Reduce NPC interaction radius to 200px

This commit is contained in:
Justin Oros
2026-05-20 21:55:05 -07:00
parent 0750519b72
commit 51890e3055
+6 -4
View File
@@ -441,14 +441,16 @@ class Game {
_checkNPCProximity() { _checkNPCProximity() {
const {viewW, viewH} = this._getViewport(); const {viewW, viewH} = this._getViewport();
const dist = this._npcScreenDist(); const dist = this._npcScreenDist();
const near = !(this.state.npcWorldX === 0 && this.state.npcWorldY === 0) && dist < 300; const near = !(this.state.npcWorldX === 0 && this.state.npcWorldY === 0) && dist < 200;
const hint = document.getElementById('map-talk-hint'); const hint = document.getElementById('map-talk-hint');
const bub = document.getElementById('npc-bubble'); const bub = document.getElementById('npc-bubble');
if (hint) { if (hint) {
const npcSX = viewW / 2 + (this.state.npcWorldX - this.state.worldX);
const npcSY = viewH / 2 + (this.state.npcWorldY - this.state.worldY);
hint.style.display = near ? 'block' : 'none'; hint.style.display = near ? 'block' : 'none';
hint.style.left = (viewW / 2 - 28) + 'px'; hint.style.left = (npcSX - 28) + 'px';
hint.style.bottom = (viewH * 0.50) + 'px'; hint.style.bottom = (viewH - npcSY + 48) + 'px';
} }
if (bub) bub.style.opacity = near ? '0' : '1'; if (bub) bub.style.opacity = near ? '0' : '1';
this._updateDirArrow(near); this._updateDirArrow(near);
@@ -492,7 +494,7 @@ class Game {
_nearNPC() { _nearNPC() {
if (this.state.npcWorldX === 0 && this.state.npcWorldY === 0) return false; if (this.state.npcWorldX === 0 && this.state.npcWorldY === 0) return false;
return this._npcScreenDist() < 300; return this._npcScreenDist() < 200;
} }
_talkToNPC() { _talkToNPC() {