/* ─── NPC ROSTER ─────────────────────────────────────────── */ const CONFIG = { gameName: 'PokéAzure', subject: 'Azure', examName: 'AZ-900', townName: 'AZ-900 Town', saveKey: 'pokeazure_save_v1', introLines: [ "Hello {name}! Welcome to PokéAzure — the world of Azure certification training! My name is Professor Oak, the Azure Pokémon Professor!", "This world is inhabited by powerful cloud services — Compute, Storage, Networking, and Security — mastered with knowledge!", "Your mission? Journey through each town, challenge Azure experts, and conquer every certification exam!", "Start in AZ-900 Town with AZ-900 — then travel the Azure world to tackle Administrator, Developer, Security, and beyond!", "100 questions await you. Each correct answer earns you Azure EXP — and you'll learn something real!", "Your progress is saved automatically in your browser so you can pick up right where you left off. Now, {name}... your adventure begins!", ], namePrompt: "Hello there! Welcome to PokéAzure! My name is Professor Oak — the Azure Pokémon Professor. Now tell me, what is your name?", }; function setNPC(el, val) { if (!el) return; if (val && val.endsWith('.png')) { el.innerHTML = ''; const img = document.createElement('img'); img.src = val; img.style.cssText = 'height:1em;width:auto;image-rendering:pixelated;vertical-align:middle;'; el.appendChild(img); } else { el.textContent = val || '🧑'; } } const NPC = { 'Professor Oak': './oak.png', 'Rival Gary': '😤', 'Old Man Bob': '🧓', 'Nurse Joy': '👩‍⚕️', 'Officer Jenny': '👮‍♀️', 'Brock': '🧑‍🍳', 'Misty': '🧜‍♀️', 'Giovanni': '😈', 'Team Rocket Grunt': '🚀', 'Scientist Bill': '🔬', 'Fisherman Ralph': '🎣', 'Hiker Taro': '🧗', 'Gym Leader Surge': '⚡', 'Erika': '🌸', 'Koga': '🥷', 'Sabrina': '🔮', 'Blaine': '🌋', 'Lorelei': '❄️', 'Bruno': '💪', 'Agatha': '👻', 'Lance': '🐉', 'Champion': '🏆', 'Gary': '😤', }; const INTRO_MSGS = CONFIG.introLines.map(text => ({ speaker:'PROFESSOR OAK', npc:'Professor Oak', text })); const CORRECT_FB = ["That's right!","Excellent work!","Perfect!","Outstanding!","Correct!","You're a natural!","Great answer!","Spot on!","Impressive!","Well done!"]; const WRONG_FB = ["Not quite...","Hmm, that's not it.","Try again next time!","Almost...","Not this time!"]; const MILESTONES = { 25: { badge:'🥉 CLOUD EXPLORER', stars:'★ ★ ☆ ☆' }, 50: { badge:'🥈 AZURE APPRENTICE', stars:'★ ★ ★ ☆' }, 75: { badge:'🥇 CLOUD PRACTITIONER', stars:'★ ★ ★ ★' }, }; const SAVE_KEY = CONFIG.saveKey; /* ─── SAVE / LOAD ────────────────────────────────────────── */ function saveGame(s) { try { localStorage.setItem(SAVE_KEY, JSON.stringify({ playerName:s.playerName, currentQ:s.currentQ, score:s.score, streak:s.streak, maxStreak:s.maxStreak, correct:s.correct, wrong:s.wrong, questionOrder:s.questions.map(q=>q.id), savedAt:Date.now() })); } catch(_){} } function loadGame() { try { const r=localStorage.getItem(SAVE_KEY); return r?JSON.parse(r):null; } catch(_){return null;} } function clearSave() { try { localStorage.removeItem(SAVE_KEY); } catch(_){} } /* ─── BACKGROUND MUSIC ───────────────────────────────────── */ const Music = (() => { let audio = null; let rival = null; let muted = false; let wantPlay = false; function getAudio() { if (!audio) { audio = new Audio('./music.mp3'); audio.loop = true; audio.volume = 0.5; audio.preload = 'auto'; audio.addEventListener('canplaythrough', () => { if (wantPlay && !muted) audio.play().catch(() => {}); }); } return audio; } function getRival() { if (!rival) { rival = new Audio('./music-rival.mp3'); rival.loop = true; rival.volume = 0.5; rival.preload = 'auto'; } return rival; } function updateBtn() { const btn = document.getElementById('music-toggle'); if (!btn) return; btn.textContent = muted ? '🔇' : '🎵'; btn.classList.toggle('muted', muted); } return { play() { if (muted) return; wantPlay = true; if (rival && !rival.paused) return; const a = getAudio(); if (a.readyState >= 3) { if (a.paused) a.play().catch((e) => { console.warn('Music play blocked:', e); }); } }, pause() { wantPlay = false; if (audio && !audio.paused) audio.pause(); if (rival && !rival.paused) rival.pause(); }, playBattle() { if (muted) return; if (audio && !audio.paused) audio.pause(); const r = getRival(); if (r.paused) { r.currentTime = 0; r.play().catch(() => {}); } }, stopBattle() { if (rival && !rival.paused) { rival.pause(); rival.currentTime = 0; } }, toggle() { muted = !muted; updateBtn(); if (muted) Music.pause(); else Music.play(); }, unblock() { const a = getAudio(); if (wantPlay && !muted && a.paused) { a.play().catch(() => {}); } }, }; })(); /* ─── CHIPTUNE SOUND ENGINE ──────────────────────────────── */ const SFX = (() => { let ctx = null; function getCtx() { if (!ctx) ctx = new (window.AudioContext || window.webkitAudioContext)(); if (ctx.state === 'suspended') ctx.resume(); return ctx; } function unlock() { if (!ctx) ctx = new (window.AudioContext || window.webkitAudioContext)(); if (ctx.state === 'suspended') ctx.resume().then(() => {}); } document.addEventListener('touchstart', unlock, { once: true, passive: true }); document.addEventListener('pointerdown', unlock, { once: true, passive: true }); document.addEventListener('visibilitychange', () => { if (document.visibilityState === 'visible' && ctx && ctx.state === 'suspended') { ctx.resume(); } }); /* Core: play a tone with envelope */ function tone(freq, type, vol, attack, sustain, release, when) { const c = getCtx(); const t = when ?? c.currentTime; const osc = c.createOscillator(); const gain= c.createGain(); osc.connect(gain); gain.connect(c.destination); osc.type = type; osc.frequency.setValueAtTime(freq, t); gain.gain.setValueAtTime(0, t); gain.gain.linearRampToValueAtTime(vol, t + attack); gain.gain.setValueAtTime(vol, t + attack + sustain); gain.gain.exponentialRampToValueAtTime(0.0001, t + attack + sustain + release); osc.start(t); osc.stop(t + attack + sustain + release + 0.01); } /* Sequence of notes: [{f, d}...] */ function seq(notes, type='square', vol=0.18) { const c = getCtx(); let t = c.currentTime + 0.02; notes.forEach(n => { if (n.f) tone(n.f, type, vol, 0.01, n.d * 0.6, n.d * 0.4, t); t += n.d; }); } return { /* Boot jingle — classic rising fanfare */ boot() { seq([ {f:262,d:.1},{f:330,d:.1},{f:392,d:.1},{f:523,d:.25} ], 'square', 0.2); }, /* Overworld bgm loop — simple cheerful melody */ overworldStart() { seq([ {f:392,d:.12},{f:440,d:.12},{f:494,d:.12},{f:523,d:.18}, {f:494,d:.1}, {f:440,d:.1}, {f:392,d:.18}, {f:330,d:.12},{f:392,d:.12},{f:440,d:.12},{f:392,d:.24}, ], 'square', 0.12); }, /* Footstep click — tiny blip each walk tick */ step() { tone(180, 'square', 0.04, 0.005, 0.02, 0.03); }, /* NPC encounter — ascending two-note ding */ encounter() { seq([{f:523,d:.1},{f:659,d:.18}], 'square', 0.22); }, /* Typewriter blip per character */ type() { tone(880 + Math.random()*200, 'square', 0.03, 0.005, 0.01, 0.02); }, /* Select / menu move */ select() { const c = getCtx(); tone(440, 'square', 0.12, 0.005, 0.03, 0.04, c.currentTime + 0.05); }, /* Correct answer — happy ascending chord */ correct() { seq([ {f:523,d:.08},{f:659,d:.08},{f:784,d:.08},{f:1047,d:.2} ], 'square', 0.18); }, /* Streak bonus — extra flourish */ streak() { seq([ {f:523,d:.06},{f:659,d:.06},{f:784,d:.06}, {f:1047,d:.06},{f:1319,d:.2} ], 'square', 0.18); }, /* Wrong answer — descending buzz */ wrong() { seq([ {f:330,d:.1},{f:277,d:.1},{f:233,d:.18} ], 'sawtooth', 0.15); }, /* Badge / level up fanfare */ levelUp() { seq([ {f:523,d:.1},{f:659,d:.1},{f:784,d:.1},{f:659,d:.1}, {f:784,d:.1},{f:1047,d:.3} ], 'square', 0.2); }, /* Champion / completion — full fanfare */ complete() { seq([ {f:523,d:.1},{f:659,d:.1},{f:784,d:.1},{f:1047,d:.1}, {f:784,d:.08},{f:880,d:.08},{f:1047,d:.08},{f:1319,d:.4} ], 'square', 0.2); }, /* Menu confirm (name entry OK) */ confirm() { seq([{f:523,d:.08},{f:784,d:.15}], 'square', 0.18); }, }; })(); /* ─── GAME ───────────────────────────────────────────────── */ class Game { constructor() { this.state = { screen:'boot', playerName:'', questions:[], currentQ:0, score:0, streak:0, maxStreak:0, correct:0, wrong:0, answering:false, introStep:0, twTimer:null, worldX: 0, worldY: 0, npcWorldX: 0, npcWorldY: 0, npcSpawned: false, pathDir: 'right', lastDir: 'right', cursor:0, }; this.screens = {}; document.querySelectorAll('.screen').forEach(s => { this.screens[s.id.replace('screen-','')] = s; }); this._heldKeys = new Set(); this._walkLoop = null; this._introClick = null; this._introKey = null; this._gpLoop = null; this._bindController(); this._bindGlobalKeys(); this._bindGamepad(); this.boot(); } /* ══════════════════════════════════════════════════════════ CONTROLLER OVERLAY — wires D-pad, A, B, SELECT, START ══════════════════════════════════════════════════════════ */ _bindController() { const dpadMap = { 'dp-up':'up', 'dp-down':'down', 'dp-left':'left', 'dp-right':'right' }; Object.entries(dpadMap).forEach(([id, dir]) => { const btn = document.getElementById(id); if (!btn) return; const start = (e) => { e.preventDefault(); this._dpadStart(dir); btn.classList.add('pressed'); }; const end = (e) => { e.preventDefault(); this._dpadEnd(dir); btn.classList.remove('pressed'); }; btn.addEventListener('pointerdown', start, {passive:false}); btn.addEventListener('pointerup', end, {passive:false}); btn.addEventListener('pointerleave', end, {passive:false}); btn.addEventListener('pointercancel',end, {passive:false}); }); const aBtn = document.getElementById('btn-a'); const bBtn = document.getElementById('btn-b'); aBtn.addEventListener('pointerdown', (e)=>{ e.preventDefault(); aBtn.classList.add('pressed'); this._pressA(); }); aBtn.addEventListener('pointerup', (e)=>{ e.preventDefault(); aBtn.classList.remove('pressed'); }); aBtn.addEventListener('pointercancel',(e)=>{ aBtn.classList.remove('pressed'); }); bBtn.addEventListener('pointerdown', (e)=>{ e.preventDefault(); bBtn.classList.add('pressed'); this._pressB(); }); bBtn.addEventListener('pointerup', (e)=>{ e.preventDefault(); bBtn.classList.remove('pressed'); }); bBtn.addEventListener('pointercancel',(e)=>{ bBtn.classList.remove('pressed'); }); document.getElementById('btn-start').addEventListener('pointerdown', (e)=>{ e.preventDefault(); }); document.getElementById('btn-select').addEventListener('pointerdown', (e)=>{ e.preventDefault(); }); } /* A — map: talk to NPC | battle: confirm cursor | elsewhere: advance */ _pressA() { const s = this.state.screen; if (s === 'map') { this._talkToNPC(); return; } if (s === 'battle' && !this.state.answering) { this._confirmCursor(); return; } if (s === 'intro') { this.advanceIntro(); return; } if (s === 'result') { document.getElementById('btn-result-cont')?.click(); return; } if (s === 'levelup') { document.getElementById('btn-lu-cont')?.click(); return; } } /* B — map: talk to NPC (same as A) | battle: no-op while answering | intro/result: advance */ _pressB() { const s = this.state.screen; if (s === 'map') { this._talkToNPC(); return; } if (s === 'battle' && this.state.answering) { return; } if (s === 'intro') { this.advanceIntro(); return; } if (s === 'result') { document.getElementById('btn-result-cont')?.click(); return; } } /* D-pad start hold */ _dpadStart(dir) { this._heldKeys.add(dir); if (!this._walkLoop) this._startWalkLoop(); const s = this.state.screen; if (s === 'battle') { this._moveCursor(dir); } } _dpadEnd(dir) { this._heldKeys.delete(dir); if (this._heldKeys.size === 0) this._stopWalkLoop(); } /* ══════════════════════════════════════════════════════════ MAP WALKING — 16-step loop, collision, NPC proximity ══════════════════════════════════════════════════════════ */ _startWalkLoop() { if (this._walkLoop) return; this._walkLoop = setInterval(() => this._walkTick(), 30); } _stopWalkLoop() { clearInterval(this._walkLoop); this._walkLoop = null; if (this.state.screen === 'map') { const p = document.getElementById('map-player'); if (p) { const dir = this.state.lastDir; const idleFrames = { right:'-320px', down:'-32px', left:'-128px', up:'-224px' }; const frame = idleFrames[dir] || '-32px'; p.className = 'map-player idle'; requestAnimationFrame(() => { p.style.backgroundPositionX = frame; }); } } } _getViewport() { const w = document.getElementById('map-world'); return { viewW: (w && w.offsetWidth) || 420, viewH: (w && w.offsetHeight) || 300, }; } _walkTick() { if (this.state.screen !== 'map') return; const {viewW, viewH} = this._getViewport(); const SPEED = 8; let dx = 0, dy = 0, dir = ''; if (this._heldKeys.has('right')) { dx = SPEED; dir = 'right'; } if (this._heldKeys.has('left')) { dx = -SPEED; dir = 'left'; } if (this._heldKeys.has('up')) { dy = -SPEED; dir = 'up'; } if (this._heldKeys.has('down')) { dy = SPEED; dir = 'down'; } if (!dir) return; this.state.worldX += dx; this.state.worldY += dy; this.state.lastDir = dir; this._applyCamera(); const p = document.getElementById('map-player'); const bub = document.getElementById('player-bubble'); if (p) { const cx = viewW / 2 - 16; const bot = viewH * 0.45; p.style.left = cx + 'px'; p.style.bottom = bot + 'px'; p.className = `map-player walk-${dir}`; if (bub) { bub.style.left = (cx - 4) + 'px'; bub.style.bottom = (bot + 66) + 'px'; } } this._checkNPCProximity(); } _applyCamera() { const {viewW, viewH} = this._getViewport(); const spread = Math.max(viewW, viewH) * 5; const inner = document.getElementById('map-inner'); const tx = -(spread + this.state.worldX - viewW / 2); const ty = -(spread + this.state.worldY - viewH / 2); if (inner) inner.style.transform = `translate(${tx}px,${ty}px)`; this._positionNPCOnScreen(); } _positionNPCOnScreen() { const {viewW, viewH} = this._getViewport(); const npcWrap = document.getElementById('map-npc-wrap'); if (npcWrap) { const screenX = viewW / 2 + (this.state.npcWorldX - this.state.worldX) - 24; const screenY = viewH / 2 + (this.state.npcWorldY - this.state.worldY) - 24; npcWrap.style.left = screenX + 'px'; npcWrap.style.bottom = (viewH - screenY - 48) + 'px'; } } _playerScreenOffset() { const {viewW, viewH} = this._getViewport(); return { px: viewW / 2, py: viewH - (viewH * 0.45) - 32 }; } _npcScreenDist() { const {viewW, viewH} = this._getViewport(); const {px, py} = this._playerScreenOffset(); const npcSX = viewW / 2 + (this.state.npcWorldX - this.state.worldX); const npcSY = viewH / 2 + (this.state.npcWorldY - this.state.worldY); return Math.sqrt((npcSX - px) ** 2 + (npcSY - py) ** 2); } _checkNPCProximity() { const {viewW, viewH} = this._getViewport(); const dist = this._npcScreenDist(); const near = this.state.npcSpawned && dist < 100; const hint = document.getElementById('map-talk-hint'); const bub = document.getElementById('npc-bubble'); if (hint) { const npcSX = viewW / 2 + (this.state.npcWorldX - this.state.worldX); const npcSY = viewH / 2 + (this.state.npcWorldY - this.state.worldY); hint.style.display = near ? 'block' : 'none'; hint.style.left = (npcSX - 28) + 'px'; hint.style.bottom = (viewH - npcSY + 48) + 'px'; } if (bub) bub.style.opacity = near ? '0' : '1'; this._updateDirArrow(near); } _updateDirArrow(nearNPC) { const arrow = document.getElementById('map-dir-arrow'); if (!arrow) return; if (nearNPC) { arrow.style.display = 'none'; arrow.style.animation = 'none'; return; } const {viewW, viewH} = this._getViewport(); const dx = this.state.npcWorldX - this.state.worldX; const dy = this.state.npcWorldY - this.state.worldY; let pd; if (Math.abs(dx) >= Math.abs(dy)) { pd = dx >= 0 ? 'right' : 'left'; } else { pd = dy >= 0 ? 'down' : 'up'; } const isLandscape = window.innerWidth > window.innerHeight; const ctrlH = isLandscape ? 0 : Math.round(Math.min(148, Math.max(110, window.innerWidth * 0.22))); const safeBottom = ctrlH + 12; const midY = (viewH - ctrlH) / 2 - 16; const glyphs = { right:'▶', left:'◀', up:'▲', down:'▼' }; arrow.textContent = glyphs[pd]; arrow.style.display = 'block'; arrow.style.animation = 'arrowPulse .7s ease-in-out infinite'; if (pd === 'right') { arrow.style.removeProperty('left'); arrow.style.right = '12px'; arrow.style.bottom = midY + 'px'; } else if (pd === 'left') { arrow.style.removeProperty('right'); arrow.style.left = '12px'; arrow.style.bottom = midY + 'px'; } else if (pd === 'up') { arrow.style.removeProperty('right'); arrow.style.left = (viewW / 2 - 16) + 'px'; arrow.style.bottom = (viewH - ctrlH - 48) + 'px'; } else { arrow.style.removeProperty('right'); arrow.style.left = (viewW / 2 - 16) + 'px'; arrow.style.bottom = safeBottom + 'px'; } } _nearNPC() { if (!this.state.npcSpawned) return false; return this._npcScreenDist() < 100; } _talkToNPC() { if (!this._nearNPC()) { const bub = document.getElementById('player-bubble'); if (bub) { bub.classList.remove('visible'); void bub.offsetWidth; bub.classList.add('visible'); clearTimeout(this._bubbleTimer); this._bubbleTimer = setTimeout(() => bub.classList.remove('visible'), 1500); } return; } const arrow = document.getElementById('map-dir-arrow'); if (arrow) { arrow.style.display = 'none'; arrow.style.animation = 'none'; } const bub = document.getElementById('player-bubble'); if (bub) bub.classList.remove('visible'); SFX.encounter(); this.startQuestion(); } _placeMapSprites() { const {viewW, viewH} = this._getViewport(); const idleFrames = { right:'-320px', down:'-32px', left:'-128px', up:'-224px' }; const p = document.getElementById('map-player'); const bub = document.getElementById('player-bubble'); if (p) { const cx = viewW / 2 - 16; const bot = viewH * 0.45; p.style.left = cx + 'px'; p.style.bottom = bot + 'px'; p.className = 'map-player idle'; p.style.backgroundPositionX = idleFrames[this.state.lastDir] || '-32px'; if (bub) { bub.style.left = (cx - 4) + 'px'; bub.style.bottom = (bot + 66) + 'px'; } } this._applyCamera(); const hint = document.getElementById('map-talk-hint'); if (hint) hint.style.display = 'none'; } /* ══════════════════════════════════════════════════════════ BATTLE CURSOR — navigate 2×2 grid with D-pad / WASD ══════════════════════════════════════════════════════════ */ _moveCursor(dir) { const btns = document.querySelectorAll('.choice-btn:not(.disabled):not(.correct):not(.wrong):not(.confirm-inactive)'); if (!btns.length) return; const total = btns.length; let c = this.state.cursor; const hasConfirm = total === 5; if (dir === 'right') c = (c === 0) ? 1 : (c === 2) ? 3 : c; else if (dir === 'left') c = (c === 1) ? 0 : (c === 3) ? 2 : (c === 4) ? 4 : c; else if (dir === 'down') c = (c === 0) ? 2 : (c === 1) ? 3 : (hasConfirm && (c === 2 || c === 3)) ? 4 : c; else if (dir === 'up') c = (c === 2) ? 0 : (c === 3) ? 1 : (c === 4) ? 2 : c; c = Math.min(c, total - 1); this.state.cursor = c; this._renderCursor(); SFX.select(); } _renderCursor() { document.querySelectorAll('.choice-btn').forEach((b,i) => { b.classList.toggle('cursor', i === this.state.cursor); }); } _confirmCursor() { if (this.state.answering) return; const btns = document.querySelectorAll('.choice-btn:not(.disabled):not(.correct):not(.wrong):not(.confirm-inactive)'); const target = btns[this.state.cursor]; if (target) target.click(); } /* ══════════════════════════════════════════════════════════ GLOBAL KEYBOARD ══════════════════════════════════════════════════════════ */ _bindGlobalKeys() { const DPAD_KEYS = { 'ArrowUp':'up','ArrowDown':'down','ArrowLeft':'left','ArrowRight':'right', 'w':'up','s':'down','a':'left','d':'right', 'W':'up','S':'down','A':'left','D':'right', }; document.addEventListener('keydown', (e) => { const s = this.state.screen; /* Name screen — character input */ if (s === 'name') { if (e.key==='Backspace') { e.preventDefault(); this.delChar(); } else if (e.key==='Enter') this.confirmName(); else if (e.key.length===1 && /[A-Z0-9.\-!?]/i.test(e.key)) this.addChar(e.key.toUpperCase()); return; } /* Title */ if (s === 'title' && (e.key==='Enter'||e.key===' ')) { document.getElementById('screen-title').click(); return; } /* Continue screen */ if (s === 'continue' && (e.key==='Enter'||e.key===' ')) { document.getElementById('btn-continue-save')?.click(); return; } /* Intro */ if (s === 'intro' && (e.key==='Enter'||e.key===' '||e.key==='e'||e.key==='E')) { this.advanceIntro(); return; } /* D-pad direction keys */ if (DPAD_KEYS[e.key] && !e.repeat) { const dir = DPAD_KEYS[e.key]; if ((s==='map' || s==='battle') && !this._heldKeys.has(dir)) { e.preventDefault(); this._heldKeys.add(dir); if (s==='map' && !this._walkLoop) this._startWalkLoop(); if (s==='battle') this._moveCursor(dir); } return; } /* A-button equivalent on keyboard */ if ((e.key==='Enter'||e.key==='e'||e.key==='E') && !e.repeat) { e.preventDefault(); this._pressA(); return; } /* B-button */ if ((e.key==='x'||e.key==='X') && !e.repeat) { this._pressB(); return; } /* Quick-pick numbers on battle */ if (s==='battle' && !this.state.answering) { const numMap={'1':0,'2':1,'3':2,'4':3}; if (numMap[e.key]!==undefined) { this.state.cursor = numMap[e.key]; this._renderCursor(); setTimeout(()=>this._confirmCursor(), 80); } } }); document.addEventListener('keyup', (e) => { const DPAD_KEYS = { 'ArrowUp':'up','ArrowDown':'down','ArrowLeft':'left','ArrowRight':'right', 'w':'up','s':'down','a':'left','d':'right', 'W':'up','S':'down','A':'left','D':'right', }; const dir = DPAD_KEYS[e.key]; if (dir) { this._heldKeys.delete(dir); if (this._heldKeys.size === 0) this._stopWalkLoop(); } }); } /* ══════════════════════════════════════════════════════════ XBOX / GAMEPAD SUPPORT (Gamepad API) Polls every animation frame. Works with Xbox, PS, and most USB/Bluetooth gamepads that the browser recognises. Xbox mapping: Axes 0/1 = left stick X/Y Button 0 = A (confirm / talk) Button 1 = B (talk / back) Button 12 = D-pad up Button 13 = D-pad down Button 14 = D-pad left Button 15 = D-pad right Button 9 = Start (confirm) ══════════════════════════════════════════════════════════ */ _bindGamepad() { this._gpPrev = {}; this._gpActive = false; window.addEventListener('gamepadconnected', (e) => { console.log('Gamepad connected:', e.gamepad.id); }); /* Start polling immediately — don't wait for the event. The poll function checks if any gamepad is present each frame. */ this._startGpLoop(); } _startGpLoop() { const poll = () => { this._gpLoop = requestAnimationFrame(poll); this._pollGamepad(); }; this._gpLoop = requestAnimationFrame(poll); } _pollGamepad() { const gamepads = navigator.getGamepads ? navigator.getGamepads() : []; const gp = [...gamepads].find(g => g); if (!gp) return; const DEAD = 0.25; const axes = gp.axes; const btns = gp.buttons; const pressedNow = (i) => btns[i]?.pressed; const wasPressed = (i) => !!this._gpPrev[`btn_${i}`]; const justPressed = (i) => pressedNow(i) && !wasPressed(i); const gpDirs = { up: (axes[1] < -DEAD) || !!btns[12]?.pressed, down: (axes[1] > DEAD) || !!btns[13]?.pressed, left: (axes[0] < -DEAD) || !!btns[14]?.pressed, right: (axes[0] > DEAD) || !!btns[15]?.pressed, }; const s = this.state.screen; /* ── NAME SCREEN — D-pad navigates keyboard grid, A selects, B deletes, Start confirms ── */ if (s === 'name') { const letterKeys = Array.from(document.querySelectorAll('.key-btn')); const delBtn = document.getElementById('btn-backspace'); const okBtn = document.getElementById('btn-confirm-name'); const keys = [...letterKeys, delBtn, okBtn].filter(Boolean); const total = keys.length; const COLS = 10; /* Highlight current key — works for letter keys, DEL and OK */ keys.forEach((k, i) => { k.style.outline = i === this._gpKeyCursor ? '3px solid #f8c030' : ''; k.style.outlineOffset = i === this._gpKeyCursor ? '-2px' : ''; }); /* D-pad navigation with repeat delay */ const now = Date.now(); const moved = Object.entries(gpDirs).find(([d, active]) => active && !this._gpPrev[`axis_${d}`]); if (moved) { const [dir] = moved; let c = this._gpKeyCursor; if (dir === 'right') c = Math.min(c + 1, total - 1); if (dir === 'left') c = Math.max(c - 1, 0); if (dir === 'down') c = Math.min(c + COLS, total - 1); if (dir === 'up') c = Math.max(c - COLS, 0); this._gpKeyCursor = c; keys.forEach((k, i) => { k.style.outline = i === c ? '3px solid #f8c030' : ''; k.style.outlineOffset = i === c ? '-2px' : ''; }); } if (justPressed(0) || justPressed(1)) { /* A or B — activate highlighted key */ const key = keys[this._gpKeyCursor]; if (!key) return; const isLetterKey = key.classList.contains('key-btn'); if (isLetterKey) { key.dispatchEvent(new PointerEvent('pointerdown', { bubbles: true, isPrimary: true })); } else if (key.id === 'btn-backspace') { this.delChar(); } else if (key.id === 'btn-confirm-name') { this.confirmName(); } } if (justPressed(2)) { /* X — delete */ this.delChar(); } if (justPressed(9) || justPressed(8)) { /* Start or Select — confirm name */ this.confirmName(); } /* ── ALL OTHER SCREENS — directional movement + button actions ── */ } else { /* ── CONTINUE SCREEN — D-pad up/down switches between Continue and New Game ── */ if (s === 'continue') { if (this._gpContCursor === undefined) this._gpContCursor = 0; const contBtn = document.getElementById('btn-continue-save'); const newBtn = document.getElementById('btn-new-game'); const movedUp = gpDirs.up && !this._gpPrev['axis_up']; const movedDown = gpDirs.down && !this._gpPrev['axis_down']; if (movedUp || movedDown) { this._gpContCursor = this._gpContCursor === 0 ? 1 : 0; } /* Highlight selected button */ if (contBtn) contBtn.style.outline = this._gpContCursor === 0 ? '3px solid #f8c030' : ''; if (newBtn) newBtn.style.outline = this._gpContCursor === 1 ? '3px solid #f8c030' : ''; } /* Walk / battle cursor movement */ Object.entries(gpDirs).forEach(([dir, active]) => { const key = `axis_${dir}`; if (active && !this._gpPrev[key]) { if (s === 'map') { this._heldKeys.add(dir); if (!this._walkLoop) this._startWalkLoop(); } if (s === 'battle') this._moveCursor(dir); } else if (!active && this._gpPrev[key]) { this._heldKeys.delete(dir); if (this._heldKeys.size === 0) this._stopWalkLoop(); } }); /* A / Start — context action on every screen */ if (justPressed(0) || justPressed(9)) { if (s === 'boot') { /* wait for title */ } else if (s === 'title') { document.getElementById('screen-title')?.click(); } else if (s === 'continue') { /* 0 = CONTINUE highlighted, 1 = NEW GAME highlighted */ if (this._gpContCursor === 0) document.getElementById('btn-continue-save')?.click(); else document.getElementById('btn-new-game')?.click(); } else if (s === 'intro') { this.advanceIntro(); } else if (s === 'battle' && !this.state.answering) { this._confirmCursor(); } else if (s === 'result') { document.getElementById('btn-result-cont')?.click(); } else if (s === 'levelup') { document.getElementById('btn-lu-cont')?.click(); } else if (s === 'complete') { document.getElementById('btn-play-again')?.click(); } else { this._pressA(); } } /* B — also confirms answer in battle */ if (justPressed(1)) { if (s === 'battle' && !this.state.answering) { this._confirmCursor(); } else if (s === 'intro') { this.advanceIntro(); } else if (s === 'result') { document.getElementById('btn-result-cont')?.click(); } else { this._pressB(); } } /* Quick-pick answers X=2, Y=3, LB=4, RB=5 */ if (s === 'battle' && !this.state.answering) { const quickMap = { 2:0, 3:1, 4:2, 5:3 }; Object.entries(quickMap).forEach(([btn, idx]) => { if (justPressed(+btn)) { this.state.cursor = idx; this._renderCursor(); setTimeout(() => this._confirmCursor(), 80); } }); } } /* Store all states for next frame */ Object.entries(gpDirs).forEach(([d, v]) => this._gpPrev[`axis_${d}`] = v); for (let i = 0; i < btns.length; i++) { this._gpPrev[`btn_${i}`] = btns[i]?.pressed; } } _showController(visible) { ['gba-left', 'gba-right'].forEach(id => { const el = document.getElementById(id); if (!el) return; if (visible) el.classList.remove('hidden'); else el.classList.add('hidden'); }); } /* ══════════════════════════════════════════════════════════ SCREENS ══════════════════════════════════════════════════════════ */ boot() { this.show('boot'); this._showController(false); setTimeout(() => this.showTitle(), 1800); } showTitle() { this.show('title'); SFX.boot(); this._showController(false); const go = () => { document.getElementById('screen-title').removeEventListener('click', go); Music.unblock(); this.showContinueOrName(); }; document.getElementById('screen-title').addEventListener('click', go); } showContinueOrName() { const save = loadGame(); if (save && save.playerName && save.currentQ > 0 && save.currentQ < 100) { this.show('continue'); this._showController(false); const pct = Math.round((save.currentQ/100)*100); document.getElementById('save-name-disp').textContent = save.playerName; document.getElementById('save-prog-disp').textContent = `Q${save.currentQ}/100 (${pct}%)`; document.getElementById('save-score-disp').textContent = save.score.toLocaleString(); document.getElementById('btn-continue-save').onclick = () => { Music.unblock(); this.restoreFromSave(save); }; document.getElementById('btn-new-game').onclick = () => { document.getElementById('continue-warn').textContent = 'Starting a new game will erase your saved progress!'; document.getElementById('btn-new-game').textContent = '✦ CONFIRM NEW GAME'; document.getElementById('btn-new-game').onclick = () => { clearSave(); this.startFresh(); }; }; /* Reset controller cursor to CONTINUE button */ this._gpContCursor = 0; setTimeout(() => { const c = document.getElementById('btn-continue-save'); if (c) c.style.outline = '3px solid #f8c030'; }, 50); } else { this.startFresh(); } } restoreFromSave(save) { Object.assign(this.state, { playerName:save.playerName, currentQ:save.currentQ, score:save.score, streak:save.streak, maxStreak:save.maxStreak, correct:save.correct, wrong:save.wrong, worldX:0, worldY:0, npcWorldX:0, npcWorldY:0, npcSpawned:false, }); this.loadQuestions(() => { if (save.questionOrder && save.questionOrder.length === this.state.questions.length) { const idMap = Object.fromEntries(this.state.questions.map(q => [q.id, q])); const restored = save.questionOrder.map(id => idMap[id]).filter(Boolean); if (restored.length === this.state.questions.length) { this.state.questions = restored; } } this.showMap(); }); } startFresh() { Object.assign(this.state, { playerName:'', currentQ:0, score:0, streak:0, maxStreak:0, correct:0, wrong:0 }); this.showNameEntry(); } /* ── NAME ─────────────────────────────────────────────── */ showNameEntry() { this.show('name'); this._showController(false); this._gpKeyCursor = 0; this.buildKeyboard(); this.typeText('name-prompt-text', CONFIG.namePrompt); document.getElementById('btn-backspace').onclick = () => this.delChar(); document.getElementById('btn-confirm-name').onclick = () => this.confirmName(); } buildKeyboard() { const grid = document.getElementById('keyboard-grid'); const chars = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.-!?'.split(''); grid.innerHTML = ''; chars.forEach(ch => { const b = document.createElement('button'); b.className = 'key-btn'; b.textContent = ch; b.addEventListener('pointerdown', (e)=>{ e.preventDefault(); this.addChar(ch); }); grid.appendChild(b); }); } addChar(ch) { if (this.state.playerName.length<10){ this.state.playerName+=ch; this.refreshNameDisplay(); SFX.select(); } } delChar() { this.state.playerName=this.state.playerName.slice(0,-1); this.refreshNameDisplay(); } refreshNameDisplay() { const el=document.getElementById('name-display'); if(el) el.textContent=this.state.playerName+(this.state.playerName.length<10?'_':''); } confirmName() { if(!this.state.playerName.trim()) this.state.playerName='ASH'; SFX.confirm(); this.showIntro(); } /* ── INTRO ────────────────────────────────────────────── */ showIntro() { this.show('intro'); this._showController(false); this.state.introStep = 0; this.renderIntroMsg(); const advance = () => this.advanceIntro(); const introEl = document.getElementById('screen-intro'); if (this._introClick) introEl.removeEventListener('click', this._introClick); this._introClick = advance; introEl.addEventListener('click', advance); } renderIntroMsg() { const msg = INTRO_MSGS[this.state.introStep]; if (!msg) return; const npcEl = document.getElementById('intro-npc'); if (npcEl) setNPC(npcEl, NPC[msg.npc] || '👴'); document.getElementById('intro-speaker').textContent = msg.speaker; document.getElementById('intro-arrow').style.display = 'none'; this.typeText('intro-text', msg.text.replace(/{name}/g, this.state.playerName||'ASH'), ()=>{ document.getElementById('intro-arrow').style.display='block'; } ); } advanceIntro() { if (this.state.twTimer) { clearInterval(this.state.twTimer); this.state.twTimer=null; const msg = INTRO_MSGS[this.state.introStep]; document.getElementById('intro-text').textContent = msg.text.replace(/{name}/g, this.state.playerName||'ASH'); document.getElementById('intro-arrow').style.display = 'block'; return; } this.state.introStep++; if (this.state.introStep >= INTRO_MSGS.length) { const el = document.getElementById('screen-intro'); if (this._introClick) el.removeEventListener('click', this._introClick); this.loadQuestions(() => this.showMap()); return; } this.renderIntroMsg(); } /* ── LOAD QUESTIONS ───────────────────────────────────── */ loadQuestions(cb) { if (this.state.questions.length>0) { cb(); return; } fetch('./questions.json') .then(r=>r.json()) .then(data=>{ const qs = data.levels[0].questions; for (let i = qs.length - 1; i > 0; i--) { const j = Math.floor(Math.random() * (i + 1)); [qs[i], qs[j]] = [qs[j], qs[i]]; } this.state.questions = qs; cb(); }) .catch(()=>this.toast('❌ Could not load questions.json')); } /* Generate randomly placed trees across the full scrollable world */ /* Generate trees for the current journey leg — from world origin to just past the NPC. Called fresh each time so trees always fill the visible path ahead. */ _pickNextDir(currentDir) { const opposite = { right:'left', left:'right', up:'down', down:'up' }; const opp = opposite[currentDir]; const choices = ['right','left','up','down',currentDir,currentDir].filter(d => d !== opp); return choices[Math.floor(Math.random() * choices.length)]; } _generateTrees() { const container = document.getElementById('map-trees'); if (!container) return; container.innerHTML = ''; const {viewW, viewH} = this._getViewport(); const spread = Math.max(viewW, viewH) * 5; const inner = document.getElementById('map-inner'); if (inner) { inner.style.width = spread * 2 + 'px'; inner.style.height = spread * 2 + 'px'; } const cx = spread; const cy = spread; const npcX = cx + this.state.npcWorldX; const npcY = cy + this.state.npcWorldY; for (let i = 0; i < 300; i++) { const span = document.createElement('span'); span.className = 'tree'; const size = 48 + Math.random() * 24; let x, y, tries = 0; do { x = cx + (Math.random() - 0.5) * spread * 1.8; y = cy + (Math.random() - 0.5) * spread * 1.8; tries++; } while (tries < 10 && Math.abs(x - npcX) < 80 && Math.abs(y - npcY) < 80); span.textContent = '🌳'; span.style.fontSize = size + 'px'; span.style.left = x + 'px'; span.style.top = y + 'px'; span.style.animationDelay = (Math.random() * 3).toFixed(2) + 's'; span.style.animationDuration = (2.5 + Math.random() * 2).toFixed(1) + 's'; container.appendChild(span); } } _preGenerateNextLeg() { this._nextLegDir = this._pickNextDir(this.state.pathDir); this._nextLegLen = null; } _npcOffsetForDir(dir, viewW, viewH) { const dist = dir === 'right' || dir === 'left' ? Math.round(viewW * (3.0 + Math.random() * 0.8)) : Math.round(viewH * (3.0 + Math.random() * 0.8)); return { nx: dir === 'right' ? dist : dir === 'left' ? -dist : 0, ny: dir === 'down' ? dist : dir === 'up' ? -dist : 0, dir, }; } showMap() { this.show('map'); this._showController(true); requestAnimationFrame(() => { const {viewW, viewH} = this._getViewport(); if (this.state.currentQ === 0) { this.state.pathDir = 'right'; } else if (this._nextLegDir) { this.state.pathDir = this._nextLegDir; this._nextLegDir = null; this._nextLegLen = null; } else { this.state.pathDir = this._pickNextDir(this.state.pathDir); } this.state.worldX = 0; this.state.worldY = 0; this.state.lastDir = this.state.pathDir; const {nx, ny} = this._npcOffsetForDir(this.state.pathDir, viewW, viewH); this.state.npcWorldX = nx; this.state.npcWorldY = ny; this.state.npcSpawned = true; this._generateTrees(); document.getElementById('hud-name').textContent = this.state.playerName||'ASH'; this.updateHUD(); const q = this.state.questions[this.state.currentQ]; const npcEl = document.getElementById('map-npc'); if (q && npcEl) setNPC(npcEl, NPC[q.npc]||'🧑'); this._placeMapSprites(); this._checkNPCProximity(); this._updateDirArrow(false); Music.stopBattle(); Music.play(); saveGame(this.state); this.flashSaveDot(); const npcEl2 = document.getElementById('map-npc'); if (npcEl2) npcEl2.onclick = ()=>this._talkToNPC(); const musicBtn = document.getElementById('music-toggle'); if (musicBtn) musicBtn.onclick = () => Music.toggle(); }); } updateHUD() { const tot=this.state.questions.length||100, done=this.state.currentQ, pct=(done/tot)*100; document.getElementById('hud-score').textContent = this.state.score.toLocaleString(); document.getElementById('hud-streak').textContent = this.state.streak+(this.state.streak>=3?'🔥':''); document.getElementById('hud-correct').textContent = `${this.state.correct}/${done}`; document.getElementById('map-prog-text').textContent = `${done}/${tot}`; const bar=document.getElementById('map-prog-bar'); if(bar){ bar.style.width=pct+'%'; bar.style.background=pct<40?'var(--hp-green)':pct<75?'var(--hp-yellow)':'#60c8ff'; } } flashSaveDot() { const dot=document.getElementById('save-dot'); if(!dot)return; dot.style.opacity='1'; setTimeout(()=>{ dot.style.opacity='.4'; },1500); } /* ── BATTLE ───────────────────────────────────────────── */ startQuestion() { this._stopWalkLoop(); this._heldKeys.clear(); const q=this.state.questions[this.state.currentQ]; if(!q){ this.showComplete(); return; } this.show('battle'); this._showController(true); Music.playBattle(); this.state.answering=false; this.state.cursor=0; setNPC(document.getElementById('battle-npc-sprite'), NPC[q.npc]||'🧑'); document.getElementById('battle-npc-name').textContent = q.npc.toUpperCase(); document.getElementById('battle-speaker').textContent = q.npc.toUpperCase(); document.getElementById('battle-player-name').textContent= (this.state.playerName||'ASH').toUpperCase(); document.getElementById('battle-q-num').textContent = this.state.currentQ+1; document.getElementById('battle-pts').textContent = this.state.score.toLocaleString(); document.getElementById('battle-arrow').style.display = 'none'; document.getElementById('battle-choices').innerHTML = ''; this.typeText('battle-text', q.text, ()=>this.renderChoices(q)); } renderChoices(q) { const container=document.getElementById('battle-choices'); container.innerHTML=''; this.state.cursor=0; const isMulti = Array.isArray(q.answers); const indices = [0,1,2,3]; for (let i = indices.length - 1; i > 0; i--) { const j = Math.floor(Math.random() * (i + 1)); [indices[i], indices[j]] = [indices[j], indices[i]]; } const correctShuffledIdx = isMulti ? null : indices.indexOf(q.answer); const correctShuffledSet = isMulti ? new Set(q.answers.map(a => indices.indexOf(a))) : null; q._correctShuffledSet = correctShuffledSet; q._indices = indices; if (isMulti) { q._correctDisplayText = q.answers.map(a => q.options[a]).join(' AND '); } else { q._correctDisplayText = q.options[q.answer]; } const selectedSlots = new Set(); let confirmBtn = null; if (isMulti) { confirmBtn = document.createElement('button'); confirmBtn.className='choice-btn confirm-btn confirm-inactive'; confirmBtn.textContent='✔ CONFIRM'; confirmBtn.addEventListener('click', () => { if (this.state.answering || selectedSlots.size !== 2) return; this.pickMulti(selectedSlots, correctShuffledSet, q, container); }); } indices.forEach((origIdx, slotIdx) => { const btn=document.createElement('button'); btn.className='choice-btn'; btn.setAttribute('data-letter', slotIdx + 1); btn.textContent=q.options[origIdx]; if (isMulti) { btn.addEventListener('click', () => { if (this.state.answering) return; if (btn.classList.contains('selected')) { btn.classList.remove('selected'); selectedSlots.delete(slotIdx); } else { if (selectedSlots.size >= 2) return; btn.classList.add('selected'); selectedSlots.add(slotIdx); } confirmBtn.classList.toggle('confirm-inactive', selectedSlots.size !== 2); }); } else { btn.addEventListener('click',()=>this.pick(slotIdx, correctShuffledIdx, q, container)); } btn.addEventListener('mouseenter', () => { this.state.cursor = slotIdx; this._renderCursor(); }); container.appendChild(btn); }); if (isMulti) { confirmBtn.addEventListener('mouseenter', () => { if (confirmBtn.classList.contains('confirm-inactive')) return; this.state.cursor = 4; this._renderCursor(); }); container.appendChild(confirmBtn); container._confirmBtn = confirmBtn; } this._renderCursor(); } pick(chosen, correctIdx, q, container) { if(this.state.answering)return; this.state.answering=true; const btns=container.querySelectorAll('.choice-btn'); const correct=chosen===correctIdx; btns.forEach(b=>{ b.classList.remove('cursor'); b.classList.add('disabled'); }); btns[correctIdx].classList.remove('disabled'); btns[correctIdx].classList.add('correct'); if(!correct) btns[chosen].classList.add('wrong'); if(correct){ this.state.streak++; this.state.correct++; this.state.maxStreak=Math.max(this.state.maxStreak,this.state.streak); this.state.score+=this.state.streak>=5?200:this.state.streak>=3?150:100; if(this.state.streak>=3) SFX.streak(); else SFX.correct(); } else { this.state.streak=0; this.state.wrong++; SFX.wrong(); } setTimeout(()=>{ this._preGenerateNextLeg(); this.showResult(correct,q); },120); } pickMulti(selectedSlots, correctSet, q, container) { if(this.state.answering)return; this.state.answering=true; const btns=Array.from(container.querySelectorAll('.choice-btn:not(.confirm-btn)')); const correct = selectedSlots.size === correctSet.size && [...selectedSlots].every(s => correctSet.has(s)); btns.forEach((b,i)=>{ b.classList.remove('cursor','selected'); b.classList.add('disabled'); if(correctSet.has(i)) b.classList.add('correct'); else if(selectedSlots.has(i) && !correctSet.has(i)) b.classList.add('wrong'); }); const cb = container.querySelector('.confirm-btn'); if(cb) cb.style.display='none'; if(correct){ this.state.streak++; this.state.correct++; this.state.maxStreak=Math.max(this.state.maxStreak,this.state.streak); this.state.score+=this.state.streak>=5?200:this.state.streak>=3?150:100; if(this.state.streak>=3) SFX.streak(); else SFX.correct(); } else { this.state.streak=0; this.state.wrong++; SFX.wrong(); } setTimeout(()=>{ this._preGenerateNextLeg(); this.showResult(correct,q); },120); } /* ── RESULT ───────────────────────────────────────────── */ showResult(correct,q) { this.show('result'); this._showController(false); Music.stopBattle(); Music.pause(); document.getElementById('result-icon').textContent = correct?'✓':'✗'; const lbl=document.getElementById('result-label'); lbl.textContent = correct ? CORRECT_FB[Math.floor(Math.random()*CORRECT_FB.length)] : WRONG_FB[Math.floor(Math.random()*WRONG_FB.length)]; lbl.className = 'result-label '+(correct?'correct':'wrong'); const ansEl=document.getElementById('result-correct-ans'); const ptsEl=document.getElementById('result-pts'); if(correct){ ptsEl.textContent=this.state.streak>=5?'+200 PTS 🔥 STREAK!':this.state.streak>=3?'+150 PTS 🔥 HOT!':'+100 PTS'; ptsEl.style.display='block'; ansEl.classList.remove('visible'); } else { ptsEl.style.display='none'; const correctText = q._correctDisplayText || (q.answers ? q.answers.map(a=>q.options[a]).join(' AND ') : q.options[q.answer]); ansEl.textContent='✓ Correct answer'+(q.answers?'s':'')+': '+correctText; ansEl.classList.add('visible'); } document.getElementById('result-explanation').textContent=q.explanation; const contBtn = document.getElementById('btn-result-cont'); const doNext = () => { this.state.currentQ++; saveGame(this.state); if(this.state.currentQ>=this.state.questions.length){ clearSave(); this.showComplete(); } else if(MILESTONES[this.state.currentQ]) this.showLevelUp(); else this.showMap(); }; contBtn.onclick = doNext; const resultScreen = document.getElementById('screen-result'); resultScreen.addEventListener('pointerdown', doNext, { once: true }); } /* ── LEVEL UP ─────────────────────────────────────────── */ showLevelUp() { this.show('levelup'); SFX.levelUp(); this._showController(false); const ms=MILESTONES[this.state.currentQ]; const pct=(this.state.currentQ/(this.state.questions.length||100))*100; document.getElementById('lu-name').textContent = this.state.playerName||'ASH'; document.getElementById('lu-stars').textContent = `${ms.stars} BADGE EARNED! ${ms.stars}`; document.getElementById('lu-badge').textContent = ms.badge; document.getElementById('lu-prog-label').textContent=`${this.state.currentQ} / 100`; const bar=document.getElementById('lu-prog-inner'); if(bar)bar.style.width=pct+'%'; document.getElementById('btn-lu-cont').onclick=()=>this.showMap(); } /* ── COMPLETE ─────────────────────────────────────────── */ showComplete() { this.show('complete'); SFX.complete(); this._showController(false); const name=this.state.playerName||'ASH', tot=this.state.questions.length||100; const acc=tot>0?Math.round((this.state.correct/tot)*100):0; document.getElementById('complete-name').textContent=name; document.getElementById('complete-stats').textContent= `FINAL SCORE: ${this.state.score.toLocaleString()}\n`+ `CORRECT: ${this.state.correct} / ${tot}\n`+ `ACCURACY: ${acc}%\n`+ `BEST STREAK: ${this.state.maxStreak} 🔥`; document.getElementById('btn-play-again').onclick=()=>{ clearSave(); this.startFresh(); }; } /* ── SCREEN SWITCH ────────────────────────────────────── */ show(name) { Object.values(this.screens).forEach(s=>s.classList.remove('active')); const t=this.screens[name]; if(t)t.classList.add('active'); this.state.screen=name; } /* ── TYPEWRITER ───────────────────────────────────────── */ typeText(id,text,onDone) { if(this.state.twTimer){clearInterval(this.state.twTimer);this.state.twTimer=null;} const el=document.getElementById(id); if(!el)return; el.textContent=''; let i=0; this.state.twTimer=setInterval(()=>{ if(iel.classList.add('hidden'),ms); } } window.addEventListener('DOMContentLoaded',()=>{ new Game(); });