From 7db58840f74579b1f0fe26f220ceb4bd86f62971 Mon Sep 17 00:00:00 2001 From: Justin Oros Date: Wed, 20 May 2026 21:36:18 -0700 Subject: [PATCH] Fix NPC proximity check failing when npcWorldX is 0 (up/down directions) --- game.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/game.js b/game.js index b0a325b..92cdfb4 100644 --- a/game.js +++ b/game.js @@ -430,7 +430,7 @@ class Game { const dx = this.state.npcWorldX - this.state.worldX; const dy = this.state.npcWorldY - this.state.worldY; const dist = Math.sqrt(dx * dx + dy * dy); - const near = this.state.npcWorldX !== 0 && dist < 60; + const near = !(this.state.npcWorldX === 0 && this.state.npcWorldY === 0) && dist < 60; const hint = document.getElementById('map-talk-hint'); const bub = document.getElementById('npc-bubble'); @@ -480,7 +480,7 @@ class Game { } _nearNPC() { - if (!this.state.npcWorldX && !this.state.npcWorldY) return false; + if (this.state.npcWorldX === 0 && this.state.npcWorldY === 0) return false; const dx = this.state.npcWorldX - this.state.worldX; const dy = this.state.npcWorldY - this.state.worldY; return Math.sqrt(dx * dx + dy * dy) < 60;