Add curved pokeball throw animation with spin and burst effect on catch attempt
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@@ -1266,3 +1266,39 @@ html, body {
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display:inline-block;
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margin-right:2px;
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}
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/* ─── POKEBALL THROW ANIMATION ───────────────────────────── */
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.pokeball-throw {
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position:absolute;
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width:32px;
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height:32px;
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bottom:10%;
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right:10%;
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z-index:200;
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image-rendering:pixelated;
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animation:pokeThrow .7s cubic-bezier(.2,.8,.3,1) forwards;
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}
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@keyframes pokeThrow {
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0% { transform:translate(0, 0) rotate(0deg) scale(1); opacity:1; }
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30% { transform:translate(calc(var(--target-x) * 0.3 - 80px), calc(var(--target-y) * 0.5 - 180px)) rotate(-180deg) scale(1.2); }
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60% { transform:translate(calc(var(--target-x) * 0.7 - 40px), calc(var(--target-y) * 0.8 - 100px)) rotate(-360deg) scale(1); }
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100% { transform:translate(calc(var(--target-x) - 100%), calc(var(--target-y) - 90%)) rotate(-540deg) scale(0.8); opacity:1; }
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}
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.pokeball-burst {
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position:absolute;
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width:64px;
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height:64px;
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margin-left:-32px;
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margin-top:-32px;
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z-index:200;
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border-radius:50%;
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background:radial-gradient(circle, rgba(255,255,255,1) 0%, rgba(255,255,200,.8) 30%, rgba(255,200,100,.4) 60%, transparent 80%);
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animation:burstAnim .6s ease-out forwards;
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pointer-events:none;
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}
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@keyframes burstAnim {
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0% { transform:scale(0.3); opacity:1; }
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40% { transform:scale(2.5); opacity:.9; }
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100% { transform:scale(4); opacity:0; }
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}
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