chore: remove audio debug overlay
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@@ -2158,40 +2158,3 @@ class Game {
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}
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}
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window.addEventListener('DOMContentLoaded',()=>{ new Game(); });
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window.addEventListener('DOMContentLoaded',()=>{ new Game(); });
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(function() {
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const el = document.createElement('div');
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el.id = 'audio-debug';
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el.style.cssText = 'position:fixed;bottom:0;left:0;right:0;background:rgba(0,0,0,0.85);color:#0f0;font:11px monospace;padding:6px;z-index:99999;max-height:160px;overflow-y:auto;pointer-events:none;';
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document.body.appendChild(el);
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function log(msg) {
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const line = document.createElement('div');
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line.textContent = new Date().toISOString().slice(11,19) + ' ' + msg;
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el.appendChild(line);
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el.scrollTop = el.scrollHeight;
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}
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window._adlog = log;
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const OrigAC = window.AudioContext || window.webkitAudioContext;
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const PatchedAC = function(...args) {
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const instance = new OrigAC(...args);
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log('AudioContext created, state=' + instance.state);
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const origResume = instance.resume.bind(instance);
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instance.resume = function() {
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log('resume() called, state=' + instance.state);
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return origResume().then(() => { log('resume() resolved, state=' + instance.state); }).catch(e => { log('resume() FAILED: ' + e); });
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};
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return instance;
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};
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PatchedAC.prototype = OrigAC.prototype;
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if (window.AudioContext) window.AudioContext = PatchedAC;
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if (window.webkitAudioContext) window.webkitAudioContext = PatchedAC;
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['touchstart','touchend','pointerdown','click'].forEach(ev => {
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document.addEventListener(ev, () => {
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log(ev + ' fired');
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}, { passive: true });
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});
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log('Debug ready. iOS=' + /iP(hone|ad|od)/.test(navigator.userAgent));
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})();
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