Fix NPC rendering on top of path — move NPC to viewport layer, convert world-px to screen-px each tick
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@@ -395,6 +395,7 @@ html, body {
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top: 0; bottom: 0; left: 0;
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width: 400%;
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will-change: transform;
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z-index: 5;
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}
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.map-trees {
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position: absolute;
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@@ -436,7 +437,7 @@ html, body {
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filter: drop-shadow(0 0 4px rgba(248,192,48,.6));
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}
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/* NPC lives inside .map-inner, positioned in world-px via JS */
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.map-npc-wrap { position:absolute; text-align:center; }
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.map-npc-wrap { position:absolute; text-align:center; z-index: 30; }
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.npc-bubble { font-size:14px; font-family:var(--font); color:var(--black); background:var(--yellow); border:2px solid var(--black); width:20px; height:20px; display:flex; align-items:center; justify-content:center; margin:0 auto 2px; animation:bounce .7s ease-in-out infinite; }
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.map-npc { font-size:clamp(36px,10vw,52px); filter:drop-shadow(2px 3px 0 rgba(0,0,0,.35)); cursor:pointer; }
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/* Player is fixed to the viewport centre horizontally; only Y moves */
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