Fix player hat facing direction on walk and preserve facing after key release
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@@ -90,8 +90,8 @@ html, body {
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@keyframes wrongShake { 0%,100%{transform:translateX(0)}25%{transform:translateX(-5px)}75%{transform:translateX(5px)} }
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@keyframes npcFloat { 0%,100%{transform:translateY(0)}50%{transform:translateY(-8px)} }
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@keyframes treeSway { 0%,100%{transform:rotate(-2deg)}50%{transform:rotate(2deg)} }
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@keyframes walkLeft { 0%,100%{transform:scaleX(-1) translateY(0)}50%{transform:scaleX(-1) translateY(-4px)} }
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@keyframes walkRight { 0%,100%{transform:scaleX(1) translateY(0)}50%{transform:scaleX(1) translateY(-4px)} }
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@keyframes walkLeft { 0%,100%{transform:scaleX(1) translateY(0)}50%{transform:scaleX(1) translateY(-4px)} }
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@keyframes walkRight { 0%,100%{transform:scaleX(-1) translateY(0)}50%{transform:scaleX(-1) translateY(-4px)} }
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@keyframes walkUp { 0%,100%{transform:translateY(0)}50%{transform:translateY(-4px)} }
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@keyframes walkDown { 0%,100%{transform:translateY(0)}50%{transform:translateY(4px)} }
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@keyframes dpadPress { 0%{transform:scale(1)}50%{transform:scale(.88)}100%{transform:scale(1)} }
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