Add NPC Sprites (Created by my amazing daughter)

This commit is contained in:
Justin Oros
2026-05-21 14:34:54 -07:00
parent a6fce4d2be
commit 74bc7e1aa8
2 changed files with 11 additions and 10 deletions
+8 -8
View File
@@ -21,8 +21,8 @@ function setNPC(el, val) {
if (val && val.endsWith('.png')) { if (val && val.endsWith('.png')) {
el.innerHTML = ''; el.innerHTML = '';
const img = document.createElement('img'); const img = document.createElement('img');
img.src = val; img.src = val.includes('/') ? val : './' + val;
img.style.cssText = 'height:1em;width:auto;image-rendering:pixelated;vertical-align:middle;'; img.style.cssText = 'width:auto;image-rendering:pixelated;vertical-align:middle;display:block;';
el.appendChild(img); el.appendChild(img);
} else { } else {
el.textContent = val || '🧑'; el.textContent = val || '🧑';
@@ -30,11 +30,11 @@ function setNPC(el, val) {
} }
const NPC = { const NPC = {
'Professor Oak': './oak.png', 'Professor Oak': 'oak.png',
'Rival Gary': '😤', 'Rival Gary': 'gary.png',
'Old Man Bob': '🧓', 'Old Man Bob': '🧓',
'Nurse Joy': '👩‍⚕️', 'Nurse Joy': 'joy.png',
'Officer Jenny': '👮‍♀️', 'Officer Jenny': 'jenny.png',
'Brock': '🧑‍🍳', 'Brock': '🧑‍🍳',
'Misty': '🧜‍♀️', 'Misty': '🧜‍♀️',
'Giovanni': '😈', 'Giovanni': '😈',
@@ -52,7 +52,7 @@ const NPC = {
'Agatha': '👻', 'Agatha': '👻',
'Lance': '🐉', 'Lance': '🐉',
'Champion': '🏆', 'Champion': '🏆',
'Gary': '😤', 'Gary': 'gary.png',
}; };
const INTRO_MSGS = CONFIG.introLines.map(text => ({ speaker:'PROFESSOR OAK', npc:'Professor Oak', text })); const INTRO_MSGS = CONFIG.introLines.map(text => ({ speaker:'PROFESSOR OAK', npc:'Professor Oak', text }));
@@ -1194,7 +1194,7 @@ class Game {
this.state.answering=false; this.state.answering=false;
this.state.cursor=0; this.state.cursor=0;
document.getElementById('battle-npc-sprite').textContent = NPC[q.npc]||'🧑'; setNPC(document.getElementById('battle-npc-sprite'), NPC[q.npc]||'🧑');
document.getElementById('battle-npc-name').textContent = q.npc.toUpperCase(); document.getElementById('battle-npc-name').textContent = q.npc.toUpperCase();
document.getElementById('battle-speaker').textContent = q.npc.toUpperCase(); document.getElementById('battle-speaker').textContent = q.npc.toUpperCase();
document.getElementById('battle-player-name').textContent= (this.state.playerName||'ASH').toUpperCase(); document.getElementById('battle-player-name').textContent= (this.state.playerName||'ASH').toUpperCase();
+3 -2
View File
@@ -495,8 +495,8 @@ html, body {
.map-npc-wrap { position:absolute; text-align:center; z-index: 30; } .map-npc-wrap { position:absolute; text-align:center; z-index: 30; }
.npc-bubble { font-size:14px; font-family:var(--font); color:var(--black); background:var(--yellow); border:2px solid var(--black); width:20px; height:20px; display:flex; align-items:center; justify-content:center; margin:0 auto 2px; animation:bounce .7s ease-in-out infinite; } .npc-bubble { font-size:14px; font-family:var(--font); color:var(--black); background:var(--yellow); border:2px solid var(--black); width:20px; height:20px; display:flex; align-items:center; justify-content:center; margin:0 auto 2px; animation:bounce .7s ease-in-out infinite; }
.map-npc { font-size:clamp(36px,10vw,52px); filter:drop-shadow(2px 3px 0 rgba(0,0,0,.35)); cursor:pointer; animation:npcFloat 2s ease-in-out infinite; } .map-npc { font-size:clamp(36px,10vw,52px); filter:drop-shadow(2px 3px 0 rgba(0,0,0,.35)); cursor:pointer; animation:npcFloat 2s ease-in-out infinite; }
.intro-npc img { height:clamp(44px,13vw,64px); width:auto; image-rendering:pixelated; display:block; } .intro-npc img { height:clamp(56px,16vw,80px); width:auto; image-rendering:pixelated; display:block; }
.map-npc img { height:clamp(36px,10vw,52px); width:auto; image-rendering:pixelated; display:block; } .map-npc img { height:clamp(56px,16vw,80px); width:auto; image-rendering:pixelated; display:block; }
/* Player is fixed to the viewport centre horizontally; only Y moves */ /* Player is fixed to the viewport centre horizontally; only Y moves */
/* "..." bubble above player when pressing talk away from NPC */ /* "..." bubble above player when pressing talk away from NPC */
.player-bubble { .player-bubble {
@@ -592,6 +592,7 @@ html, body {
.battle-scene::after { content:''; position:absolute; top:55%; left:0; right:0; height:2px; background:rgba(0,0,0,.18); } .battle-scene::after { content:''; position:absolute; top:55%; left:0; right:0; height:2px; background:rgba(0,0,0,.18); }
.battle-npc-side, .battle-player-side { display:flex; flex-direction:column; align-items:center; gap:4px; } .battle-npc-side, .battle-player-side { display:flex; flex-direction:column; align-items:center; gap:4px; }
.battle-sprite { font-size:clamp(38px,11vw,56px); filter:drop-shadow(2px 3px 0 rgba(0,0,0,.3)); animation:npcFloat 2s ease-in-out infinite; } .battle-sprite { font-size:clamp(38px,11vw,56px); filter:drop-shadow(2px 3px 0 rgba(0,0,0,.3)); animation:npcFloat 2s ease-in-out infinite; }
.battle-sprite img { height:clamp(56px,16vw,80px); width:auto; image-rendering:pixelated; display:block; }
.battle-player-side .battle-sprite { animation:bounce 1s ease-in-out infinite; } .battle-player-side .battle-sprite { animation:bounce 1s ease-in-out infinite; }
/* Player sprite on battle screen — use sprite sheet facing down-idle */ /* Player sprite on battle screen — use sprite sheet facing down-idle */
.battle-player-sprite { .battle-player-sprite {