diff --git a/game.js b/game.js
index 909aa8e..a7d1fb2 100644
--- a/game.js
+++ b/game.js
@@ -207,6 +207,38 @@ class Game {
hint.style.bottom= (this.state.playerY + 11) + '%';
}
if (bub) bub.style.opacity = near ? '0' : '1';
+
+ this._updateDirArrow(near);
+ }
+
+ /* Point a blinking arrow toward the NPC so players know which way to walk */
+ _updateDirArrow(nearNPC) {
+ const arrow = document.getElementById('map-dir-arrow');
+ if (!arrow) return;
+
+ /* Hide arrow once the player is close enough — "Press A" takes over */
+ if (nearNPC) { arrow.style.display = 'none'; return; }
+
+ const dx = this.state.npcX - this.state.playerX;
+ const dy = this.state.npcY - this.state.playerY;
+
+ /* Pick the dominant axis and set the arrow character + animation direction */
+ let glyph = '▶', rotation = '0deg';
+ if (Math.abs(dx) >= Math.abs(dy)) {
+ glyph = dx > 0 ? '▶' : '◀';
+ rotation = dx > 0 ? '0deg' : '180deg';
+ } else {
+ glyph = dy > 0 ? '▲' : '▼';
+ rotation = dy > 0 ? '270deg' : '90deg';
+ }
+
+ /* Position arrow near the player, offset so it doesn't overlap the sprite */
+ const offsetX = dx > 0 ? 8 : -6;
+ const offsetY = dy > 0 ? 8 : -6;
+ arrow.textContent = glyph;
+ arrow.style.display = 'block';
+ arrow.style.left = Math.max(2, Math.min(90, this.state.playerX + offsetX)) + '%';
+ arrow.style.bottom = Math.max(28, Math.min(70, this.state.playerY + offsetY)) + '%';
}
_nearNPC() {
@@ -215,7 +247,11 @@ class Game {
return dx < 12 && dy < 12;
}
- _talkToNPC() { this.startQuestion(); }
+ _talkToNPC() {
+ const arrow = document.getElementById('map-dir-arrow');
+ if (arrow) arrow.style.display = 'none';
+ this.startQuestion();
+ }
/* ── Position player & NPC on map ──────────────────────── */
_placeMapSprites() {
@@ -497,6 +533,7 @@ class Game {
if (q && npcEl) npcEl.textContent = NPC[q.npc]||'🧑';
this._placeMapSprites();
+ this._updateDirArrow(false); /* show arrow immediately on map entry */
saveGame(this.state);
this.flashSaveDot();
diff --git a/index.html b/index.html
index c5ac254..be40f21 100644
--- a/index.html
+++ b/index.html
@@ -116,6 +116,8 @@
diff --git a/style.css b/style.css
index 9fd066a..6811df5 100644
--- a/style.css
+++ b/style.css
@@ -98,6 +98,7 @@ html, body {
@keyframes abPress { 0%{transform:scale(1)}40%{transform:scale(.82)}100%{transform:scale(1)} }
@keyframes choiceCursor { 0%,100%{box-shadow:0 0 0 3px var(--yellow), 2px 2px 0 var(--darkgray)}50%{box-shadow:0 0 0 3px #ffe878, 2px 2px 0 var(--darkgray)} }
@keyframes talkBubble { 0%{transform:translateY(0)}50%{transform:translateY(-3px)} }
+@keyframes arrowPulse { 0%,100%{transform:scale(1) translateX(0);opacity:1} 50%{transform:scale(1.25) translateX(4px);opacity:.7} }
.blink { animation: blink 1s step-end infinite; }
@@ -238,22 +239,25 @@ html, body {
/* ── SELECT / START (center strip) ───────────────────────── */
.gba-mid-btns {
display: flex;
- flex-direction: column;
- gap: 6px;
+ flex-direction: row;
+ gap: 8px;
align-items: center;
+ justify-content: center;
}
.gba-mid-btn {
background: #2a1a5e;
border: 2px solid rgba(255,255,255,.2);
- border-radius: 20px;
+ border-radius: 30px;
color: rgba(255,255,255,.6);
font-family: var(--font);
font-size: clamp(4.5px, 1.2vw, 6px);
- padding: 4px 10px;
+ padding: clamp(8px, 2vw, 11px) clamp(10px, 2.5vw, 14px);
cursor: pointer;
letter-spacing: .5px;
-webkit-tap-highlight-color: transparent;
transition: background .08s;
+ min-width: 52px;
+ text-align: center;
}
.gba-mid-btn:active { background: #3d2f99; }
@@ -385,7 +389,34 @@ html, body {
.map-trees { position:absolute; top:12%; left:0; right:0; display:flex; justify-content:space-around; padding:0 8px; }
.tree { font-size:clamp(24px,7vw,36px); display:inline-block; animation:treeSway 3s ease-in-out infinite; filter:drop-shadow(1px 2px 0 rgba(0,0,0,.3)); }
.tree:nth-child(2){animation-delay:.5s;} .tree:nth-child(3){animation-delay:1s;} .tree:nth-child(4){animation-delay:1.5s;} .tree:nth-child(5){animation-delay:2s;}
-.map-ground { position:absolute; bottom:0; left:0; right:0; height:32%; background:linear-gradient(180deg,#c0a060 0%,#a89050 100%); border-top:3px solid #907840; }
+.map-ground {
+ position: absolute;
+ bottom: 0; left: 0; right: 0;
+ height: 32%;
+ /* layered: green grass strip at top, then dirt path */
+ background: linear-gradient(
+ 180deg,
+ #4a9e30 0%, /* bright grass edge */
+ #3d8a28 6%, /* darker grass */
+ #c0a060 6%, /* dirt path starts */
+ #b89858 50%,
+ #a08848 100%
+ );
+ border-top: 4px solid #2d6e1a; /* crisp grass line */
+ box-shadow: inset 0 4px 0 rgba(80,160,30,.35); /* soft green glow into path */
+}
+
+/* Directional nudge arrow — floats at bottom of map, points toward NPC */
+.map-dir-arrow {
+ position: absolute;
+ font-size: clamp(20px, 6vw, 28px);
+ color: var(--yellow);
+ text-shadow: 0 0 6px rgba(248,192,48,.8), 2px 2px 0 rgba(0,0,0,.5);
+ pointer-events: none;
+ z-index: 20;
+ animation: arrowPulse .7s ease-in-out infinite;
+ filter: drop-shadow(0 0 4px rgba(248,192,48,.6));
+}
/* NPC on map */
.map-npc-wrap { position:absolute; text-align:center; transition: left .4s ease, bottom .4s ease; }