1289 lines
51 KiB
JavaScript
1289 lines
51 KiB
JavaScript
/* ─── NPC ROSTER ─────────────────────────────────────────── */
|
||||
|
|
const NPC = {
|
|||
|
|
'Professor Oak': '👴',
|
|||
|
|
'Rival Gary': '😤',
|
|||
|
|
'Old Man Bob': '🧓',
|
|||
|
|
'Nurse Joy': '👩⚕️',
|
|||
|
|
'Officer Jenny': '👮♀️',
|
|||
|
|
'Brock': '🧑🍳',
|
|||
|
|
'Misty': '🧜♀️',
|
|||
|
|
'Giovanni': '😈',
|
|||
|
|
'Team Rocket Grunt': '🚀',
|
|||
|
|
'Scientist Bill': '🔬',
|
|||
|
|
'Fisherman Ralph': '🎣',
|
|||
|
|
'Hiker Taro': '🧗',
|
|||
|
|
'Gym Leader Surge': '⚡',
|
|||
|
|
'Erika': '🌸',
|
|||
|
|
'Koga': '🥷',
|
|||
|
|
'Sabrina': '🔮',
|
|||
|
|
'Blaine': '🌋',
|
|||
|
|
'Lorelei': '❄️',
|
|||
|
|
'Bruno': '💪',
|
|||
|
|
'Agatha': '👻',
|
|||
|
|
'Lance': '🐉',
|
|||
|
|
'Champion': '🏆',
|
|||
|
|
'Gary': '😤',
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
const INTRO_MSGS = [
|
|||
|
|
{ speaker:'PROFESSOR OAK', npc:'Professor Oak', text:"Hello {name}! Welcome to PokéAzure — the world of Azure certification training! My name is Professor Oak, the Azure Pokémon Professor!" },
|
|||
|
|
{ speaker:'PROFESSOR OAK', npc:'Professor Oak', text:"This world is inhabited by powerful cloud services — Compute, Storage, Networking, and Security — mastered with knowledge!" },
|
|||
|
|
{ speaker:'PROFESSOR OAK', npc:'Professor Oak', text:"Your mission? Journey through each town, challenge Azure experts, and conquer every certification exam!" },
|
|||
|
|
{ speaker:'PROFESSOR OAK', npc:'Professor Oak', text:"Start in Fundamentals Town with AZ-900 — then travel the Azure world to tackle Administrator, Developer, Security, and beyond!" },
|
|||
|
|
{ speaker:'PROFESSOR OAK', npc:'Professor Oak', text:"100 questions await you. Each correct answer earns you Azure EXP — and you'll learn something real!" },
|
|||
|
|
{ speaker:'PROFESSOR OAK', npc:'Professor Oak', text:"Your progress is saved automatically in your browser so you can pick up right where you left off. Now, {name}... your adventure begins!" },
|
|||
|
|
];
|
|||
|
|
|
|||
|
|
const CORRECT_FB = ["That's right!","Excellent work!","Perfect!","Outstanding!","Correct!","You're a natural!","Great answer!","Spot on!","Impressive!","Well done!"];
|
|||
|
|
const WRONG_FB = ["Not quite...","Hmm, that's not it.","Try again next time!","Almost...","Not this time!"];
|
|||
|
|
|
|||
|
|
const MILESTONES = {
|
|||
|
|
25: { badge:'🥉 CLOUD EXPLORER', stars:'★ ★ ☆ ☆' },
|
|||
|
|
50: { badge:'🥈 AZURE APPRENTICE', stars:'★ ★ ★ ☆' },
|
|||
|
|
75: { badge:'🥇 CLOUD PRACTITIONER', stars:'★ ★ ★ ★' },
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
const SAVE_KEY = 'pokeazure_save_v1';
|
|||
|
|
|
|||
|
|
/* ─── SAVE / LOAD ────────────────────────────────────────── */
|
|||
|
|
function saveGame(s) {
|
|||
|
|
try { localStorage.setItem(SAVE_KEY, JSON.stringify({ playerName:s.playerName, currentQ:s.currentQ, score:s.score, streak:s.streak, maxStreak:s.maxStreak, correct:s.correct, wrong:s.wrong, savedAt:Date.now() })); } catch(_){}
|
|||
|
|
}
|
|||
|
|
function loadGame() { try { const r=localStorage.getItem(SAVE_KEY); return r?JSON.parse(r):null; } catch(_){return null;} }
|
|||
|
|
function clearSave() { try { localStorage.removeItem(SAVE_KEY); } catch(_){} }
|
|||
|
|
|
|||
|
|
/* ─── BACKGROUND MUSIC ───────────────────────────────────── */
|
|||
|
|
const Music = (() => {
|
|||
|
|
let audio = null;
|
|||
|
|
let muted = false;
|
|||
|
|
let wantPlay = false; /* true if we tried to play but were blocked */
|
|||
|
|
|
|||
|
|
function getAudio() {
|
|||
|
|
if (!audio) {
|
|||
|
|
audio = new Audio('./music.mp3');
|
|||
|
|
audio.loop = true;
|
|||
|
|
audio.volume = 0.5;
|
|||
|
|
audio.preload = 'auto';
|
|||
|
|
/* If audio loads and we wanted to play, try again */
|
|||
|
|
audio.addEventListener('canplaythrough', () => {
|
|||
|
|
if (wantPlay && !muted) audio.play().catch(() => {});
|
|||
|
|
});
|
|||
|
|
}
|
|||
|
|
return audio;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
function updateBtn() {
|
|||
|
|
const btn = document.getElementById('music-toggle');
|
|||
|
|
if (!btn) return;
|
|||
|
|
btn.textContent = muted ? '🔇' : '🎵';
|
|||
|
|
btn.classList.toggle('muted', muted);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
return {
|
|||
|
|
play() {
|
|||
|
|
if (muted) return;
|
|||
|
|
wantPlay = true;
|
|||
|
|
const a = getAudio();
|
|||
|
|
if (a.readyState >= 3) {
|
|||
|
|
/* Enough data to play */
|
|||
|
|
if (a.paused) a.play().catch((e) => { console.warn('Music play blocked:', e); });
|
|||
|
|
}
|
|||
|
|
/* else: canplaythrough listener will fire and retry */
|
|||
|
|
},
|
|||
|
|
pause() {
|
|||
|
|
wantPlay = false;
|
|||
|
|
if (audio && !audio.paused) audio.pause();
|
|||
|
|
},
|
|||
|
|
toggle() {
|
|||
|
|
muted = !muted;
|
|||
|
|
updateBtn();
|
|||
|
|
if (muted) Music.pause();
|
|||
|
|
else Music.play();
|
|||
|
|
},
|
|||
|
|
/* Call once on first user interaction to unblock autoplay */
|
|||
|
|
unblock() {
|
|||
|
|
const a = getAudio();
|
|||
|
|
if (wantPlay && !muted && a.paused) {
|
|||
|
|
a.play().catch(() => {});
|
|||
|
|
}
|
|||
|
|
},
|
|||
|
|
};
|
|||
|
|
})();
|
|||
|
|
|
|||
|
|
/* ─── CHIPTUNE SOUND ENGINE ──────────────────────────────── */
|
|||
|
|
const SFX = (() => {
|
|||
|
|
let ctx = null;
|
|||
|
|
|
|||
|
|
function getCtx() {
|
|||
|
|
if (!ctx) ctx = new (window.AudioContext || window.webkitAudioContext)();
|
|||
|
|
if (ctx.state === 'suspended') ctx.resume();
|
|||
|
|
return ctx;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/* Core: play a tone with envelope */
|
|||
|
|
function tone(freq, type, vol, attack, sustain, release, when) {
|
|||
|
|
const c = getCtx();
|
|||
|
|
const t = when ?? c.currentTime;
|
|||
|
|
const osc = c.createOscillator();
|
|||
|
|
const gain= c.createGain();
|
|||
|
|
osc.connect(gain);
|
|||
|
|
gain.connect(c.destination);
|
|||
|
|
osc.type = type;
|
|||
|
|
osc.frequency.setValueAtTime(freq, t);
|
|||
|
|
gain.gain.setValueAtTime(0, t);
|
|||
|
|
gain.gain.linearRampToValueAtTime(vol, t + attack);
|
|||
|
|
gain.gain.setValueAtTime(vol, t + attack + sustain);
|
|||
|
|
gain.gain.exponentialRampToValueAtTime(0.0001, t + attack + sustain + release);
|
|||
|
|
osc.start(t);
|
|||
|
|
osc.stop(t + attack + sustain + release + 0.01);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/* Sequence of notes: [{f, d}...] */
|
|||
|
|
function seq(notes, type='square', vol=0.18) {
|
|||
|
|
const c = getCtx();
|
|||
|
|
let t = c.currentTime + 0.02;
|
|||
|
|
notes.forEach(n => {
|
|||
|
|
if (n.f) tone(n.f, type, vol, 0.01, n.d * 0.6, n.d * 0.4, t);
|
|||
|
|
t += n.d;
|
|||
|
|
});
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
return {
|
|||
|
|
/* Boot jingle — classic rising fanfare */
|
|||
|
|
boot() {
|
|||
|
|
seq([
|
|||
|
|
{f:262,d:.1},{f:330,d:.1},{f:392,d:.1},{f:523,d:.25}
|
|||
|
|
], 'square', 0.2);
|
|||
|
|
},
|
|||
|
|
|
|||
|
|
/* Overworld bgm loop — simple cheerful melody */
|
|||
|
|
overworldStart() {
|
|||
|
|
seq([
|
|||
|
|
{f:392,d:.12},{f:440,d:.12},{f:494,d:.12},{f:523,d:.18},
|
|||
|
|
{f:494,d:.1}, {f:440,d:.1}, {f:392,d:.18},
|
|||
|
|
{f:330,d:.12},{f:392,d:.12},{f:440,d:.12},{f:392,d:.24},
|
|||
|
|
], 'square', 0.12);
|
|||
|
|
},
|
|||
|
|
|
|||
|
|
/* Footstep click — tiny blip each walk tick */
|
|||
|
|
step() {
|
|||
|
|
tone(180, 'square', 0.04, 0.005, 0.02, 0.03);
|
|||
|
|
},
|
|||
|
|
|
|||
|
|
/* NPC encounter — ascending two-note ding */
|
|||
|
|
encounter() {
|
|||
|
|
seq([{f:523,d:.1},{f:659,d:.18}], 'square', 0.22);
|
|||
|
|
},
|
|||
|
|
|
|||
|
|
/* Typewriter blip per character */
|
|||
|
|
type() {
|
|||
|
|
tone(880 + Math.random()*200, 'square', 0.03, 0.005, 0.01, 0.02);
|
|||
|
|
},
|
|||
|
|
|
|||
|
|
/* Select / menu move */
|
|||
|
|
select() {
|
|||
|
|
tone(440, 'square', 0.12, 0.005, 0.03, 0.04);
|
|||
|
|
},
|
|||
|
|
|
|||
|
|
/* Correct answer — happy ascending chord */
|
|||
|
|
correct() {
|
|||
|
|
seq([
|
|||
|
|
{f:523,d:.08},{f:659,d:.08},{f:784,d:.08},{f:1047,d:.2}
|
|||
|
|
], 'square', 0.18);
|
|||
|
|
},
|
|||
|
|
|
|||
|
|
/* Streak bonus — extra flourish */
|
|||
|
|
streak() {
|
|||
|
|
seq([
|
|||
|
|
{f:523,d:.06},{f:659,d:.06},{f:784,d:.06},
|
|||
|
|
{f:1047,d:.06},{f:1319,d:.2}
|
|||
|
|
], 'square', 0.18);
|
|||
|
|
},
|
|||
|
|
|
|||
|
|
/* Wrong answer — descending buzz */
|
|||
|
|
wrong() {
|
|||
|
|
seq([
|
|||
|
|
{f:330,d:.1},{f:277,d:.1},{f:233,d:.18}
|
|||
|
|
], 'sawtooth', 0.15);
|
|||
|
|
},
|
|||
|
|
|
|||
|
|
/* Badge / level up fanfare */
|
|||
|
|
levelUp() {
|
|||
|
|
seq([
|
|||
|
|
{f:523,d:.1},{f:659,d:.1},{f:784,d:.1},{f:659,d:.1},
|
|||
|
|
{f:784,d:.1},{f:1047,d:.3}
|
|||
|
|
], 'square', 0.2);
|
|||
|
|
},
|
|||
|
|
|
|||
|
|
/* Champion / completion — full fanfare */
|
|||
|
|
complete() {
|
|||
|
|
seq([
|
|||
|
|
{f:523,d:.1},{f:659,d:.1},{f:784,d:.1},{f:1047,d:.1},
|
|||
|
|
{f:784,d:.08},{f:880,d:.08},{f:1047,d:.08},{f:1319,d:.4}
|
|||
|
|
], 'square', 0.2);
|
|||
|
|
},
|
|||
|
|
|
|||
|
|
/* Menu confirm (name entry OK) */
|
|||
|
|
confirm() {
|
|||
|
|
seq([{f:523,d:.08},{f:784,d:.15}], 'square', 0.18);
|
|||
|
|
},
|
|||
|
|
};
|
|||
|
|
})();
|
|||
|
|
|
|||
|
|
/* ─── GAME ───────────────────────────────────────────────── */
|
|||
|
|
class Game {
|
|||
|
|
constructor() {
|
|||
|
|
this.state = {
|
|||
|
|
screen:'boot', playerName:'', questions:[], currentQ:0,
|
|||
|
|
score:0, streak:0, maxStreak:0, correct:0, wrong:0,
|
|||
|
|
answering:false, introStep:0, twTimer:null,
|
|||
|
|
/* map — world coords in px, camera follows player */
|
|||
|
|
worldX: 0, /* player's X in world-px */
|
|||
|
|
worldY: 0, /* player's Y in world-px (0 = path centre) */
|
|||
|
|
npcWorldX: 0, /* NPC world-px X */
|
|||
|
|
npcWorldY: 0,
|
|||
|
|
lastDir: 'right',
|
|||
|
|
/* battle cursor */
|
|||
|
|
cursor:0,
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
this.screens = {};
|
|||
|
|
document.querySelectorAll('.screen').forEach(s => {
|
|||
|
|
this.screens[s.id.replace('screen-','')] = s;
|
|||
|
|
});
|
|||
|
|
|
|||
|
|
this._heldKeys = new Set();
|
|||
|
|
this._walkLoop = null;
|
|||
|
|
this._introClick = null;
|
|||
|
|
this._introKey = null;
|
|||
|
|
this._gpLoop = null;
|
|||
|
|
|
|||
|
|
this._bindController();
|
|||
|
|
this._bindGlobalKeys();
|
|||
|
|
this._bindGamepad();
|
|||
|
|
this.boot();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/* ══════════════════════════════════════════════════════════
|
|||
|
|
CONTROLLER OVERLAY — wires D-pad, A, B, SELECT, START
|
|||
|
|
══════════════════════════════════════════════════════════ */
|
|||
|
|
_bindController() {
|
|||
|
|
const ctrl = document.getElementById('gba-controller');
|
|||
|
|
|
|||
|
|
const dpadMap = { 'dp-up':'up', 'dp-down':'down', 'dp-left':'left', 'dp-right':'right' };
|
|||
|
|
|
|||
|
|
Object.entries(dpadMap).forEach(([id, dir]) => {
|
|||
|
|
const btn = document.getElementById(id);
|
|||
|
|
if (!btn) return;
|
|||
|
|
|
|||
|
|
const start = (e) => { e.preventDefault(); this._dpadStart(dir); btn.classList.add('pressed'); };
|
|||
|
|
const end = (e) => { e.preventDefault(); this._dpadEnd(dir); btn.classList.remove('pressed'); };
|
|||
|
|
|
|||
|
|
btn.addEventListener('pointerdown', start, {passive:false});
|
|||
|
|
btn.addEventListener('pointerup', end, {passive:false});
|
|||
|
|
btn.addEventListener('pointerleave', end, {passive:false});
|
|||
|
|
btn.addEventListener('pointercancel',end, {passive:false});
|
|||
|
|
});
|
|||
|
|
|
|||
|
|
const aBtn = document.getElementById('btn-a');
|
|||
|
|
const bBtn = document.getElementById('btn-b');
|
|||
|
|
|
|||
|
|
aBtn.addEventListener('pointerdown', (e)=>{ e.preventDefault(); aBtn.classList.add('pressed'); this._pressA(); });
|
|||
|
|
aBtn.addEventListener('pointerup', (e)=>{ e.preventDefault(); aBtn.classList.remove('pressed'); });
|
|||
|
|
aBtn.addEventListener('pointercancel',(e)=>{ aBtn.classList.remove('pressed'); });
|
|||
|
|
|
|||
|
|
bBtn.addEventListener('pointerdown', (e)=>{ e.preventDefault(); bBtn.classList.add('pressed'); this._pressB(); });
|
|||
|
|
bBtn.addEventListener('pointerup', (e)=>{ e.preventDefault(); bBtn.classList.remove('pressed'); });
|
|||
|
|
bBtn.addEventListener('pointercancel',(e)=>{ bBtn.classList.remove('pressed'); });
|
|||
|
|
|
|||
|
|
document.getElementById('btn-start').addEventListener('pointerdown', (e)=>{ e.preventDefault(); });
|
|||
|
|
document.getElementById('btn-select').addEventListener('pointerdown', (e)=>{ e.preventDefault(); });
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/* A — map: talk to NPC | battle: confirm cursor | elsewhere: advance */
|
|||
|
|
_pressA() {
|
|||
|
|
const s = this.state.screen;
|
|||
|
|
if (s === 'map') { this._talkToNPC(); return; }
|
|||
|
|
if (s === 'battle' && !this.state.answering) { this._confirmCursor(); return; }
|
|||
|
|
if (s === 'intro') { this.advanceIntro(); return; }
|
|||
|
|
if (s === 'result') { document.getElementById('btn-result-cont')?.click(); return; }
|
|||
|
|
if (s === 'levelup') { document.getElementById('btn-lu-cont')?.click(); return; }
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/* B — map: talk to NPC (same as A) | battle: no-op while answering | intro/result: advance */
|
|||
|
|
_pressB() {
|
|||
|
|
const s = this.state.screen;
|
|||
|
|
if (s === 'map') { this._talkToNPC(); return; }
|
|||
|
|
if (s === 'battle' && this.state.answering) { return; }
|
|||
|
|
if (s === 'intro') { this.advanceIntro(); return; }
|
|||
|
|
if (s === 'result') { document.getElementById('btn-result-cont')?.click(); return; }
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/* D-pad start hold */
|
|||
|
|
_dpadStart(dir) {
|
|||
|
|
this._heldKeys.add(dir);
|
|||
|
|
if (!this._walkLoop) this._startWalkLoop();
|
|||
|
|
|
|||
|
|
const s = this.state.screen;
|
|||
|
|
if (s === 'battle') { this._moveCursor(dir); }
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
_dpadEnd(dir) {
|
|||
|
|
this._heldKeys.delete(dir);
|
|||
|
|
if (this._heldKeys.size === 0) this._stopWalkLoop();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/* ══════════════════════════════════════════════════════════
|
|||
|
|
MAP WALKING — 16-step loop, collision, NPC proximity
|
|||
|
|
══════════════════════════════════════════════════════════ */
|
|||
|
|
_startWalkLoop() {
|
|||
|
|
if (this._walkLoop) return;
|
|||
|
|
this._walkLoop = setInterval(() => this._walkTick(), 30);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
_stopWalkLoop() {
|
|||
|
|
clearInterval(this._walkLoop);
|
|||
|
|
this._walkLoop = null;
|
|||
|
|
if (this.state.screen === 'map') {
|
|||
|
|
const p = document.getElementById('map-player');
|
|||
|
|
if (p) {
|
|||
|
|
p.className = 'map-player idle';
|
|||
|
|
/* Show the idle/middle frame for the last direction walked
|
|||
|
|
Frames at 2× scale (32px each): down=32, up=128, left=224, right=320 */
|
|||
|
|
const idleFrames = { down:'-32px', left:'-128px', up:'-224px', right:'-320px' };
|
|||
|
|
p.style.backgroundPositionX = idleFrames[this.state.lastDir] || '-32px';
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
_walkTick() {
|
|||
|
|
if (this.state.screen !== 'map') return;
|
|||
|
|
|
|||
|
|
const world = document.getElementById('map-inner');
|
|||
|
|
if (!world) return;
|
|||
|
|
const viewW = world.parentElement.offsetWidth || 420;
|
|||
|
|
const viewH = world.parentElement.offsetHeight || 300;
|
|||
|
|
|
|||
|
|
const SPEED = 8; /* px per tick */
|
|||
|
|
let dx = 0, dy = 0, dir = '';
|
|||
|
|
|
|||
|
|
if (this._heldKeys.has('right')) { dx = SPEED; dir = 'right'; }
|
|||
|
|
if (this._heldKeys.has('left')) { dx = -SPEED; dir = 'left'; }
|
|||
|
|
if (this._heldKeys.has('up')) { dy = -SPEED; dir = 'up'; }
|
|||
|
|
if (this._heldKeys.has('down')) { dy = SPEED; dir = 'down'; }
|
|||
|
|
if (!dir) return;
|
|||
|
|
|
|||
|
|
/* Clamp world X — left edge is 0, right edge is npcWorldX + half screen
|
|||
|
|
so the player can always walk far enough to reach the NPC */
|
|||
|
|
const maxWorldX = this.state.npcWorldX - Math.round(viewW / 2) + 100;
|
|||
|
|
this.state.worldX = Math.max(0, Math.min(maxWorldX, this.state.worldX + dx));
|
|||
|
|
/* Clamp Y within a narrow vertical band (path area) */
|
|||
|
|
this.state.worldY = Math.max(-30, Math.min(30, this.state.worldY + dy));
|
|||
|
|
this.state.lastDir = dir;
|
|||
|
|
|
|||
|
|
this._applyCamera();
|
|||
|
|
|
|||
|
|
/* Player sprite stays horizontally centred; only Y shifts */
|
|||
|
|
const p = document.getElementById('map-player');
|
|||
|
|
if (p) {
|
|||
|
|
const centreX = viewW / 2 - 16;
|
|||
|
|
const centreY = viewH * 0.65 + this.state.worldY;
|
|||
|
|
p.style.left = centreX + 'px';
|
|||
|
|
p.style.bottom = (viewH - centreY - 40) + 'px';
|
|||
|
|
p.className = `map-player walk-${dir}`;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
this._checkNPCProximity();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/* Slide the world and reposition NPC in screen-space every tick */
|
|||
|
|
_applyCamera() {
|
|||
|
|
const world = document.getElementById('map-inner');
|
|||
|
|
if (world) world.style.transform = `translateX(${-this.state.worldX}px)`;
|
|||
|
|
this._positionNPCOnScreen();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
_positionNPCOnScreen() {
|
|||
|
|
const world = document.getElementById('map-inner');
|
|||
|
|
const viewH = world ? world.parentElement.offsetHeight : 300;
|
|||
|
|
const npcWrap = document.getElementById('map-npc-wrap');
|
|||
|
|
if (npcWrap) {
|
|||
|
|
const screenX = this.state.npcWorldX - this.state.worldX;
|
|||
|
|
npcWrap.style.left = (screenX - 24) + 'px';
|
|||
|
|
npcWrap.style.bottom = (viewH * 0.28) + 'px';
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
_checkNPCProximity() {
|
|||
|
|
const world = document.getElementById('map-inner');
|
|||
|
|
const viewW = world ? world.parentElement.offsetWidth : 420;
|
|||
|
|
const viewH = world ? world.parentElement.offsetHeight : 300;
|
|||
|
|
const playerWorldX = this.state.worldX + viewW / 2;
|
|||
|
|
const dx = Math.abs(playerWorldX - this.state.npcWorldX);
|
|||
|
|
const near = dx < 60;
|
|||
|
|
|
|||
|
|
const hint = document.getElementById('map-talk-hint');
|
|||
|
|
const bub = document.getElementById('npc-bubble');
|
|||
|
|
if (hint) {
|
|||
|
|
hint.style.display = near ? 'block' : 'none';
|
|||
|
|
hint.style.left = (viewW / 2 - 28) + 'px';
|
|||
|
|
hint.style.bottom = (viewH * 0.50) + 'px';
|
|||
|
|
}
|
|||
|
|
if (bub) bub.style.opacity = near ? '0' : '1';
|
|||
|
|
this._updateDirArrow(near);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
_updateDirArrow(nearNPC) {
|
|||
|
|
const arrow = document.getElementById('map-dir-arrow');
|
|||
|
|
if (!arrow) return;
|
|||
|
|
if (nearNPC) { arrow.style.display = 'none'; return; }
|
|||
|
|
const world = document.getElementById('map-inner');
|
|||
|
|
const viewH = world ? world.parentElement.offsetHeight : 300;
|
|||
|
|
arrow.textContent = '▶';
|
|||
|
|
arrow.style.display = 'block';
|
|||
|
|
arrow.style.removeProperty('left');
|
|||
|
|
arrow.style.bottom = (viewH * 0.28) + 'px';
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
_nearNPC() {
|
|||
|
|
const world = document.getElementById('map-inner');
|
|||
|
|
const viewW = world ? world.parentElement.offsetWidth : 420;
|
|||
|
|
const playerWorldX = this.state.worldX + viewW / 2;
|
|||
|
|
return Math.abs(playerWorldX - this.state.npcWorldX) < 60;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
_talkToNPC() {
|
|||
|
|
const arrow = document.getElementById('map-dir-arrow');
|
|||
|
|
if (arrow) arrow.style.display = 'none';
|
|||
|
|
SFX.encounter();
|
|||
|
|
this.startQuestion();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/* Place player at viewport centre, NPC via screen-space conversion */
|
|||
|
|
_placeMapSprites() {
|
|||
|
|
const world = document.getElementById('map-inner');
|
|||
|
|
const viewW = world ? world.parentElement.offsetWidth : 420;
|
|||
|
|
const viewH = world ? world.parentElement.offsetHeight : 300;
|
|||
|
|
|
|||
|
|
const p = document.getElementById('map-player');
|
|||
|
|
if (p) {
|
|||
|
|
p.style.left = (viewW / 2 - 16) + 'px';
|
|||
|
|
p.style.bottom = (viewH * 0.28) + 'px';
|
|||
|
|
|
|||
|
|
p.className = 'map-player idle';
|
|||
|
|
}
|
|||
|
|
this._applyCamera();
|
|||
|
|
const hint = document.getElementById('map-talk-hint');
|
|||
|
|
if (hint) hint.style.display = 'none';
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/* ══════════════════════════════════════════════════════════
|
|||
|
|
BATTLE CURSOR — navigate 2×2 grid with D-pad / WASD
|
|||
|
|
══════════════════════════════════════════════════════════ */
|
|||
|
|
_moveCursor(dir) {
|
|||
|
|
const btns = document.querySelectorAll('.choice-btn:not(.disabled):not(.correct):not(.wrong)');
|
|||
|
|
if (!btns.length) return;
|
|||
|
|
let c = this.state.cursor;
|
|||
|
|
if (dir === 'right') c = (c === 0) ? 1 : (c === 2) ? 3 : c;
|
|||
|
|
else if (dir === 'left') c = (c === 1) ? 0 : (c === 3) ? 2 : c;
|
|||
|
|
else if (dir === 'down') c = (c === 0) ? 2 : (c === 1) ? 3 : c;
|
|||
|
|
else if (dir === 'up') c = (c === 2) ? 0 : (c === 3) ? 1 : c;
|
|||
|
|
c = Math.min(c, btns.length - 1);
|
|||
|
|
this.state.cursor = c;
|
|||
|
|
this._renderCursor();
|
|||
|
|
SFX.select();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
_renderCursor() {
|
|||
|
|
document.querySelectorAll('.choice-btn').forEach((b,i) => {
|
|||
|
|
b.classList.toggle('cursor', i === this.state.cursor);
|
|||
|
|
});
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
_confirmCursor() {
|
|||
|
|
if (this.state.answering) return;
|
|||
|
|
const btns = document.querySelectorAll('.choice-btn:not(.disabled)');
|
|||
|
|
const target = btns[this.state.cursor];
|
|||
|
|
if (target) target.click();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/* ══════════════════════════════════════════════════════════
|
|||
|
|
GLOBAL KEYBOARD
|
|||
|
|
══════════════════════════════════════════════════════════ */
|
|||
|
|
_bindGlobalKeys() {
|
|||
|
|
const DPAD_KEYS = {
|
|||
|
|
'ArrowUp':'up','ArrowDown':'down','ArrowLeft':'left','ArrowRight':'right',
|
|||
|
|
'w':'up','s':'down','a':'left','d':'right',
|
|||
|
|
'W':'up','S':'down','A':'left','D':'right',
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
document.addEventListener('keydown', (e) => {
|
|||
|
|
const s = this.state.screen;
|
|||
|
|
|
|||
|
|
/* Name screen — character input */
|
|||
|
|
if (s === 'name') {
|
|||
|
|
if (e.key==='Backspace') { e.preventDefault(); this.delChar(); }
|
|||
|
|
else if (e.key==='Enter') this.confirmName();
|
|||
|
|
else if (e.key.length===1 && /[A-Z0-9.\-!?]/i.test(e.key)) this.addChar(e.key.toUpperCase());
|
|||
|
|
return;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/* Title */
|
|||
|
|
if (s === 'title' && (e.key==='Enter'||e.key===' ')) { document.getElementById('screen-title').click(); return; }
|
|||
|
|
|
|||
|
|
/* Continue screen */
|
|||
|
|
if (s === 'continue' && (e.key==='Enter'||e.key===' ')) { document.getElementById('btn-continue-save')?.click(); return; }
|
|||
|
|
|
|||
|
|
/* Intro */
|
|||
|
|
if (s === 'intro' && (e.key==='Enter'||e.key===' '||e.key==='e'||e.key==='E')) { this.advanceIntro(); return; }
|
|||
|
|
|
|||
|
|
/* D-pad direction keys */
|
|||
|
|
if (DPAD_KEYS[e.key] && !e.repeat) {
|
|||
|
|
const dir = DPAD_KEYS[e.key];
|
|||
|
|
if ((s==='map' || s==='battle') && !this._heldKeys.has(dir)) {
|
|||
|
|
e.preventDefault();
|
|||
|
|
this._heldKeys.add(dir);
|
|||
|
|
if (s==='map' && !this._walkLoop) this._startWalkLoop();
|
|||
|
|
if (s==='battle') this._moveCursor(dir);
|
|||
|
|
}
|
|||
|
|
return;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/* A-button equivalent on keyboard */
|
|||
|
|
if ((e.key==='Enter'||e.key==='e'||e.key==='E') && !e.repeat) {
|
|||
|
|
e.preventDefault();
|
|||
|
|
this._pressA();
|
|||
|
|
return;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/* B-button */
|
|||
|
|
if ((e.key==='x'||e.key==='X') && !e.repeat) { this._pressB(); return; }
|
|||
|
|
|
|||
|
|
/* Quick-pick numbers on battle */
|
|||
|
|
if (s==='battle' && !this.state.answering) {
|
|||
|
|
const numMap={'1':0,'2':1,'3':2,'4':3};
|
|||
|
|
if (numMap[e.key]!==undefined) {
|
|||
|
|
this.state.cursor = numMap[e.key];
|
|||
|
|
this._renderCursor();
|
|||
|
|
setTimeout(()=>this._confirmCursor(), 80);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
});
|
|||
|
|
|
|||
|
|
document.addEventListener('keyup', (e) => {
|
|||
|
|
const DPAD_KEYS = {
|
|||
|
|
'ArrowUp':'up','ArrowDown':'down','ArrowLeft':'left','ArrowRight':'right',
|
|||
|
|
'w':'up','s':'down','a':'left','d':'right',
|
|||
|
|
'W':'up','S':'down','A':'left','D':'right',
|
|||
|
|
};
|
|||
|
|
const dir = DPAD_KEYS[e.key];
|
|||
|
|
if (dir) {
|
|||
|
|
this._heldKeys.delete(dir);
|
|||
|
|
if (this._heldKeys.size === 0) this._stopWalkLoop();
|
|||
|
|
}
|
|||
|
|
});
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/* ══════════════════════════════════════════════════════════
|
|||
|
|
XBOX / GAMEPAD SUPPORT (Gamepad API)
|
|||
|
|
Polls every animation frame. Works with Xbox, PS, and most
|
|||
|
|
USB/Bluetooth gamepads that the browser recognises.
|
|||
|
|
|
|||
|
|
Xbox mapping:
|
|||
|
|
Axes 0/1 = left stick X/Y
|
|||
|
|
Button 0 = A (confirm / talk)
|
|||
|
|
Button 1 = B (talk / back)
|
|||
|
|
Button 12 = D-pad up
|
|||
|
|
Button 13 = D-pad down
|
|||
|
|
Button 14 = D-pad left
|
|||
|
|
Button 15 = D-pad right
|
|||
|
|
Button 9 = Start (confirm)
|
|||
|
|
══════════════════════════════════════════════════════════ */
|
|||
|
|
_bindGamepad() {
|
|||
|
|
this._gpPrev = {};
|
|||
|
|
this._gpActive = false;
|
|||
|
|
|
|||
|
|
window.addEventListener('gamepadconnected', (e) => {
|
|||
|
|
console.log('Gamepad connected:', e.gamepad.id);
|
|||
|
|
});
|
|||
|
|
|
|||
|
|
/* Start polling immediately — don't wait for the event.
|
|||
|
|
The poll function checks if any gamepad is present each frame. */
|
|||
|
|
this._startGpLoop();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
_startGpLoop() {
|
|||
|
|
const poll = () => {
|
|||
|
|
this._gpLoop = requestAnimationFrame(poll);
|
|||
|
|
this._pollGamepad();
|
|||
|
|
};
|
|||
|
|
this._gpLoop = requestAnimationFrame(poll);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
_pollGamepad() {
|
|||
|
|
const gamepads = navigator.getGamepads ? navigator.getGamepads() : [];
|
|||
|
|
const gp = [...gamepads].find(g => g);
|
|||
|
|
if (!gp) return;
|
|||
|
|
|
|||
|
|
const DEAD = 0.25;
|
|||
|
|
const axes = gp.axes;
|
|||
|
|
const btns = gp.buttons;
|
|||
|
|
|
|||
|
|
const pressedNow = (i) => btns[i]?.pressed;
|
|||
|
|
const wasPressed = (i) => !!this._gpPrev[`btn_${i}`];
|
|||
|
|
const justPressed = (i) => pressedNow(i) && !wasPressed(i);
|
|||
|
|
|
|||
|
|
const gpDirs = {
|
|||
|
|
up: (axes[1] < -DEAD) || !!btns[12]?.pressed,
|
|||
|
|
down: (axes[1] > DEAD) || !!btns[13]?.pressed,
|
|||
|
|
left: (axes[0] < -DEAD) || !!btns[14]?.pressed,
|
|||
|
|
right: (axes[0] > DEAD) || !!btns[15]?.pressed,
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
const s = this.state.screen;
|
|||
|
|
|
|||
|
|
/* ── NAME SCREEN — D-pad navigates keyboard grid, A selects, B deletes, Start confirms ── */
|
|||
|
|
if (s === 'name') {
|
|||
|
|
const letterKeys = Array.from(document.querySelectorAll('.key-btn'));
|
|||
|
|
const delBtn = document.getElementById('btn-backspace');
|
|||
|
|
const okBtn = document.getElementById('btn-confirm-name');
|
|||
|
|
const keys = [...letterKeys, delBtn, okBtn].filter(Boolean);
|
|||
|
|
const total = keys.length;
|
|||
|
|
const COLS = 10;
|
|||
|
|
|
|||
|
|
/* Highlight current key — works for letter keys, DEL and OK */
|
|||
|
|
keys.forEach((k, i) => {
|
|||
|
|
k.style.outline = i === this._gpKeyCursor ? '3px solid #f8c030' : '';
|
|||
|
|
k.style.outlineOffset = i === this._gpKeyCursor ? '-2px' : '';
|
|||
|
|
});
|
|||
|
|
|
|||
|
|
/* D-pad navigation with repeat delay */
|
|||
|
|
const now = Date.now();
|
|||
|
|
const moved = Object.entries(gpDirs).find(([d, active]) => active && !this._gpPrev[`axis_${d}`]);
|
|||
|
|
if (moved) {
|
|||
|
|
const [dir] = moved;
|
|||
|
|
let c = this._gpKeyCursor;
|
|||
|
|
if (dir === 'right') c = Math.min(c + 1, total - 1);
|
|||
|
|
if (dir === 'left') c = Math.max(c - 1, 0);
|
|||
|
|
if (dir === 'down') c = Math.min(c + COLS, total - 1);
|
|||
|
|
if (dir === 'up') c = Math.max(c - COLS, 0);
|
|||
|
|
this._gpKeyCursor = c;
|
|||
|
|
keys.forEach((k, i) => {
|
|||
|
|
k.style.outline = i === c ? '3px solid #f8c030' : '';
|
|||
|
|
k.style.outlineOffset = i === c ? '-2px' : '';
|
|||
|
|
});
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
if (justPressed(0) || justPressed(1)) { /* A or B — activate highlighted key */
|
|||
|
|
const key = keys[this._gpKeyCursor];
|
|||
|
|
if (!key) return;
|
|||
|
|
const isLetterKey = key.classList.contains('key-btn');
|
|||
|
|
if (isLetterKey) {
|
|||
|
|
key.dispatchEvent(new PointerEvent('pointerdown', { bubbles: true, isPrimary: true }));
|
|||
|
|
} else if (key.id === 'btn-backspace') {
|
|||
|
|
this.delChar();
|
|||
|
|
} else if (key.id === 'btn-confirm-name') {
|
|||
|
|
this.confirmName();
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
if (justPressed(2)) { /* X — delete */
|
|||
|
|
this.delChar();
|
|||
|
|
}
|
|||
|
|
if (justPressed(9) || justPressed(8)) { /* Start or Select — confirm name */
|
|||
|
|
this.confirmName();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/* ── ALL OTHER SCREENS — directional movement + button actions ── */
|
|||
|
|
} else {
|
|||
|
|
|
|||
|
|
/* ── CONTINUE SCREEN — D-pad up/down switches between Continue and New Game ── */
|
|||
|
|
if (s === 'continue') {
|
|||
|
|
if (this._gpContCursor === undefined) this._gpContCursor = 0;
|
|||
|
|
const contBtn = document.getElementById('btn-continue-save');
|
|||
|
|
const newBtn = document.getElementById('btn-new-game');
|
|||
|
|
|
|||
|
|
const movedUp = gpDirs.up && !this._gpPrev['axis_up'];
|
|||
|
|
const movedDown = gpDirs.down && !this._gpPrev['axis_down'];
|
|||
|
|
if (movedUp || movedDown) {
|
|||
|
|
this._gpContCursor = this._gpContCursor === 0 ? 1 : 0;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/* Highlight selected button */
|
|||
|
|
if (contBtn) contBtn.style.outline = this._gpContCursor === 0 ? '3px solid #f8c030' : '';
|
|||
|
|
if (newBtn) newBtn.style.outline = this._gpContCursor === 1 ? '3px solid #f8c030' : '';
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/* Walk / battle cursor movement */
|
|||
|
|
Object.entries(gpDirs).forEach(([dir, active]) => {
|
|||
|
|
const key = `axis_${dir}`;
|
|||
|
|
if (active && !this._gpPrev[key]) {
|
|||
|
|
if (s === 'map') {
|
|||
|
|
this._heldKeys.add(dir);
|
|||
|
|
if (!this._walkLoop) this._startWalkLoop();
|
|||
|
|
}
|
|||
|
|
if (s === 'battle') this._moveCursor(dir);
|
|||
|
|
} else if (!active && this._gpPrev[key]) {
|
|||
|
|
this._heldKeys.delete(dir);
|
|||
|
|
if (this._heldKeys.size === 0) this._stopWalkLoop();
|
|||
|
|
}
|
|||
|
|
});
|
|||
|
|
|
|||
|
|
/* A / Start — context action on every screen */
|
|||
|
|
if (justPressed(0) || justPressed(9)) {
|
|||
|
|
if (s === 'boot') { /* wait for title */ }
|
|||
|
|
else if (s === 'title') { document.getElementById('screen-title')?.click(); }
|
|||
|
|
else if (s === 'continue') {
|
|||
|
|
/* 0 = CONTINUE highlighted, 1 = NEW GAME highlighted */
|
|||
|
|
if (this._gpContCursor === 0) document.getElementById('btn-continue-save')?.click();
|
|||
|
|
else document.getElementById('btn-new-game')?.click();
|
|||
|
|
}
|
|||
|
|
else if (s === 'intro') { this.advanceIntro(); }
|
|||
|
|
else if (s === 'battle' && !this.state.answering) { this._confirmCursor(); }
|
|||
|
|
else if (s === 'result') { document.getElementById('btn-result-cont')?.click(); }
|
|||
|
|
else if (s === 'levelup') { document.getElementById('btn-lu-cont')?.click(); }
|
|||
|
|
else if (s === 'complete') { document.getElementById('btn-play-again')?.click(); }
|
|||
|
|
else { this._pressA(); }
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/* B — also confirms answer in battle */
|
|||
|
|
if (justPressed(1)) {
|
|||
|
|
if (s === 'battle' && !this.state.answering) { this._confirmCursor(); }
|
|||
|
|
else if (s === 'intro') { this.advanceIntro(); }
|
|||
|
|
else if (s === 'result') { document.getElementById('btn-result-cont')?.click(); }
|
|||
|
|
else { this._pressB(); }
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/* Quick-pick answers X=2, Y=3, LB=4, RB=5 */
|
|||
|
|
if (s === 'battle' && !this.state.answering) {
|
|||
|
|
const quickMap = { 2:0, 3:1, 4:2, 5:3 };
|
|||
|
|
Object.entries(quickMap).forEach(([btn, idx]) => {
|
|||
|
|
if (justPressed(+btn)) {
|
|||
|
|
this.state.cursor = idx;
|
|||
|
|
this._renderCursor();
|
|||
|
|
setTimeout(() => this._confirmCursor(), 80);
|
|||
|
|
}
|
|||
|
|
});
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/* Store all states for next frame */
|
|||
|
|
Object.entries(gpDirs).forEach(([d, v]) => this._gpPrev[`axis_${d}`] = v);
|
|||
|
|
for (let i = 0; i < btns.length; i++) {
|
|||
|
|
this._gpPrev[`btn_${i}`] = btns[i]?.pressed;
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
_showController(visible) {
|
|||
|
|
const ctrl = document.getElementById('gba-controller');
|
|||
|
|
if (!ctrl) return;
|
|||
|
|
if (visible) ctrl.classList.remove('hidden');
|
|||
|
|
else ctrl.classList.add('hidden');
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/* ══════════════════════════════════════════════════════════
|
|||
|
|
SCREENS
|
|||
|
|
══════════════════════════════════════════════════════════ */
|
|||
|
|
boot() {
|
|||
|
|
this.show('boot');
|
|||
|
|
this._showController(false);
|
|||
|
|
setTimeout(() => this.showTitle(), 1800);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
showTitle() {
|
|||
|
|
this.show('title');
|
|||
|
|
SFX.boot();
|
|||
|
|
this._showController(false);
|
|||
|
|
const go = () => {
|
|||
|
|
document.getElementById('screen-title').removeEventListener('click', go);
|
|||
|
|
Music.unblock();
|
|||
|
|
this.showContinueOrName();
|
|||
|
|
};
|
|||
|
|
document.getElementById('screen-title').addEventListener('click', go);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
showContinueOrName() {
|
|||
|
|
const save = loadGame();
|
|||
|
|
if (save && save.playerName && save.currentQ > 0 && save.currentQ < 100) {
|
|||
|
|
this.show('continue');
|
|||
|
|
this._showController(false);
|
|||
|
|
const pct = Math.round((save.currentQ/100)*100);
|
|||
|
|
document.getElementById('save-name-disp').textContent = save.playerName;
|
|||
|
|
document.getElementById('save-prog-disp').textContent = `Q${save.currentQ}/100 (${pct}%)`;
|
|||
|
|
document.getElementById('save-score-disp').textContent = save.score.toLocaleString();
|
|||
|
|
|
|||
|
|
document.getElementById('btn-continue-save').onclick = () => { Music.unblock(); this.restoreFromSave(save); };
|
|||
|
|
document.getElementById('btn-new-game').onclick = () => {
|
|||
|
|
document.getElementById('continue-warn').textContent = 'Starting a new game will erase your saved progress!';
|
|||
|
|
document.getElementById('btn-new-game').textContent = '✦ CONFIRM NEW GAME';
|
|||
|
|
document.getElementById('btn-new-game').onclick = () => { clearSave(); this.startFresh(); };
|
|||
|
|
};
|
|||
|
|
/* Reset controller cursor to CONTINUE button */
|
|||
|
|
this._gpContCursor = 0;
|
|||
|
|
setTimeout(() => {
|
|||
|
|
const c = document.getElementById('btn-continue-save');
|
|||
|
|
if (c) c.style.outline = '3px solid #f8c030';
|
|||
|
|
}, 50);
|
|||
|
|
} else {
|
|||
|
|
this.startFresh();
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
restoreFromSave(save) {
|
|||
|
|
Object.assign(this.state, {
|
|||
|
|
playerName:save.playerName, currentQ:save.currentQ,
|
|||
|
|
score:save.score, streak:save.streak, maxStreak:save.maxStreak,
|
|||
|
|
correct:save.correct, wrong:save.wrong,
|
|||
|
|
worldX:0, worldY:0, npcWorldX:0, npcWorldY:0,
|
|||
|
|
});
|
|||
|
|
this.loadQuestions(() => this.showMap());
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
startFresh() {
|
|||
|
|
Object.assign(this.state, { playerName:'', currentQ:0, score:0, streak:0, maxStreak:0, correct:0, wrong:0 });
|
|||
|
|
this.showNameEntry();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/* ── NAME ─────────────────────────────────────────────── */
|
|||
|
|
showNameEntry() {
|
|||
|
|
this.show('name');
|
|||
|
|
this._showController(false);
|
|||
|
|
this._gpKeyCursor = 0;
|
|||
|
|
this.buildKeyboard();
|
|||
|
|
this.typeText('name-prompt-text', "Hello there! Welcome to PokéAzure! My name is Professor Oak — the Azure Pokémon Professor. Now tell me, what is your name?");
|
|||
|
|
document.getElementById('btn-backspace').onclick = () => this.delChar();
|
|||
|
|
document.getElementById('btn-confirm-name').onclick = () => this.confirmName();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
buildKeyboard() {
|
|||
|
|
const grid = document.getElementById('keyboard-grid');
|
|||
|
|
const chars = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.-!?'.split('');
|
|||
|
|
grid.innerHTML = '';
|
|||
|
|
chars.forEach(ch => {
|
|||
|
|
const b = document.createElement('button');
|
|||
|
|
b.className = 'key-btn'; b.textContent = ch;
|
|||
|
|
b.addEventListener('pointerdown', (e)=>{ e.preventDefault(); this.addChar(ch); });
|
|||
|
|
grid.appendChild(b);
|
|||
|
|
});
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
addChar(ch) { if (this.state.playerName.length<10){ this.state.playerName+=ch; this.refreshNameDisplay(); SFX.select(); } }
|
|||
|
|
delChar() { this.state.playerName=this.state.playerName.slice(0,-1); this.refreshNameDisplay(); }
|
|||
|
|
refreshNameDisplay() {
|
|||
|
|
const el=document.getElementById('name-display');
|
|||
|
|
if(el) el.textContent=this.state.playerName+(this.state.playerName.length<10?'_':'');
|
|||
|
|
}
|
|||
|
|
confirmName() { if(!this.state.playerName.trim()) this.state.playerName='ASH'; SFX.confirm(); this.showIntro(); }
|
|||
|
|
|
|||
|
|
/* ── INTRO ────────────────────────────────────────────── */
|
|||
|
|
showIntro() {
|
|||
|
|
this.show('intro');
|
|||
|
|
this._showController(false);
|
|||
|
|
this.state.introStep = 0;
|
|||
|
|
this.renderIntroMsg();
|
|||
|
|
|
|||
|
|
const advance = () => this.advanceIntro();
|
|||
|
|
const introEl = document.getElementById('screen-intro');
|
|||
|
|
if (this._introClick) introEl.removeEventListener('click', this._introClick);
|
|||
|
|
this._introClick = advance;
|
|||
|
|
introEl.addEventListener('click', advance);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
renderIntroMsg() {
|
|||
|
|
const msg = INTRO_MSGS[this.state.introStep];
|
|||
|
|
if (!msg) return;
|
|||
|
|
const npcEl = document.getElementById('intro-npc');
|
|||
|
|
if (npcEl) npcEl.textContent = NPC[msg.npc] || '👴';
|
|||
|
|
document.getElementById('intro-speaker').textContent = msg.speaker;
|
|||
|
|
document.getElementById('intro-arrow').style.display = 'none';
|
|||
|
|
this.typeText('intro-text',
|
|||
|
|
msg.text.replace(/{name}/g, this.state.playerName||'ASH'),
|
|||
|
|
()=>{ document.getElementById('intro-arrow').style.display='block'; }
|
|||
|
|
);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
advanceIntro() {
|
|||
|
|
if (this.state.twTimer) {
|
|||
|
|
clearInterval(this.state.twTimer); this.state.twTimer=null;
|
|||
|
|
const msg = INTRO_MSGS[this.state.introStep];
|
|||
|
|
document.getElementById('intro-text').textContent = msg.text.replace(/{name}/g, this.state.playerName||'ASH');
|
|||
|
|
document.getElementById('intro-arrow').style.display = 'block';
|
|||
|
|
return;
|
|||
|
|
}
|
|||
|
|
this.state.introStep++;
|
|||
|
|
if (this.state.introStep >= INTRO_MSGS.length) {
|
|||
|
|
const el = document.getElementById('screen-intro');
|
|||
|
|
if (this._introClick) el.removeEventListener('click', this._introClick);
|
|||
|
|
this.loadQuestions(() => this.showMap());
|
|||
|
|
return;
|
|||
|
|
}
|
|||
|
|
this.renderIntroMsg();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/* ── LOAD QUESTIONS ───────────────────────────────────── */
|
|||
|
|
loadQuestions(cb) {
|
|||
|
|
if (this.state.questions.length>0) { cb(); return; }
|
|||
|
|
fetch('./questions.json')
|
|||
|
|
.then(r=>r.json())
|
|||
|
|
.then(data=>{ this.state.questions=data.levels[0].questions; cb(); })
|
|||
|
|
.catch(()=>this.toast('❌ Could not load questions.json'));
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/* Generate randomly placed trees across the full scrollable world */
|
|||
|
|
/* Generate trees for the current journey leg — from world origin to just past the NPC.
|
|||
|
|
Called fresh each time so trees always fill the visible path ahead. */
|
|||
|
|
_generateTrees() {
|
|||
|
|
const container = document.getElementById('map-trees');
|
|||
|
|
if (!container) return;
|
|||
|
|
|
|||
|
|
/* Clear previous leg's trees */
|
|||
|
|
container.innerHTML = '';
|
|||
|
|
|
|||
|
|
const world = document.getElementById('map-inner');
|
|||
|
|
const viewW = world ? world.parentElement.offsetWidth : 420;
|
|||
|
|
const viewH = world ? world.parentElement.offsetHeight : 300;
|
|||
|
|
|
|||
|
|
/* World spans from 0 to just past the NPC */
|
|||
|
|
const worldW = this.state.npcWorldX + viewW;
|
|||
|
|
if (world) world.style.width = worldW + 'px';
|
|||
|
|
|
|||
|
|
const treeTopMax = viewH * 0.50;
|
|||
|
|
const treeBottomMin = viewH * 0.04;
|
|||
|
|
|
|||
|
|
/* One tree roughly every 120px across the leg */
|
|||
|
|
const COUNT = Math.max(6, Math.round(worldW / 120));
|
|||
|
|
const zoneW = worldW / COUNT;
|
|||
|
|
|
|||
|
|
for (let i = 0; i < COUNT; i++) {
|
|||
|
|
const span = document.createElement('span');
|
|||
|
|
span.className = 'tree';
|
|||
|
|
const size = 28 + Math.random() * 16;
|
|||
|
|
const x = i * zoneW + Math.random() * zoneW * 0.75;
|
|||
|
|
const y = treeBottomMin + Math.random() * (treeTopMax - treeBottomMin - size);
|
|||
|
|
span.textContent = '🌳';
|
|||
|
|
span.style.fontSize = size + 'px';
|
|||
|
|
span.style.left = x + 'px';
|
|||
|
|
span.style.top = y + 'px';
|
|||
|
|
span.style.animationDelay = (Math.random() * 3).toFixed(2) + 's';
|
|||
|
|
span.style.animationDuration = (2.5 + Math.random() * 2).toFixed(1) + 's';
|
|||
|
|
container.appendChild(span);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/* Called on result screen — pre-builds trees for the next leg */
|
|||
|
|
_preGenerateNextLeg() {
|
|||
|
|
const world = document.getElementById('map-inner');
|
|||
|
|
const viewW = world ? world.parentElement.offsetWidth : 420;
|
|||
|
|
const nextNpcX = Math.round(viewW * 3.0 + Math.random() * viewW * 0.8);
|
|||
|
|
const savedNpcX = this.state.npcWorldX;
|
|||
|
|
this.state.npcWorldX = nextNpcX;
|
|||
|
|
this._generateTrees();
|
|||
|
|
this.state.npcWorldX = savedNpcX;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
showMap() {
|
|||
|
|
this.show('map');
|
|||
|
|
this._showController(true);
|
|||
|
|
|
|||
|
|
/* We need the viewport size — defer a tick so the DOM is laid out */
|
|||
|
|
requestAnimationFrame(() => {
|
|||
|
|
this._generateTrees();
|
|||
|
|
const world = document.getElementById('map-inner');
|
|||
|
|
const viewW = world ? world.parentElement.offsetWidth : 420;
|
|||
|
|
|
|||
|
|
if (this.state.currentQ === 0) {
|
|||
|
|
this.state.worldX = 0;
|
|||
|
|
this.state.worldY = 0;
|
|||
|
|
this.state.npcWorldX = Math.round(viewW * 3.5);
|
|||
|
|
this.state.npcWorldY = 0;
|
|||
|
|
} else {
|
|||
|
|
/* Always reset camera to 0 each question — keeps trees in view.
|
|||
|
|
NPC spawns off-screen right relative to fresh origin. */
|
|||
|
|
this.state.worldX = 0;
|
|||
|
|
this.state.worldY = 0;
|
|||
|
|
this.state.npcWorldX = Math.round(viewW * 3.0 + Math.random() * viewW * 0.8);
|
|||
|
|
this.state.npcWorldY = 0;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
document.getElementById('hud-name').textContent = this.state.playerName||'ASH';
|
|||
|
|
this.updateHUD();
|
|||
|
|
|
|||
|
|
const q = this.state.questions[this.state.currentQ];
|
|||
|
|
const npcEl = document.getElementById('map-npc');
|
|||
|
|
if (q && npcEl) npcEl.textContent = NPC[q.npc]||'🧑';
|
|||
|
|
|
|||
|
|
this._placeMapSprites();
|
|||
|
|
this._updateDirArrow(false);
|
|||
|
|
Music.play();
|
|||
|
|
saveGame(this.state);
|
|||
|
|
this.flashSaveDot();
|
|||
|
|
|
|||
|
|
const npcEl2 = document.getElementById('map-npc');
|
|||
|
|
if (npcEl2) npcEl2.onclick = ()=>this._talkToNPC();
|
|||
|
|
|
|||
|
|
const musicBtn = document.getElementById('music-toggle');
|
|||
|
|
if (musicBtn) musicBtn.onclick = () => Music.toggle();
|
|||
|
|
});
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
updateHUD() {
|
|||
|
|
const tot=this.state.questions.length||100, done=this.state.currentQ, pct=(done/tot)*100;
|
|||
|
|
document.getElementById('hud-score').textContent = this.state.score.toLocaleString();
|
|||
|
|
document.getElementById('hud-streak').textContent = this.state.streak+(this.state.streak>=3?'🔥':'');
|
|||
|
|
document.getElementById('hud-correct').textContent = `${this.state.correct}/${done}`;
|
|||
|
|
document.getElementById('map-prog-text').textContent = `${done}/${tot}`;
|
|||
|
|
const bar=document.getElementById('map-prog-bar');
|
|||
|
|
if(bar){ bar.style.width=pct+'%'; bar.style.background=pct<40?'var(--hp-green)':pct<75?'var(--hp-yellow)':'#60c8ff'; }
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
flashSaveDot() {
|
|||
|
|
const dot=document.getElementById('save-dot');
|
|||
|
|
if(!dot)return; dot.style.opacity='1';
|
|||
|
|
setTimeout(()=>{ dot.style.opacity='.4'; },1500);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/* ── BATTLE ───────────────────────────────────────────── */
|
|||
|
|
startQuestion() {
|
|||
|
|
this._stopWalkLoop();
|
|||
|
|
this._heldKeys.clear();
|
|||
|
|
const q=this.state.questions[this.state.currentQ];
|
|||
|
|
if(!q){ this.showComplete(); return; }
|
|||
|
|
|
|||
|
|
this.show('battle');
|
|||
|
|
this._showController(true);
|
|||
|
|
Music.pause();
|
|||
|
|
this.state.answering=false;
|
|||
|
|
this.state.cursor=0;
|
|||
|
|
|
|||
|
|
document.getElementById('battle-npc-sprite').textContent = NPC[q.npc]||'🧑';
|
|||
|
|
document.getElementById('battle-npc-name').textContent = q.npc.toUpperCase();
|
|||
|
|
document.getElementById('battle-speaker').textContent = q.npc.toUpperCase();
|
|||
|
|
document.getElementById('battle-player-name').textContent= (this.state.playerName||'ASH').toUpperCase();
|
|||
|
|
document.getElementById('battle-q-num').textContent = this.state.currentQ+1;
|
|||
|
|
document.getElementById('battle-pts').textContent = this.state.score.toLocaleString();
|
|||
|
|
document.getElementById('battle-arrow').style.display = 'none';
|
|||
|
|
document.getElementById('battle-choices').innerHTML = '';
|
|||
|
|
|
|||
|
|
this.typeText('battle-text', q.text, ()=>this.renderChoices(q));
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
renderChoices(q) {
|
|||
|
|
const container=document.getElementById('battle-choices');
|
|||
|
|
container.innerHTML='';
|
|||
|
|
this.state.cursor=0;
|
|||
|
|
|
|||
|
|
const isMulti = Array.isArray(q.answers);
|
|||
|
|
|
|||
|
|
const indices = [0,1,2,3];
|
|||
|
|
for (let i = indices.length - 1; i > 0; i--) {
|
|||
|
|
const j = Math.floor(Math.random() * (i + 1));
|
|||
|
|
[indices[i], indices[j]] = [indices[j], indices[i]];
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
const correctShuffledIdx = isMulti ? null : indices.indexOf(q.answer);
|
|||
|
|
const correctShuffledSet = isMulti ? new Set(q.answers.map(a => indices.indexOf(a))) : null;
|
|||
|
|
|
|||
|
|
q._correctShuffledSet = correctShuffledSet;
|
|||
|
|
q._indices = indices;
|
|||
|
|
|
|||
|
|
if (isMulti) {
|
|||
|
|
q._correctDisplayText = q.answers.map(a => q.options[a]).join(' AND ');
|
|||
|
|
} else {
|
|||
|
|
q._correctDisplayText = q.options[q.answer];
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
if (isMulti) {
|
|||
|
|
const hint = document.createElement('div');
|
|||
|
|
hint.className = 'multi-hint';
|
|||
|
|
hint.textContent = 'Select TWO answers, then press CONFIRM';
|
|||
|
|
container.appendChild(hint);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
const selectedSlots = new Set();
|
|||
|
|
|
|||
|
|
indices.forEach((origIdx, slotIdx) => {
|
|||
|
|
const btn=document.createElement('button');
|
|||
|
|
btn.className='choice-btn';
|
|||
|
|
btn.setAttribute('data-letter', slotIdx + 1);
|
|||
|
|
btn.textContent=q.options[origIdx];
|
|||
|
|
|
|||
|
|
if (isMulti) {
|
|||
|
|
btn.addEventListener('click', () => {
|
|||
|
|
if (this.state.answering) return;
|
|||
|
|
if (btn.classList.contains('selected')) {
|
|||
|
|
btn.classList.remove('selected');
|
|||
|
|
selectedSlots.delete(slotIdx);
|
|||
|
|
} else {
|
|||
|
|
if (selectedSlots.size >= 2) return;
|
|||
|
|
btn.classList.add('selected');
|
|||
|
|
selectedSlots.add(slotIdx);
|
|||
|
|
}
|
|||
|
|
confirmBtn.disabled = selectedSlots.size !== 2;
|
|||
|
|
});
|
|||
|
|
} else {
|
|||
|
|
btn.addEventListener('click',()=>this.pick(slotIdx, correctShuffledIdx, q, container));
|
|||
|
|
}
|
|||
|
|
container.appendChild(btn);
|
|||
|
|
});
|
|||
|
|
|
|||
|
|
if (isMulti) {
|
|||
|
|
const confirmBtn = document.createElement('button');
|
|||
|
|
confirmBtn.className='choice-btn confirm-btn';
|
|||
|
|
confirmBtn.textContent='✔ CONFIRM';
|
|||
|
|
confirmBtn.disabled = true;
|
|||
|
|
confirmBtn.addEventListener('click', () => {
|
|||
|
|
if (this.state.answering || selectedSlots.size !== 2) return;
|
|||
|
|
this.pickMulti(selectedSlots, correctShuffledSet, q, container);
|
|||
|
|
});
|
|||
|
|
container.appendChild(confirmBtn);
|
|||
|
|
container._confirmBtn = confirmBtn;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
this._renderCursor();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
pick(chosen, correctIdx, q, container) {
|
|||
|
|
if(this.state.answering)return;
|
|||
|
|
this.state.answering=true;
|
|||
|
|
|
|||
|
|
const btns=container.querySelectorAll('.choice-btn');
|
|||
|
|
const correct=chosen===correctIdx;
|
|||
|
|
|
|||
|
|
btns.forEach(b=>{ b.classList.remove('cursor'); b.classList.add('disabled'); });
|
|||
|
|
btns[correctIdx].classList.remove('disabled'); btns[correctIdx].classList.add('correct');
|
|||
|
|
if(!correct) btns[chosen].classList.add('wrong');
|
|||
|
|
|
|||
|
|
if(correct){
|
|||
|
|
this.state.streak++; this.state.correct++;
|
|||
|
|
this.state.maxStreak=Math.max(this.state.maxStreak,this.state.streak);
|
|||
|
|
this.state.score+=this.state.streak>=5?200:this.state.streak>=3?150:100;
|
|||
|
|
if(this.state.streak>=3) SFX.streak(); else SFX.correct();
|
|||
|
|
} else { this.state.streak=0; this.state.wrong++; SFX.wrong(); }
|
|||
|
|
|
|||
|
|
setTimeout(()=>{
|
|||
|
|
this._preGenerateNextLeg();
|
|||
|
|
this.showResult(correct,q);
|
|||
|
|
},120);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
pickMulti(selectedSlots, correctSet, q, container) {
|
|||
|
|
if(this.state.answering)return;
|
|||
|
|
this.state.answering=true;
|
|||
|
|
|
|||
|
|
const btns=Array.from(container.querySelectorAll('.choice-btn:not(.confirm-btn)'));
|
|||
|
|
const correct = selectedSlots.size === correctSet.size &&
|
|||
|
|
[...selectedSlots].every(s => correctSet.has(s));
|
|||
|
|
|
|||
|
|
btns.forEach((b,i)=>{
|
|||
|
|
b.classList.remove('cursor','selected');
|
|||
|
|
b.classList.add('disabled');
|
|||
|
|
if(correctSet.has(i)) b.classList.add('correct');
|
|||
|
|
else if(selectedSlots.has(i) && !correctSet.has(i)) b.classList.add('wrong');
|
|||
|
|
});
|
|||
|
|
const cb = container.querySelector('.confirm-btn');
|
|||
|
|
if(cb) cb.style.display='none';
|
|||
|
|
|
|||
|
|
if(correct){
|
|||
|
|
this.state.streak++; this.state.correct++;
|
|||
|
|
this.state.maxStreak=Math.max(this.state.maxStreak,this.state.streak);
|
|||
|
|
this.state.score+=this.state.streak>=5?200:this.state.streak>=3?150:100;
|
|||
|
|
if(this.state.streak>=3) SFX.streak(); else SFX.correct();
|
|||
|
|
} else { this.state.streak=0; this.state.wrong++; SFX.wrong(); }
|
|||
|
|
|
|||
|
|
setTimeout(()=>{
|
|||
|
|
this._preGenerateNextLeg();
|
|||
|
|
this.showResult(correct,q);
|
|||
|
|
},120);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/* ── RESULT ───────────────────────────────────────────── */
|
|||
|
|
showResult(correct,q) {
|
|||
|
|
this.show('result');
|
|||
|
|
this._showController(false);
|
|||
|
|
|
|||
|
|
document.getElementById('result-icon').textContent = correct?'✓':'✗';
|
|||
|
|
const lbl=document.getElementById('result-label');
|
|||
|
|
lbl.textContent = correct ? CORRECT_FB[Math.floor(Math.random()*CORRECT_FB.length)]
|
|||
|
|
: WRONG_FB[Math.floor(Math.random()*WRONG_FB.length)];
|
|||
|
|
lbl.className = 'result-label '+(correct?'correct':'wrong');
|
|||
|
|
|
|||
|
|
const ansEl=document.getElementById('result-correct-ans');
|
|||
|
|
const ptsEl=document.getElementById('result-pts');
|
|||
|
|
if(correct){
|
|||
|
|
ptsEl.textContent=this.state.streak>=5?'+200 PTS 🔥 STREAK!':this.state.streak>=3?'+150 PTS 🔥 HOT!':'+100 PTS';
|
|||
|
|
ptsEl.style.display='block'; ansEl.classList.remove('visible');
|
|||
|
|
} else {
|
|||
|
|
ptsEl.style.display='none';
|
|||
|
|
const correctText = q._correctDisplayText || (q.answers ? q.answers.map(a=>q.options[a]).join(' AND ') : q.options[q.answer]);
|
|||
|
|
ansEl.textContent='✓ Correct answer'+(q.answers?'s':'')+': '+correctText;
|
|||
|
|
ansEl.classList.add('visible');
|
|||
|
|
}
|
|||
|
|
document.getElementById('result-explanation').textContent=q.explanation;
|
|||
|
|
|
|||
|
|
document.getElementById('btn-result-cont').onclick=()=>{
|
|||
|
|
this.state.currentQ++;
|
|||
|
|
saveGame(this.state);
|
|||
|
|
if(this.state.currentQ>=this.state.questions.length){ clearSave(); this.showComplete(); }
|
|||
|
|
else if(MILESTONES[this.state.currentQ]) this.showLevelUp();
|
|||
|
|
else this.showMap();
|
|||
|
|
};
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/* ── LEVEL UP ─────────────────────────────────────────── */
|
|||
|
|
showLevelUp() {
|
|||
|
|
this.show('levelup');
|
|||
|
|
SFX.levelUp();
|
|||
|
|
this._showController(false);
|
|||
|
|
const ms=MILESTONES[this.state.currentQ];
|
|||
|
|
const pct=(this.state.currentQ/(this.state.questions.length||100))*100;
|
|||
|
|
document.getElementById('lu-name').textContent = this.state.playerName||'ASH';
|
|||
|
|
document.getElementById('lu-stars').textContent = `${ms.stars} BADGE EARNED! ${ms.stars}`;
|
|||
|
|
document.getElementById('lu-badge').textContent = ms.badge;
|
|||
|
|
document.getElementById('lu-prog-label').textContent=`${this.state.currentQ} / 100`;
|
|||
|
|
const bar=document.getElementById('lu-prog-inner');
|
|||
|
|
if(bar)bar.style.width=pct+'%';
|
|||
|
|
document.getElementById('btn-lu-cont').onclick=()=>this.showMap();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/* ── COMPLETE ─────────────────────────────────────────── */
|
|||
|
|
showComplete() {
|
|||
|
|
this.show('complete');
|
|||
|
|
SFX.complete();
|
|||
|
|
this._showController(false);
|
|||
|
|
const name=this.state.playerName||'ASH', tot=this.state.questions.length||100;
|
|||
|
|
const acc=tot>0?Math.round((this.state.correct/tot)*100):0;
|
|||
|
|
document.getElementById('complete-name').textContent=name;
|
|||
|
|
document.getElementById('complete-stats').textContent=
|
|||
|
|
`FINAL SCORE: ${this.state.score.toLocaleString()}\n`+
|
|||
|
|
`CORRECT: ${this.state.correct} / ${tot}\n`+
|
|||
|
|
`ACCURACY: ${acc}%\n`+
|
|||
|
|
`BEST STREAK: ${this.state.maxStreak} 🔥`;
|
|||
|
|
document.getElementById('btn-play-again').onclick=()=>{ clearSave(); this.startFresh(); };
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/* ── SCREEN SWITCH ────────────────────────────────────── */
|
|||
|
|
show(name) {
|
|||
|
|
Object.values(this.screens).forEach(s=>s.classList.remove('active'));
|
|||
|
|
const t=this.screens[name]; if(t)t.classList.add('active');
|
|||
|
|
this.state.screen=name;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/* ── TYPEWRITER ───────────────────────────────────────── */
|
|||
|
|
typeText(id,text,onDone) {
|
|||
|
|
if(this.state.twTimer){clearInterval(this.state.twTimer);this.state.twTimer=null;}
|
|||
|
|
const el=document.getElementById(id); if(!el)return; el.textContent='';
|
|||
|
|
let i=0;
|
|||
|
|
this.state.twTimer=setInterval(()=>{
|
|||
|
|
if(i<text.length){el.textContent+=text[i++]; if(i%2===0) SFX.type();}
|
|||
|
|
else{clearInterval(this.state.twTimer);this.state.twTimer=null;if(onDone)onDone();}
|
|||
|
|
},26);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/* ── TOAST ────────────────────────────────────────────── */
|
|||
|
|
toast(msg,ms=2600){
|
|||
|
|
const el=document.getElementById('toast');
|
|||
|
|
el.textContent=msg; el.classList.remove('hidden');
|
|||
|
|
setTimeout(()=>el.classList.add('hidden'),ms);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
window.addEventListener('DOMContentLoaded',()=>{ new Game(); });
|