Fix trees disappearing — extend world to 100x screen width, generate 200 trees across full journey
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@@ -546,33 +546,33 @@ class Game {
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/* Generate randomly placed trees across the full scrollable world */
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_generateTrees() {
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const container = document.getElementById('map-trees');
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if (!container || container.childElementCount > 0) return; /* only once */
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if (!container || container.childElementCount > 0) return;
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const world = document.getElementById('map-inner');
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const worldW = world ? world.offsetWidth : 1680;
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const viewW = world ? world.parentElement.offsetWidth : 420;
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const viewH = world ? world.parentElement.offsetHeight : 300;
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/* Trees live in the top 52% of the world (above the path) */
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const treeTopMax = viewH * 0.52;
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const worldW = viewW * 100;
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if (world) world.style.width = worldW + 'px';
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/* Trees live above the path (top ~52% of the map area) */
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const treeTopMax = viewH * 0.50;
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const treeBottomMin = viewH * 0.04;
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const TYPES = ['🌳','🌳','🌳','🌳','🌳'];
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const COUNT = 35;
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const TYPES = ['🌳'];
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const COUNT = 200; /* enough trees to fill a very long journey */
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/* Use a seeded-ish spread: divide world into zones and place 1-2 trees per zone */
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const zoneW = worldW / COUNT;
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for (let i = 0; i < COUNT; i++) {
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const span = document.createElement('span');
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span.className = 'tree';
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const emoji = TYPES[Math.floor(Math.random() * TYPES.length)];
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const size = 24 + Math.random() * 18; /* 24–42px */
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const x = i * zoneW + Math.random() * zoneW * 0.85;
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const size = 28 + Math.random() * 16;
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const x = i * zoneW + Math.random() * zoneW * 0.8;
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const y = treeBottomMin + Math.random() * (treeTopMax - treeBottomMin - size);
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const delay = (Math.random() * 3).toFixed(2);
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span.textContent = emoji;
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span.textContent = TYPES[0];
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span.style.fontSize = size + 'px';
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span.style.left = x + 'px';
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span.style.top = y + 'px';
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span.style.animationDelay = delay + 's';
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span.style.animationDelay = (Math.random() * 3).toFixed(2) + 's';
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span.style.animationDuration = (2.5 + Math.random() * 2).toFixed(1) + 's';
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container.appendChild(span);
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}
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