 0/1 = left stick X/Y
|
||
Button 0 = A (confirm / talk)
|
||
Button 1 = B (talk / back)
|
||
Button 12 = D-pad up
|
||
Button 13 = D-pad down
|
||
Button 14 = D-pad left
|
||
Button 15 = D-pad right
|
||
Button 9 = Start (confirm)
|
||
══════════════════════════════════════════════════════════ */
|
||
_bindGamepad() {
|
||
this._gpPrev = {};
|
||
this._gpActive = false;
|
||
|
||
window.addEventListener('gamepadconnected', (e) => {
|
||
console.log('Gamepad connected:', e.gamepad.id);
|
||
});
|
||
|
||
/* Start polling immediately — don't wait for the event.
|
||
The poll function checks if any gamepad is present each frame. */
|
||
this._startGpLoop();
|
||
}
|
||
|
||
_startGpLoop() {
|
||
const poll = () => {
|
||
this._gpLoop = requestAnimationFrame(poll);
|
||
this._pollGamepad();
|
||
};
|
||
this._gpLoop = requestAnimationFrame(poll);
|
||
}
|
||
|
||
_pollGamepad() {
|
||
const gamepads = navigator.getGamepads ? navigator.getGamepads() : [];
|
||
const gp = [...gamepads].find(g => g);
|
||
if (!gp) return;
|
||
|
||
const DEAD = 0.25;
|
||
const axes = gp.axes;
|
||
const btns = gp.buttons;
|
||
|
||
const pressedNow = (i) => btns[i]?.pressed;
|
||
const wasPressed = (i) => !!this._gpPrev[`btn_${i}`];
|
||
const justPressed = (i) => pressedNow(i) && !wasPressed(i);
|
||
|
||
const gpDirs = {
|
||
up: (axes[1] < -DEAD) || !!btns[12]?.pressed,
|
||
down: (axes[1] > DEAD) || !!btns[13]?.pressed,
|
||
left: (axes[0] < -DEAD) || !!btns[14]?.pressed,
|
||
right: (axes[0] > DEAD) || !!btns[15]?.pressed,
|
||
};
|
||
|
||
const s = this.state.screen;
|
||
|
||
/* ── NAME SCREEN — D-pad navigates keyboard grid, A selects, B deletes, Start confirms ── */
|
||
if (s === 'name') {
|
||
const letterKeys = Array.from(document.querySelectorAll('.key-btn'));
|
||
const delBtn = document.getElementById('btn-backspace');
|
||
const okBtn = document.getElementById('btn-confirm-name');
|
||
const keys = [...letterKeys, delBtn, okBtn].filter(Boolean);
|
||
const total = keys.length;
|
||
const COLS = 10;
|
||
|
||
/* Highlight current key — works for letter keys, DEL and OK */
|
||
keys.forEach((k, i) => {
|
||
k.style.outline = i === this._gpKeyCursor ? '3px solid #f8c030' : '';
|
||
k.style.outlineOffset = i === this._gpKeyCursor ? '-2px' : '';
|
||
});
|
||
|
||
/* D-pad navigation with repeat delay */
|
||
const now = Date.now();
|
||
const moved = Object.entries(gpDirs).find(([d, active]) => active && !this._gpPrev[`axis_${d}`]);
|
||
if (moved) {
|
||
const [dir] = moved;
|
||
let c = this._gpKeyCursor;
|
||
if (dir === 'right') c = Math.min(c + 1, total - 1);
|
||
if (dir === 'left') c = Math.max(c - 1, 0);
|
||
if (dir === 'down') c = Math.min(c + COLS, total - 1);
|
||
if (dir === 'up') c = Math.max(c - COLS, 0);
|
||
this._gpKeyCursor = c;
|
||
keys.forEach((k, i) => {
|
||
k.style.outline = i === c ? '3px solid #f8c030' : '';
|
||
k.style.outlineOffset = i === c ? '-2px' : '';
|
||
});
|
||
}
|
||
|
||
if (justPressed(0) || justPressed(1)) { /* A or B — activate highlighted key */
|
||
const key = keys[this._gpKeyCursor];
|
||
if (!key) return;
|
||
const isLetterKey = key.classList.contains('key-btn');
|
||
if (isLetterKey) {
|
||
key.dispatchEvent(new PointerEvent('pointerdown', { bubbles: true, isPrimary: true }));
|
||
} else if (key.id === 'btn-backspace') {
|
||
this.delChar();
|
||
} else if (key.id === 'btn-confirm-name') {
|
||
this.confirmName();
|
||
}
|
||
}
|
||
if (justPressed(2)) { /* X — delete */
|
||
this.delChar();
|
||
}
|
||
if (justPressed(9) || justPressed(8)) { /* Start or Select — confirm name */
|
||
this.confirmName();
|
||
}
|
||
|
||
/* ── ALL OTHER SCREENS — directional movement + button actions ── */
|
||
} else {
|
||
|
||
/* ── CONTINUE SCREEN — D-pad up/down switches between Continue and New Game ── */
|
||
if (s === 'continue') {
|
||
if (this._gpContCursor === undefined) this._gpContCursor = 0;
|
||
const contBtn = document.getElementById('btn-continue-save');
|
||
const newBtn = document.getElementById('btn-new-game');
|
||
|
||
const movedUp = gpDirs.up && !this._gpPrev['axis_up'];
|
||
const movedDown = gpDirs.down && !this._gpPrev['axis_down'];
|
||
if (movedUp || movedDown) {
|
||
this._gpContCursor = this._gpContCursor === 0 ? 1 : 0;
|
||
}
|
||
|
||
/* Highlight selected button */
|
||
if (contBtn) contBtn.style.outline = this._gpContCursor === 0 ? '3px solid #f8c030' : '';
|
||
if (newBtn) newBtn.style.outline = this._gpContCursor === 1 ? '3px solid #f8c030' : '';
|
||
}
|
||
|
||
/* Walk / battle cursor movement */
|
||
Object.entries(gpDirs).forEach(([dir, active]) => {
|
||
const key = `axis_${dir}`;
|
||
if (active && !this._gpPrev[key]) {
|
||
if (s === 'map') {
|
||
this._heldKeys.add(dir);
|
||
if (!this._walkLoop) this._startWalkLoop();
|
||
}
|
||
if (s === 'battle') this._moveCursor(dir);
|
||
} else if (!active && this._gpPrev[key]) {
|
||
this._heldKeys.delete(dir);
|
||
if (this._heldKeys.size === 0) this._stopWalkLoop();
|
||
}
|
||
});
|
||
|
||
/* A / Start — context action on every screen */
|
||
if (justPressed(0) || justPressed(9)) {
|
||
if (s === 'boot') { /* wait for title */ }
|
||
else if (s === 'title') { document.getElementById('screen-title')?.click(); }
|
||
else if (s === 'continue') {
|
||
/* 0 = CONTINUE highlighted, 1 = NEW GAME highlighted */
|
||
if (this._gpContCursor === 0) document.getElementById('btn-continue-save')?.click();
|
||
else document.getElementById('btn-new-game')?.click();
|
||
}
|
||
else if (s === 'intro') { this.advanceIntro(); }
|
||
else if (s === 'battle' && !this.state.answering) { this._confirmCursor(); }
|
||
else if (s === 'result') { document.getElementById('btn-result-cont')?.click(); }
|
||
else if (s === 'levelup') { document.getElementById('btn-lu-cont')?.click(); }
|
||
else if (s === 'complete') { document.getElementById('btn-play-again')?.click(); }
|
||
else { this._pressA(); }
|
||
}
|
||
|
||
/* B — also confirms answer in battle */
|
||
if (justPressed(1)) {
|
||
if (s === 'battle' && !this.state.answering) { this._confirmCursor(); }
|
||
else if (s === 'intro') { this.advanceIntro(); }
|
||
else if (s === 'result') { document.getElementById('btn-result-cont')?.click(); }
|
||
else { this._pressB(); }
|
||
}
|
||
|
||
/* Quick-pick answers X=2, Y=3, LB=4, RB=5 */
|
||
if (s === 'battle' && !this.state.answering) {
|
||
const quickMap = { 2:0, 3:1, 4:2, 5:3 };
|
||
Object.entries(quickMap).forEach(([btn, idx]) => {
|
||
if (justPressed(+btn)) {
|
||
this.state.cursor = idx;
|
||
this._renderCursor();
|
||
setTimeout(() => this._confirmCursor(), 80);
|
||
}
|
||
});
|
||
}
|
||
}
|
||
|
||
/* Store all states for next frame */
|
||
Object.entries(gpDirs).forEach(([d, v]) => this._gpPrev[`axis_${d}`] = v);
|
||
for (let i = 0; i < btns.length; i++) {
|
||
this._gpPrev[`btn_${i}`] = btns[i]?.pressed;
|
||
}
|
||
}
|
||
_showController(visible) {
|
||
['gba-left', 'gba-right'].forEach(id => {
|
||
const el = document.getElementById(id);
|
||
if (!el) return;
|
||
if (visible) el.classList.remove('hidden');
|
||
else el.classList.add('hidden');
|
||
});
|
||
}
|
||
|
||
/* ══════════════════════════════════════════════════════════
|
||
SCREENS
|
||
══════════════════════════════════════════════════════════ */
|
||
boot() {
|
||
this.show('boot');
|
||
this._showController(false);
|
||
setTimeout(() => this.showTitle(), 1800);
|
||
}
|
||
|
||
showTitle() {
|
||
this.show('title');
|
||
SFX.boot();
|
||
this._showController(false);
|
||
const go = () => {
|
||
document.getElementById('screen-title').removeEventListener('click', go);
|
||
Music.unblock();
|
||
this.showContinueOrName();
|
||
};
|
||
document.getElementById('screen-title').addEventListener('click', go);
|
||
}
|
||
|
||
showContinueOrName() {
|
||
const save = loadGame();
|
||
if (save && save.playerName && save.currentQ > 0 && save.currentQ < 100) {
|
||
this.show('continue');
|
||
this._showController(false);
|
||
const pct = Math.round((save.currentQ/100)*100);
|
||
document.getElementById('save-name-disp').textContent = save.playerName;
|
||
document.getElementById('save-prog-disp').textContent = `Q${save.currentQ}/100 (${pct}%)`;
|
||
document.getElementById('save-score-disp').textContent = save.score.toLocaleString();
|
||
|
||
document.getElementById('btn-continue-save').onclick = () => { Music.unblock(); this.restoreFromSave(save); };
|
||
document.getElementById('btn-new-game').onclick = () => {
|
||
document.getElementById('continue-warn').textContent = 'Starting a new game will erase your saved progress!';
|
||
document.getElementById('btn-new-game').textContent = '✦ CONFIRM NEW GAME';
|
||
document.getElementById('btn-new-game').onclick = () => { clearSave(); this.startFresh(); };
|
||
};
|
||
/* Reset controller cursor to CONTINUE button */
|
||
this._gpContCursor = 0;
|
||
setTimeout(() => {
|
||
const c = document.getElementById('btn-continue-save');
|
||
if (c) c.style.outline = '3px solid #f8c030';
|
||
}, 50);
|
||
} else {
|
||
this.startFresh();
|
||
}
|
||
}
|
||
|
||
restoreFromSave(save) {
|
||
Object.assign(this.state, {
|
||
playerName:save.playerName, currentQ:save.currentQ,
|
||
score:save.score, streak:save.streak, maxStreak:save.maxStreak,
|
||
correct:save.correct, wrong:save.wrong,
|
||
worldX:0, worldY:0, npcWorldX:0, npcWorldY:0, npcSpawned:false,
|
||
});
|
||
this.loadQuestions(() => {
|
||
if (save.questionOrder && save.questionOrder.length === this.state.questions.length) {
|
||
const idMap = Object.fromEntries(this.state.questions.map(q => [q.id, q]));
|
||
const restored = save.questionOrder.map(id => idMap[id]).filter(Boolean);
|
||
if (restored.length === this.state.questions.length) {
|
||
this.state.questions = restored;
|
||
}
|
||
}
|
||
this.showMap();
|
||
});
|
||
}
|
||
|
||
startFresh() {
|
||
Object.assign(this.state, { playerName:'', currentQ:0, score:0, streak:0, maxStreak:0, correct:0, wrong:0 });
|
||
this.showNameEntry();
|
||
}
|
||
|
||
/* ── NAME ─────────────────────────────────────────────── */
|
||
showNameEntry() {
|
||
this.show('name');
|
||
this._showController(false);
|
||
this._gpKeyCursor = 0;
|
||
this.buildKeyboard();
|
||
this.typeText('name-prompt-text', CONFIG.namePrompt);
|
||
document.getElementById('btn-backspace').onclick = () => this.delChar();
|
||
document.getElementById('btn-confirm-name').onclick = () => this.confirmName();
|
||
}
|
||
|
||
buildKeyboard() {
|
||
const grid = document.getElementById('keyboard-grid');
|
||
const chars = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.-!?'.split('');
|
||
grid.innerHTML = '';
|
||
chars.forEach(ch => {
|
||
const b = document.createElement('button');
|
||
b.className = 'key-btn'; b.textContent = ch;
|
||
b.addEventListener('pointerdown', (e)=>{ e.preventDefault(); this.addChar(ch); });
|
||
grid.appendChild(b);
|
||
});
|
||
}
|
||
|
||
addChar(ch) { if (this.state.playerName.length<10){ this.state.playerName+=ch; this.refreshNameDisplay(); SFX.select(); } }
|
||
delChar() { this.state.playerName=this.state.playerName.slice(0,-1); this.refreshNameDisplay(); }
|
||
refreshNameDisplay() {
|
||
const el=document.getElementById('name-display');
|
||
if(el) el.textContent=this.state.playerName+(this.state.playerName.length<10?'_':'');
|
||
}
|
||
confirmName() { if(!this.state.playerName.trim()) this.state.playerName='ASH'; SFX.confirm(); this.showIntro(); }
|
||
|
||
/* ── INTRO ────────────────────────────────────────────── */
|
||
showIntro() {
|
||
this.show('intro');
|
||
this._showController(false);
|
||
this.state.introStep = 0;
|
||
this.renderIntroMsg();
|
||
|
||
const advance = () => this.advanceIntro();
|
||
const introEl = document.getElementById('screen-intro');
|
||
if (this._introClick) introEl.removeEventListener('click', this._introClick);
|
||
this._introClick = advance;
|
||
introEl.addEventListener('click', advance);
|
||
}
|
||
|
||
renderIntroMsg() {
|
||
const msg = INTRO_MSGS[this.state.introStep];
|
||
if (!msg) return;
|
||
const npcEl = document.getElementById('intro-npc');
|
||
if (npcEl) setNPC(npcEl, NPC[msg.npc] || '👴');
|
||
document.getElementById('intro-speaker').textContent = msg.speaker;
|
||
document.getElementById('intro-arrow').style.display = 'none';
|
||
this.typeText('intro-text',
|
||
msg.text.replace(/{name}/g, this.state.playerName||'ASH'),
|
||
()=>{ document.getElementById('intro-arrow').style.display='block'; }
|
||
);
|
||
}
|
||
|
||
advanceIntro() {
|
||
if (this.state.twTimer) {
|
||
clearInterval(this.state.twTimer); this.state.twTimer=null;
|
||
const msg = INTRO_MSGS[this.state.introStep];
|
||
document.getElementById('intro-text').textContent = msg.text.replace(/{name}/g, this.state.playerName||'ASH');
|
||
document.getElementById('intro-arrow').style.display = 'block';
|
||
return;
|
||
}
|
||
this.state.introStep++;
|
||
if (this.state.introStep >= INTRO_MSGS.length) {
|
||
const el = document.getElementById('screen-intro');
|
||
if (this._introClick) el.removeEventListener('click', this._introClick);
|
||
this.loadQuestions(() => this.showMap());
|
||
return;
|
||
}
|
||
this.renderIntroMsg();
|
||
}
|
||
|
||
/* ── LOAD QUESTIONS ───────────────────────────────────── */
|
||
loadQuestions(cb) {
|
||
if (this.state.questions.length>0) { cb(); return; }
|
||
fetch('./questions.json')
|
||
.then(r=>r.json())
|
||
.then(data=>{
|
||
const qs = data.levels[0].questions;
|
||
for (let i = qs.length - 1; i > 0; i--) {
|
||
const j = Math.floor(Math.random() * (i + 1));
|
||
[qs[i], qs[j]] = [qs[j], qs[i]];
|
||
}
|
||
this.state.questions = qs;
|
||
cb();
|
||
})
|
||
.catch(()=>this.toast('❌ Could not load questions.json'));
|
||
}
|
||
|
||
/* Generate randomly placed trees across the full scrollable world */
|
||
/* Generate trees for the current journey leg — from world origin to just past the NPC.
|
||
Called fresh each time so trees always fill the visible path ahead. */
|
||
_pickNextDir(currentDir) {
|
||
const opposite = { right:'left', left:'right', up:'down', down:'up' };
|
||
const opp = opposite[currentDir];
|
||
const choices = ['right','left','up','down',currentDir,currentDir].filter(d => d !== opp);
|
||
return choices[Math.floor(Math.random() * choices.length)];
|
||
}
|
||
|
||
_generateTrees() {
|
||
const container = document.getElementById('map-trees');
|
||
if (!container) return;
|
||
container.innerHTML = '';
|
||
const {viewW, viewH} = this._getViewport();
|
||
const spread = Math.max(viewW, viewH) * 5;
|
||
const inner = document.getElementById('map-inner');
|
||
if (inner) { inner.style.width = spread * 2 + 'px'; inner.style.height = spread * 2 + 'px'; }
|
||
const cx = spread;
|
||
const cy = spread;
|
||
const npcX = cx + this.state.npcWorldX;
|
||
const npcY = cy + this.state.npcWorldY;
|
||
for (let i = 0; i < 300; i++) {
|
||
const span = document.createElement('span');
|
||
span.className = 'tree';
|
||
const size = 48 + Math.random() * 24;
|
||
let x, y, tries = 0;
|
||
do {
|
||
x = cx + (Math.random() - 0.5) * spread * 1.8;
|
||
y = cy + (Math.random() - 0.5) * spread * 1.8;
|
||
tries++;
|
||
} while (tries < 10 && Math.abs(x - npcX) < 80 && Math.abs(y - npcY) < 80);
|
||
span.textContent = '🌳';
|
||
span.style.fontSize = size + 'px';
|
||
span.style.left = x + 'px';
|
||
span.style.top = y + 'px';
|
||
span.style.animationDelay = (Math.random() * 3).toFixed(2) + 's';
|
||
span.style.animationDuration = (2.5 + Math.random() * 2).toFixed(1) + 's';
|
||
container.appendChild(span);
|
||
}
|
||
}
|
||
|
||
_preGenerateNextLeg() {
|
||
this._nextLegDir = this._pickNextDir(this.state.pathDir);
|
||
this._nextLegLen = null;
|
||
}
|
||
|
||
_npcOffsetForDir(dir, viewW, viewH) {
|
||
const dist = dir === 'right' || dir === 'left'
|
||
? Math.round(viewW * (3.0 + Math.random() * 0.8))
|
||
: Math.round(viewH * (3.0 + Math.random() * 0.8));
|
||
return {
|
||
nx: dir === 'right' ? dist : dir === 'left' ? -dist : 0,
|
||
ny: dir === 'down' ? dist : dir === 'up' ? -dist : 0,
|
||
dir,
|
||
};
|
||
}
|
||
|
||
showMap() {
|
||
this.show('map');
|
||
this._showController(true);
|
||
|
||
requestAnimationFrame(() => {
|
||
const {viewW, viewH} = this._getViewport();
|
||
|
||
if (this.state.currentQ === 0) {
|
||
this.state.pathDir = 'right';
|
||
} else if (this._nextLegDir) {
|
||
this.state.pathDir = this._nextLegDir;
|
||
this._nextLegDir = null;
|
||
this._nextLegLen = null;
|
||
} else {
|
||
this.state.pathDir = this._pickNextDir(this.state.pathDir);
|
||
}
|
||
|
||
this.state.worldX = 0;
|
||
this.state.worldY = 0;
|
||
this.state.lastDir = this.state.pathDir;
|
||
|
||
const {nx, ny} = this._npcOffsetForDir(this.state.pathDir, viewW, viewH);
|
||
this.state.npcWorldX = nx;
|
||
this.state.npcWorldY = ny;
|
||
this.state.npcSpawned = true;
|
||
|
||
this._generateTrees();
|
||
|
||
document.getElementById('hud-name').textContent = this.state.playerName||'ASH';
|
||
this.updateHUD();
|
||
|
||
const q = this.state.questions[this.state.currentQ];
|
||
const npcEl = document.getElementById('map-npc');
|
||
if (q && npcEl) setNPC(npcEl, NPC[q.npc]||'🧑');
|
||
|
||
this._placeMapSprites();
|
||
this._checkNPCProximity();
|
||
this._updateDirArrow(false);
|
||
Music.stopBattle();
|
||
Music.play();
|
||
saveGame(this.state);
|
||
this.flashSaveDot();
|
||
|
||
const npcEl2 = document.getElementById('map-npc');
|
||
if (npcEl2) npcEl2.onclick = ()=>this._talkToNPC();
|
||
|
||
const musicBtn = document.getElementById('music-toggle');
|
||
if (musicBtn) musicBtn.onclick = () => Music.toggle();
|
||
});
|
||
}
|
||
|
||
|
||
updateHUD() {
|
||
const tot=this.state.questions.length||100, done=this.state.currentQ, pct=(done/tot)*100;
|
||
document.getElementById('hud-score').textContent = this.state.score.toLocaleString();
|
||
document.getElementById('hud-streak').textContent = this.state.streak+(this.state.streak>=3?'🔥':'');
|
||
document.getElementById('hud-correct').textContent = `${this.state.correct}/${done}`;
|
||
document.getElementById('map-prog-text').textContent = `${done}/${tot}`;
|
||
const bar=document.getElementById('map-prog-bar');
|
||
if(bar){ bar.style.width=pct+'%'; bar.style.background=pct<40?'var(--hp-green)':pct<75?'var(--hp-yellow)':'#60c8ff'; }
|
||
}
|
||
|
||
flashSaveDot() {
|
||
const dot=document.getElementById('save-dot');
|
||
if(!dot)return; dot.style.opacity='1';
|
||
setTimeout(()=>{ dot.style.opacity='.4'; },1500);
|
||
}
|
||
|
||
/* ── BATTLE ───────────────────────────────────────────── */
|
||
startQuestion() {
|
||
this._stopWalkLoop();
|
||
this._heldKeys.clear();
|
||
const q=this.state.questions[this.state.currentQ];
|
||
if(!q){ this.showComplete(); return; }
|
||
|
||
this.show('battle');
|
||
this._showController(true);
|
||
Music.playBattle();
|
||
this.state.answering=false;
|
||
this.state.cursor=0;
|
||
|
||
setNPC(document.getElementById('battle-npc-sprite'), NPC[q.npc]||'🧑');
|
||
document.getElementById('battle-npc-name').textContent = q.npc.toUpperCase();
|
||
document.getElementById('battle-speaker').textContent = q.npc.toUpperCase();
|
||
document.getElementById('battle-player-name').textContent= (this.state.playerName||'ASH').toUpperCase();
|
||
document.getElementById('battle-q-num').textContent = this.state.currentQ+1;
|
||
document.getElementById('battle-pts').textContent = this.state.score.toLocaleString();
|
||
document.getElementById('battle-arrow').style.display = 'none';
|
||
document.getElementById('battle-choices').innerHTML = '';
|
||
|
||
this.typeText('battle-text', q.text, ()=>this.renderChoices(q));
|
||
}
|
||
|
||
renderChoices(q) {
|
||
const container=document.getElementById('battle-choices');
|
||
container.innerHTML='';
|
||
this.state.cursor=0;
|
||
|
||
const isMulti = Array.isArray(q.answers);
|
||
|
||
const indices = [0,1,2,3];
|
||
for (let i = indices.length - 1; i > 0; i--) {
|
||
const j = Math.floor(Math.random() * (i + 1));
|
||
[indices[i], indices[j]] = [indices[j], indices[i]];
|
||
}
|
||
|
||
const correctShuffledIdx = isMulti ? null : indices.indexOf(q.answer);
|
||
const correctShuffledSet = isMulti ? new Set(q.answers.map(a => indices.indexOf(a))) : null;
|
||
|
||
q._correctShuffledSet = correctShuffledSet;
|
||
q._indices = indices;
|
||
|
||
if (isMulti) {
|
||
q._correctDisplayText = q.answers.map(a => q.options[a]).join(' AND ');
|
||
} else {
|
||
q._correctDisplayText = q.options[q.answer];
|
||
}
|
||
|
||
const selectedSlots = new Set();
|
||
let confirmBtn = null;
|
||
|
||
if (isMulti) {
|
||
confirmBtn = document.createElement('button');
|
||
confirmBtn.className='choice-btn confirm-btn confirm-inactive';
|
||
confirmBtn.textContent='✔ CONFIRM';
|
||
confirmBtn.addEventListener('click', () => {
|
||
if (this.state.answering || selectedSlots.size !== 2) return;
|
||
this.pickMulti(selectedSlots, correctShuffledSet, q, container);
|
||
});
|
||
}
|
||
|
||
indices.forEach((origIdx, slotIdx) => {
|
||
const btn=document.createElement('button');
|
||
btn.className='choice-btn';
|
||
btn.setAttribute('data-letter', slotIdx + 1);
|
||
btn.textContent=q.options[origIdx];
|
||
|
||
if (isMulti) {
|
||
btn.addEventListener('click', () => {
|
||
if (this.state.answering) return;
|
||
if (btn.classList.contains('selected')) {
|
||
btn.classList.remove('selected');
|
||
selectedSlots.delete(slotIdx);
|
||
} else {
|
||
if (selectedSlots.size >= 2) return;
|
||
btn.classList.add('selected');
|
||
selectedSlots.add(slotIdx);
|
||
}
|
||
confirmBtn.classList.toggle('confirm-inactive', selectedSlots.size !== 2);
|
||
});
|
||
} else {
|
||
btn.addEventListener('click',()=>this.pick(slotIdx, correctShuffledIdx, q, container));
|
||
}
|
||
btn.addEventListener('mouseenter', () => {
|
||
this.state.cursor = slotIdx;
|
||
this._renderCursor();
|
||
});
|
||
container.appendChild(btn);
|
||
});
|
||
|
||
if (isMulti) {
|
||
confirmBtn.addEventListener('mouseenter', () => {
|
||
if (confirmBtn.classList.contains('confirm-inactive')) return;
|
||
this.state.cursor = 4;
|
||
this._renderCursor();
|
||
});
|
||
container.appendChild(confirmBtn);
|
||
container._confirmBtn = confirmBtn;
|
||
}
|
||
|
||
this._renderCursor();
|
||
}
|
||
|
||
pick(chosen, correctIdx, q, container) {
|
||
if(this.state.answering)return;
|
||
this.state.answering=true;
|
||
|
||
const btns=container.querySelectorAll('.choice-btn');
|
||
const correct=chosen===correctIdx;
|
||
|
||
btns.forEach(b=>{ b.classList.remove('cursor'); b.classList.add('disabled'); });
|
||
btns[correctIdx].classList.remove('disabled'); btns[correctIdx].classList.add('correct');
|
||
if(!correct) btns[chosen].classList.add('wrong');
|
||
|
||
if(correct){
|
||
this.state.streak++; this.state.correct++;
|
||
this.state.maxStreak=Math.max(this.state.maxStreak,this.state.streak);
|
||
this.state.score+=this.state.streak>=5?200:this.state.streak>=3?150:100;
|
||
if(this.state.streak>=3) SFX.streak(); else SFX.correct();
|
||
} else { this.state.streak=0; this.state.wrong++; SFX.wrong(); }
|
||
|
||
setTimeout(()=>{
|
||
this._preGenerateNextLeg();
|
||
this.showResult(correct,q);
|
||
},120);
|
||
}
|
||
|
||
pickMulti(selectedSlots, correctSet, q, container) {
|
||
if(this.state.answering)return;
|
||
this.state.answering=true;
|
||
|
||
const btns=Array.from(container.querySelectorAll('.choice-btn:not(.confirm-btn)'));
|
||
const correct = selectedSlots.size === correctSet.size &&
|
||
[...selectedSlots].every(s => correctSet.has(s));
|
||
|
||
btns.forEach((b,i)=>{
|
||
b.classList.remove('cursor','selected');
|
||
b.classList.add('disabled');
|
||
if(correctSet.has(i)) b.classList.add('correct');
|
||
else if(selectedSlots.has(i) && !correctSet.has(i)) b.classList.add('wrong');
|
||
});
|
||
const cb = container.querySelector('.confirm-btn');
|
||
if(cb) cb.style.display='none';
|
||
|
||
if(correct){
|
||
this.state.streak++; this.state.correct++;
|
||
this.state.maxStreak=Math.max(this.state.maxStreak,this.state.streak);
|
||
this.state.score+=this.state.streak>=5?200:this.state.streak>=3?150:100;
|
||
if(this.state.streak>=3) SFX.streak(); else SFX.correct();
|
||
} else { this.state.streak=0; this.state.wrong++; SFX.wrong(); }
|
||
|
||
setTimeout(()=>{
|
||
this._preGenerateNextLeg();
|
||
this.showResult(correct,q);
|
||
},120);
|
||
}
|
||
|
||
/* ── RESULT ───────────────────────────────────────────── */
|
||
showResult(correct,q) {
|
||
this.show('result');
|
||
this._showController(false);
|
||
Music.stopBattle();
|
||
Music.pause();
|
||
|
||
document.getElementById('result-icon').textContent = correct?'✓':'✗';
|
||
const lbl=document.getElementById('result-label');
|
||
lbl.textContent = correct ? CORRECT_FB[Math.floor(Math.random()*CORRECT_FB.length)]
|
||
: WRONG_FB[Math.floor(Math.random()*WRONG_FB.length)];
|
||
lbl.className = 'result-label '+(correct?'correct':'wrong');
|
||
|
||
const ansEl=document.getElementById('result-correct-ans');
|
||
const ptsEl=document.getElementById('result-pts');
|
||
if(correct){
|
||
ptsEl.textContent=this.state.streak>=5?'+200 PTS 🔥 STREAK!':this.state.streak>=3?'+150 PTS 🔥 HOT!':'+100 PTS';
|
||
ptsEl.style.display='block'; ansEl.classList.remove('visible');
|
||
} else {
|
||
ptsEl.style.display='none';
|
||
const correctText = q._correctDisplayText || (q.answers ? q.answers.map(a=>q.options[a]).join(' AND ') : q.options[q.answer]);
|
||
ansEl.textContent='✓ Correct answer'+(q.answers?'s':'')+': '+correctText;
|
||
ansEl.classList.add('visible');
|
||
}
|
||
document.getElementById('result-explanation').textContent=q.explanation;
|
||
|
||
const contBtn = document.getElementById('btn-result-cont');
|
||
const doNext = () => {
|
||
this.state.currentQ++;
|
||
saveGame(this.state);
|
||
if(this.state.currentQ>=this.state.questions.length){ clearSave(); this.showComplete(); }
|
||
else if(MILESTONES[this.state.currentQ]) this.showLevelUp();
|
||
else this.showMap();
|
||
};
|
||
contBtn.onclick = doNext;
|
||
const resultScreen = document.getElementById('screen-result');
|
||
resultScreen.addEventListener('pointerdown', doNext, { once: true });
|
||
}
|
||
|
||
/* ── LEVEL UP ─────────────────────────────────────────── */
|
||
showLevelUp() {
|
||
this.show('levelup');
|
||
SFX.levelUp();
|
||
this._showController(false);
|
||
const ms=MILESTONES[this.state.currentQ];
|
||
const pct=(this.state.currentQ/(this.state.questions.length||100))*100;
|
||
document.getElementById('lu-name').textContent = this.state.playerName||'ASH';
|
||
document.getElementById('lu-stars').textContent = `${ms.stars} BADGE EARNED! ${ms.stars}`;
|
||
document.getElementById('lu-badge').textContent = ms.badge;
|
||
document.getElementById('lu-prog-label').textContent=`${this.state.currentQ} / 100`;
|
||
const bar=document.getElementById('lu-prog-inner');
|
||
if(bar)bar.style.width=pct+'%';
|
||
document.getElementById('btn-lu-cont').onclick=()=>this.showMap();
|
||
}
|
||
|
||
/* ── COMPLETE ─────────────────────────────────────────── */
|
||
showComplete() {
|
||
this.show('complete');
|
||
SFX.complete();
|
||
this._showController(false);
|
||
const name=this.state.playerName||'ASH', tot=this.state.questions.length||100;
|
||
const acc=tot>0?Math.round((this.state.correct/tot)*100):0;
|
||
document.getElementById('complete-name').textContent=name;
|
||
document.getElementById('complete-stats').textContent=
|
||
`FINAL SCORE: ${this.state.score.toLocaleString()}\n`+
|
||
`CORRECT: ${this.state.correct} / ${tot}\n`+
|
||
`ACCURACY: ${acc}%\n`+
|
||
`BEST STREAK: ${this.state.maxStreak} 🔥`;
|
||
document.getElementById('btn-play-again').onclick=()=>{ clearSave(); this.startFresh(); };
|
||
}
|
||
|
||
/* ── SCREEN SWITCH ────────────────────────────────────── */
|
||
show(name) {
|
||
Object.values(this.screens).forEach(s=>s.classList.remove('active'));
|
||
const t=this.screens[name]; if(t)t.classList.add('active');
|
||
this.state.screen=name;
|
||
}
|
||
|
||
/* ── TYPEWRITER ───────────────────────────────────────── */
|
||
typeText(id,text,onDone) {
|
||
if(this.state.twTimer){clearInterval(this.state.twTimer);this.state.twTimer=null;}
|
||
const el=document.getElementById(id); if(!el)return; el.textContent='';
|
||
let i=0;
|
||
this.state.twTimer=setInterval(()=>{
|
||
if(i<text.length){el.textContent+=text[i++]; if(i%2===0) SFX.type();}
|
||
else{clearInterval(this.state.twTimer);this.state.twTimer=null;if(onDone)onDone();}
|
||
},26);
|
||
}
|
||
|
||
/* ── TOAST ────────────────────────────────────────────── */
|
||
toast(msg,ms=2600){
|
||
const el=document.getElementById('toast');
|
||
el.textContent=msg; el.classList.remove('hidden');
|
||
setTimeout(()=>el.classList.add('hidden'),ms);
|
||
}
|
||
}
|
||
|
||
window.addEventListener('DOMContentLoaded',()=>{ new Game(); });
|