Fix player always facing forward on stop; center A/B vertically in landscape

This commit is contained in:
Justin Oros
2026-05-21 09:25:28 -07:00
parent cb1d750f25
commit bac8238409
+4 -4
View File
@@ -549,7 +549,7 @@ html, body {
.map-player.walk-up { animation: walkUp .32s steps(3) infinite; } .map-player.walk-up { animation: walkUp .32s steps(3) infinite; }
.map-player.walk-left { animation: walkLeft .32s steps(3) infinite; } .map-player.walk-left { animation: walkLeft .32s steps(3) infinite; }
.map-player.walk-right { animation: walkRight .32s steps(3) infinite; } .map-player.walk-right { animation: walkRight .32s steps(3) infinite; }
.map-player.idle { animation: none; background-position-x: 0px; } .map-player.idle { animation: none; }
/* Talk hint that floats above player when near NPC */ /* Talk hint that floats above player when near NPC */
.map-talk-hint { .map-talk-hint {
@@ -745,9 +745,9 @@ html, body {
.dpad { width: clamp(72px, 16vh, 100px); height: clamp(72px, 16vh, 100px); } .dpad { width: clamp(72px, 16vh, 100px); height: clamp(72px, 16vh, 100px); }
.ab-cluster { position: static; width: 100%; height: 100%; flex: 1; } .ab-cluster { position: static; width: 100%; height: 100%; flex: 1; }
#gba-right { position: relative; } #gba-right { position: relative; }
#gba-right .ab-btn { position: fixed; } #gba-right .ab-btn { position: absolute; }
#gba-right .ab-b { bottom: 8px; left: 8px; top: auto; transform: none; } #gba-right .ab-b { bottom: 20%; left: 5%; top: auto; transform: none; }
#gba-right .ab-a { top: 8px; right: 8px; transform: none; } #gba-right .ab-a { top: 20%; right: 5%; transform: none; }
.gba-mid-btns { flex-direction: column; gap: 5px; } .gba-mid-btns { flex-direction: column; gap: 5px; }
.gba-mid-btn { min-width: 44px; width: 44px; font-size: 5px; padding: 6px 4px; } .gba-mid-btn { min-width: 44px; width: 44px; font-size: 5px; padding: 6px 4px; }
} }