Generate 60 randomly placed trees across full scrollable world, varying size and sway speed

This commit is contained in:
Justin Oros
2026-05-14 10:51:01 -07:00
parent e354ddc224
commit f17d3f6a76
3 changed files with 47 additions and 16 deletions
+35 -1
View File
@@ -543,7 +543,40 @@ class Game {
.catch(()=>this.toast('❌ Could not load questions.json'));
}
/* ── MAP ──────────────────────────────────────────────── */
/* Generate randomly placed trees across the full scrollable world */
_generateTrees() {
const container = document.getElementById('map-trees');
if (!container || container.childElementCount > 0) return; /* only once */
const world = document.getElementById('map-inner');
const worldW = world ? world.offsetWidth : 1680;
const viewH = world ? world.parentElement.offsetHeight : 300;
/* Trees live in the top 52% of the world (above the path) */
const treeTopMax = viewH * 0.52;
const treeBottomMin = viewH * 0.04;
const TYPES = ['🌲','🌳','🌲','🌳','🌲','🌲','🌳'];
const COUNT = 60;
/* Use a seeded-ish spread: divide world into zones and place 1-2 trees per zone */
const zoneW = worldW / COUNT;
for (let i = 0; i < COUNT; i++) {
const span = document.createElement('span');
span.className = 'tree';
const emoji = TYPES[Math.floor(Math.random() * TYPES.length)];
const size = 24 + Math.random() * 18; /* 24–42px */
const x = i * zoneW + Math.random() * zoneW * 0.85;
const y = treeBottomMin + Math.random() * (treeTopMax - treeBottomMin - size);
const delay = (Math.random() * 3).toFixed(2);
span.textContent = emoji;
span.style.fontSize = size + 'px';
span.style.left = x + 'px';
span.style.top = y + 'px';
span.style.animationDelay = delay + 's';
span.style.animationDuration = (2.5 + Math.random() * 2).toFixed(1) + 's';
container.appendChild(span);
}
}
showMap() {
this.show('map');
@@ -551,6 +584,7 @@ class Game {
/* We need the viewport size — defer a tick so the DOM is laid out */
requestAnimationFrame(() => {
this._generateTrees();
const world = document.getElementById('map-inner');
const viewW = world ? world.parentElement.offsetWidth : 420;
+1 -5
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@@ -102,11 +102,7 @@
</div>
<div class="overworld-bg map-world" id="map-world">
<div class="map-inner" id="map-inner">
<div class="map-trees">
<span class="tree">🌲</span><span class="tree">🌳</span>
<span class="tree">🌲</span><span class="tree">🌳</span><span class="tree">🌲</span>
<span class="tree">🌳</span><span class="tree">🌲</span><span class="tree">🌳</span>
</div>
<div class="map-trees" id="map-trees"></div>
</div>
<!-- Path stays fixed to the viewport — does not scroll -->
<div class="map-ground"></div>
+11 -10
View File
@@ -397,18 +397,19 @@ html, body {
will-change: transform;
z-index: 5;
}
.map-trees {
.map-trees {
position: absolute;
top: 12%;
left: 0; right: 0;
display: flex;
justify-content: space-around;
padding: 0 2%;
width: 100%;
inset: 0;
pointer-events: none;
}
.tree { font-size:clamp(24px,7vw,36px); display:inline-block; animation:treeSway 3s ease-in-out infinite; filter:drop-shadow(1px 2px 0 rgba(0,0,0,.3)); }
.tree:nth-child(2){animation-delay:.5s;} .tree:nth-child(3){animation-delay:1s;} .tree:nth-child(4){animation-delay:1.5s;} .tree:nth-child(5){animation-delay:2s;}
.tree:nth-child(6){animation-delay:2.5s;} .tree:nth-child(7){animation-delay:.8s;} .tree:nth-child(8){animation-delay:1.8s;}
.tree {
position: absolute;
display: inline-block;
animation: treeSway 3s ease-in-out infinite;
filter: drop-shadow(1px 2px 0 rgba(0,0,0,.3));
line-height: 1;
}
.tree:nth-child(even) { animation-direction: reverse; }
.map-ground {
position: absolute;
bottom: 0; left: 0; right: 0;