Fix player and NPC vertical position to sit on the dirt path instead of the grass
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@@ -205,7 +205,7 @@ class Game {
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const p = document.getElementById('map-player');
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if (p) {
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const centreX = viewW / 2 - 20;
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const centreY = viewH * 0.45 + this.state.worldY;
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const centreY = viewH * 0.60 + this.state.worldY;
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p.style.left = centreX + 'px';
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p.style.bottom = (viewH - centreY - 40) + 'px';
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p.className = `map-player walk-${dir}`;
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@@ -233,7 +233,7 @@ class Game {
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if (hint) {
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hint.style.display = near ? 'block' : 'none';
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hint.style.left = (viewW / 2 - 28) + 'px';
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hint.style.bottom = (viewH * 0.56) + 'px';
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hint.style.bottom = (viewH * 0.46) + 'px';
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}
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if (bub) bub.style.opacity = near ? '0' : '1';
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this._updateDirArrow(near);
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@@ -250,7 +250,7 @@ class Game {
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arrow.textContent = npcScreenX >= viewW / 2 ? '▶' : '◀';
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arrow.style.display = 'block';
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arrow.style.left = (viewW / 2 + 30) + 'px';
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arrow.style.bottom = (viewH * 0.50) + 'px';
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arrow.style.bottom = (viewH * 0.40) + 'px';
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}
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_nearNPC() {
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@@ -275,14 +275,14 @@ class Game {
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const p = document.getElementById('map-player');
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if (p) {
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p.style.left = (viewW / 2 - 20) + 'px';
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p.style.bottom = (viewH * 0.42) + 'px';
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p.style.bottom = (viewH * 0.32) + 'px';
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p.style.transform = 'scaleX(-1)';
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p.className = 'map-player idle';
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}
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const npcWrap = document.getElementById('map-npc-wrap');
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if (npcWrap) {
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npcWrap.style.left = (this.state.npcWorldX - 24) + 'px';
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npcWrap.style.bottom = (viewH * 0.42) + 'px';
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npcWrap.style.bottom = (viewH * 0.32) + 'px';
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}
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this._applyCamera();
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const hint = document.getElementById('map-talk-hint');
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