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# 🎮 PokéSQL — Learn T-SQL
A Pokémon-style Game Boy Advance browser game for learning **Microsoft T-SQL**!
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Play it on your phone, tablet, or PC — progress is saved automatically to your browser.
## 🚀 Play It Live
👉 [Launch PokéSQL](https://justinoros.github.io/pokesql)
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---
## 🗂️ Files
```
pokesql/
├── index.html ← Game screens & structure
├── style.css ← GBA Pokémon aesthetic, fully responsive
├── game.js ← Game engine, controller, walking, save system
├── questions.json ← 100 T-SQL questions & answers
├── player.png ← Player sprite sheet (24 frames, 16×32px)
├── oak.png ← Professor Oak NPC sprite
├── gary.png ← Rival Gary NPC sprite
├── joy.png ← Nurse Joy NPC sprite
├── jenny.png ← Officer Jenny NPC sprite
├── music.mp3 ← Background music (overworld)
├── music-rival.mp3 ← Background music (rival/battle)
├── favicon.ico ← Browser tab icon
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└── README.md
```
---
## 🕹️ Host on GitHub Pages (free)
1. Create a GitHub repo named **`pokesql`**
2. Upload all files listed above
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3. Go to **Settings → Pages → Source: `main` branch, `/ (root)` folder**
4. Hit **Save** — live in ~60 seconds at `https://justinoros.github.io/pokesql`
No server, no database, no cost.
---
## 🎮 GBA Controller Overlay
On mobile, a semi-transparent Game Boy Advance-style controller overlays the bottom of the screen:
| Control | Action |
|---|---|
| **D-pad** | Walk the player around the map |
| **A button** (red) | Talk to NPC · Confirm answer · Advance dialog |
| **B button** (blue) | Talk to NPC · Advance dialog |
| **SELECT / START** | Decorative |
The controller is hidden on desktop (≥900px wide) — use the keyboard instead.
---
## 🕹️ Xbox / Gamepad Support
Plug in any Xbox, PlayStation, or USB gamepad and it works automatically:
| Input | Action |
|---|---|
| **Left stick / D-pad** | Walk on map |
| **A button** | Talk to NPC · Confirm answer · Advance dialog |
| **B button** | Talk to NPC · Advance dialog |
| **Start** | Confirm / advance on all screens |
| **X / Y / LB / RB** | Quick-pick answers 1/2/3/4 in battle |
---
## ⌨️ PC Keyboard Controls
| Key | Action |
|---|---|
| **WASD / Arrow keys** | Walk player on map |
| **E / Enter** | Talk to NPC · Confirm answer · Advance dialog |
| **X** | Talk to NPC · Advance dialog |
| **1 / 2 / 3 / 4** | Quick-pick answer directly |
| **Space** | Advance dialog |
---
## 🗺️ Map & Walking
- The player sprite walks freely around the overworld map using the D-pad, WASD, arrow keys, or Xbox controller
- Walking animations use the `player.png` sprite sheet with directional frames
- A blinking `▶` arrow on the right edge points toward the next NPC
- A `...` speech bubble appears above the player if you press talk before reaching the NPC
- Press **A**, **B**, **E**, or **Enter** when near the NPC to start the question
- Tapping the NPC sprite directly also triggers the conversation
---
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## 💾 Save System
Progress is stored in the player's browser (`localStorage`) automatically:
- **Auto-saves** after every answered question and on map return
- **Shuffled question order** is saved so continuing a game resumes the exact same sequence
- **Continue screen** appears on next visit showing trainer name, progress %, and score
- **New Game** option always available — prompts confirmation before erasing save
- Save clears automatically on completion so the next run starts fresh
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---
## 🎵 Music
- Background music plays automatically on the map (`music.mp3`)
- Music pauses during questions and resumes on return to the map
- **🎵 / 🔇 toggle** in the map header to mute/unmute
- Music resumes correctly after switching browser tabs on mobile
---
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## 🎯 Features
| Feature | Detail |
|---|---|
| GBA controller overlay | D-pad + A/B buttons, semi-transparent, mobile only |
| Xbox / gamepad support | Full navigation on all screens including name entry |
| Walking player | Pixel sprite sheet, directional walk animations |
| Mobile-first design | Full-screen on phones with safe-area support, framed on desktop |
| localStorage save | Auto-save with shuffled order preserved on continue |
| 100 T-SQL questions | Randomised order every new game, shuffled answer slots |
| Numbered answers | Options labelled 1/2/3/4 — no A/B/C/D pattern to exploit |
| PNG NPC sprites | NPCs can use image files or emoji |
| Name entry | On-screen pixel keyboard navigable by gamepad |
| Typewriter text | Authentic dialog effect, tap/press/gamepad to skip |
| `...` proximity bubble | Shows above player when pressing talk too far from NPC |
| Background music | Loops on map, pauses during questions, mute toggle |
| Streak bonuses | 3× correct = +150 pts 🔥, 5×+ = +200 pts 🔥 |
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| Milestone badges | Earned at Q25, Q50, Q75, Q100 |
| Correct answer reveal | Wrong answers show the right answer + full explanation |
| Scanline overlay | Authentic CRT/GBA screen effect |
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---
## 📚 Topics Covered
| Questions | Topics |
|---|---|
| 1–15 | SELECT, FROM, WHERE, ORDER BY, TOP, BETWEEN, LIKE, IN, NULL |
| 16–25 | COUNT, SUM, AVG, MIN, MAX, GROUP BY, HAVING, DISTINCT |
| 26–35 | Aliases, JOINs (INNER, LEFT, RIGHT, FULL OUTER), Keys |
| 36–50 | Data types, GETDATE(), INSERT, UPDATE, DELETE, TRUNCATE, Views, Stored Procedures |
| 51–65 | Transactions, Variables, @@ROWCOUNT, ISNULL, COALESCE, CAST, String functions, Date functions |
| 66–80 | CTEs, Subqueries, ROUND, CASE WHEN, Indexes, UNION, INTERSECT, EXCEPT, Triggers, Schemas |
| 81–100 | Temp tables, Table variables, TRY…CATCH, @@ERROR, SSMS, Execution plans, NOLOCK, Deadlocks, Window functions, PIVOT, IDENTITY, Normalization |
---
## ➕ Adding Questions
Edit `questions.json`, add to the `questions` array inside `levels[0]`:
```json
{
"id": 101,
"npc": "Professor Oak",
"text": "Your question here?",
"options": ["Option A", "Option B", "Option C", "Option D"],
"answer": 0,
"explanation": "Why Option A is correct."
}
```
`answer` is the **0-based index** of the correct option (0 = first, 1 = second, etc.). The game shuffles display order randomly at runtime.
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---
## 🧑 Adding NPCs
In `game.js`, add to the `NPC` object:
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```js
const NPC = {
'Your NPC Name': 'npc.png', // PNG sprite file in repo root
'Another NPC': '🧑', // or an emoji
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};
```
Then reference `"npc": "Your NPC Name"` in `questions.json`. PNG files are auto-prefixed with `./` so just use the filename.
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---
## 📱 Mobile Tips
- Add to Home Screen on iOS/Android for a full-screen app-like experience
- The game uses `100dvh` and `env(safe-area-inset-bottom)` for notched phones (iPhone X+)
- Tap anywhere on the dialog box during the intro to skip the typewriter and advance
- Tap the NPC sprite directly on the map as an alternative to pressing A/B